Don't Nerf DoA

MegaMouse

MegaMouse

Wilds Pathfinder

Join Date: Jan 2006

south mississippi

Warriors Of Melos WOM

E/N

/NOT SIGNED

I personaly like Sorrows Furnace better. DoA went overboad with the massive spawns of enemies that require a cooky cutter approach to even try to beat it. Truly unfair o the average player who doesn't have several hours to waste for what adds up to nothing special. I'm sorry I will stay in SF, UW and FOW.

Mega Mouse

Wilhelm

Wilhelm

Krytan Explorer

Join Date: Jul 2006

Canada eh

looking for mature, luxon pvx guild

Mo/

/signed.......meh, I'm not a heavy PvE fan either way anymore. I went a maybe 5 or 6 times with pugs (Guildless).......and we got the first couple mobs on the City quest at most before it got out of hand. Make the Rit hero available to everyone at an accessible place like the Temple of Balthazar.......seeing as Ritualists are as useful as the common housepet.

Just give it time before The Spearmen come to nerf the place


-Wilhelm

edit - spelt spearman wrong..go fig

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

Quote:
Originally Posted by Senator Tom
Quote:
Originally Posted by Aera
What you pre-whining about. Did The Deep and Urgoz Warren get nerfed? Indeed.

they did?

they did?
You read it wrong. I asked, did they nerf The Deep? Then you answer no. And then I say indeed, they didn't, so why would they nerf DoA?

??Ripskin

??Ripskin

Jungle Guide

Join Date: Jul 2006

Mo/

Quote:
Originally Posted by Grasping Darkness
its fo da big boys
says the man with the fatty on his avatar. ^^ lol j/k

/signed (haven't even gotten there but I'm so close and want to solo it)

stamenflicker

Frost Gate Guardian

Join Date: Mar 2006

Quote:
Originally Posted by Sable Phoenix
Sure, let's keep the supposedly "endgame content" restricted to five percent of the playerbase. What a great idea!
More like less than 1%. Before the gold weekend, DoA was down to one active district and half the people were forming chest running groups or buying/selling gems. Very few were grouping, and the ones that were only needed three of the 10 professions.

stamenflicker

Frost Gate Guardian

Join Date: Mar 2006

Funny how many people signed without even trying it. It's also pretty telling to look at the signature.

Mostly just monks, warriors, eles, and a few rangers. Where's the Dervish support???

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

Quote:
Originally Posted by unienaule
I don't say this very often, but WTF ARE YOU TALKING ABOUT? Player's whined and moaned and complained and... well you get the idea, because it says in the manual that there will be an elite mission, and it wasn't in there. That was one of the biggest threads ever to hit Riverside non-nerf-related, and that's saying something. So I don't know where you get that idea from, but it was definitely asked for. And as for it being restricted, if by "restricted" you mean if you don't know how this game works you can't win, then yes, it's restricted, because you have to actually, you know, lern2play in order to get anything done down there.
Unien for the win.

The Hand Of Death

The Hand Of Death

Krytan Explorer

Join Date: Oct 2005

Cavalon

The Last Pirates (SaVY)

N/

Quote:
Originally Posted by Sable Phoenix
They can keep the Domain as it is as long as they add something like Sorrow's Furnace as well.

Players requested endgame content. They did not request an elite mission. There is a huge difference between the two.
Anet gave this area as an Elite mission NOT extra endgame content. As an Elite mission it should be HARD, not something everyone can easily do. The stuff called endgame content that you are looking for is right after the end mission.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Honestly, if you want the DoA toned down, you should probably either stop sucking, or realize you're a casual player.

Scf Blacknight

Scf Blacknight

Lion's Arch Merchant

Join Date: Jun 2006

Causing rage in your Tombz

Bears With Benefits [Dong]

W/R

/signed

Keep the challenge alive.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Kakumei
Honestly, if you want the DoA toned down, you should probably either stop sucking, or realize you're a casual player.
Funny post. However i want DoA nerfed. yeah maybe your right i sucky there, oh yeah thats right i was one of the first to 55 there. so its definitely not sucking part. And as far as being a casual player, LMAO 4500+ hours with 18 chars, I'm definitely not casual.

Now the reasons it needs nerfed are very clear. If you have .01%-1% of the populace playing there at any given time, joy the fun of that getting a group. Right now theres a good 15% people there and its only 1.5 dists almost all the time. And it not fun in the slightest. I do happen to like to get PUGS occasionally whether or not they are a perfect group or not. And wait till you get to mallyx.

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Quote:
Originally Posted by manitoba1073
Funny post. However i want DoA nerfed. yeah maybe your right i sucky there, oh yeah thats right i was one of the first to 55 there. so its definitely not sucking part. And as far as being a casual player, LMAO 4500+ hours with 18 chars, I'm definitely not casual.

Now the reasons it needs nerfed are very clear. If you have .01%-1% of the populace playing there at any given time, joy the fun of that getting a group. Right now theres a good 15% people there and its only 1.5 dists almost all the time. And it not fun in the slightest. I do happen to like to get PUGS occasionally whether or not they are a perfect group or not. And wait till you get to mallyx.
The area is not for the average skilled player...

The Silver Star

The Silver Star

Krytan Explorer

Join Date: Jun 2006

UK, Scotland

Il Guild Name Il

W/

/notsigned
I want DoA nerfed because Anet like to nerf PvP maybe they should give pvers are hard bash. Maybe reduce the party size and add heroes it what Anet should do.

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

well, tbh, i was quite dissappointed in DoA, i was hoping for an area that was hard to beat, but possible to beat with various builds, mostly involving tactics to succeed.

oh well, guess that just means i won't have to bother with some pve after all

Westofeden

Westofeden

Academy Page

Join Date: Sep 2006

TN

Naga Stole Mah Bike [OhNo]

R/E

/signed because I like a challange.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

/signed. The more difficult you make PvE areas, the better. Many of us enjoy "impossible" challenges, so we can show that they are possible with enough practice and effort.

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

/signed

One more area that will be deserted in 3 more months. gg anet.

Ozric

Ozric

Lion's Arch Merchant

Join Date: May 2005

Texas

Phoolz Like Us

E/Me

/signed

GW should have at least one area where the fanaticals can go. DoA is it.

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

dnt have NF yet..and DoA sounds ard..so dnt nerf it!! let me try it out!!

dudeimoncoke

Frost Gate Guardian

Join Date: Jun 2006

/notsigned just to piss off tom. I don't even have nf but screw it make DoA 1000x easier!

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

The problem I have with DoA is the err7s. I'm stuck on foundry now due to the obscene length of it, and like 5 of the 7 times I've tried it, we had too many lagoutsd to continue. You cannot finish something like foundry with 6 people. Now foundry has two quests. The first getting to the prisoners, the second rescuing them. If this was split into two parts, the chance of a double lagout would be highly diminished.

For those that completed these quests with an average of 2.5 hours per quest, good job on afk farming lightbringer to 8.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Deleet
The area is not for the average skilled player...
I really hope you weren't calling me average skilled. Your right its not for the average skilled players, However look at the screen shot i added. Now in D1 most people are trying to buy gems. Not much in way to get things done. its nearly a ghost town and its been this way almost a week after it came out. And something needs to be changed there. No matter how skilled you are people wont be getting into groups soon, and thats the truth.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

People have been asking for FoW and UW nerfs for a long time. It never happened so I don't think it will happen to DoA.

Only thing I do disagree with is the number of gemstones needed. Really its insane. You are talking about 3 mil for each weapon at the current prices. Since there is no faster way of getting gems that price will most likely not change. More than likely it will go up as more people learn how to do DoA and the creates more demand.

Sha Noran

Sha Noran

Desert Nomad

Join Date: Nov 2005

http://tinyurl.com/2jlusq

Idiot Savants [iQ]

R/

"Dood theres liek, no 1 in d1! Wtf fix da zone pls so i can make a groop!"

...

Urgoz' Warren. Really that's all there is to say to that.

"Zomg it's so crazy, ecto is impossible to get, Aatxes kill me in one hit, FoW is too expensive, fix it please!"

....

Yea, they didn't change that either. People just learned to play.

ember2inferno

ember2inferno

Academy Page

Join Date: Oct 2006

Australia

Mo/

/signed

I've been working hard to get to this place! If it's gone then...that sucks.

Orinn

Krytan Explorer

Join Date: Jul 2006

Defiant Dragons

you know what? I hate DoA.m I think it's lazy design to simply increase the number of mobs, increase their level, then top it off with extremely overpowereed skills and "environmental" effects that somehow the mobs ignore altogether. it's shoddy, lazy, and I honestly NEVER want to return to it.

/signed. If people enjoy it, and actually want to play in an environment where the game gets to break every game rule, then fine. Great for them.

BUT: remove Razah from DoA. He should never have been put there to begin with. Let the "elite" few get their armbraces of truth, cut out everyone not running the exact same cookie cutter build in the exact same way just to finish the areas (if they get through without err7, that is.) I'm Ok with that. But bring Razah out of DoA. The elite get their area to play in, a challenge that some people seem to find fun, and some (from that the shield looked like) really cool skins for weapons and armor. Meanwhile, the player who thinks DoA is a horrible miscarriage of intelligent game design can get Razah and go do something more fun for them. SF, run characters through other campaigns, bang heads off the wall, whatever.