Quote:
Originally Posted by infinity paradox
what were some troubles with it, things to look out for? I think I need to do this.
On the first run hero placement, for me anyway, was something that I had some trouble with. However, this falls into why didn't I know that category, if you individually place the hero you get a good trap grouping. I also did not know - duh - that you can place the flags using the main screen and not just mini map, made this much easier to manage heroes.
We also found having the heroes on " avoid combat" helped a lot - until it became necessary to change. Should heroes carry spirits, they should be disabled as they place them wherever..
Most important when capping spider - disable every skill except charm animal and have hero set to avoid combat. You also have to target and aggro spider , then have hero cap it.
BTW, great for lvling. My Jin was lvl 12 and after 3 runs was lvl 20.
We went with 8 man party the last few times. I was necro SS, friend was ranger, 4 hero rangers, hero monk and hero ele. This made the run faster.
anyway - it was fun and would like Anet to give us the ability to change heroes pets - my Ranger wants this now

Didn't think of this until after I had capped pets for that char.