moebius striker

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

this build is extremley flexible using speed to catch your target and a heavy spike of conditions and damage to kill them.

deadly arts-7, dagger mastery 12-13, shadow arts 11, critical strikes 12-13

skills--siphon speed, black spider strike, twisting fangs, moebius strike, death blossom, shadow of haste, dash, shadow refuge

keep shadow of haste up at all times. you can use siphon speed on random targets if you want just to increase your speed. pick a target, put on siphon speed, do the combo in that order and if not dead, moebius strike+death blossom them to death. the only optional skill is shadow of haste. swap that out for res sig for ra, ta and gvg or in ab use mending touch or expose defenses. i use +5 energy zealous daggers of fortitude. put critical stikes at 13 if you want the +3 energy per critical, or put 13 in dagger for a little extra damage. if you want put them both at 12 and put the rest in shadow/deadly arts.

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

I've been running something similar in RA recently. I'm running Black Lotus over Black Spider, since that gives you the energy to chain Twisting->Moebius->Twisting for better effect than the relatively crummy Death Blossom. The loss of poison hurts, I'll admit - one alternative is to run Horns of the Ox (cheaper) and chain knockdowns instead of pure damage, but I'm not altogether satisfied with it. (Edit: Black Spider->Horns->Moebius->Horns, that is)

(dropping Death Blossom gives you a default slot for your Res Sig, since I'm not comfortable leaving home without it)

Since Dash is all the speed buff you ever really need (plus there's the side effect from Siphon), I've been using Dark Prison over Shadow of Haste - the out-of-nowhere factor is very handy, plus it hexes for long enough that you can get a Black off-hand strike off.

No need for 11 Shadow Arts - 9 is ample. It's not like you want to be running major or superior runes on a PVP 'sin.

Feigned Neutrality > Shadow Refuge under pretty much any circumstances, btw.

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

I personally would run Horns in place of death blossom, chain that and moebius and you can keep them on the floor the whole time.

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

i use death blossom because of the 5 energy and it also has the highest damage of all other dual attacks. i keep hadow arts at 11 so shadow refuge gives +9 regen but ill probably lower that. energy isnt a problem for me and i like getting poison, deep wound and bleeding in 2 skills. i wouldnt want to spam twisting fangs becuse you only need that once. i might use shadow walk instead of shadow of haste and horns of the ox sounds good too.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Dutch Mastter, Twisting Fangs has the largest damage of all Dual Attacks. That is why it costs 10 energy and has 12 seconds recharge time.

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

thats not true. twisting fangs only does about +27 damage, but it adds bleeding and deep wound which is why it costs 10.it also has a recharge of 15, death blossom has a recharge of 12, costs 5 energy and does over +40 damage. you only need to inflict bleeding+deep wound once.

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

~+27 Damage per hit + Deep Wound.... The Deep Wound adds ~100 damage.

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

you only add deep wound once, it doesnt stack. once you use twisting fangs and the bleeding and deep wound is on, there no reason to use it again. by the time the deep wound/bleeding would have ended your target should already be dead. once you have all your conditions on your target, you need pure damage to finish them off. yes twisting fangs is good, but its pointless in spamming it after its already been used because after the bleeding/deep wound is on, it will only add +27 damage, while you can spam the +40 or more damage from death blossom. twisting fangs is only stronger than death blossom while your target doesnt have deep wound or bleeding. i hope that explains what i meant, it seems like you just misunderstood what i said.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

You're right, if we look at this build in particular( since you already have TF )


But if we compare dual attack per dual attack, Twisting Fangs will do the most damage.


After Twisting Fangs, there's a second nice dual attack: Horns of the Ox.

If you make a build, and it takes dual attacks... 2 choices: 1) TF 2)Hoto
Simple at that.

Kermitfrogie

Ascalonian Squire

Join Date: Jun 2006

Mo/

My dual favorite's are: Death Blossem and Horns of the ox

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

Quote:
Originally Posted by Yanman.be
You're right, if we look at this build in particular( since you already have TF )


But if we compare dual attack per dual attack, Twisting Fangs will do the most damage.


After Twisting Fangs, there's a second nice dual attack: Horns of the Ox.

If you make a build, and it takes dual attacks... 2 choices: 1) TF 2)Hoto
Simple at that. yes, in every build i make i try to make sure twisting fangs is in there somewhere...the only other duals i use are horns of the ox and death blossom depending on the build.

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

Dutch, it's true that the double bleeding/deep wound doesn't "stack", but we're talking PvP here - people are going to do everything in their power to remove that Deep Wound as soon as possible.

...Additionally, dropping the second Dual Attack gives you a valuable extra slot on the bar.

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

well if it is removed, id use it again. usually though when i pick my target i try to make sure im definatley going to kill them, and most of the time i can kill a target before they can even react...most of the time that is =)