Probally been mentioned before but i'll share it anyway.
What i see as a major issue in GW is the huge dependance on a single class, that obviously being the monk.
So Cleric would in essence be another healing class, mix that with some support and buffs. To make this different than what a monk is would make the cleric a melee capable class. Or give the player a choice between melee and ranged setups with either mace or sling. yeah this is pretty much a D+D cleric but id love to see another healing type charcater in GW, possibly the cleric would have spells to actually put the ability scores of foes/allies up and down? e.g. a spell which upon casting on a target ally raises their swords attribute by 4 points (could have various ones for the various classes). yes classes can to a limited degree alter attributes, but the cleric would to a wider extent.
yes rits can heal + buff but i see them more as a summoner type charcater and lets be honest their healing ability is a quite weak.
Example Skill (a stolen example from D+D lol)
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