R/W Burning Arrow Build!!!
Xeones The Great
ok so here it is:
ranger/warrior
attributes:
marksmanship - 10, +3 rune, +1 headgear [14]
wilderness survival - 9, +1 rune [10]
expertise - 11, +1 rune [12]
drago's flatbow
runes: sup marksmanship, major WS, major expertise, sup vigor, attunement
so in health, that is 480-75+50+30= 485hp
skills:
read the wind
troll unguent
savage shot
burning arrow{E}
whirling defense
screaming shot
frenzy
resurrection signet/ lightning reflexes (if rez isnt needed)
read the wind: at 14 marksmanship, for 24 seconds, arrows move twice as fast and deal 10 extra damage
troll unguent: at 10 WS, for 10 seconds, you gain +8 hp regen
savage shot: at 14 marksmanship, your target's action is interrupted. if it was a spell, you deal +27 damage
burning arrow: at 14 marksmanship, you strike for +29 damage, and your target is set on fire for 5 seconds
whirling defense: at 12 expertise, for 18 seconds, you have a 75% chance to block attacks...
screaming shot: at 14 marksmanship, you deal +24 damage, and if your target is within earshot, it begins bleeding for 19 seconds
*combined with burning arrow, foe has -10 degen (max)*
frenzy: for 8 seconds, you attack 33% faster, but take double damage
*canceled with whirling defense when under attack (both stances)*
rez sig: rez party member with 100% hp and 25% energy, only recharged with morale boost
lightning reflexes: at 12 expertise, for 10 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster
at 12 expertise, the enrgy of ranger skills decreases by 48%, which means if i use a skill that requires 5 energy, it only requires 3 at 10 expertise, and, likewise, a 10-energy skills would cost 5.
any comments?
ranger/warrior
attributes:
marksmanship - 10, +3 rune, +1 headgear [14]
wilderness survival - 9, +1 rune [10]
expertise - 11, +1 rune [12]
drago's flatbow
runes: sup marksmanship, major WS, major expertise, sup vigor, attunement
so in health, that is 480-75+50+30= 485hp
skills:
read the wind
troll unguent
savage shot
burning arrow{E}
whirling defense
screaming shot
frenzy
resurrection signet/ lightning reflexes (if rez isnt needed)
read the wind: at 14 marksmanship, for 24 seconds, arrows move twice as fast and deal 10 extra damage
troll unguent: at 10 WS, for 10 seconds, you gain +8 hp regen
savage shot: at 14 marksmanship, your target's action is interrupted. if it was a spell, you deal +27 damage
burning arrow: at 14 marksmanship, you strike for +29 damage, and your target is set on fire for 5 seconds
whirling defense: at 12 expertise, for 18 seconds, you have a 75% chance to block attacks...
screaming shot: at 14 marksmanship, you deal +24 damage, and if your target is within earshot, it begins bleeding for 19 seconds
*combined with burning arrow, foe has -10 degen (max)*
frenzy: for 8 seconds, you attack 33% faster, but take double damage
*canceled with whirling defense when under attack (both stances)*
rez sig: rez party member with 100% hp and 25% energy, only recharged with morale boost
lightning reflexes: at 12 expertise, for 10 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster
at 12 expertise, the enrgy of ranger skills decreases by 48%, which means if i use a skill that requires 5 energy, it only requires 3 at 10 expertise, and, likewise, a 10-energy skills would cost 5.
any comments?
Skuld
Apply poison > rtw, and you may wish to try [wiki]Natural Stride[/wiki], more spammable than whirling. I dunno about frenzy, is that wise or even worth it? (refire etc)
Xeones The Great
Quote:
Originally Posted by Skuld
Apply poison > rtw, and you may wish to try [wiki]Natural Stride[/wiki], more spammable than whirling. I dunno about frenzy, is that wise or even worth it? (refire etc)
i dont understand what you mean by apply poison>rtw
if it means put it in other than ftw, i totally disagree, but i dont want to detail on that if thats not what u meant
and about natural stride, it is more spammable than whirling, but i get unneeded speed, 25% less chance to blok ataks, and it ends when i get hexed or enchanted which is, IMO, horrible.
whirling is significantly better becuz while i am using frenzy, say the team piles on me. i then use whirling to cancel frenzy and i have a 75% chance to blok ataks for more time than natural stride, i believe
and about frenzy, its one of the best IAS skills for rangers... if u havent noticed, im using a flatbow. flatbows have the highest range of all bows, so i can stay out of earshot while ataking 33%faster. unlike flurry, the dmg stays the same and it lasts for more than 5 seconds
if it means put it in other than ftw, i totally disagree, but i dont want to detail on that if thats not what u meant
and about natural stride, it is more spammable than whirling, but i get unneeded speed, 25% less chance to blok ataks, and it ends when i get hexed or enchanted which is, IMO, horrible.
whirling is significantly better becuz while i am using frenzy, say the team piles on me. i then use whirling to cancel frenzy and i have a 75% chance to blok ataks for more time than natural stride, i believe
and about frenzy, its one of the best IAS skills for rangers... if u havent noticed, im using a flatbow. flatbows have the highest range of all bows, so i can stay out of earshot while ataking 33%faster. unlike flurry, the dmg stays the same and it lasts for more than 5 seconds
SparhawkJC
10 second recharge>60 second recharge for a cancel stance. Besides having NS will justify putting more than extra points into WS. Speed boost lets you kite better so you don't need to dodge as many hits...
Flatbow range, won't trigger bleeding from screaming arrow.
Frenzy is good, but Burst of Aggression gives the same boost and doesn't open you up to double damage.
Take out lightning reflexes for another bow attack. If you don't put in either Dual Shot of Forked Arrow your build isn't a damage build. Also only if you bring one of these skills is RtW justified. Otherwise you'd be better served with a degen prep such as Apply Poison or Barbed Arrows.
Flatbow range, won't trigger bleeding from screaming arrow.
Frenzy is good, but Burst of Aggression gives the same boost and doesn't open you up to double damage.
Take out lightning reflexes for another bow attack. If you don't put in either Dual Shot of Forked Arrow your build isn't a damage build. Also only if you bring one of these skills is RtW justified. Otherwise you'd be better served with a degen prep such as Apply Poison or Barbed Arrows.
Xeones The Great
1-i need expertise for e-managment
2-ill get in range wen i use it, lol
3-BoA needs str, which i dont raise
4-thx, but no thx
2-ill get in range wen i use it, lol
3-BoA needs str, which i dont raise
4-thx, but no thx
Cathode_Reborn
Quote:
Originally Posted by Xeones The Great
and about frenzy, its one of the best IAS skills for rangers... if u havent noticed, im using a flatbow. flatbows have the highest range of all bows, so i can stay out of earshot while ataking 33%faster. unlike flurry, the dmg stays the same and it lasts for more than 5 seconds
Can't stay out of earshot for long when sins and wars are using somethin you don't have.......speed boosts
You have too many stances, which is a common prob with many rangers. Don't be like many rangers and bring tons of stances to hide behind. More defense = less killing power. You need more damage attacks if you're not gonna use apply poison.
You lack a cancel stance. Whirling and Lightning reflexes arn't cancel stances. Once you've used 'em up, how would you cancel frenzy then? You can't, then it's pretty much wastin a spot on your skillbar along with whirling/lightning which are too busy recharging, and if you attempt to go into Frenzy then....well....you know Natural stride is a much better skill in this case.
You have too many stances, which is a common prob with many rangers. Don't be like many rangers and bring tons of stances to hide behind. More defense = less killing power. You need more damage attacks if you're not gonna use apply poison.
You lack a cancel stance. Whirling and Lightning reflexes arn't cancel stances. Once you've used 'em up, how would you cancel frenzy then? You can't, then it's pretty much wastin a spot on your skillbar along with whirling/lightning which are too busy recharging, and if you attempt to go into Frenzy then....well....you know Natural stride is a much better skill in this case.
XvArchonvX
Quote:
Originally Posted by Skuld
Apply poison > rtw, and you may wish to try [wiki]Natural Stride[/wiki], more spammable than whirling. I dunno about frenzy, is that wise or even worth it? (refire etc)
Umm, no. Just...no. Apply is for degen spam builds, but it's a waste if you are using a build that targets only one enemy at a time. Neither prep is simply better to the other, but only better for the situation. If damage is the point of the build, then there is nothing wrong with frenzy, so long as there is a cancel stance and the player knows how to use it as well as when to use it. Natural Stride would be a good choice in this case.
Orange Milk
He's useing a Flatbow so he's got to keep RtW in there just to hit anything.
OP If you insist on keeping Screeming Shot and say that you will get close when you need to use it then Natural Stride is pefect. You can run in fire away and run back out to Flatbow range quick and avoid dmg at the same time.
I agree that another attack is needed, Burning Arrow is not exactly spamable, decent recharge, but I feel you need something more.
I dunno how to quote stuff, but here is this:
attributes:
marksmanship - 10, +3 rune, +1 headgear [14]
wilderness survival - 9, +1 rune [10]
expertise - 11, +1 rune [12]
drago's flatbow
runes: sup marksmanship, major WS, major expertise, sup vigor, attunement
so in health, that is 480-75+50+30= 485hp
I think you ment to say, minor WS and Minor Exp.
OP If you insist on keeping Screeming Shot and say that you will get close when you need to use it then Natural Stride is pefect. You can run in fire away and run back out to Flatbow range quick and avoid dmg at the same time.
I agree that another attack is needed, Burning Arrow is not exactly spamable, decent recharge, but I feel you need something more.
I dunno how to quote stuff, but here is this:
attributes:
marksmanship - 10, +3 rune, +1 headgear [14]
wilderness survival - 9, +1 rune [10]
expertise - 11, +1 rune [12]
drago's flatbow
runes: sup marksmanship, major WS, major expertise, sup vigor, attunement
so in health, that is 480-75+50+30= 485hp
I think you ment to say, minor WS and Minor Exp.
Dutch Masterr
please, if your using this for pvp, use a recurve bow or longbow w/read the wind.
Sir Mad
Quote:
Originally Posted by Dutch Masterr
please, if your using this for pvp, use a recurve bow or longbow w/read the wind.
It's a PvE forum, so unless the OP precise it's a PvP build, I assume it's not...
Going with read the wind, a flatbow is much better than a longbow: read the wind's description is wrong: it doesn't make your arrows go 2 times fasters, but it reduce the size of the arc to the minimum (which makes arrows 2 times faster with a recurve bow, 4 times or so with a flatbow - and flatbows have a much better refire rate).
Going with read the wind, a flatbow is much better than a longbow: read the wind's description is wrong: it doesn't make your arrows go 2 times fasters, but it reduce the size of the arc to the minimum (which makes arrows 2 times faster with a recurve bow, 4 times or so with a flatbow - and flatbows have a much better refire rate).
Xeones The Great
PvE build, lol
cathode - two stances is too much?!?!? wtf?!?! if u havent noticed, im only bringing litening reflexes if i dont need rez, which i probably do
so if i bring NS, what are the chances im gonna get hexed/enchanted...umm...99%???
orange milk - at 14, they burn for 5 seconds... and BA has recharge of 5 seconds...
also, burning arrow is extremely spammable because at 10 expertise, it costs 5 energy. rangers have energy regen of 3, or 1 energy/second. so by the time BA recharges, i wouldve gained 5 energy to use it again, if i did the math right.
guys, the whole point of this build is to degen the living hell outta one target with bleed and burn.
also, savage shot/distracting shot (which is kinda better than savage, come to think of ti) is an interupt, which is not always needed, so i can bring another dps atak, such as...crossfire or maybe even pin down
as for cancel stance, i was thinking, and maybe i can put in flurry, what do u guys think?
cathode - two stances is too much?!?!? wtf?!?! if u havent noticed, im only bringing litening reflexes if i dont need rez, which i probably do
so if i bring NS, what are the chances im gonna get hexed/enchanted...umm...99%???
orange milk - at 14, they burn for 5 seconds... and BA has recharge of 5 seconds...
also, burning arrow is extremely spammable because at 10 expertise, it costs 5 energy. rangers have energy regen of 3, or 1 energy/second. so by the time BA recharges, i wouldve gained 5 energy to use it again, if i did the math right.
guys, the whole point of this build is to degen the living hell outta one target with bleed and burn.
also, savage shot/distracting shot (which is kinda better than savage, come to think of ti) is an interupt, which is not always needed, so i can bring another dps atak, such as...crossfire or maybe even pin down
as for cancel stance, i was thinking, and maybe i can put in flurry, what do u guys think?
Sir Mad
Quote:
Originally Posted by Xeones The Great
as for cancel stance, i was thinking, and maybe i can put in flurry, what do u guys think?
Flury is an option, yes, but non-ranger stances ain't affected by expertise anymore. With Frenzy, it may be too much energy-consuming - dunno, check that. Otherwise, again , I think people also suggested NS for this purpose. The 10 secs recharge make it perfect for this job. Alternatively, Lightning Reflexes keeps the IAS but its recharge time is an inconvenient (still... 2 stances: WD and LR should be more than enought to eventually cancel Frenzy in PvE).
Just one question concerning the build: do you really need 12 in expertise to manage your energy? Otherwise you may lower it a bit and put more points in Marksmanship.
Just one question concerning the build: do you really need 12 in expertise to manage your energy? Otherwise you may lower it a bit and put more points in Marksmanship.
Orange Milk
Thats great, you can do math, but that was not my point.
By "spammable" I mean recharge time.
You have 2 attacks, one (BA) recharges in 5 secs the other (Screeming) recharges in 8 secs. Savage is not an attack, but an INT,
not exactly spammable.
You need another attack, something spammable (i.e. something with a 3 or less recharge, OR another 5 sec that you can alternate with BA.
With 12 in EXP and your math there, you will have the energy to support another attack skill, or maybe take both distracting and savage, though I would prefer the extra attack.
By "spammable" I mean recharge time.
You have 2 attacks, one (BA) recharges in 5 secs the other (Screeming) recharges in 8 secs. Savage is not an attack, but an INT,
not exactly spammable.
You need another attack, something spammable (i.e. something with a 3 or less recharge, OR another 5 sec that you can alternate with BA.
With 12 in EXP and your math there, you will have the energy to support another attack skill, or maybe take both distracting and savage, though I would prefer the extra attack.
KazeMitsui
spammable <_< hmm
anyone think of needling shot after they get to less than 50%??? n it only cost 2 energy at 13 exp!
anyone think of needling shot after they get to less than 50%??? n it only cost 2 energy at 13 exp!
Epinephrine
Flail is a decent stance option for a bow user, since mobility is less of an issue. Better than Frenzy in many ways, same damage output roughly, no energy cost, you get off about 4 shots per 5 second period, so you recharge it just in time to reapply it.
anshin
one of the points here is using a flatbow...
skip drago's because if you want the damage output of the vamp... you alrady said it was a degen through burn and bleed build
i use Forgotten Flatbow...which is zealous...which makes BA more spammable
btw...degen builds.... please put in Apply Poison... it makes poison for...longer than 5 seconds and screaming shot even longer bleeding time...which means...spam 5 second burning while poisoning at the same time and occasionally put in screaming shot...
if you are using this build in a team you won't need many defense stances....WD is enough... if you are using this soloing bosses you probably won't need more firing rate or less arc size... you will need to stay alive while degenning the bosses...WD...LR...NS...
enough...
another thing.... why make it a ranger warrior? imo you don't need anything a warrior has for a degen build...
skip drago's because if you want the damage output of the vamp... you alrady said it was a degen through burn and bleed build
i use Forgotten Flatbow...which is zealous...which makes BA more spammable
btw...degen builds.... please put in Apply Poison... it makes poison for...longer than 5 seconds and screaming shot even longer bleeding time...which means...spam 5 second burning while poisoning at the same time and occasionally put in screaming shot...
if you are using this build in a team you won't need many defense stances....WD is enough... if you are using this soloing bosses you probably won't need more firing rate or less arc size... you will need to stay alive while degenning the bosses...WD...LR...NS...
enough...
another thing.... why make it a ranger warrior? imo you don't need anything a warrior has for a degen build...
Sir Mad
Quote:
Xeones The Great
hmm good idea bout flail
and im not spreading conditions im killing 1 at a time!!!
that also means i dont have the need for a cancel stance anymore hmmm
new build looky here:
r/w
attributes:
marks - 10,3,1
ws - 9,1
expertise - 11,1
drago's flatbow (im a fan of sundering)
runes: sup marks, sup vigor, min exp, min ws, attunement
485 hp
skills:
read the wind (needed w/ a flatbow)
savage shot/ distracting shot (interupts come in handy =])
troll unguent (need some sort of self-heal, and this is +8 regen)
burning arrow{E} (build is based around this lol)
flail (amazing IAS skill, just found out)
screaming shot (needed for max degen on one enemy!!! one!!!)
extra slot (i can put in another interupt or a stance for evasion such as WD or maybe even extra atak like cross fire or power shot)
rez signet(hmm...maybe used for rezzing ppl)
btw, to all u apply poison ppl, RtW is essential for flatbow, and as i said before i work on 1 target at a time!
and im not spreading conditions im killing 1 at a time!!!
that also means i dont have the need for a cancel stance anymore hmmm
new build looky here:
r/w
attributes:
marks - 10,3,1
ws - 9,1
expertise - 11,1
drago's flatbow (im a fan of sundering)
runes: sup marks, sup vigor, min exp, min ws, attunement
485 hp
skills:
read the wind (needed w/ a flatbow)
savage shot/ distracting shot (interupts come in handy =])
troll unguent (need some sort of self-heal, and this is +8 regen)
burning arrow{E} (build is based around this lol)
flail (amazing IAS skill, just found out)
screaming shot (needed for max degen on one enemy!!! one!!!)
extra slot (i can put in another interupt or a stance for evasion such as WD or maybe even extra atak like cross fire or power shot)
rez signet(hmm...maybe used for rezzing ppl)
btw, to all u apply poison ppl, RtW is essential for flatbow, and as i said before i work on 1 target at a time!
anshin
the problem is.... you work on 1 foe at a time... solo or with a party?
solo... your build is good despite i prefer more and more conditions because it puts pressure on them...and their monks...
partying...its good...
solo... your build is good despite i prefer more and more conditions because it puts pressure on them...and their monks...
partying...its good...
xiaotsu
Quote:
Originally Posted by anshin
the problem is.... you work on 1 foe at a time... solo or with a party?
solo... your build is good despite i prefer more and more conditions because it puts pressure on them...and their monks...
partying...its good... He has a rez sig and was going to use Frenzy. Do the math, it's for a team
solo... your build is good despite i prefer more and more conditions because it puts pressure on them...and their monks...
partying...its good... He has a rez sig and was going to use Frenzy. Do the math, it's for a team
jesh
Quote:
Originally Posted by Xeones The Great
Originally Posted by Xeones The Great
guys, the whole point of this build is to degen the living hell outta one target with bleed and burn.
This is why you're getting people suggesting changes you don't like - 10 degen on 1 target is almost accomplishing nothing (20 damage per second). If you can give a good amount of degen to the entire opposing party, then you're doing something. This build is not good.
Xeones The Great
wow what a noob, jesh...
i cant 10 degen more than 1 target, so maybe i can degen like 5 ppl for like -4 regen with apply poison, thats 10 dmg a second... not doing anything... so just keep ur nooby opinions outta this thread, thx. jesh
Using Apply poison is 4 degen, which equals 8 damage per second. Each pip represents 2 hp per second. Against a team of 8, and assuming you hit each target once, you will be dealing 2*4=8*8 damage per second, which is 64 damage per second. If you use something different, like Poison Arrow {E} and Barbed Arrows, you can spread 7 degen to the other team, without too much effort at all. 7*2=14*8= 112 damage per second.
Obviously the downside to this is that conditions are easily removed. That's why Reaper's Mark necros exist. If you manage to get 10 degen on an entire team, that's 8*20=160 damage per second, which is nothing to scoff at. 20 damage per second, however, *is* something to scoff at. lennymon
if you want burning on more than one opponent in pvp with a ranger, you may be looking for a good build forever, but as jesh points out: if your goal isn't burning, but giving the enemy a LOT of degen the poison/barbed is where the ranger shines. throw in a handy spirit for another -2 degen and watch em squirm. Burning arrow is quite good in pve, but the recharge is just the same as the duration so you can't spread it (UNLESS you go Mes 2ndary for [skill]Epidemic[/skill])
As for spreading the burning love the best build I can think of is a mark/quickshot/fiery bowstring/perhaps WITH apply poison or barbed arrows. Even with this though there's no way to maintain burning on more than 2-3 opponents. Thom Bangalter
I've been running a burning arrows template whenever I do teleway.
My bar is the following: Burning arrow/screaming shot/apply poison/savage shot/natural stride/shadow of haste/feigned neutrality/signet of malice The template is ok, he pairs nicely with a YAA warrior because of the lack of snares I have on my bar (I could bring pin down, but I hate pin down). The strengths of the build are; I cause significant degen, I can interrupt most of the longer cast self-heals, and even if they get it off they still suffer from significant degen. In addition to the 20 damage per second from just the degen, the interrupt helps cause disruption to whatever is back there. The crip shot template is a lot stronger, but this one is fun. the +damage off of burning arrow is rather significant though, and you're pretty much unkillable unless your mark is in a bad place. For pve though, I've yet to test burning arrow, but it doesn't seem like it's going to be too significant as extra damage, and I'd probably just go barrage or play some jangly quickshot build. 14 expertise is a must. Xeones The Great
...im working on one target at a time, and its not gonna be 20 dps because i also have atak skills in there...
apply poison = preparation read the wind = preparation read the wind = must have for my build apply poison = goodbye basically this is what ill do: target one guy use RtW get in earshot use screaming shot get out to flatbow range use burning arrow use flail over and over use burning arrow use crossfire interrupt their good skills repeat. jesh
Jangly. That is such a good word. *writes it down*
Alright. How about something like this. 11+3 Expertise 10+1+1 Marksman 10+1 Wilderness Favorable Winds Apply Poison Flail Burning Arrow Screaming Shot Rez Optional Optional You still get faster arrows, while getting the usefulness from Apply Poison. With practice, you should be able to give 7 degen with Screaming and Poison to the other team, plus concentrate with Burning Arrow on one target of choice. For the two extra slots, I would take some heavy damage, like.. Marauder's Shot, perhaps a stance or Troll Unguent, since you would have decent WS. Pin Down is also hawt. I would probably use a poisonous bow thing, since the poison from your prep will only last for 12 seconds at that rank. Using a poisonous bow would put that up to 12/3 = 4+12= 16 seconds, which is just about the same as Screaming Shot. (19) You won't be able to keep up all the conditions on everyone, (because of the recharge on Screaming Shot), but you'll be able to spread a significant amount of degeneration love. Switching to Hunter's Shot would make this more effecient, but also more conditional. You'd get much longer bleeding, 24 seconds, and the recharge would be 5 seconds. Xeones The Great
and this is PvE aaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhh
heeeheee jangly. jesh
For PvE, definitely skip the cancel stance. You shouldn't need to move an incredibly amount anyways - you have range on your side. Use Maruader's Shot and Forked Arrow, or Savage Shot if you must.. really though, I think that heroes do a better job of interrupting.
P.S., please take a look at the build that I posted for you. You still might want Pin Down for the current AI's headless chicken syndrome. The monks do it the most.. grrr. anshin
Xeones... dude...
Read the Wind is NOT a must... first of all... in an hench team... your henchies/heroes will completely ruin the comcept of having to be out of aggro range... another thing is... PvE foes do to recent updates tend not to be put at one place against multiple foes... and as those foes(your henchies btw) tend to run from enemies the enemies run after them... and guess what... all of this in your aggro bubble... and guess what... you don't miss when the enemies are inside your aggro bubble with a flatbow... sorry dude... but RtW with BA is a bad choice for someone who want to DEGEN.... bored-.-bored
apply poison +burning arrow then use epimdic to get the coditions onto all the eermys^^
Program Ftw
You understand if you try to take this anywhere PvP you will fail, maybe except RA, but thats not really 'PvP'.
Thanks, Program~ Hidden Prayers
Burning Arrow has to short of a burning duration to warrant epidemic imo.
I'd use Apply poison as a preparation, screaming shot on an enemy in a close back followed by epidemic. Then use burning arrow to focus degen on a particular target. This way you have degen that lasts awhile on all your foes. And as far as damage and degen goes, use poision shot over burning arrow. The degen lasts longer and you can use RtW for increased arrow speed with screaming shot for longer lasting degen and fair damage. I'd personally just use FW and barbed arrows, that way you wouldn't have to fret with range. |