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Originally Posted by Angelic demoness
Well, I *may* try it again some day
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Glad to hear it! And no worries, lots of us had that same experience ... "Great game, let's explore all of it! Hmm, here's another zone we haven't checked out yet. C'mon Alesia, C'mon Stephan! ...... Ah, there are the red dots, let's get 'em! .. Um, I don't think we're in Kansas anymore ...... OWWWWW!!!! What in the name of the gods was that?!?!? I .. I ... I don't even know what killed me, but I thought the level cap in this game was 20! ...... Maybe we should save this one for later."

good times!
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Originally Posted by Samuel Anders
The thing I don't understand about Arenanet nerfing the Drok's Run to kingdom come is that anyone doing the story missions the correct way can just get to Lion's Arch, then hop over the Kaineng City and buy max armor there. There's only a one mission difference between Beacon's Perch and Lion's Arch, so why bother paying for a run when you can follow the storyline and get max armor at Kaineng?
If people want to blow their money getting a run there, why does ANet care? They themselves provided players with a legitimate and easy way to obtain max armor at the next major city, anyway, so it's not like they're forcing players to play through the game in the intended order to get the armor.
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I suspect it's like this. Before Factions, they left it easy* because players wanting to rush through to max armor or end-game areas on their second, third, etc. characters was a pretty valid argument. It may make the real PvE purists unhappy, but Prophecies is a LONG storyline and it seemed to get old for a lot of people on multiple passes.
After Factions and now Nightfall, like you said, anyone with either new campaign can get max armor on a Tyrian char MUCH easier just short ways away.
(I can't imagine buying or begging a Droks run ever again.) So,
if the increased difficulty is intentional on ANet's part, it serves two purposes for them:
- more incentive for people to buy the newer chapters when they can't afford Droks runs in-game
- maybe cuts down on the total low-level Tyrian chars rushing max armor, so also cuts down on the people getting max armor for the low-level arenas. That always seemed to be the common community argument against max armor on young chars, and doing so really is something of an exploit. (Sad, too, when people want to play in those arenas and find they haven't a chance of being competitive vs. lvl 8's in max armor. It's a bad and self-renewing cycle. I doubt they'll ever make it absolutely impossible, or they would've already ... those arenas won't let you in if character level > limit, so with the new inability to switch armor in PvP I'd think they could stop you from getting in if armor level > limit. And I'm told the starter arena on Istan doesn't have an armor limit either ... thus the frequency of Consolate Docks ferries.)
There's my theories. *shrug* Since the new chapters have actually made it easier for people to get max armor on low-level characters, that may be an indication that the increased difficulty of the run these days is just a side-effect of all the AI changes, not something ANet did to nerf that run specifically.
Luny
* well, easy enough to drive the average run price down to 2k or so. I think it always took a fairly well-practiced runner(s.)