Help deciding rit direction

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Heya; I'm not new to using a ritualist, but up until this point my ritualist hasn't really branched out a ton. I started a rit right away in Factions when it came out, finished game, got full rit unlock, then since I had no room on account I deleted her to make an assassin to unlock assassin skills. I hated the assassin, so deleted her to make a new ritualist (male this time) and have played him through Factions and Nightfall, finally hitting full unlock for both last night (I hate unlocking the factions skills twice :P).

I've never really needed to branch out with my rit, I have some support skills from a few classes (serpent's quickness, energizing winds, some necro stuff for minion bombing) but really I have found straight ritualist to work well mostly. I have othr toons that unlock classes for me, so I have no need of a particular secondary in terms of unlocking (I could use dervish I suppose, but I unlocked that via faction).

I'm realising that I really don't have anything to spend my skill points on, and that perhaps it'd be fun to develop a secondary class, but am unsure which to try for. At this point I am thinking of monk, to assist me with healing (it offers some complementary abilities to restoration) but really, I'm open to suggestions. I'm thinking in terms of PvE; for PvP I can simply roll whatever is needed. I'm looking for a class into which I can pour my excess points and actually develop multiple builds, not something like necromancer simply to run a few minions; that I can do with spare points. Thanks for any helpful advice!

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

An interesting thing I was looking at when I was making rit builds, is that any secondary elite will mesh well with any build that you run. Mainly because the rit has some very useful non-elite energy management skills, they can do so. If you're looking at the monk secondary, Divert Hexes, Zealous Benediction are two good skills to consider taking. For the Mesmer, Echo and Expel Hexes, If you're on the offensive, then Ineptitude can do some good as well.

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

I would definately say Mesmer. It's just a fantastic line in general. I'm surprised how many times I've needed something but didn't know how to achieve it, and there was a skill in the line just waiting for me to find it.
I'm currently exlploring the posibilities of a Paragon secondary. Though I should probably use the primary first. As a rit though, your quite right. You really don't need much from other proffessions to make you affective.

Incidentally, Arcane Echo + Weapon of Remedy is a LOT of fun ^_^. You could just use Vengeful Weapon as a secondary but WoR kills faster. Or at least makes your aggressor run off quicker.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by frojack
I would definately say Mesmer. It's just a fantastic line in general. I'm surprised how many times I've needed something but didn't know how to achieve it, and there was a skill in the line just waiting for me to find it.
I'm currently exlploring the posibilities of a Paragon secondary. Though I should probably use the primary first. As a rit though, your quite right. You really don't need much from other proffessions to make you affective.

Incidentally, Arcane Echo + Weapon of Remedy is a LOT of fun ^_^. You could just use Vengeful Weapon as a secondary but WoR kills faster. Or at least makes your aggressor run off quicker. Lol, thanks, I know that Vengeful/Remedy works great, I use that a fair bit

Actually, your mention of the paragon is intriguing; I hadn't thought too much about it, but it opens a lot of possibilities - some chants work with the attack skills spirits use, and the motivation line has good party-support stuff to complement some party support functions, while the attack oriented stuff benefits from some of the weapon enhancing skills (Spirit's Strength, Brutal Weapon, Warmonger's and all those goodies) - and there is even Vocal Was Sogolon and Weapon of Fury to boost shout effects and adrenaline gain. I may just go Rit/P! I already have a few handy mesmer skills, but I think I'll look really closely at paragon as a support for ritualist, and quite possibly go that way. One issue with X/P is the lack of energy management for the shouts, but Ritualists already have decent energy management options as well as their base 4 pips.