What are the basic MM skills?
jon0592
Hi, starting an MM and I would just like to know what are the basic skills you need for an MM. I know of these:
Animate ___
Blood of the Master
Heal Area/Karei's Healing Circle
Animate ___
Blood of the Master
Heal Area/Karei's Healing Circle
jesh
Animate Bone Fiends (most damaging)
Blood of the Master
Res
Heal Area isn't necessary but a lot of people chose to run it anyways. I would take Dark Bond instead, with about 4 in Blood Magic. There really isn't that much involved with being a minion master besides that. Of course there are a ton of other skills you can use, but that's the core if it, right there.
Blood of the Master
Res
Heal Area isn't necessary but a lot of people chose to run it anyways. I would take Dark Bond instead, with about 4 in Blood Magic. There really isn't that much involved with being a minion master besides that. Of course there are a ton of other skills you can use, but that's the core if it, right there.
ss1986v2
agree with jesh here.
fiends
BotM
Rez
and thats it. anything else is just extra and to some extent, unneeded. here is the old prophesies build i ran (and is still my favorite):
Aura of the Lich
Animate Bone Fiends
Animate Bone Horrors
Blood of the Master
Dark Bond
Blood Renewal
Optional Slot
Rez Sig/Rebirth/whatever rez you like
fiends
BotM
Rez
and thats it. anything else is just extra and to some extent, unneeded. here is the old prophesies build i ran (and is still my favorite):
Aura of the Lich
Animate Bone Fiends
Animate Bone Horrors
Blood of the Master
Dark Bond
Blood Renewal
Optional Slot
Rez Sig/Rebirth/whatever rez you like
Emik
Going from the assumption a MM naturally HAS to be a Mo secondary already fails you at MM'ing
Sorry it had to be said.
Taste of Death and Taste of Pain are good cover skills that heal you for quite some HP.
Soul Feast is another and since you're the only one doing corpse exploiting it's pretty viable that you can keep the corpses for that use.
Sorry it had to be said.
Taste of Death and Taste of Pain are good cover skills that heal you for quite some HP.
Soul Feast is another and since you're the only one doing corpse exploiting it's pretty viable that you can keep the corpses for that use.
Pick Me
Agreed, you don't need to be N/Mo to MM.
Animate Bone Fiend (check)
Blood Of The Master (check)
Rez (check)
Now you can choose: Healing Prayers, Blood Magic, or Curses (don't use inspiration/Illusion/Domination magic, Tactics, Hammer/Axe/Sword/Daggers/Scythe, Air/Fire/Water/Earth Magic, Divine Favor, Smiting Prayers, Protection Prayers, etc.)
Healing Prayers - Heal Area/K's Circle/Elona's equivalent
Blood Magic - Blood Renewal (I don't use dark bond)
Curses - Mark of Pain, Parasitic Bond
Taste of Pain is nice, if you choose Taste of Death, then bring Death Nova too.
Elites - Aura of the Lich/Animate Flesh Golem/Jagged Bones/Order of Undeath/Grenth's Balance
For some reason, I don't like to use Tainted Flesh on my minions.
Animate Bone Fiend (check)
Blood Of The Master (check)
Rez (check)
Now you can choose: Healing Prayers, Blood Magic, or Curses (don't use inspiration/Illusion/Domination magic, Tactics, Hammer/Axe/Sword/Daggers/Scythe, Air/Fire/Water/Earth Magic, Divine Favor, Smiting Prayers, Protection Prayers, etc.)
Healing Prayers - Heal Area/K's Circle/Elona's equivalent
Blood Magic - Blood Renewal (I don't use dark bond)
Curses - Mark of Pain, Parasitic Bond
Taste of Pain is nice, if you choose Taste of Death, then bring Death Nova too.
Elites - Aura of the Lich/Animate Flesh Golem/Jagged Bones/Order of Undeath/Grenth's Balance
For some reason, I don't like to use Tainted Flesh on my minions.
Carinae
Quote:
Originally Posted by Pick Me
Blood Magic - Blood Renewal (I don't use dark bond)
Curses - Mark of Pain, Parasitic Bond Blood Renewal works, but you *really* have to pay attention, especially when throwing BotM and OoU.
Heal Area > Blood Renewal (for a MM)
There is NO REASON not to use Dark Bond. Hmmm, 75% damage reduction with no drawback.
Curses - You forgot Barbs.
Curses - Mark of Pain, Parasitic Bond Blood Renewal works, but you *really* have to pay attention, especially when throwing BotM and OoU.
Heal Area > Blood Renewal (for a MM)
There is NO REASON not to use Dark Bond. Hmmm, 75% damage reduction with no drawback.
Curses - You forgot Barbs.
Pick Me
Quote:
Originally Posted by Carinae Dragonblood
Blood Renewal works, but you *really* have to pay attention, especially when throwing BotM and OoU.
Heal Area > Blood Renewal (for a MM)
There is NO REASON not to use Dark Bond. Hmmm, 75% damage reduction with no drawback.
Curses - You forgot Barbs. I'm never in a position to take damage (except sacrificing myself), so would Dark Bond take 75% of sac damage to minion?
Monsters don't last too long for me to really use Barbs.
I suppose Icy Veins will work too.
I wonder if you can get around the minion limit by casting Malign Intervention then Verata's aura.
Heal Area > Blood Renewal (for a MM)
There is NO REASON not to use Dark Bond. Hmmm, 75% damage reduction with no drawback.
Curses - You forgot Barbs. I'm never in a position to take damage (except sacrificing myself), so would Dark Bond take 75% of sac damage to minion?
Monsters don't last too long for me to really use Barbs.

I suppose Icy Veins will work too.
I wonder if you can get around the minion limit by casting Malign Intervention then Verata's aura.

Carinae
Quote:
Originally Posted by Pick Me
Quote: Originally Posted by Pick Me Monsters don't last too long for me to really use Barbs.

However, OoU out-damages it by a LOT (but OoU is elite)
Quote:
This looks pretty nice to me, but this guy has some good points.
Originally Posted by Pick Me
I wonder if you can get around the minion limit by casting Malign Intervention then Verata's aura.
![]() ![]() The only way around the limit is _______. (anyone guess?) Fungus Amongus
Quote:
Originally Posted by Pick Me
![]() Verata's Aura - Enchantment Spell. Sacrifice 33% maximum health. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.) Set your timer so you don't forget to recast it periodically or you'll be in for a sudden surprise. Cathode_Reborn
Dark bond does not reduce the sacrifice of spells. It's not damage, so your minions can't actually take the sac for you.
It should be noted that Blood Renewal should only be used if you're using Aura of the Lich, becuase you then only sac 1/4 the normal amount. When using Aura of the Lich, I think about 6+regen is enough to let you spam BotM over and over again without actually losing any hp. You can easily get more than 6+ regen with some points into Earth prayers and using one other enchantment......Dark bond or Infuse condition would be perfect if you got 8 points in Earth prayers: AotL + Infuse + Mystic regen = long lasting 9+ regen. Since this skill cuts your hp in half, degen will kill twice as fast, but that can easily be countered. I always liked Jagged bones alot cause you can get unlimited uses of Taste of Death, which means you can put all your remaining points into Soul reaping since you'll be using one of your minions for an unlimited source of massive hp. At 10+ Soul reaping: 5 energy from Jagged bones + 5 energy using Taste of death to kill the minion = tons of hp and slight energy gain. Flesh Golem is good when you know you're gonna lack minions. You can keep this this lvl26 thing up forever and it can do massive damage against casters. It's a melee minion, but also has lots of armor so it can tank pretty well. Since this elite doesn't help you heal or ease the sacrifice of BotM in any way, you have to change your 2ndary to something with strong healing such as N/Rt, N/Mo, or N/D. There's a few other elites that you might wanna try out for MM'ing too, like Reaper's Mark, or Icy veins. Just find a list of all the Death and Soul reaping elites and see what suits your MM build. Kit Engel
Actually, Jagged Bones is better than flesh golem for low-corpse places, since you can technically keep up the whole army instead of just one golem.
Other skills that you may wish to look into: Infuse Conditions, especially if you're running Disease (From rotting flesh, putrid flesh, or whatever). Also stops Dazed in places where that happens. If you're running healing prayers, Dwayna's Sorrow is pretty neat, especially if you're cycling through minions fast. I've tried running Virulence/Epidemic with Jagged Horrors (Nightfall minions), and it works kinda okay for PVE. People have already covered the other major skills... Aura of the Lich, Order of Undeath, Jagged Bones, and such. Playing an MM outside of the base skills is pretty much a mix-and-match for your favorite type of minion and support skill. ![]() jon0592
OK, So here's my build so far I guess:
Animate Bone Fiend Order of Undeath Deathly Swarm Blood of the Master Infuse Condition Blood renewal Karei's Healing Circle Rebirth Basically, get an army up and since they're all ranged I THINK they should stay where I am (yes? no?) so K Circle will be easy to use. Since they need to attack, I'd be in range so infuse can help a lot, and Blood renewal to help counter OoU. Also, I know I need 16 Death but should I use other sup runes to lower health? pingu666
my MM bulid is
rotting flesh (optional) Deathly Swarm (optional) blood of the master flesh golem vamp horror fiend healing breeze res chant nothing amazing, but walks most pve stuff easily if u wanna reduce health without so much of a penalty, then weapons, something like a 20/20 wand/offhand, or like my MM a staff with +5al, which imo is better for sacrifcing skills, as u have less health to sac (and therefor reheal) but are still protected.. a heal over time skill maybe better for OOU (like healing breeze) if you wanna try the rune route, then sup death magic, and sup soul reaping would be the top 2 choices. only way to get more than 10 minions is the +1 20% chance mod isnt it? then u get 11 minions pingu666
http://gw.gamewikis.org/wiki/Order_of_Undeath
interesting reading ^ ![]() Horseman Of War
IMO if you are wasting points in healing prayers, I tend to think my MM is better than yours. I have 16/14; death magic and soul reaping respectively.
I didnt really read the thread too much, but that is my opinion on it for the record books. Hopefully I dont get anyone too heated on that. I am far more aggressive than MMs that I am usually stuck with in PUGs though, so I guess it depends on your play style. Blood of the Master is all youll need to keep your minions alive, unless your group is out taking lunch while you are trying to clear the next area. All you need to keep yourself alive is Taste of Death, targeting your Flesh Golem if youre really low on corpses. I usually bring Putrid Explosion, because there are plenty of corpses- you can death so much damage with PE it is red engine rediculous. OP, my honest advice is; if you are trying to "get in" to MMs do something creative rather than plan "well im going to sit around doing nothing for a while, so I might as well bring heal area and go N/Mo". Itll make you less of a clone : cellardweller
Quote:
Originally Posted by jesh
Animate Bone Fiends (most damaging)
Blood of the Master Res QFT MMing is a simple enough task that you if you're not filling a couple of other roles while you're at it, you're not pulling your weight. My typical bar when I go out is Tainted Flesh {e} Fiends Horrors BotM Blood Renewal Power Drain Cry of Frustration/Leach Sig/Power Spike Res jesh
Quote:
Originally Posted by jon0592
Animate Bone Fiend Order of Undeath Deathly Swarm Blood of the Master Infuse Condition Blood renewal Karei's Healing Circle Rebirth Basically, get an army up and since they're all ranged I THINK they should stay where I am (yes? no?) so K Circle will be easy to use. Since they need to attack, I'd be in range so infuse can help a lot, and Blood renewal to help counter OoU. Also, I know I need 16 Death but should I use other sup runes to lower health? |
Quote:
Originally Posted by Horseman Of War
IMO if you are wasting points in healing prayers, I tend to think my MM is better than yours. I have 16/14; death magic and soul reaping respectively.
....... Blood of the Master is all youll need to keep your minions alive, unless your group is out taking lunch while you are trying to clear the next area. All you need to keep yourself alive is Taste of Death, targeting your Flesh Golem if youre really low on corpses. I usually bring Putrid Explosion, because there are plenty of corpses- you can death so much damage with PE it is red engine rediculous. Everything here is very true. Instead of Heal Area/Karei's Healing Circle,(same skill), try taking Signet of Lost Souls. I would really think twice about NOT bringing it on any necro. The same goes for Signet of Sorrow. Holllllly crap, talk about an awesome skill. I'm a big fan of not relying on minions *only* for damage. An easy way to do that is to take Putrid Explosion or Death Nova, (or both!), like Horseman of War said, and Signet of Sorrow/Deathly Swarm for more direct damage. Mark of Pain is also very sexy with minions, for obvious reasons. pegasux
sometimes i bring mark of pain to spike an area when i have 9-10 fiends up. Seeing all the numbers fly is really nice. Yes it does cause an AoE flee but you have given considerable dmg to the foe's group. Also don't use Mark of Pain if you are trying to control aggro of course, use it when there is no good tank or when you need to scatter em to reduce dmg to your group.
jon0592
OK, seeing as someone said you don't NEED any monk skills, wouldn't it be easier to go N/R and just bring a pet and let it die, so you get a corpse faster?
ss1986v2
Quote:
Originally Posted by jon0592
OK, seeing as someone said you don't NEED any monk skills, wouldn't it be easier to go N/R and just bring a pet and let it die, so you get a corpse faster?
when your pet dies, your skills are disable for a certain amount of time based on your level of beast master (which is probably low, so they are disabled for a longer time). plus its just one corpse; not that big of a deal. add that to the fact that you could have used your secondary to bring some kind of support skills to aid the team, bringing a pet is almost worthless.
jon0592
Quote:
Originally Posted by ss1986v2
when your pet dies, your skills are disable for a certain amount of time based on your level of beast master (which is probably low, so they are disabled for a longer time). plus its just one corpse; not that big of a deal. add that to the fact that you could have used your secondary to bring some kind of support skills to aid the team, bringing a pet is almost worthless.
Oh really? Then forget ranger, that would totally suck.
I guess I'd go /mo just for heal area/K circle. nebuchanezzar
The Requirements to MM are:
16Death Magic(rarely is 14 ok except perhaps Nova/Jagged bombing) Summon (Bone Fiend) X fiend/minion ResSig/Rebirth BotM to keep pets/DeathNova & Taste for bombing That should leave 4-5 skill slots AND an elite skill. As mentioned before you have a plethora of options. I personally love AotL and spamming BotM even when 2 MMs are in the same mission. For that reason I can run Blood Renewal but wouldn't always recommend it. Ideally you are going to want 10+ Soul Reaping to help you fuel this machine so try to keep yourself to one line in your secondary for best results. Ideally skills that require little to no investment are best. Suggestions like Maelstrom, Deep Freeze, Meteor Shower, Convert Hexes, Draw Conditions, etc. None really depend on the Att in question to get the primary effect. A big question to decide is what Elite you are going to run. You do not need to run AotL, Jagged Bones, FG, OoU etc. You can think out of the box. BiP is easy to add to your MM build and makes adding Dark Bond a no-brainer. Even if you don't run BiP is you can fit 4Blood for Dark Bond why not help your other casters with Blood Ritual? The best overall advice is...go to the zone you about to play and see what enemies are there. Do they run AoE? Conditions? Hexes? Interupts? Corpse exploitation in competition? The answers to these questions will help you fill in your blanks better. There are already many good ideas listed. I was about to list skills that go well but decided I really didn't have a spare hour to type lol. GL and HF. Toll Booth Willie
fiends
BotM rez 16 death I think the rest can be anything you want and is the main reason I love to play mm. You can try out tons of different skills/combinations without most teams caring as long as you keep your minions up. I will say there are a few ppl out there that don't understand mm's can multitask. I was kicked from a PvE PUG a few months back for having SS/rotting flesh(didn't cause aoe scatter, it was ok build) I was doing fiends/botm but because they couldn't see the 2x from ss filling the screen and wanted an over rated golem I was dropped ![]() Cathode_Reborn
Yeah it's a shame that Golem is still dominating cause the average MM can't think of their own creative build. Just about every MM runs it, and people think it's the best build simply cause they haven't seen the better builds out there. I think people just get attracted to the idea of summoning a "mega lvl26 minion". If you want really high damage, Order of undeath easily outdoes Golem.
I've also been questioned abit just for not using Golem when I MM and it's annoying/sad....Sad in the fact that people think there's only 1 MM build. people reaaally need to understand it's not required and not even that great. Vahn Roi
Anyone remember when people used Tainted and Aura of the Lich on MM builds?
Minion Bomber is so much more fun than standard Golem MM. Jedimagician
Quote:
Originally Posted by Carinae Dragonblood
You wish!
![]() The only way around the limit is _______. (anyone guess?) ![]() Zeek Aran
Uh... kinda' topic-related... does energy matter when MMing? As in... should an MM have the most energy possible or should they have their mods changing the recharge/cast?
Example: Wayward Wand and Konruu's Fervor OR wand with 20/20 off-hand 20/20? Coloneh
Ok you all forget the big attraction of N/R MMs. you get winnowing and healing spring. healing spring is usless for almost anyone except a MM, then its amazing, winnowing adds tons of damage to your minions making battles much shorter.
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