Foundry Build on the Wiki...

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

For all those who are still trying to find ways to beat the Foundry of Failed Creations. I posted this build on the wiki. I have completed the foundry 4 times with this build, all in 3-4 hours.

http://gw.gamewikis.org/wiki/Build:T...undry_Balanced

Good luck.

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Just a little tip; the Ranger's bow might be better as a +5e type as Expertise is quite low.
Something like Saushali's Recurve Bow would fit the build nicely

Arx Baron

Academy Page

Join Date: May 2006

Maestus Nex

Mo/

Sounds nice, but where can you find so many Nukers?!
Never seen so many since the opening of DoA...

Xpl0iter

Xpl0iter

Wilds Pathfinder

Join Date: Dec 2005

Just A Digital Pimp Slap [DPS] - Guild Co-Leader

E/

It sounds like about the same build as we ran, though

We had 2 Eles ( Believe me, 2 competent eles are enough to do damage )

One tank ( Ob flesh, yeh, but we used defy pain for needed health in the times of spike. + use Recall for instant recovery just incase tank had issues pulling at any point for the security and Freigned Armour, from shadow arts. )

3 monks ( 1 bonder, 2 hybrid heal prots )

One BIP for energy

One Ranger with Spirits ( Ritualist spirits along with union, shelter, etc )

Ours was MoF build. It was great dmg reduction all along.

Took us fair amount of time since we did it the very first time and wanted to be very safe.

Overall, Good build Karlos.

Darkest Elemantal

PS: Bah, i still need to do stygian, just toooooo busy with exams, will be free by thursday *sigh*

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

well done...

I would like to see more of these... maybe even including the other proffessions...

does anyone know team builds that include Rt,Me,A,P,D, ???

what good are these proffessions if they never get included in team builds..

i guess ill just have to spec my warrior and ele for DOA now

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

'tis a shame that these "Elite" areas pretty much dictate that the only role for warriors is that of tank.
I find nothing more boring than shepherding AI into /onto corners for hours on end.
Hitting things is what warriors is made for :E

jaibas17

Banned

Join Date: Jul 2005

Tampico, Mexico

Blood Eagle [BE]

W/Mo

be happy tank role have not yet been swapped by eles everywhere... then you willl be begging to at least tank

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

EWwww its Lamees!

lol, anywhoo, congrats on greatly lowering your times. I remember hen you was on for 8+ hours at a time! lol. hurry and get it to 2 hours and lower so i can try it out...

Sadly, life still doesn't allow me to play for hours and hours at a time. I guess when of these random days when i can actually play for more than 3 hours i could try it out...

cheers!

Eclair

Desert Nomad

Join Date: Apr 2005

Quote:
Originally Posted by Nexus Icon
'tis a shame that these "Elite" areas pretty much dictate that the only role for warriors is that of tank.
I find nothing more boring than shepherding AI into /onto corners for hours on end.
Hitting things is what warriors is made for :E Well at least you can play other roles in other areas of the game, monks are only wanted as healers period.

I heard people have had success with damage dealing warriors in Stygian though, pull small mobs of them and have 2 warriors rip through the touchers.

Xpl0iter

Xpl0iter

Wilds Pathfinder

Join Date: Dec 2005

Just A Digital Pimp Slap [DPS] - Guild Co-Leader

E/

As far as i know, a dedicated Guild team can easily do it ( EASILY ) in 5 hours if they have done before with the same group. Remember, Foundry Takes TIME and Strategy, You need to be very slick with what your doing, and need to know what has to take place.
The first time we did, took us 7 and half hours. But we were SUPER careful.
Now, we know which spawns are where, we are preety much OK with it.
As far as Tanks go, the problem is, tanks have to be close in order to do some damage. if You wish to do some serious damage, go secondary ele and take sliver armour, your damage will be very good, and you will be happy while doing so.

I used ele sliver armour for gloom foundry, and my tanking job was much fun with that skill, i could kill foes my self in certain places. Which includes dervishes in gloom. Mesmer bosses, etc.

Darkest Elemantal

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

Well, for this build, there is an optional spot (the Ranger) that can be used to bring any of the other support professions (Paragon, Rit, Mesmer) each with their own advantages as long as they are secondary Rangers.

Also, the entire Nuker cast can be FULLY replaces with FoC necros. I have seen it work quite well. They do not have the umpf the Meteor Shower provides, but they can spike pretty well. Especially if you convert the ranger into a Choking Gas ranger so that he'll do the AoE interrupt effect of Meteor Shower.

Xpl0iter

Xpl0iter

Wilds Pathfinder

Join Date: Dec 2005

Just A Digital Pimp Slap [DPS] - Guild Co-Leader

E/

foc, in affect forces a necro to go secondary mesmer most of the times. Even then, its 2 casts. What about afterwards? 2 necros make it 4 cast... then what? i don't see 4 foc doing enough damage. If defile and Desecrate are being used, different story, but there is still a limit.

Meteors, mind you, are not used for Damage. They are used for knockdown interuption. 2 eles with 4 meteors landing every 1 second, that is 12 interupts with damage included. Non projectile interupts, unlike that of a ranger which needs to see its target.

I understand the concept of Switching professions, but having 1 profession to do both interupts and damage sounds better to me than carrying 2 necros and 1 ranger for the same result, with better damage, and using up one extra slot. I rather carry a profession which can do something other than interupts. I and another ele usualy handle that situation well enough. But that is just an opinion ^_^.
I have seen 2 eles doing excellent job if both of them know where to cast what. But like i said, that is just me ^_^. an ele freak ofcourse.

Darkest Elemantal

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

You can never have "enough" damage. In a pary of 8, three Searing Flames eles will "always" be better than 2. The great thing about SF is that the more eles casting it, the merrier.

And FoC works wonders against the Titans. I am guessing you have not done this, because if you have, you would know that SF does 35 damage to the Anguish, Fury and Dementia Titans. FoC does full damage (80+ and 40+), plus the degen plus Desecrate and Defile Enchantments which do crazy damage (110+) against the Dementia Titans. Overall, it offers a different edge, just armor ignoring damage that's very easy on the aggro. However, there are times when the Brute Force of Meteor Shower is missed (think two Margonite Anur Kis).

Xpl0iter

Xpl0iter

Wilds Pathfinder

Join Date: Dec 2005

Just A Digital Pimp Slap [DPS] - Guild Co-Leader

E/

what you are telling me is against one kind of monster, and please, do not consider me "not aware" of those skills. I play FoC More than i play SS on my necro.

The fact is, the speed at which you can do the damage still makes a different, along with -7 degen.
As i said, i do not consider 3 monsters changing my entire build while there are quite a few others where i can pull the amount of damage that i desire.

It is thosr Moments of Brute force, which makes me rethink of my build.

Mind you, since you are using 3 characters to do damage and interupt combined, i won't mind using 3 eles doing the same.
increased the number of meteors, along with sf being casted, 35 damage x 3 every 3 seconds is 105 damage every 3 seconds. I do not see how FoC is doing better than eles over here when damage is checked over time.
Not to mention, constant burning degen of -7 ^_^.

It is never about "enough damage" it is about the timing of the damage spike and interupts... Always.
I have seen 2 eles overwhelming 2 kis by the end of foundry mission where Kis were not under nuke, but the mesmers were.
I don't mind using snares to slow down here if i am standing behind a wall, i know ele provides me with enough of those snares.

Could you kindly elaborate ^_^ your argument karlos...
I am curious

Darkest Elemantal

Kalki

Lion's Arch Merchant

Join Date: Dec 2005

Summoners of Forgotten Gods

W/Mo

Thank you very much for this build. Now when I'm forming a group I can just point to guildwiki and tell them that's what needs to be done. Your complete understanding of all professions in the team build, and advanced tactics they need to employ is highly impressive.

Just 2 questions though... is this place impossible without the necrotic traversal trick? Also, could you fit in mesmer, dervish, assassin, and paragon players? Maybe if they had rank 8 Lightbringer and Echo could they provide enough nuking power? It would nice to be able to include everyone so they can complete their quests.

Xpl0iter

Xpl0iter

Wilds Pathfinder

Join Date: Dec 2005

Just A Digital Pimp Slap [DPS] - Guild Co-Leader

E/

mesmers could switch eles in a way

dervishes could do tanking instead of our actual warrior
assasincould do tanking if 2 of them were there for shadow form ( when shaddow form runs out, youe friegned neutrality for armour boost), even one would do
paragons are bip replacement along with They are on Fire ( if you are not running fire eles, take secondary ele with paragon, cast mark of rodgort, have your tank take firey scythe, and do the burning for you). Excellent damage reduction along with mana/health regen.

The problem is, it is all about the trust in a profession.

People are not yet comfortable with the concept of dervishes and paragons in group, or do not understand the basic concept of why they exsist in first place.
Assasins, in faction were way too many, hence, reputation went down the gutter cause most of them sucked.
Mesmers are excellent, most just do not understand how mesmers work, and ones who do are not trusted enough. Mesmers provide excellent damage, given the fact that the player using them is competent enough, hence making it hard to find a good mesmer.

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

Xploiter: I would think that if you're going into the Foundry of Failed Creations that changing your build for "Titans" is a logical thing. Right? I mean you do realize that Titans form 70% of the bad guys there, no? They do not take -7 degen from burning and they take about 33% damage from the nukes. Anyways... Up to you. I like the nukers simply because of how fast they can spam SF, all I was sayingis that FoC necros work fine.

Kalki: The necrotic traversal trick is most needed (in my opinion) in the second chamber. The monsters almost always spawn right on top of your head and if they don't the next spawn will. The possibility of wiping is very high with everyone crammed in a tight space and with the Dryders using Searing Flames and getting "Enraged."

Xpl0iter

Xpl0iter

Wilds Pathfinder

Join Date: Dec 2005

Just A Digital Pimp Slap [DPS] - Guild Co-Leader

E/

In terms of FoC working fine, i agree.
In terms of 70% of the titans, they stilll do not bug because of the spamable feature that sf holds.

Though, i wonder, a ranger with the warrior inside, who set traps in location where things are spawnin, i wonder if thats a good idea or bad *thinks*

Rangers definetly take less damage from eles

caasig

Ascalonian Squire

Join Date: Jun 2006

Ascalon's Chosen Reborn [AcR]

Mo/Me

booooo lamees you told them our secret!! j/k kudos on the post!!

ShaneOfMach

Krytan Explorer

Join Date: Aug 2006

You should add in a Ritualist/Ranger with Weapon of Quickening and Fertile Season

caasig

Ascalonian Squire

Join Date: Jun 2006

Ascalon's Chosen Reborn [AcR]

Mo/Me

Quote:
Originally Posted by Karlos
Well, for this build, there is an optional spot (the Ranger) that can be used to bring any of the other support professions (Paragon, Rit, Mesmer) each with their own advantages as long as they are secondary Rangers. i'd leave fertile out imo... as if titans don't have high enough armor..

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

Aye, why give them 200+ health and +15 armor?

TomD22

TomD22

Lion's Arch Merchant

Join Date: Jul 2005

How do you ensure that the necrotic takes you to the pet corpse and safety?

Presumably you're gonna be using it when things are going badly...and there are likely to be quite a few corpses around in that case. Just wondering, I haven't had a chance to try this yet.

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

Quote:
Originally Posted by TomD22
How do you ensure that the necrotic takes you to the pet corpse and safety?

Presumably you're gonna be using it when things are going badly...and there are likely to be quite a few corpses around in that case. Just wondering, I haven't had a chance to try this yet. There should be no risk taking or guessing involved. Before the 2nd room, the onk with Necrotic Traversal jumps out as soon as the door closes. Before the third, he has time to go back and exit before the party has to fight, same thing before the 4th. Basically, in all but the 2nd room, monstes spawn away from you, so the monk has time to exit safely. In the second room, we had an incident once where the necro (not a monk that time) was a little late and there were corpses all around. If you give him Prot Spirit and Spell Breaker as the article suggests in that situation, he should be fine still.

black_mischief

Ascalonian Squire

Join Date: Nov 2005

Arc - Ascalon Rehab Clinic

3 searing flames is overkill. a single SS necro can do more damage per second. you should drop 1 fire ele for it.

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

You should read the thread fully, I already said that FoC necros can replace SF eles fairly well in this build, however... A few notes:

a) You can never have too many SF eles because their damage stacks and they keep the bruning going. The more eles, the more Meteor Showers and SF... That cannot be a bad thing.
b) An SS necro is not cool for the first 4 chambers in this build. Because the tank is in the room by himself, and the SS necro is outside, as soon as he lays down SS the enemies will go crazy (as they do in the UW) but will be unable to reach their foe, so they will eithe run around or stand still, trapped in some corner. An SS necro is ideal when there are foes tightly packed and hacking at the tank (like in the gap part). However, an SS necro will make the first four chambers simply much longer by making aggro more erratic. An FoC necro is much easier on the aggro and spike (though slower in recharge) is good enough to take out a well bunched up group.

Kalki

Lion's Arch Merchant

Join Date: Dec 2005

Summoners of Forgotten Gods

W/Mo

Quote:
Originally Posted by Karlos
b) An SS necro is not cool for the first 4 chambers in this build. Because the tank is in the room by himself, and the SS necro is outside, as soon as he lays down SS the enemies will go crazy (as they do in the UW) but will be unable to reach their foe, so they will eithe run around or stand still, trapped in some corner. An SS necro is ideal when there are foes tightly packed and hacking at the tank (like in the gap part). However, an SS necro will make the first four chambers simply much longer by making aggro more erratic. An FoC necro is much easier on the aggro and spike (though slower in recharge) is good enough to take out a well bunched up group. Thanks for that insight. I've noticed this too, and it really slows things down. And here these silly SS necros were trying to tell me it's the best way to kill the dervish titans fast.

Xpl0iter

Xpl0iter

Wilds Pathfinder

Join Date: Dec 2005

Just A Digital Pimp Slap [DPS] - Guild Co-Leader

E/

actualy 2 eles with winter up
TO DEAL with Titans.
They are fiery creatures.
Winter does cold damage, do the damage and enjoy.

And by the way, yeh we had a Necro with SS and 2 eles. ( We were using choke points to tank so they were all bunched up for him )
A ritualist/N for BIP ( Because of They are On Fire ) Bip with Secondary works great too!
He was usin arcane zeal, so he had no energy issues either. I could be comfortable saying, i liked paragon with low health for bip + They are on fire.

Darkest Elemantal