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Both look a bit like what I want but... not really sure.
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My opinion is that a MM would be more fun while getting back into the game, and that the Dervish would be more enjoyable as a second character.
If you did start with a Necro, it's worth noting that a Dervish gets to the point of being able to travel to Lion's Arch fairly early in the game, which means that you can go and grab Olias the necro hero, load him up with the unlocked MM skills from your first character, then return to Nightfall and go to town with both a Dervish and a MM at the same time... it's pretty cool.
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If I chose necromancer is their any place I should start in? Factions vs Prophecies vs Nightfall.
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Appearance is important, because you want the character's look to be something you'll still like 300 hours later. So that's probably the most important factor.
Prophecies offers the full GW experience from the beginning, and is cheaper in the long run because of all the quests that give skills as rewards. However it is the slowest option, which isn't such a bad thing. It takes awhile to get to Lion's Arch, which opens travel to the other campaigns, unless you hire someone to run you there. And then it takes a long time to get the full attributes, while the other campaigns allow that almost immediately. Prophecies is the campaign with the most Curses skills and best elites.
Factions is the fastest route, while unlocking a fair amount of skills in the beginning. You get access to all the attributes before leaving the starter island, and then have access to campaign travel and max armor almost immediately upon reaching the main continent, plus a lot more gold a lot faster. The downside is that the majority of skills must be bought from traders, and that adds up quickly over time. If one only unlocks the ones they want, then it's not so bad. Factions has some excellent necro skills and the Flesh Golem elite. This would be the faster route for getting to Nightfall and unlocking heroes than Prophecies, which you could take to either Prophecies or Factions. It's almost faster than doing it in Nightfall, at least that's how it feels.
Nightfall... I don't know if it's the best one for necro. If you know that you'll want to play a Dervish or Paragon, then save Nightfall for them. It's certainly the more expensive path of the three campaigns, with armor and inscriptions. The pacing is kind of a hybrid of the other two, though closer to the speed of Factions. There are hardly any skill quests expect the starter skills, even less than Factions. I'm still unsure whether it's actually faster to unlock the first five or so heroes in Nightfall or by going through Factions and heading over.
Having written this, if I were to create a new necro character it would probably be in Factions. If I'd never experienced pre-searing Ascalon or the first Ascalon and Northern Shiverpeak missions, then I'd start in Prophecies. And if there was a cool necro skin that I really liked in Nightfall, then I'd start there and get armor in Factions later.
Hope this helps, and isn't more confusing.
The main reason I would start in Prophecies is if I'd never experienced pre-searing Ascalon or any of the Ascalon missions, from a storyline perspective.
It's also worth noting that a Necro is a core profession with skills, armor and items spanning all three campaigns, while a Dervish is strictly Nightfall based regarding content.