Necromancer Armor Nerf

Aegeroth

Lion's Arch Merchant

Join Date: Jul 2006

Sydney, AUS.

Sons of Dark Magicians [SoDM]

N/Me

Does anyone know when a Necromancer Armor Nerf took place?
They reduced most armors by 11.

Lucky me, i was so poor i didnt get to buy any, recently went shopping, 15k armour value is 60, i bought Amnoon Oasis armour aaaages ago, and its 61

Price?
500 gold p/piece.

S_Serpent

S_Serpent

Wilds Pathfinder

Join Date: Feb 2006

When not at Aziure's Wizard Tower you can find my in Belgium

Knigths of the Keyboard Order - KkO

basic necro armor is only armor lvl 60, just like all other caster classes

see --> http://gw.gamewikis.org/wiki/Necromancer_armor

but don't really understand what you mean either?

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

Only Tormentor and Necrotic stats are at AL70 thats why it has the Light damage increased on it.
All other stats are 60.
What set were you looking at?

Kid Divinity

Frost Gate Guardian

Join Date: Apr 2006

Zydian Coven

Rt/E

Amnoon doesn't have max armor. Go to Droks Forge, Kaineng Center or Consulate Docks for max armor at regular prices.

EiS

Lion's Arch Merchant

Join Date: Jan 2006

Save The Dragons

R/Mo

As far as i know Amnoon armor has always been armor 51 not 61 and casters armor has always been 60 max

ss1986v2

ss1986v2

Wilds Pathfinder

Join Date: Apr 2006

Mo/

amnoon does have 61 base armor, but its the tormentor/necrotic armor (the +dmg vs light dmg, remember?). normal base necro armor is 51 at amnoon, and 60 max.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

His problem: He is looking at Tormentor's Armor, which used to be AL70 (+dmg vs holy) which would make the Oasis AL of the Tormentor's 61AL like he noted.

Now he is looking at armors, and noticed that the AL was 60 max even though he PLAINLY remembers Oasis's being 61 and it wasnt even max. So he is assuming necro armor was nerfed.

His Solution: With the Insignia updates, all armor was reworded to where all extra armor is noted as being extra and isn't factored into the base (white colored) armor value.

So instead of "AL70 +x holy damage" it is now written as "AL60 Armor+10 Light damage increased by x"

So if one were ONLY looking at the base AL like he is, he would assume it was nerfed by 10 Armor lvls, when infact they are the same.


The same confusion happened with Sentinals, which was changed from "100AL (req 13 str)" to "80AL +20 vs physical +20 vs elemental (req13 str)", people were just looking at the AL and assumed it was nerfed by 20...

Aegeroth

Lion's Arch Merchant

Join Date: Jul 2006

Sydney, AUS.

Sons of Dark Magicians [SoDM]

N/Me

Thanks for that guys
Now i understand!

But there are still differences O_o, i think..


Holy Damage and Light Damage...
+5 and +6...

But i see the missing 10,

+10 Armour, no conditions.

-.-

-.-

Banned

Join Date: Oct 2006

Armor: 61 = Armor: 51 + 10 armor

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

The "new" armor is now split up to show the properties of the INSIGNIA it inherently contains.

Aegeroth

Lion's Arch Merchant

Join Date: Jul 2006

Sydney, AUS.

Sons of Dark Magicians [SoDM]

N/Me

So whats the difference between Light and Holy, and why is one lower than the other?

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Holy and Light damage are for all purposes the exact same thing with different names.

As far as the damage you take, the additional damage bonus is now locational instead of global; that is, you used to take +5 damage from Holy/Light for each piece you had, meaning you would take +20 damage no matter where you got hit. Now you just take +6 on the chest, +4 on the legs, and +2 anywhere else.