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Preparation
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Skills:
Resilient Weapon
Soothing Memories
Arcane Echo
Vengeful was Khanei {Elite}
Illusion of Pain
Ancestors Visage
Sympathetic Visage
Physical Resistance
Attributes:
Illusion Magic 10
Inspiration Magic 8
Restoration Magic 16 (12 +3 +1)
Equipment:
Any weapon will do, I personally use a collectors staff with +1 restoration mod and +5 energy staff head.
I guess a weapon with enchanment mod will work well, but is not absolutely needed, instead, I would say energy is most important.
I wear Halycon armour with Rune of attunements on all pieces except one, in which case I use a vigor rune (any will do, with superior being best of course). In nightfall terms, armour with radiant insignia’s + rune of attunements will work the best. With this, once you finish off your 3rd VwK (as so happens many times in this run) you will have more than enough energy to sustain yourself.
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The Run
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Start off in Jennur’s Horde and exit through to Vehjin mines. Talk to the scout to get Sunspear points when you kill great beasts. Proceed straight till you see the Grenth’s Shrine. You should already be seeing some Cobalt mobs around. When you have favour, get the Ritualist +1 blessing as it will help the run by speeding it up. Now, turn left and kill the cobalt surrounding that area.

Steps to kill Cobalt Mobs:
Before battle:
1) Cast Physical resistance, a visage and then Arcane Echo.
2) Aggro
In battle:
1) Cast Vengeful was Khanei.
2) Continue till mob is nearly dead.
3) When the monsters switch up and are nearly dead, cast Illusion of pain on the running monster. It’ll kill them and prevent further switching. Remember to recast visages.
4) Continue casting VwK till dead. Collect loot!
Now, after killing the Cobalt you see on the minimap, head towards Pehnsed, the paragon boss.

Just treat the mob the same, but ALWAYS maintain a visage, so by the time the small mobs die, Pehnsed will remain energyless and cannot heal himself. Keep on VwK’ing, till his near death and plant a illusion of pain to kill him off.

Now head back towards the grenth shrine, and the kill the Cobalts on the left. After taking care of those, you should see some Grave Behemoths. That is the next stage of the run.
Steps to kill Behemoths:
Before Battle:
1) precast arcane echo and resilient weapon
2) aggro and move back a little so you stay out of other mobs range.
In battle:
1) Cast VwK and a visage, if mob has a dervish behemoth, cast physical resistance.
2) Continue till switching happens, in which case put Illusion of Pain on an escaping near death monster. Remember to recast visages.
3) Collect loot.
These babies are dangerous, so be careful! Also, the Grave Behemoths summon minions if you don’t have visage constantly on them so remember to upkeep those!

Now after you kill the ones in the narrow cave take a moment and observe the mob on the right. It should contain 4 Grave behemoths (necro) and 1-2 Dervish ones. Follow the steps but when you aggro, this time move back to the cave so the other mobs won’t aggro. Be sure to get in range of the melandru shrine so even if you die, you can res without running much.
After killing this mob, RUN RUN RUN to Holding of Chokhin. This is how your map should look like:

Once you get into Holding, quickly go to the shrine and get the ritualist +1 blessing. Talk to the scout too if you plan on killing harpies.
Right here, you can do two things:
A) FOCUS on MINOTAURS
B) FOCUS on HARPIES
Both ways are fine, but I find the minotaurs MUCH more profitable (5 golds in one run)
A) MINOTAURS
Go on the left path that heads downwards instead of upwards (harpies)
These mobs are perfect for VwK because they come in groups of 3, so they don’t switch.
Steps to kill Minotaurs:
Before battle:
1) Precast Physical resistance/Visage/ and Arcane Echo
2) Aggro.
In battle:
1) Cast VwK and use soothing memories AFTER the toxic chill hits you.
2) Continue, and minos should die. Remember to recast visages/physical resistance when necessary.
3) If one survives just plant an illusion of pain on them and they should be down quick.

Follow this path downwards with awareness to the path the mobs intersect at so you don’t aggro two groups. Sometimes there WILL be mobs with 4 minos and 1-2 Minotaur trainers. In this case, you can do the same steps, just with more awareness of healing and Illusion of Pain the weak monsters.
Head down this path till you see a dwayna shrine. Head right, and under the cave to fight MORE minos. Continue around this area till you see other Plant mobs (These you can’t kill). This is around the end of the run.
B) HARPIES
If you plan on fighting harpies, go on the left path that leads upwards instead. These mobs have griffons which act as monks. These can be taken care of through Illusion of Pain.
Steps to kill Harpies:
Before Battle:
1) Precast Physical resistance/Visage/ Arcane Echo.
2) Aggro, and RUN right next to the griffon. Cast VwK immediately.
In Battle:
1) Continue casting VwK, but make sure you watch the griffons health.
2) When 1-2 Raider has died, heal yourself and cast Illusion of Pain on Griffon.
3) QUICKLY cast VwK, and Griffon should die with the remaining raiders.
ALWAYS make sure visage is up next to griffons so they cant heal.

Continue straight till you remove all the mobs, and see the dwayna shrine. Go up ahead and kill minos around area. At this point your run should end, and look around like this:

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Summary
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In one run I got 7 golds, 4 purps, and tons of runes. On top of that, just in gold I got 3k. This run may take a little longer, but the return is excellent. As well, I got at least 2 level ups per run, and sometimes I get lucky and get Pehnsed’s voice, a green spear.
Hope you all enjoyed this guide, as it was my first guide.
Any feedback is more than welcome!