Which would be considered the better mod?
And can the -10 be countered with an Insignia?
15^50 or 15 -10
1 pages • Page 1
It depends on how you use it, but generally you'll find the 15^50 better.
And yes, depending on your class you could choose an armor insignia that would give you say, +10armor while in stance/enchanted/holding/etc. There is a LOT of flexibility to do what you want - you just need to decide what you want to do and make your gear support that.
And yes, depending on your class you could choose an armor insignia that would give you say, +10armor while in stance/enchanted/holding/etc. There is a LOT of flexibility to do what you want - you just need to decide what you want to do and make your gear support that.
L
Z
15 - 10 or in a few cases 15 -5 are my modifiers of choice in pvp.
As a warrior you will nearly always be a low priority target provided you dont overextend. A lot of the time the damage you recieve as a warrior comes in the form of hex damage and degen (both hex based and condition based) All of which ignore armour in the first place.
If you think about it -10 awa is not really that big a deal in most situations.
And I really like a constant + 15% damage, you can also use a defence pommel to counterbalance this if you are that concerned. so it works out as -5 armour. I would rather that than lose 15% of my damage output when I need it most.
In terms of countering it with an insignia, this is possible in two ways.
You could use brawlers insignia which gives you +10 armour when attacking, balancing it out
Or...
You could be smart and just run with full radient insignias on your armour with a +15% - 5e weapon instead which does exactly the same thing except you get an extra 2 energy
I use 15-5 a lot in conjunction with a zealous mod. You can also switch out of this to a +5 energy weapon if you really need to use an energy based skill.
As a warrior you will nearly always be a low priority target provided you dont overextend. A lot of the time the damage you recieve as a warrior comes in the form of hex damage and degen (both hex based and condition based) All of which ignore armour in the first place.
If you think about it -10 awa is not really that big a deal in most situations.
And I really like a constant + 15% damage, you can also use a defence pommel to counterbalance this if you are that concerned. so it works out as -5 armour. I would rather that than lose 15% of my damage output when I need it most.
In terms of countering it with an insignia, this is possible in two ways.
You could use brawlers insignia which gives you +10 armour when attacking, balancing it out
Or...
You could be smart and just run with full radient insignias on your armour with a +15% - 5e weapon instead which does exactly the same thing except you get an extra 2 energy
I use 15-5 a lot in conjunction with a zealous mod. You can also switch out of this to a +5 energy weapon if you really need to use an energy based skill.As a Ranger, I prefer 15%/-10. Any one who says 15^50 is better is wrong IMO. You must realize that 15^50 is conditional. Meaning you only have +15% damage if and only if your health is above 50%. Note that 15%/-10 is not conditional. You will alway do 15% more damage. Period. Granted you will be sacrificing armor, so for melee classes, it is not as wise of a choice as 15^50, but it does not necessarily make 15^50 better. I agree with Lavindathar that they are equal. Under the correct circumstance, they are equivalent.
IMO 15^50 is better, seeing as you'll spend most of your time with your health above 50%.
Personally, I prefer 15% While in stance, as it's easier to control. As in, you don't have to rely on a monk to keep you above 50% just to trigger the bonus dmg, you can do that yourself with a stance. Flurry, Frenzy ect.
Personally, I prefer 15% While in stance, as it's easier to control. As in, you don't have to rely on a monk to keep you above 50% just to trigger the bonus dmg, you can do that yourself with a stance. Flurry, Frenzy ect.
d
None is better, you should have all of them
Use a 15^50 when your health is above 50
use a 15 - 5 when your health is not above 50 and you have spare energy
use 15 - 10 when your health is not above 50, you dont have spare energy and you got a monk backing you up.
Nothing can be better, and dansamy that warrior was very brave to use frenzy and healing signet while attacking the guild lord.
Use a 15^50 when your health is above 50
use a 15 - 5 when your health is not above 50 and you have spare energy
use 15 - 10 when your health is not above 50, you dont have spare energy and you got a monk backing you up.
Nothing can be better, and dansamy that warrior was very brave to use frenzy and healing signet while attacking the guild lord.
Quote:
|
Originally Posted by roblethal
As a Ranger, I prefer 15%/-10. Any one who says 15^50 is better is wrong IMO. You must realize that 15^50 is conditional. Meaning you only have +15% damage if and only if your health is above 50%. Note that 15%/-10 is not conditional. You will alway do 15% more damage. Period. Granted you will be sacrificing armor, so for melee classes, it is not as wise of a choice as 15^50, but it does not necessarily make 15^50 better. I agree with Lavindathar that they are equal. Under the correct circumstance, they are equivalent.
|
Quote:
|
Originally Posted by Legendary Ultimatum
None is better, you should have all of them
Use a 15^50 when your health is above 50 use a 15 - 5 when your health is not above 50 and you have spare energy use 15 - 10 when your health is not above 50, you dont have spare energy and you got a monk backing you up. Nothing can be better, and dansamy that warrior was very brave to use frenzy and healing signet while attacking the guild lord. |
d
Quote:
|
Originally Posted by Legendary Ultimatum
Nothing can be better, and dansamy that warrior was very brave to use frenzy and healing signet while attacking the guild lord.
|
