Proffession Description
The Arcane Guardian is the ultimate combination of magic and melee, with the ability to power up a sword with an elemental ability. Their base strength is high, and after casting the appropriate element on their sword, they can deal crippling damage.
Attributes
- Ailment Spellblade
- Elemental Spellblade
- Angelic Spellblade
- Arcane Adeptness (Primary Attribute)
- Cutlass Mastership
Attibute Descriptions
- Ailment Spellblade - Ailment Spellblade increases the duration & effectiveness of Spellblades that have to do with inflicting comditions on a foe.
- Elemental Spellblade - Elemental Spellblade increase the duration & effectiveness of Spellblades that have to do with inflicting elemental damage to a foe.
- Angelic Spellblade - Angelic Spellblade has to do with enchanting a weapon to heal or protect an ally.
- Arcane Adaptness - For every point put into Arcane Adaptness, all your Spellblade skills do more damage, making you sronger than a secondary Arcane Guardian.
- Cutlass Mastership - Cutlass mastership is needed to weild swords and daggers, along with shields.
Spells
Ailment Spellblade
Bio
For 3...13 seconds, Bio enchants your/allys weapon to cause Diease for 10...22 seconds.
Energy - 15
Activation - 4
Recharge - 15
Caesura
For 1...8 seconds, Caesura enchants your/allys weapon to cause Cripple for 5...13 seconds.
Energy - 5
Activation - 4
Recharge - 10
Aphasia
For 5...10 seconds, Aphasia enchants your/allys weapon to cause Dazed for 4...9 seconds.
Energy - 5
Activation - 2
Recharge - 15
Corruption
For 3...9 seconds, Corruption enchants your/allys weapon to cause Poison for 5...17 seconds.
Energy - 5
Activation - 2
Recharge - 15
Hebetude
For 3...9 seconds, Hebetude enchants your/allys weapons to cause Blind for 3...13 seconds.
Energy - 10
Activation - 2
Recharge - 30
Elemental Spellblade
Thunderbolt
For 5...41 seconds, Thunderbolt enchants your/allys weapon to cause 5...41 lightning damage.
Energy - 10
Activation - 1
Recharge - 8
Deadbolt (Elite)
For 14...83 seconds, Deadbolt enchants your/allys weapon to cause 10...42 lightning damage. This spell has 25% armor penetration.
Energy - 25
Activation - 5
Recharge - 10
Blaze
For 5...24 seconds, Blaze enchants your/allys weapon to cause 5...24 fire damage.
Energy - 10
Activation - 1
Recharge - 30
Conflagration (Elite)
For 15...51 seconds, Conflagration enchants your/allys weapon to cause 15...51 fire damage. This Spellblade causes burning for 1...6 seconds
Energy - 20
Activation - 5
Crystal
For 10...70 seconds, Crystal enchants your/allys weapon to cause 20...68 water damage.
Energy - 10
Activation - 1
Recharge - 15
Glacier (Elite)
For 10...70 seconds, Glacier enchants your/allys weapon to cause 25...85 water damage. Foes hit by Glacier move 66% slower.
Energy - 5
Activation - 5
Recharge - 8
Angelic Spellblade
Asper
For 2...8 seconds you enchant Asper on your/allys weapon causing the weapon to drain 8...46 energy from target foe. Weilder of weapon gains 1...4 energy.
Energy - 5
Activation - 6
Recharge - 25
Cesspool
For 18...52 seconds you enchant Cesspool on your/allys weapon causing the weapon to steal 20...56 health from target foe. Weilder of the weapon gains 18...52 health.
Energy - 25
Activation - 4
Recharge - 20
Blessed (Elite)
For 10...22 seconds, you enchant Blessed on your/allys weapon causing 30...150 Holy damage. This Spellblade does two times as much damage against Undead.
Energy - 25
Activation - 6
Recharge - 25
Cutlass Mastership
Blaze
For 5...17 seconds, you enchant Blaze on your/allys weapon, causing 5...13 extra damage.
Energy - 10
Activation - 1/2
Recharge - 8
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Well, that's all I kinda got done. Feel free to critcize and add in suggestions. I will listen to all and change stuff due to suggestions. You may also add you own skills if you want. Any help is appreciated.