-swift javelin-spear mastery - enchants?? what??
-signet of agression- seems like a waist of skill slot ...just throw the dang spear
-awe-leadership- knockdown?? this doesnt seem to synergize with other para skills..(big shock)
-lead the way-leadership-i guess if your paying someone to give you a run somewhere?? or catapult the tank into the fro
godspeed-command-doesnt fall back seem much better?? for 5eng more??
make haste-command- what? another running skill for someone else??
help me- command- what skill that targets allies doesnt cast fast already?
Obviously paras skills depend on allies/secondary proff i just cant see where these would do well....
this thread is for posting how and when and (more importantly)what build these skills would be used in... it would be helpful if you posted the whole build ....including some of these elites that i cant seem to figure (all things considered) where they would be used well.
anthem of guidance-command
stunning strike-spear m.
its just a flesh wound-motiv.
i need help brain stormin here is what i have so far...

P/w
name: Monty python Black knight
skills:
~Its Just a Flesh wound-use this when you lose an arm
~Make haste- shout this when the enemy cuts off your other arm
~help me- shout this when the enemy cuts your left leg off
~awe- stand in awe when you have no limbs
~sig. of agression- use this to gain adrenaline cuz you cant throw a spear
~swift javelin- use when your monk finally starts to cast enchants on you
~godspeed- use this on your allies as they leave your michael jackson butt sitting there
~Watch yourself- at 12 tactics this skill might actually be usefull
attr:
tactics:12
command:8
axe mastery: 3 so you can use that newbie green sword??? (what the heck?)
if ya didnt notice...sarcasm added for effect...seriously though..anyone have a build that includes these?