Before you reply, read this post in its entirety.
I play an Ele. Not exclusively, but I have one with close to 1 million exp. I have a good knowledge of the class, builds, and skill combinations that work well together.
Searing Flames, in its current state, is over powered.
Yes. Yes it is. Please don't reply with "lrn2play it's not overpoweredded".
Case and Point: I ran Kodonur Crossroads with a friend earlier. I brought my Ele and 2 Ele heroes. I had the same build on each character. Searing Flames was the elite of choice.
We completely obliterated the mission. The only healer in the party was a level 16 Dunkoro.
Later, I ran Ruins of Morah with my Ele team, all heroes / henchmen. Same result. We ran over everyone without any trouble.
This is ridiculous. Will I stop using it? Negative. It's GW on Easy Mode. You get very close to the same result with any class you play, as long as you have Sousuke and Zhed running SF.
No other skill in the game has this type of clearing power. You can easily ruin a small mob of enemies in a few seconds with no exhaustion to worry about, and very very little effort.
I mean, seriously, with the power of this skill, you don't even need Liquid Flames on your skill bar, which most of the now cookie-cutter SF builds use. Just spam SF / GB and you're winning easily.
Yes, I enjoy using SF in PvP and PvE. It's fun to see things die in the blink of an eye. No I do not think it should continue like this.
There are so many things they could do to nerf this skill, I just hope that if they do, they don't make it another useless Ele Elite that gets replaced with Elemental Attunement.
One idea for an SF nerf: Just make it cause exhaustion. At least you'll have to monitor your spamming a little, or you'll be down to 12 energy in no time, with 5 minutes of waiting for your full pool to be back.
Please sign if you enjoy easy-mode, but also agree that it's time to make this a realistic skill rather than God Mode for Elementalists.
N



) and which is totally doable if you set your team up properly..