Skill Balance Idea: Move Mystic Regeneration into Mysticism
Crom The Pale
What it all boils down to is that somebody has come up with a creative way to use a skill from there secondary and your not happy because the counters for this combo, of which there are many, don't fit into your favorite build/proffesion.
To say that no proffesion should be able to use strong skills from there secondary is just pointless.
Shall we remove Heal party so that Elemental/monks can't sit well back of the fight and spam that?
Shall we remove Troll ungent so that Warrior/rangers don't have a great heal that can't be removed?
How about every class that takes elemental as a secondary to use Glyph of Lesser Energy???
Mesmers, Necros and Assasins all have exellent counters for this and a well timed Broad Head arrow could daze and totaly blow the casting of all there enchantments with ease.
Would moving it really hurt the Dervish? No.
But since the main reason you all want this moved is so that you don't have to use a counter for the builds that incorporate it you do not have any good reason for this move.
On a side note what is really funny is that there is a thread to keep the DoA as hard as it is for those that love a challenge, a thread to nerf Searing Flames for being to good of an offencive spell and this one to take away a great defencive spell.
Irony makes the world go round I guess...
To say that no proffesion should be able to use strong skills from there secondary is just pointless.
Shall we remove Heal party so that Elemental/monks can't sit well back of the fight and spam that?
Shall we remove Troll ungent so that Warrior/rangers don't have a great heal that can't be removed?
How about every class that takes elemental as a secondary to use Glyph of Lesser Energy???
Mesmers, Necros and Assasins all have exellent counters for this and a well timed Broad Head arrow could daze and totaly blow the casting of all there enchantments with ease.
Would moving it really hurt the Dervish? No.
But since the main reason you all want this moved is so that you don't have to use a counter for the builds that incorporate it you do not have any good reason for this move.
On a side note what is really funny is that there is a thread to keep the DoA as hard as it is for those that love a challenge, a thread to nerf Searing Flames for being to good of an offencive spell and this one to take away a great defencive spell.
Irony makes the world go round I guess...
lyra_song
Quote:
Originally Posted by Crom The Pale
What it all boils down to is that somebody has come up with a creative way to use a skill from there secondary and your not happy because the counters for this combo, of which there are many, don't fit into your favorite build/proffesion.
To say that no proffesion should be able to use strong skills from there secondary is just pointless. Shall we remove Heal party so that Elemental/monks can't sit well back of the fight and spam that? Shall we remove Troll ungent so that Warrior/rangers don't have a great heal that can't be removed? How about every class that takes elemental as a secondary to use Glyph of Lesser Energy??? Mesmers, Necros and Assasins all have exellent counters for this and a well timed Broad Head arrow could daze and totaly blow the casting of all there enchantments with ease. Would moving it really hurt the Dervish? No. But since the main reason you all want this moved is so that you don't have to use a counter for the builds that incorporate it you do not have any good reason for this move. On a side note what is really funny is that there is a thread to keep the DoA as hard as it is for those that love a challenge, a thread to nerf Searing Flames for being to good of an offencive spell and this one to take away a great defencive spell. Irony makes the world go round I guess... |
The OP uses this skill and knows how powerful it is.
This isnt a "This skill is too strong, i cant beat it, lets nerf it."
This is a "This skill is too strong, I cant be beat with it, lets nerf it."
Heal Party is not overpowered at all (high cost for such low heal, no divine favor help, only good in large parties).
Troll unguent is not overpowered (short duration, long casting).
Glyph of Lesser energy is HARDLY overpowered (long recharge).
This skill costs 10 energy with a 5 second recharge, with the scaling requiring only 8 points to max it out.
-----------
On the DOA thing, thats not PVP related at all.
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This isnt a "cry nerf" based on a single skill. Its based on possible abusable skill combinations.
imo:
Shield of Absorption will be nerfed.
Aggressive Refrain will be nerfed.
Searing Flames will be nerfed.
Mystic Regen will be nerfed.
oh i mean "rebalanced". ;P
Lordhelmos
Seriously just try the Stoneflesh Aura or E/D searing build, its so obviously overpowered. Searing flames with permanant +9 regen? I mean come on... its too easy. Its just funny when a necromancer unloads his whole degen bar on me and my lifebar suffers maybe -1 degen whlie I staight zorch him with SF.
And what are you going to do? Shatter or rend me? I'll just throw aura of restoration back up and gg.
Oh wait a full rend? I can just recast aura of restoration and mystic regen and maintain a +6 instantly.
And what are you going to do? Shatter or rend me? I'll just throw aura of restoration back up and gg.
Oh wait a full rend? I can just recast aura of restoration and mystic regen and maintain a +6 instantly.
ZORTENATOR
I once had to fight a ele with kinetic armor, silver armor, and that Mystic Regeneration. She was immortal. The whole Kurzick team(It was in AB) attacked her and she didnt take any dmg + if she did she healed ultra fast.
/SIGNED
/SIGNED
Lordhelmos
Quote:
Originally Posted by Crom The Pale
On a side note what is really funny is that there is a thread to keep the DoA as hard as it is for those that love a challenge, a thread to nerf Searing Flames for being to good of an offencive spell and this one to take away a great defencive spell. Irony makes the world go round I guess... |
Lordhelmos
Quote:
Originally Posted by ZORTENATOR
I once had to fight a ele with kinetic armor, silver armor, and that Mystic Regeneration. She was immortal. The whole Kurzick team(It was in AB) attacked her and she didnt take any dmg + if she did she healed ultra fast.
/SIGNED |
+63 armor
+20 armor
-spell cost with attune
-33 damage on hit
+50% evasion and damage reflection
+FIFTEEEN FREAKING REGEN
Sandstorm kills, and obs flame finishes. That and its all easy to maintain. I'll tell you, its really hard to die using that setup. AB is a joke now. I can mow right through MM's and watch as their minions target me and get everyone slivered. I mean i was stacked conjure nightmare, SS, bleeding, set on fire, had two warriors attacking me, and an army of minions around me and my life bar didn't budge. It's insane.
Tony Blair
When a team's only option in a GvG is to send back an Avatar of Grenth, or a Monk, or a Dom Mes and one or two others with interrupts to deal with the E/D ganker, there is a problem.
/signed
Although a lot of the problem is related to Stoneflesh Aura tbh. Only a few things really stop the E/D: interrupts/daze -- universal counters, or mass enchant removal, aka Grenth (which also needs a nerf btw).
/signed
Although a lot of the problem is related to Stoneflesh Aura tbh. Only a few things really stop the E/D: interrupts/daze -- universal counters, or mass enchant removal, aka Grenth (which also needs a nerf btw).
Renegade26
Less nerf; More mesmer
Zuranthium
Quote:
Originally Posted by Lordhelmos
Hahah maybe that was me, I run that build. I made some tweaks and change it to obs flame, sandstorm, sliver armor, armor of earth, stoneflesh, mystic regen, conviction, and earth attune.
|
#2 - Your old build of Sandstorm + Shock + Aftershock wouldn't kill anyone by itself either, although it least you had the knockdown to keep them in the storm (if they are standing in the same spot while you cast it anyway).
#3 - Your Searing Flames build with Conviction + Aura + Mystic Regen as defensive is hardly something that can't be pounded through.
~Z
MorpheusDV
Quote:
Originally Posted by Renegade26
Less nerf; More mesmer
|
Dragonious
/gaze of contempt
Carth`
Quote:
Originally Posted by lyra_song
imo:
Shield of Absorption will be nerfed. Aggressive Refrain will be nerfed. Searing Flames will be nerfed. Mystic Regen will be nerfed. oh i mean "rebalanced". ;P |
Flopjack
How dare they make a Dervish enchantment rely on enchantments. It's as if you may have to ulilize Enchantment removals or something. That is crazy talk!
Skills like this make skills like Rend Enchantments or Envenom Enchantments stronger, or how about Tranquility? I don't see a problem with a skill giving a caster +9 or so health regeneration, especially when this requires about half your skill bar to be enchantments to use.
Skills like this make skills like Rend Enchantments or Envenom Enchantments stronger, or how about Tranquility? I don't see a problem with a skill giving a caster +9 or so health regeneration, especially when this requires about half your skill bar to be enchantments to use.
Crom The Pale
Quote:
Originally Posted by Lordhelmos
What? A bit hypocritical that you shoot down every call for a "rebalance" yet whine about DoA being too hard.... there goes your credibility.
|
Ummm... maybe you should read the thread in question first...i'm on the side of keeping it a challange.
And as to my not liking to see skill changes that are only justified by pvp players that tend to lack the creativity to find a better solution.
I call that common sense.
glountz
/signed for my own doom (I use this overpowered skill on my own)
I used this skill with a bond monk, you know, the ol' ones. Grossely overpowered as I could .bond myself being at +9. If ennemies had no massive enchant removal (I said massive, one shot enchant removal are not a threat).
Still, I'm not that fond of "nerfing". BUT this skill has an ultra high duration, the shortest cat time available, and a ridiculous energy cost and recharge. It can be used as a cover enchant in addition of being uninterruptable and can be spammed in case of enchant removal.
Put it in Mysticism wouldn't solve entirely the problem I think.
Just increase cast time to 1 or 2 seconds so it can be largely interrupted, and the duration to 10 (like Healing breeze).
I used this skill with a bond monk, you know, the ol' ones. Grossely overpowered as I could .bond myself being at +9. If ennemies had no massive enchant removal (I said massive, one shot enchant removal are not a threat).
Still, I'm not that fond of "nerfing". BUT this skill has an ultra high duration, the shortest cat time available, and a ridiculous energy cost and recharge. It can be used as a cover enchant in addition of being uninterruptable and can be spammed in case of enchant removal.
Put it in Mysticism wouldn't solve entirely the problem I think.
Just increase cast time to 1 or 2 seconds so it can be largely interrupted, and the duration to 10 (like Healing breeze).
Deleet
Quote:
Originally Posted by Crom The Pale
Ummm... maybe you should read the thread in question first...i'm on the side of keeping it a challange.
And as to my not liking to see skill changes that are only justified by pvp players that tend to lack the creativity to find a better solution. I call that common sense. |
PvP balance > PvE balance.
People don't make money on PvE. GW main focus is PvP, therefore PvP is top priority.
Even while i love playing a dervish (with 8 in earth for MR), I would rather have it moved to Mysticism. It it actually a buff to dervishes.
frojack
It is indeed powerful, but I really think a lot of people need to go and take a look at all the enchantment hate available in the game. A simple Rend would ruin your day completely. Shatter would hurt your feelings also. Expunge, Rending Touch, Grenth, Inspired, Gaze, theres so many. If people don't wanna' bring enchantment hate that's their business I guess.
Still, it's powerful for sure. I personally don't think it needs nerfing to be honest. If anything, perhaps a 'pip' adjustment? Who knows...
Still, it's powerful for sure. I personally don't think it needs nerfing to be honest. If anything, perhaps a 'pip' adjustment? Who knows...
bhavv
/UNSIGNED
FFS GO LOOK AT SHATTER STORM UNDER NO ATTRIBUTES.
Enchant removal exists in uber elite form to counter this nonsence. I play elly, and still havnt got far enough into nightfall to get this skill, but I want to be able to use it to FARM. Ellys are no where near as good as warriors and monks and maybe other classes at solo farming, now they are. Please leave it as it is for solo farming.
Again, if your bothered about it being used in PVP:
SHATTER STORM
SCOURGE ENCHANTMENT
ENCHANTERS CONUNDRUM
AIR OF DISENCHANTMENT
And whatever countless encounters there already are that no one ever bothers using.
Seriously, I see lots of ppl in RA with the E/D build, yet not a single mesmer bothers to use elite enchantment counters. Absolutely ridiculous.
Do not move this skill into mystisism, reduce the recharge time on shatter storm to 3-5 seconds per enchantment removed instead
FFS GO LOOK AT SHATTER STORM UNDER NO ATTRIBUTES.
Enchant removal exists in uber elite form to counter this nonsence. I play elly, and still havnt got far enough into nightfall to get this skill, but I want to be able to use it to FARM. Ellys are no where near as good as warriors and monks and maybe other classes at solo farming, now they are. Please leave it as it is for solo farming.
Again, if your bothered about it being used in PVP:
SHATTER STORM
SCOURGE ENCHANTMENT
ENCHANTERS CONUNDRUM
AIR OF DISENCHANTMENT
And whatever countless encounters there already are that no one ever bothers using.
Seriously, I see lots of ppl in RA with the E/D build, yet not a single mesmer bothers to use elite enchantment counters. Absolutely ridiculous.
Do not move this skill into mystisism, reduce the recharge time on shatter storm to 3-5 seconds per enchantment removed instead
Faer
Playing as a Mesmer, I have had no trouble dispatching targets using this spell.
Playing as a Necromancer, I have had no trouble dispatching targets using this spell.
Playing as a Warrior, I have had little trouble dispatching targets using this spell.
Playing as a Ranger, I have had little trouble dispatching targets using this spell.
Playing as an Assassin, I have had some trouble dispatching targets using this spell.
Playing as a Monk or Ritualist, I have had no trouble supporting my team while they dispatched of targets using this spell.
I have not played as an Elementalist enough to face targets using this spell while playing the profession, and therefore I will not comment on the possible difficulties of such.
I do not currently own Nightfall, so I am a bit out of the new skills loop, so to speak. I do however pay attention to details, and I am well aware of how the new spells and skills do and do not work. What many people don't seem to realise is that an Elementalist with +9 Health Regeneration is just an Elementalist with a bit of Healing Breeze (which is mostly worthless). As has been stated previously, the major problem is the damage reduction from Stoneflesh Aura combined with that health regeneration. However, both can be done away with quickly and easily by any number of means, so they are not really "overpowered" as much as they are "annoying to deal with". If they are really such a terrible bother, perhaps more people should bring enchantment removal to battle with them, or have their team bring it if the circumstances allow. There are also other ways to punish those who pile enchantments upon themselves (should be fairly obvious this far into the game). Guild Wars is a team game, after all, and if you can not find a way to defeat such a basic build/spell with your entire team, then perhaps you should reevaluate your strategic standings.
To be completely honest, I do not see what the fuss is about here. However, logic does seem to dictate that a change in placement of this particular spell would be in order, given the name of the spell and it's nature. So, therefore...
/signed (out of logic, not out of necessity)
Playing as a Necromancer, I have had no trouble dispatching targets using this spell.
Playing as a Warrior, I have had little trouble dispatching targets using this spell.
Playing as a Ranger, I have had little trouble dispatching targets using this spell.
Playing as an Assassin, I have had some trouble dispatching targets using this spell.
Playing as a Monk or Ritualist, I have had no trouble supporting my team while they dispatched of targets using this spell.
I have not played as an Elementalist enough to face targets using this spell while playing the profession, and therefore I will not comment on the possible difficulties of such.
I do not currently own Nightfall, so I am a bit out of the new skills loop, so to speak. I do however pay attention to details, and I am well aware of how the new spells and skills do and do not work. What many people don't seem to realise is that an Elementalist with +9 Health Regeneration is just an Elementalist with a bit of Healing Breeze (which is mostly worthless). As has been stated previously, the major problem is the damage reduction from Stoneflesh Aura combined with that health regeneration. However, both can be done away with quickly and easily by any number of means, so they are not really "overpowered" as much as they are "annoying to deal with". If they are really such a terrible bother, perhaps more people should bring enchantment removal to battle with them, or have their team bring it if the circumstances allow. There are also other ways to punish those who pile enchantments upon themselves (should be fairly obvious this far into the game). Guild Wars is a team game, after all, and if you can not find a way to defeat such a basic build/spell with your entire team, then perhaps you should reevaluate your strategic standings.
To be completely honest, I do not see what the fuss is about here. However, logic does seem to dictate that a change in placement of this particular spell would be in order, given the name of the spell and it's nature. So, therefore...
/signed (out of logic, not out of necessity)
bhavv
To clarify, I just tried it on a searing flames elly with Fire attunement, aura of res and mystic regen in RA. I got pwned in under 5 seconds by a dervish and assasin with bleeding and poisen.
This skill is just the same thing as healing breeze, its better because it can only be cast on the caster and not on other allys. Seems fair enough to me.
Earth ellys are overpowered because of the amount of damage reduction they have. Heres a simple counter -
Signet of humility = GG sandstorm
Diversion/backfire = GG useless stone dagger spam
Any elite enchant removal and scourge enchantment = DEAD.
Learn to play PVP before complaining that mystic regeneration is overpowered in PVP. In reality its as useless in PVP as healing breeze is.
This skill is just the same thing as healing breeze, its better because it can only be cast on the caster and not on other allys. Seems fair enough to me.
Earth ellys are overpowered because of the amount of damage reduction they have. Heres a simple counter -
Signet of humility = GG sandstorm
Diversion/backfire = GG useless stone dagger spam
Any elite enchant removal and scourge enchantment = DEAD.
Learn to play PVP before complaining that mystic regeneration is overpowered in PVP. In reality its as useless in PVP as healing breeze is.
Crom The Pale
Saying that pvp balance is greater than pve balance is pointless as there is NO balance in pve. In pve you face lvl28 monsters with monster only skills and mobs that outnumber you all the time.
I'm the last person to claim to be an expert at pvp but wouldnt a simple mesmer/necro destroy your invicible ele with ease?
Descrate enchants + Defile enchants + Backfire + Rend enchants + Energy Burn.....and not one of them is an elite........
The real complaint here is that people don't wish to change there favorite pvp builds to accomidate the nessary counters for this one skill.
Note ANY proff that depends on 1 or 2 skills in there skill bar can be easily owned by disabling that skill.
I'm the last person to claim to be an expert at pvp but wouldnt a simple mesmer/necro destroy your invicible ele with ease?
Descrate enchants + Defile enchants + Backfire + Rend enchants + Energy Burn.....and not one of them is an elite........
The real complaint here is that people don't wish to change there favorite pvp builds to accomidate the nessary counters for this one skill.
Note ANY proff that depends on 1 or 2 skills in there skill bar can be easily owned by disabling that skill.
bhavv
Quote:
Originally Posted by Crom The Pale
The real complaint here is that people don't wish to change there favorite pvp builds to accomidate the nessary counters for this one skill.
Note ANY proff that depends on 1 or 2 skills in there skill bar can be easily owned by disabling that skill. |
All these *NEW* skills also have *NEW* and old counters. Ok, I can go invincible with a ZB prot monk, mystic regen and essence bond in RA, but only if theres no interupt or mesmer or dazed. All these skills are so easy to counter its unbelievable that people that claim to be pro bambi-phoenix players fail to notice any other skill.
Im at rank 6, and have givven it up for a while to work towards my people know me title. I dont consider Mystic regen (Or searing flames, but thats another topic) to be overpowed at all, the only problem is that the PVP elitist are actually so noob that they refuse to use any new skills, and once their old ones stop working they pile onto these forums and start begging for a nerf.
*USE NEW SKILLS THAT COUNTER NONSCENCE BUILDS EASILLY*
Or heres a nice idea that I mentioned before - BUFF shatter storm to 5 sec recharge per enchant removed, and maybe allow it to do up to 50 damage for each one taken off (put it into domination magic).
Franco Power
/SIGNED 100% SOME RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING RETARD IN RA USING STONEFLESH AND MYSTIC REGEN AND SLIVER ARMOR JUST STANDS THERE FOREVER , NO WAY TO KILL HIM WITHOUT ENCHANTMENT REMOVAL AND ITS RETARDED!
/signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed
/signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed /signed
Tony Blair
Just because a skill or a combo of skills have a counter does not make them balanced.
Please stop talking about PvP like you're an expert while recommending trash like Shatterstorm, no offense. There are so many better Mesmer elites out there. Buff it to 5 seconds? Maybe it would be usable, still iffy.
Mass enchant removal kills the build sure. What mass enchant removal is useful though? Avatar of Grenth is just about all there is. Gaze of Contempt is OK in HA, where Mystic Regeneration is not an issue.
Again, move it into Mysticism to at least stop its synergy with Stoneflesh Aura. It's essentially a buff to Dervishes using it anyways.
Please stop talking about PvP like you're an expert while recommending trash like Shatterstorm, no offense. There are so many better Mesmer elites out there. Buff it to 5 seconds? Maybe it would be usable, still iffy.
Mass enchant removal kills the build sure. What mass enchant removal is useful though? Avatar of Grenth is just about all there is. Gaze of Contempt is OK in HA, where Mystic Regeneration is not an issue.
Again, move it into Mysticism to at least stop its synergy with Stoneflesh Aura. It's essentially a buff to Dervishes using it anyways.
chicks boy
Yes please nerf mystic regen because eles are using it and they are overpowered. LOL yea right. Do what you want, we dont care. Nerfing is baaaaaaaaad. So Anet nerfing a lot of new skills, fiiiiine just delete dervish who cares lol.
Oh yeah /sign just because it makes me laugh
Oh yeah /sign just because it makes me laugh
Lordhelmos
I am disappointed with the narrow view on the subject of nerfing. It seems that many people have these conceptions that ALL nerfs are bad. However in a competitive game like this nerfs will always be necessary. With the sheer amount of skill Guildwars has amassed and the growing number with each expansion you can't expect Anet to perfectly balance all the skills right off the bat. With millions of players online, brilliant minds are bound to create unstoppable builds that will dominate the game. Examples of this include:
~ViMway
~Signet of Might Rediculous Annhilation
~Old IWAY
~Boonprot Monk Domination
~Paragon Holdway
These builds have been game breaking and out of the 500+ skills in guildwars, have limited players to a select few. Lets face it, those build in their overpowered state were just too good in comparison to the rest of the line-up NOT to play.
A game imbalance occurs when a skill can be abused to the point of it negatating almost every other skill in the game and forcing the players to choose a select class or handful of skills as a counter. Granted there are no way to get rid of "required" skills, such as certain monk skill like Divert, or Blessed Light.
However, when the game becomes a contest between everyone using the same builds and opposers struggling to use a handful of skills to counter it, there is a problem.
Uber-builds limit the enjoyment of the game by limiting what players can use and what they can't. What is the point of using 50 different skills in one attribute line when one dwarfs them all? *cough* Searing Flames *cough*
My OP in this thread was not a complete nerf, but a tweak to move Mystic Regeneration to Mysticism, where I believe it better belongs.
Now on Mystic Regeneration:
~The arguement against the move has been:
"Oh No! All nerfs are bad! Everything has a counter. There is so much enchantment hate in guildwars!"
~I will say yes mystic regen does have a counter. However it has a five second recharge, which is quicker than almost any rending skill in the game. Yes you CAN remove mystic regeneration, but it can be recast it just as fast. Your alternative to "countering" this skill is a full rend, and there are a select amount of full rends available that can be slotted into a build effectively. 9 regen on a caster for 20 seconds is near 360 HP, thats a lot of damn life and can shutdown a complete necromancer overload.
Are you saying we should all bring a full rend on our bars just to deal with E/D and Mo/D abusing this skill? Have you seen a Mo/D bonder yet? A stoneflesh ele is just about immune to everything BUT a full rend.
When what skill offers that much defense against over 500+ skills in the game and can only be countered by a select few (full rends) I would say there is a problem.
Just because it has a counter doesnt mean its overpowered. Yes I know I can bring Avatar of Grenth of Rend Enchantments/Gaze of Contempt to stop a X/D mystic tank. However I am uncomfortable with the idea that I am forced to play that build just because of the risk of never being able to kill a X/D without a full rend on my bar.
Mystic Regneration in the hands of an enchantment heavy caster is grossly overpowered IMO. However my OP is not a nerf of the skill. If you nerf mystic regeneration it will KILL the dervish class, and I think everyone knows this.
One arguement stated that I assume that every dervish uses mystic regeneration. I know not every dervish uses mystic regeneration but the skill is still the BEST dervish survival skill available. Dervish are already having survival problems in PvE, what do you think will happen if mystic regen is nerfed to the point of being crap?
Being in 4v4 and dealing an E/D backed by a Mo/A shield of absorption/zb monk is not fun. Do you have any idea how hard that team is to stop? Try that with a spirit spammer rt added on their side. Can we say Griefer team?
Then the arguements about enchantment hate will come and I will counter and say this is unfair because in order to stop that team im forced to resort to a select few options. One would be avatar of grenth, another a full rend, and perhaps maybe a shattering assault sin.
Being FORCED to play those select builds just to stand a chance is fair? What are you smoking? Your damn right Mystic Regen in its current state is overpowered. But I am saying the skill needs a move not a nerf to save the dervish. Nerf it and you screw an entire class, leave it as it is and you make playing options for 4v4 too rigid.
I think moving it into mysticism is a good alternative to dumbing down the Dervishes' best survival skill and making them sins with scythes. Leave it as it is and these cheap builds run rampant. And yeah just wait till you run into an E/D, MO/A, and Rt team, then you can tell me if the skill is fair or not.
~ViMway
~Signet of Might Rediculous Annhilation
~Old IWAY
~Boonprot Monk Domination
~Paragon Holdway
These builds have been game breaking and out of the 500+ skills in guildwars, have limited players to a select few. Lets face it, those build in their overpowered state were just too good in comparison to the rest of the line-up NOT to play.
A game imbalance occurs when a skill can be abused to the point of it negatating almost every other skill in the game and forcing the players to choose a select class or handful of skills as a counter. Granted there are no way to get rid of "required" skills, such as certain monk skill like Divert, or Blessed Light.
However, when the game becomes a contest between everyone using the same builds and opposers struggling to use a handful of skills to counter it, there is a problem.
Uber-builds limit the enjoyment of the game by limiting what players can use and what they can't. What is the point of using 50 different skills in one attribute line when one dwarfs them all? *cough* Searing Flames *cough*
My OP in this thread was not a complete nerf, but a tweak to move Mystic Regeneration to Mysticism, where I believe it better belongs.
Now on Mystic Regeneration:
~The arguement against the move has been:
"Oh No! All nerfs are bad! Everything has a counter. There is so much enchantment hate in guildwars!"
~I will say yes mystic regen does have a counter. However it has a five second recharge, which is quicker than almost any rending skill in the game. Yes you CAN remove mystic regeneration, but it can be recast it just as fast. Your alternative to "countering" this skill is a full rend, and there are a select amount of full rends available that can be slotted into a build effectively. 9 regen on a caster for 20 seconds is near 360 HP, thats a lot of damn life and can shutdown a complete necromancer overload.
Are you saying we should all bring a full rend on our bars just to deal with E/D and Mo/D abusing this skill? Have you seen a Mo/D bonder yet? A stoneflesh ele is just about immune to everything BUT a full rend.
When what skill offers that much defense against over 500+ skills in the game and can only be countered by a select few (full rends) I would say there is a problem.
Just because it has a counter doesnt mean its overpowered. Yes I know I can bring Avatar of Grenth of Rend Enchantments/Gaze of Contempt to stop a X/D mystic tank. However I am uncomfortable with the idea that I am forced to play that build just because of the risk of never being able to kill a X/D without a full rend on my bar.
Mystic Regneration in the hands of an enchantment heavy caster is grossly overpowered IMO. However my OP is not a nerf of the skill. If you nerf mystic regeneration it will KILL the dervish class, and I think everyone knows this.
One arguement stated that I assume that every dervish uses mystic regeneration. I know not every dervish uses mystic regeneration but the skill is still the BEST dervish survival skill available. Dervish are already having survival problems in PvE, what do you think will happen if mystic regen is nerfed to the point of being crap?
Being in 4v4 and dealing an E/D backed by a Mo/A shield of absorption/zb monk is not fun. Do you have any idea how hard that team is to stop? Try that with a spirit spammer rt added on their side. Can we say Griefer team?
Then the arguements about enchantment hate will come and I will counter and say this is unfair because in order to stop that team im forced to resort to a select few options. One would be avatar of grenth, another a full rend, and perhaps maybe a shattering assault sin.
Being FORCED to play those select builds just to stand a chance is fair? What are you smoking? Your damn right Mystic Regen in its current state is overpowered. But I am saying the skill needs a move not a nerf to save the dervish. Nerf it and you screw an entire class, leave it as it is and you make playing options for 4v4 too rigid.
I think moving it into mysticism is a good alternative to dumbing down the Dervishes' best survival skill and making them sins with scythes. Leave it as it is and these cheap builds run rampant. And yeah just wait till you run into an E/D, MO/A, and Rt team, then you can tell me if the skill is fair or not.
Lordhelmos
Quote:
Originally Posted by chicks boy
Yes please nerf mystic regen because eles are using it and they are overpowered. LOL yea right. Do what you want, we dont care. Nerfing is baaaaaaaaad. So Anet nerfing a lot of new skills, fiiiiine just delete dervish who cares lol.
Oh yeah /sign just because it makes me laugh |
Instead of saying all nerfs are bad, it would be better to find solutions and contribute builds that can stop E/D and Mo/D mystic regen abuse. When the options for countering those builds arent looking good then we know there is a problem.
As of now the only solution to stopping these invincibuilds is a full rend. I dont think forcing everyone to bring a full rend just to counter the occasionaly X/D class in 4v4 is a "balanced" solution.
??Ripskin
It would only make sense to put mystic regeneration into mysticysm. And yeah, I've gotten so many of those tanks in RA. Don't mind them. I always bring my dervish with grenth and just beat the living...crap... out of them.
/signed wit a passion
/signed wit a passion
??Ripskin
Quote:
Originally Posted by Lordhelmos
NERFS ARE NEEDED. But one has to decide what is going too far and what isn't.
|
Lordhelmos
Quote:
Originally Posted by Crom The Pale
Saying that pvp balance is greater than pve balance is pointless as there is NO balance in pve. In pve you face lvl28 monsters with monster only skills and mobs that outnumber you all the time.
I'm the last person to claim to be an expert at pvp but wouldnt a simple mesmer/necro destroy your invicible ele with ease? Descrate enchants + Defile enchants + Backfire + Rend enchants + Energy Burn.....and not one of them is an elite........ The real complaint here is that people don't wish to change there favorite pvp builds to accomidate the nessary counters for this one skill. Note ANY proff that depends on 1 or 2 skills in there skill bar can be easily owned by disabling that skill. |
Lordhelmos
Before further discussion on this topic:
An E/D stoneflesh ganker killed the guildlord solo in a high end GVG match. In a situation like that, where the stoneflesh build was showcased as being obviously overpowered, don't think that something wont be done about Mystic Regen.
Mystic Regen
Searing Flames
Shield of Absorption
Blinding Surge
Rampage as One
Are all on the chopping block. There will be nerfs... big nerfs, and I promise you the entire metagame will be flipped upside down after this season.
The OP isn't a nerf, because that is one of the two options Anet will use to remedy the problems of this skill. The other is a move to mysticism.
Alot of the reason why I support this move is not only to stop abuse, but in reality it is a petition to save the dervish class. If the casting cost or the scale of mystic regen is nerfed too hard, the dervish will be dead melee on the front line.
An E/D stoneflesh ganker killed the guildlord solo in a high end GVG match. In a situation like that, where the stoneflesh build was showcased as being obviously overpowered, don't think that something wont be done about Mystic Regen.
Mystic Regen
Searing Flames
Shield of Absorption
Blinding Surge
Rampage as One
Are all on the chopping block. There will be nerfs... big nerfs, and I promise you the entire metagame will be flipped upside down after this season.
The OP isn't a nerf, because that is one of the two options Anet will use to remedy the problems of this skill. The other is a move to mysticism.
Alot of the reason why I support this move is not only to stop abuse, but in reality it is a petition to save the dervish class. If the casting cost or the scale of mystic regen is nerfed too hard, the dervish will be dead melee on the front line.
bhavv
Quote:
Originally Posted by Lordhelmos
So we can make it to 9 wins inTA and lose to a Mo/A Zb and E/D party because we don't have a N/Me or Avatar of Grenth derv in our party? Or does that make us all noobs if we dont play those classes just to counter one build that shouldnt be as strong as it is?
|
EVERYONE should use a mesmer in TA if they want to win lots of consecs, Its what I do.
Mystic regeneration isnt overpowered, you dont need heavy or specific counters to counter it, you can counter it with a smimple migrane or bowerblock mesmer.
Mystic regen has a 5 sec recharge so what??? Healing breeze has a 2 sec recharge and an instant +9 regen, if you rend a targets enchantments they need to cast 3 again for mystic regen to be the same as one healing breeze!!!!
And for your info, im playing a shatterstorm/spiritual pain/unatural sig/diversion/backfire/empathy/lesser energy mesmer in RA and TA and it tears through anything with a good team. Shatterstorm is a great elite.
Priest Of Sin
I gotta say it... I JUST GOTTA SAY IT...
Chillblains FOR THE MOTHERF****** WIN!
EAT IT INVINCIBLE STONEFLESH MONK!
Moving on...
Without an enchant removal character, the invinci-eles can wreak havok on TA and RA. Plus I know that i'd rather not split my points 5 ways on my Dervish... 2-3 is awesome.
/signed
Chillblains FOR THE MOTHERF****** WIN!
EAT IT INVINCIBLE STONEFLESH MONK!
Moving on...
Without an enchant removal character, the invinci-eles can wreak havok on TA and RA. Plus I know that i'd rather not split my points 5 ways on my Dervish... 2-3 is awesome.
/signed
bhavv
Quote:
Originally Posted by Lordhelmos
Before further discussion on this topic:
An E/D stoneflesh ganker killed the guildlord solo in a high end GVG match. In a situation like that, where the stoneflesh build was showcased as being obviously overpowered, don't think that something wont be done about Mystic Regen. [/b] |
Crom The Pale
All your example showed is that they'll likely be adding a mesmer to the bodyguards near the guild lord.
Several people have said they dont wish to be FORCED to carry the counters for this build. That its wrong to need to be ready to face just this one build, and yet dont you bring builds designed to deal with monks? Tanks? Necros?
The counters to this build are not skills that are useless vs every other proff or build.
Most of the top ranked guilds have used Mesemrs and Necros in there builds from time to time so ive little doubt that they will incorporate the needed counters with little problem.
Anet knew how this skill could be used when they build it, they most likely created it for more than just a great heal for Dervishes, they might have felt it would be a great way to build more intrest in Mesmers who would be extremely powerful at dealing with enchantment based builds.
And while a mesmer might be the best way to counter this build its certainly not the only way.
Hech a Warrior could interupt the other enchants that the ele needs to power Mystic Regen to +9 and leave him with only +3 healing, a poor mans Mending enchant....
Stone flesh is a 2 second cast, a war with Skull Crack could easily interupt this and daze the ele then unload a tonne of damage that would end the problem very fast.
A Ranger with Broad head arrow could do the same and Assasins too for that matter.
By its self Mystic Regen is nothing...if you cant take it down then take out the other enchants and then its of little concern.
The problem here is not with the Skill, but with the skill of the Players.
Several people have said they dont wish to be FORCED to carry the counters for this build. That its wrong to need to be ready to face just this one build, and yet dont you bring builds designed to deal with monks? Tanks? Necros?
The counters to this build are not skills that are useless vs every other proff or build.
Most of the top ranked guilds have used Mesemrs and Necros in there builds from time to time so ive little doubt that they will incorporate the needed counters with little problem.
Anet knew how this skill could be used when they build it, they most likely created it for more than just a great heal for Dervishes, they might have felt it would be a great way to build more intrest in Mesmers who would be extremely powerful at dealing with enchantment based builds.
And while a mesmer might be the best way to counter this build its certainly not the only way.
Hech a Warrior could interupt the other enchants that the ele needs to power Mystic Regen to +9 and leave him with only +3 healing, a poor mans Mending enchant....
Stone flesh is a 2 second cast, a war with Skull Crack could easily interupt this and daze the ele then unload a tonne of damage that would end the problem very fast.
A Ranger with Broad head arrow could do the same and Assasins too for that matter.
By its self Mystic Regen is nothing...if you cant take it down then take out the other enchants and then its of little concern.
The problem here is not with the Skill, but with the skill of the Players.
Tony Blair
I guess it's balanced guys, just use Shatterstorm and Skull Crack. /sarcasm
I like how you say Backfire counters the build. It takes a special person to cast through Backfire. Then again I guess people are basing their experiences off RA, the lowest tier of PvP (AB is practically PvE).
Priest of Sin is right, Chillblains is gg.
I like how you say Backfire counters the build. It takes a special person to cast through Backfire. Then again I guess people are basing their experiences off RA, the lowest tier of PvP (AB is practically PvE).
Priest of Sin is right, Chillblains is gg.
glountz
Quote:
Originally Posted by Crom The Pale
All your example showed is that they'll likely be adding a mesmer to the bodyguards near the guild lord.
Several people have said they dont wish to be FORCED to carry the counters for this build. That its wrong to need to be ready to face just this one build, and yet dont you bring builds designed to deal with monks? Tanks? Necros? The counters to this build are not skills that are useless vs every other proff or build. Most of the top ranked guilds have used Mesemrs and Necros in there builds from time to time so ive little doubt that they will incorporate the needed counters with little problem. Anet knew how this skill could be used when they build it, they most likely created it for more than just a great heal for Dervishes, they might have felt it would be a great way to build more intrest in Mesmers who would be extremely powerful at dealing with enchantment based builds. And while a mesmer might be the best way to counter this build its certainly not the only way. Hech a Warrior could interupt the other enchants that the ele needs to power Mystic Regen to +9 and leave him with only +3 healing, a poor mans Mending enchant.... Stone flesh is a 2 second cast, a war with Skull Crack could easily interupt this and daze the ele then unload a tonne of damage that would end the problem very fast. A Ranger with Broad head arrow could do the same and Assasins too for that matter. By its self Mystic Regen is nothing...if you cant take it down then take out the other enchants and then its of little concern. The problem here is not with the Skill, but with the skill of the Players. |
Saying that a skill has a counter that does not mean everything is balanced. Heck, saying this, guild wars is balanced as each skill has a counter in some way.
If you had this skill:
"Can't Nerf This"
Cast 60 Energy 40 Recharge 120
Spell. You win the current battle.
Following your reasonning this skill would be balanced because counterable. But it is obviously not.
Mystic regeneration is highly powerful on everything else than a dervish, as most dervish enchants need to end to take effect. And I don't speak about the stoneflesh aura ele solo only, here. I have a monk bonder build with MR that is bringing a lot more gladie points than it should for such a build.
Mesmers are not the "best way" to deal with mystic R, period. They have no cheap or non elite massive disenchantment, only one-shot disenchants that will recharge way longer than MR.
A Curse Necro or a Grenth dervish is the solution. But Curse and Grenth does not fit in every build. Not to mention that your MR enchant caster is not alone and can rely on his teammates. What if your Rend enchants get interrupted? Your mesmer pounded? Your Grenth Dervish snared? Your dazed condition removed? Do you think outside RA?
If you bring an enchant heavy caster in your team, you will ensure also to bring some counters to that massive enchant removal that could occur. A cripshot ranger is particularly adapted to snare melee disenchanters, and interrupt casting disenchanters. And then you begin to have great trouble with those near invincible MR users.
If MR was only a question of 1v1, there wouldn't even be a problem. But you must count on teamates too.
Hell, if massive disenchantment were so powerful, then triple smite wouldn't have become a so dominant build in Faction tournament.
I use this skill when monking in TA you know. And what I see is that skill is bringing me far more wins than any other skills i used up to now.