
Norgu......A good degen or interput?
alarico511
I am planning on making him either a degen or interpute, and i dunno wot works better. Can someone give a built that they are running i would really appricatite it

MercenaryKnight
I would say, because hero's have their insanely quick ai that makes them godly interrupts, stack him with a bar nearly full of interrupts.
Put some inspiration ones for him to keep up energy and maybe some domination or whichever one for the elite skill that "interrupts and disables all other spells with same tree by x seconds".
Sorry I don't play mesmers to know skill names, but I believe mass degen wouldn't work since most ai doesn't do stuff like that.
Example, apply poison ranger would probably keep attacking same monster unless using interrupts on other creatures.
Put some inspiration ones for him to keep up energy and maybe some domination or whichever one for the elite skill that "interrupts and disables all other spells with same tree by x seconds".
Sorry I don't play mesmers to know skill names, but I believe mass degen wouldn't work since most ai doesn't do stuff like that.
Example, apply poison ranger would probably keep attacking same monster unless using interrupts on other creatures.
Vahn Roi
In my experience he isn't very effective with most builds as the hero AI lacks proper energy management...
Francis Crawford
I took him out to Perdition Rock skill capping, along with two or three other heroes running Power Drain/Leech Signet, and I sure didn't get hit by many Meteor Showers. But that's perhaps an extreme case.
I forget the exact build, but it probably included Mantra of Recall/Power Drain/Leech Signet from Inspiration, Cry of Frustration and two other interrupts from Domination, Glyph of Lesser Energy, and rez.
Domination was maxed out with a sup rune, not that that matters much, and Inspiration was maxed as well.
I think I skipped all the more complicated-to-use stuff, like Backfire.
Conveniently, Perdition Rock is about the most caster-heavy PvE zone you'll ever see.
I forget the exact build, but it probably included Mantra of Recall/Power Drain/Leech Signet from Inspiration, Cry of Frustration and two other interrupts from Domination, Glyph of Lesser Energy, and rez.
Domination was maxed out with a sup rune, not that that matters much, and Inspiration was maxed as well.
I think I skipped all the more complicated-to-use stuff, like Backfire.
Conveniently, Perdition Rock is about the most caster-heavy PvE zone you'll ever see.
Dr Strangelove
Heroes kinda suck at degening because they'll only target one enemy at a time. Good degen builds are all about throwing a bunch of degen on everything to soften it up. Norgu the degener will waste all his energy mass degening the called target that's going to die in a couple seconds anyway.
He'll tear it up with interrupts though, make sure to use the lock target button to make sure he babysits the right target.
He'll tear it up with interrupts though, make sure to use the lock target button to make sure he babysits the right target.
Cebe
I use a slight variation of my own build with Norgu. I personally use him to interrupt and stack him with:
Flesh of my Flesh
Mantra of Recovery
Frustration
Energy Tap
Web of Disruption
Power Return
Power Drain
Clumsiness
I'm thinking of switching Clumsiness for Leech Signet...and his energy isn't too bad most of the time but Heroes don't seem to have the best energy management anyway. With Mantra of Recovery, Power Return has a 2.5 second recharge which is just Godly!
My build incorporates Drain Delusions instead of Energy tap for a controlled interrupt by draining off Web of Disruption - Norgu seems a little simple for that though.
Flesh of my Flesh
Mantra of Recovery
Frustration
Energy Tap
Web of Disruption
Power Return
Power Drain
Clumsiness
I'm thinking of switching Clumsiness for Leech Signet...and his energy isn't too bad most of the time but Heroes don't seem to have the best energy management anyway. With Mantra of Recovery, Power Return has a 2.5 second recharge which is just Godly!

Patrick Smit
I use him as a psychic distractor with cry of frustration, powerdrain and spiritual pain. The last four skills are depending a bit on the opponents. No hard res for him, as i want him to focus on doing his job. The res signet goes in though. I lock him often on another target to prevent big damage, but he doesnt stop all. my monks can help a bit if needed as they carry 2 interupts too. He doenst have much or any energy problems in my experience.
alarico511
ty guy so interpute anyone have a detil interpte built for norgu?
Crazyvietguy
Quote:
Originally Posted by Celestial Beaver
Flesh of my Flesh
Mantra of Recovery
Frustration
Energy Tap
Web of Disruption
Power Return
Power Drain
Clumsiness Put those skills on Norgu, Set him on Attack or Defense. Give him a Halves recharge wand or offhand and + energy. Add Domination and Inspiration Runes to his armor.
Mantra of Recovery
Frustration
Energy Tap
Web of Disruption
Power Return
Power Drain
Clumsiness Put those skills on Norgu, Set him on Attack or Defense. Give him a Halves recharge wand or offhand and + energy. Add Domination and Inspiration Runes to his armor.
twicky_kid
He is great with PD.
Cebe
Quote:
Originally Posted by Crazyvietguy
Mantra of Recovery
Frustration
Energy Tap
Web of Disruption
Power Return
Power Drain
Clumsiness Put those skills on Norgu, Set him on Attack or Defense. Give him a Halves recharge wand or offhand and + energy. Add Domination and Inspiration Runes to his armor. Aint no Domination in there

I gave him a rune of major Fast Casting, minor illusion and inspiration.
I guess Major fast casting not really necessary but...meh. It does make Mantra of Recovery cover last as long as it's recharge (if you put it on his headpiece so he has 15 Fast Casting)...and it also improves Power Return slightly.
Quote:
He is great with PD.
THis is something I've NEVER understood and keep meaning to ask but....why is Psychic Distraction so good? I stuck it on my mesmer and it annoyed the hell outta me. It has a 2 second recharge...but...I can't use any other skills....
Quote:
Originally Posted by alarico 511
interpute
I LOL'd
T.T.H.
I gave my Norgu several Domination based interrupts (plus superior rune) and only two Inspiration based interrupts (Power Drain, Leech Signet) for his energy management. Unfortunately he really, really, really prefers his Inspiration interrupts (giving him energy) over his Domination interrupts (dishing out serious damage to his enemy).
I'd would really be happy about mesmer interrupt based build suggestions for Norgu! Patrick Smit
Quote:
Originally Posted by Celestial Beaver
Aint no Domination in there
![]() I gave him a rune of major Fast Casting, minor illusion and inspiration. I guess Major fast casting not really necessary but...meh. It does make Mantra of Recovery cover last as long as it's recharge (if you put it on his headpiece so he has 15 Fast Casting)...and it also improves Power Return slightly. THis is something I've NEVER understood and keep meaning to ask but....why is Psychic Distraction so good? I stuck it on my mesmer and it annoyed the hell outta me. It has a 2 second recharge...but...I can't use any other skills.... I LOL'd PD is so good because it also disables the interrupted SKILL for a certain time. Many interuptes dont have a fast recharge or can only interrupt spells. Whele u diasabled most skills u can wait until the 8 secs diabling runs out and use your skills again to regain energy or deal other interrupts (for example cry) or put the occasional hex or damage spell. Not all is about damage dealing. strcpy
It doesn't really take a "build" per se - just throw every interrupt you have on him, low energy and fastest recharge spells to the left.
the only attribute that he really cares about is fast casting. Again - the only important part is "interrupt", do not worry if you have some strange mix of illusion, domination, and inspiration - your not using the secondary stuff from them anyway. If you find one of the low cost fast recharge skills has an after effect you like, put you attributes there - if you do not then just spread them out or do not even bother to assign them. Though, in the end, I find an expertise ranger/mesmer hero to be a much better interrupter. Personally I set Norgu up with backfire, empathy, blackout, diversion, and some e-management stuff (ones that give energy when interrupting). If fighting bosses this totally shuts them down - in fact it tends to be overkill. Against normal mobs (especially melee ones) not so much - they just do not live long enough for this to really take it's toll on them. So far any of the human oriented mesmer builds I have tried the computer AI doesn't seem to get. Dean Harper
Quote:
Originally Posted by alarico511
I am planning on making him either a degen or interpute, and i dunno wot works better. Can someone give a built that they are running i would really appricatite it
![]() the skill is called Power Block, lol ![]() Bai
Psychic Distraction works fine with me on Norgu.. I locked him on one of the Margonite Reapers and he interrupted almost every other skill that was cast. Maybe I was just lucky, but he was pretty awesome, better than having Margrid as an interrupter, imo.
To Celestial: Usually players don't have any other skills to use with PD.. strcpy
Quote:
Originally Posted by Bai
Psychic Distraction works fine with me on Norgu.. I locked him on one of the Margonite Reapers and he interrupted almost every other skill that was cast. Maybe I was just lucky, but he was pretty awesome, better than having Margrid as an interrupter, imo.
I can tell you from farming a few rangers that interrupt with my dervish, a bow almost can not interrupt 1/2 second and lower cast time spells - of which many of the Reapers spells are. At the least I haven't had up to 15 or so rockshot devourers at one time be able to interrupt one even whem I'm close enough to be scything them. Many of the mesmer spells are capable of interrupting even the 1/4 second cast spells. So, in that case, yes he would be better.
However, few spells are that fast and I find a ranger with 16 in expertise can spam interrupts far longer and they get most 3/4 second cast spells, anything above that is pretty much always toast. Plus I usually also give a mesmer spell or two (cry of frustration, web of disruption) and they will get the occasional low cast time spell. Somehow, the AI can interrupt a 1/4 cast spell with another 1/4 cast spell and no points in fast casting. But any and all of it is great - any AI interrupter is great. Unless I have another team build in mind (my melee characters usually like their heroes to spam "Go for the Eyes") almost all of my heroes are a mesmer secondary with one interrupt. |