Sorrows Furnace or Domain of Anguish?
Clone
SF is a lot more fun in my opinion.
Yawgmoth
DoA! Finally some real challenge!
I loved SF back then but it gets old
I loved SF back then but it gets old
Quozz
SF hands down.
Sorrows Furnace is an example of good game design - fun, challenges for all skill levels, don't need anything out of the ordinary to access, and the rewards are generally good.
DoA is an example of horrible game design - absolutely no fun at all, tedious grind, overwhelming to all except those who can play 12 hours a day, and the rewards are crap compared to the time investment required.
In playing Nightfall I could see the handiwork of the Prophecies design team but playing in DoA it felt like the work of the Factions design team. I would love to know who at Anet was the driving force behind each chapter and area. When you look at each chapter and add-on area it is painfully obvious that its not the same person(s). There seems to be two camps there. One that knows how to design a game for computer players and another camp that has spent far too much time playing console games and doesn't understand that hordes and overpowered abilities is not what makes a challenging or fun game.
Sorrows Furnace is an example of good game design - fun, challenges for all skill levels, don't need anything out of the ordinary to access, and the rewards are generally good.
DoA is an example of horrible game design - absolutely no fun at all, tedious grind, overwhelming to all except those who can play 12 hours a day, and the rewards are crap compared to the time investment required.
In playing Nightfall I could see the handiwork of the Prophecies design team but playing in DoA it felt like the work of the Factions design team. I would love to know who at Anet was the driving force behind each chapter and area. When you look at each chapter and add-on area it is painfully obvious that its not the same person(s). There seems to be two camps there. One that knows how to design a game for computer players and another camp that has spent far too much time playing console games and doesn't understand that hordes and overpowered abilities is not what makes a challenging or fun game.
Theus
Sorrows Furnace hands-down.
It was certainly more enjoyable than DoA.
It was certainly more enjoyable than DoA.
Darkveil
Sorrows Furnace: god looking, fast paced, decently challenging and fun (even for random PuG's)
Domain of Anguish:... its new and all but - way too challenging and more of a pain than pleasure, very frustrating (playing PuG's) when a wiped party ends up in outpost, no henchmen, environmental effects, monster skills etc etc
I vote for SF any day even tho its "old"
Domain of Anguish:... its new and all but - way too challenging and more of a pain than pleasure, very frustrating (playing PuG's) when a wiped party ends up in outpost, no henchmen, environmental effects, monster skills etc etc
I vote for SF any day even tho its "old"
Kais Unduli
Sorrow's Furnace, just for the music.
Hell Marauder
SF of course. But you can't compare them because SF is an open explorable area, and DoA isn't. DoA should be compared to Tomb of Primevil Kings, not SF.
Carboplatin
how come no mention of UW?
i guess 90% of the people here have never done anything other then the 55 runs and never even seen anything other then the smite runs.
back in the day our guild used to have full 8 man teams where we would clear as much as we can, spawning pools, chaos plains, etc.
The place is very nicely designed, visually and gameplay.
now that i think about it, anyone wanna do a uw trip, not a smite run, but a full team, going as far as we can get.
i guess 90% of the people here have never done anything other then the 55 runs and never even seen anything other then the smite runs.
back in the day our guild used to have full 8 man teams where we would clear as much as we can, spawning pools, chaos plains, etc.
The place is very nicely designed, visually and gameplay.
now that i think about it, anyone wanna do a uw trip, not a smite run, but a full team, going as far as we can get.
WasAGuest
SF by far.
DoA is too cookie cutter dependant for my tastes. SF has some cookie cutter problems, but it's completely doable with a balanced and smart team. DoA... not so.. heh, try even going in without a cookie cutter group and see how many people stay in your group (if you try and make one) or how long you last till kicked (if you join one).
DOA - too much time and effort to start; too much time and effort for nil reward; too little fun.
SF - group up and "KILLROY!" (or Leeroy if you find that funnier).
DoA is too cookie cutter dependant for my tastes. SF has some cookie cutter problems, but it's completely doable with a balanced and smart team. DoA... not so.. heh, try even going in without a cookie cutter group and see how many people stay in your group (if you try and make one) or how long you last till kicked (if you join one).
DOA - too much time and effort to start; too much time and effort for nil reward; too little fun.
SF - group up and "KILLROY!" (or Leeroy if you find that funnier).
MasterThrawn
Well considering I spent a lot of time in SF with my Necro - SF for sure. Challenging but fun. Of course I miss the 40 minion armies, but still. Haven't played DoA much, but from what I hear - it's a little too challenging to be fun. Plus - someone posted spending 9 hours doing 1 quest!!?? That is ridiculous, and I would never have the time anyway. SF - all the way.
Antheus
Which is better.
DoA or pre-searing.
I personally like pre-searing. You don't need to group, all mobs are 10 levels below you, the world is pretty....
Let's at least compare apples to apples, shall we? One is elite mission. The other is explorable farming spot.
So the choices here are DoA, Urgoz Warren and The Deep.
Then you have FoW and UW.
And lastly you get zones with repeatable quests. Sorrow's Furnace, the faction PvE runs, challenge missions.
Ordered in terms of decreasing difficulty.
DoA or pre-searing.
I personally like pre-searing. You don't need to group, all mobs are 10 levels below you, the world is pretty....
Let's at least compare apples to apples, shall we? One is elite mission. The other is explorable farming spot.
So the choices here are DoA, Urgoz Warren and The Deep.
Then you have FoW and UW.
And lastly you get zones with repeatable quests. Sorrow's Furnace, the faction PvE runs, challenge missions.
Ordered in terms of decreasing difficulty.
Carth`
I like SF more, but I don't see why the two are being compared.
Gli
Quote:
Originally Posted by Antheus
Which is better.
DoA or pre-searing. I personally like pre-searing. You don't need to group, all mobs are 10 levels below you, the world is pretty.... Let's at least compare apples to apples, shall we? One is elite mission. The other is explorable farming spot. So the choices here are DoA, Urgoz Warren and The Deep. Then you have FoW and UW. And lastly you get zones with repeatable quests. Sorrow's Furnace, the faction PvE runs, challenge missions. Ordered in terms of decreasing difficulty. |
Relative difficulty is immaterial. You either like the one better, you like the other better, or you like them both just as much, for whatever reason.
It's perfectly valid to ask someone whether he prefers an apple or an orange.
Myria
SF or DoA? Yeesh, that's like asking people whether they'd prefer a weekend on a beautiful beach or a weekend of having their fingernails slowly pulled off. One can hardly be surprised when, in both cases, most prefer the former over the latter -- the odd masochist aside, of course.
Sir Skullcrasher
Sorrows Furance is fun since there is multiple quests within the area. Each bosses in SF dropped special green items and back than, those were worth alot of money. Remember when Bortak Bone Staff and claw were 100K+ few ectos. It does required different builds to beat certain quests but it's not that hard to use henchies (now with heroes) to complete them.
Domain of Anguish (haven't been through there yet) is large and challenging. It require peoples to use specific team or builds to beat it. Also it take times to complete most of the quests within there. I don't know if the bosses within that place dropped green items. But i seen screen shots with them dropping gold items.
Domain of Anguish (haven't been through there yet) is large and challenging. It require peoples to use specific team or builds to beat it. Also it take times to complete most of the quests within there. I don't know if the bosses within that place dropped green items. But i seen screen shots with them dropping gold items.
wilebill
I vote for Sorrow's Furnace! And Grenth's Footprint too!
DoA is more fun that viciously beating your kneecap with a hammer, but not much more.
DoA is more fun that viciously beating your kneecap with a hammer, but not much more.
Robin_Anadri
SF = Fun
DoA = Less fun than elective rectal surgery
DoA = Less fun than elective rectal surgery
allience
SF is funner than DoA. but my favorite area gotta be either fow or UW. both are hard but not as hard as to be frustrating.
Chaz Rea
Definately SF, because its fun, has reasonable rewards, isn't too hard to complete in a PUG with a wierd collection of non cookie cutter builds while still remaining not too easy for an experienced group, has short quests that you can easily do even if you're short on time, and is always great to visit with a group of friends.
DoA, on the other hand, is just a collection of high level enemies in massive mobs that can easily kill you in under a second, requires a certain team build, takes several hours per quest and is, imo, boring.
DoA, on the other hand, is just a collection of high level enemies in massive mobs that can easily kill you in under a second, requires a certain team build, takes several hours per quest and is, imo, boring.
Deleet
DoA, because everything else is far too easy.
I guess i'm a "pro".
I guess i'm a "pro".
kilkelo
Quote:
Originally Posted by Kais Unduli
Sorrow's Furnace, just for the music.
|
ditto, that music pack was pretty neat! And it's easier, so you can get teams easily...plus there's greens.
Sir Skullcrasher
I still remember the keg farming technique. Those were fun day!
Helcaraxe
Sorrow's Furnace, for the pwnage scenery. The dude during the final assualt quest was just too flippin cool.
LoKi Foxfire
I still love the Deep. It's not as difficult as DoA but it was really to fun to play through because it wasn't just "Here, fight groups and groups of the same enemies using the same old boring skills..."
SF was nice too, I really enjoyed its addition and it got me back to playing Guild Wars when it came out.
SF was nice too, I really enjoyed its addition and it got me back to playing Guild Wars when it came out.
Spike
Urgoz is FUN and so are SF. FOW and TPOK. Plus the drops are worth the time you put in. DOA is a plain and simple WASTE OF TIME AND EFFORT. If you enjoying wasteing 5 hours for a non max white drop then good for you. I DO NOT.
lakeland
SF and The Deep, both were fun and enjoyable to play. DoA is boring, long, and uses old Half Life textures.
dpcash
Quote:
Originally Posted by seut
SF = short fun quests
DoA = endless frustration |
SF = Short boring quests. SF can be cleared with 5 henches... enough said.
DoA = Challenge to Skills, Tactics and Teamwork.
What would be the purpose of doing SF today anyway? SF used to be a challenge until 4/5 man builds. Maybe someday I'll say the same about DoA.
Until then, DoA is for gamers... SF is for __________ well... you fill in the blank.
Blackhawk
SF, least you know you might stand half a chance of getting something worthwhile for your trouble and not by spending hours over it.
seut
Quote:
Originally Posted by dpcash
Correction:
SF = Short boring quests. SF can be cleared with 5 henches... enough said. |
Quote:
Originally Posted by dpcash
Until then, DoA is for gamers...
|
Eclair
Quote:
Originally Posted by seut
Please show me a picture of somebody completing Final Assault with 5hench.
Unfortunately DoA doesn't hold to the old gw mantra "skill > time spent", it's "skill AND massively time spent". |
Also, isn't SF greens near worthless now?
With DoA, if you complete the quest and kill the boss, you're guaranteed a gem, not to mention you have a good chance of getting green armor and more gems as drops.
Considering Titan Gems go for upwards of 100k+XX ectos, I'd definately say the reward is worth it.
MegaMouse
I just had to say this. I have gone into DoA andall the other "elite" areas. My personal favorite is and always will be Sorrows Furnace. Team size in there doesn't matter, the end result is that you have gotten something done that miost players won't try or cant get past the first set of enemies. Try it the way I do it. Go into Sorrows furnacwe without taking any outside quests,do that and clear the entire area then say the difficulty level is lacking. I can make that run in under 4 hours with a good team, with henchies I have spent a little more than 6 hours in there. As long as players want the greens then I will keep going into SF, I like it in there.
Mega Mouse
Mega Mouse
Maria The Princess
so many warm memories from SF and so many cold chills thinking about DoA
Bhaaltazar
As PvEer i hate wasting time on things that doesnt give me any rewards..
So SF lightyears in front of DoA ( dont see why would ppl want to go into DoA for white weaps ? ) If someone knows plz tell me.
So SF lightyears in front of DoA ( dont see why would ppl want to go into DoA for white weaps ? ) If someone knows plz tell me.
Blackhawk
Quote:
Originally Posted by Eclair
Considering Titan Gems go for upwards of 100k+XX ectos, I'd definately say the reward is worth it.
|
Thallandor
Quote:
Originally Posted by Sir Skullcrasher
I still remember the keg farming technique. Those were fun day!
|
Quote:
Originally Posted by dpcash
Correction:
DoA is for gamers... SF is for __________ well... you fill in the blank. |
We all agree the DoA is more challenging, no one is disputing that, but the question was:
1)Is it well designed in terms of playability vs challenge?
2)Is the area appealing to players?
3)Does reward/satisfaction justify time involvement?
4)Does it Cater to majority of players or a selected few?
5)FUN??? or simply frustrating? Last i check this is still a game
When asking the above questions, DoA falls short of SF/GF in implementation, Which sadly adds to the poor replayability of Nightfall Chapter. Personally i dont really mind the challenge of DoA or want it changed but that shouldnt be an excuse to put down or belittle others who may feel that DoA is difficult or a waste of time without first validating their reasons for the sentiments and hopefully this thread will remind everyone what brought us to play this game in the first place and the fun times we had when GW did good.
aron searle
Quote:
SF = Short boring quests. SF can be cleared with 5 henches... enough said. DoA = Challenge to Skills, Tactics and Teamwork. What would be the purpose of doing SF today anyway? SF used to be a challenge until 4/5 man builds. Maybe someday I'll say the same about DoA. |
Sorrows furnace has much better attention to detail, quality, looks, music, and an overall finished feel, all doa has over it is difficulty, and that just comes down to mob level and number.
Doa loses as a decent end game area, its a blatant last minute addition because they didnt take/have the time to add a real end game area with the same qualitys as fow/uw/sorrows.