I think the Ritualist is almost dead.....
Dean Harper
Every time i go into towns, i see almost no ritualists, and on rare occasions, i see two at one time. Are they dying out? Is no one playing them any more? Please tell me if they are, because from wat i see, the number of mesmers is at least triple the number of rits all over the game.
Made In Ascalon
I'm currently trying to get my rit through Nightfall, but I've been studying and taking college exams this week. So I'm out of commission.
MelechRic
I still play my Ritualist. In fact, she's the first character I took through Nightfall. I'll qualify this with the admission that she was the last character I made so I had more interest in her.
You are right about one thing though... there aren't too many Ritualists running around in NF.
BTW... my Rit is damn useful at least in my experience.
You are right about one thing though... there aren't too many Ritualists running around in NF.
BTW... my Rit is damn useful at least in my experience.
Geishe
Rits are way too cool. Itll be my primary from now on.
I dont care if we're underappreciated, or we're the minority. We're cool anyway.
I dont care if we're underappreciated, or we're the minority. We're cool anyway.
escoffier
most people dont understand what rits can do and therefore dont want them,they arent the easiest proffesion to play either.but by god i love my rit!
mega_jamie
we are the new mesmers (yey?)
My rit is currently attacking NF story, ab Elonian monk was my first character thru NF becasue id always kept putting off a monk, noy mw Rit and Para are heading thru nearly simultainiously
My rit is currently attacking NF story, ab Elonian monk was my first character thru NF becasue id always kept putting off a monk, noy mw Rit and Para are heading thru nearly simultainiously
insomn_ia
I've been playing my Rit ever since I bought the game, seeing as it was the first character I made. Today it's still BY FAR my favourite character to play.
DeBron
I'm bringing my Rit through the Realm of Tormet right now and pimping out his heroes. Rit primary + heroes works really well.
chicks boy
I only play my rit if america has favor of the gods then i solo UW with VwK build and sadly no ectos ;(
Blackhand
I had the easiest time clearing both factions and nf with my newly created rit. I can come out with a build for every mish - ash bombing/VWK armor for fast pace mob clearing, blackstaff/blindarrow if i need interruption and take out single targets quickly, spirit bomb for 2 team quests, rit lord for shiro. PVP wise, I like to play 'chess' with my spirits in RA...lol
OlMurraniKasale
For those having a grand ol time with your Rit's, post the skill tags so we can all use our Rits. Its a hard sucker to crack!
Archon Calran
I thought it was good be the minority because i don't like walking around where i bump into 20 warriors on the way to storage. If there are less ritualists they will be desired more, which i think their dieing is a good thing. XD
Redfeather1975
Rits and mesmers are the 2 of the least popular PVE choices.
It's not because they are bad. It is just because on average people want to burn through the PVE missions and quests and playing tricky professions is not an appealing way for them to do that.
In time when people go through the PVE game they may decide they are ready to try professions like ritualist and mesmer for a change of pace.
It's not because they are bad. It is just because on average people want to burn through the PVE missions and quests and playing tricky professions is not an appealing way for them to do that.
In time when people go through the PVE game they may decide they are ready to try professions like ritualist and mesmer for a change of pace.
Dean Harper
you see, i can understand where you all are coming from, since i am a mesmer. I always have been, and always will be. We have been teh minority for a long time, but now it seems that that spot has been filled with the rit, though we are not much farther ahead, lol

pve-er
I though Assassin is the most hated for it is even harder to play. a lot of time I wish to have Rt or Mesmer in my group but they are too rare. last time I was in FOW, the mob get harder after Rt leave the group. man I want some Rt and Mesmer too. these day each profession has its own role in mission except Assassin
. holy trinity is not enough, we need more of the other to be flexible against different type of enemies.

Mesmer in Need
Quote:
Originally Posted by mega_jamie
we are the new mesmers (yey?)
My rit is currently attacking NF story, ab Elonian monk was my first character thru NF becasue id always kept putting off a monk, noy mw Rit and Para are heading thru nearly simultainiously mesmers and rits are under appreciated. so are warriors in ha. i think if rits underwent a few un nerfings, we might get more popular.
My rit is currently attacking NF story, ab Elonian monk was my first character thru NF becasue id always kept putting off a monk, noy mw Rit and Para are heading thru nearly simultainiously mesmers and rits are under appreciated. so are warriors in ha. i think if rits underwent a few un nerfings, we might get more popular.
pve-er
Just done the Dzagonur Bastion mission, we have 2 Rt, no tank, one monk, MofW(MM), 1 more MM and a Paragon +as well as a nuker. we got master thanks to 2 Rt and MM, I can kill those general with ease (they got so distract by minions and spirits and forget about me doing my acupunctures on them) Rt rules
Cebe
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Originally Posted by Mesmer in Need
mesmers and rits are under appreciated. so are warriors in ha. i think if rits underwent a few un nerfings, we might get more popular.
Tis true - for me the channeling line doesn't do enough.
I have taken my rit through Nightfall...and finished off prophecies with her and loved it. I didn't have too much trouble getting into a group either...although it annoys me when people don't understand that a rit who spams spirits is not like a minion master...someone seemed shocked that I couldn't have 10 spirits up...bearing in mind that there are only 8 spaces in the skillbar....5 after Boon of Creation, Ritual Lord and FomF.
I would also always take a mesmer in my group - having played one myself I know what they can do...my mesmer has also got through Nightfall, unfortunatly didn't get into groups as easily as the Rit.
Taking my rit through was awesomly fun.
I have taken my rit through Nightfall...and finished off prophecies with her and loved it. I didn't have too much trouble getting into a group either...although it annoys me when people don't understand that a rit who spams spirits is not like a minion master...someone seemed shocked that I couldn't have 10 spirits up...bearing in mind that there are only 8 spaces in the skillbar....5 after Boon of Creation, Ritual Lord and FomF.
I would also always take a mesmer in my group - having played one myself I know what they can do...my mesmer has also got through Nightfall, unfortunatly didn't get into groups as easily as the Rit.
Taking my rit through was awesomly fun.

Terra Xin
Its because every single buggery ritualist that had played before they got nerfed was a blinkin' spirit lord spammer... that build was so boring and so annoying, now that it's been nerfed, those people have just dropped off and changed to another class.
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Originally Posted by Dean Harper
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Of course, Channelers deal more damage than any elementalist, and a ritualst need to only take a couple of restoration spells to make a good healer (where a monk needs a whole bar + energy management). But noone looks at that...
Quote: Originally Posted by Celestial Beaver Tis true - for me the channeling line doesn't do enough. I've used my Rit as a channeler to get through most of the campaigns (only changed to Restoration healer when there werent any monks around). So I can prove you wrong in a scrim anytime you like^^.
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I used my Rit as restoration through most of Factions...then I got into Summoning in Elona and love that. The thing with channeling is I can seem to get one good spike off then I'm out of the game...no energy. I dunno, just never really inspired me. My brother seems to manage to pull it off. I'll pass on your challenge
Originally Posted by pve-er
I though Assassin is the most hated for it is even harder to play. a lot of time I wish to have Rt or Mesmer in my group but they are too rare. last time I was in FOW, the mob get harder after Rt leave the group. man I want some Rt and Mesmer too. these day each profession has its own role in mission except Assassin . holy trinity is not enough, we need more of the other to be flexible against different type of enemies.
Assassin's just have a terrible reputation. But they got a huge boost when Factions was released, and they do have some good spiking and skills, as well as being very popular in some PvP instances like GvG and HA.
Cebe
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Originally Posted by Terra Xin
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Quote:
Originally Posted by Terra Xin
a ritualst need to only take a couple of restoration spells to make a good healer (where a monk needs a whole bar + energy management). But noone looks at that...
This is VERY true. Ritualist healers are awesome...they're healers WITH - proper - energy management. I quite like it when a necro gives me BR in a mission when I'm healing...then I say "My energy is 33 of 35"..."but thanks anyway
![]() frojack
Ritualist's are ok. A bit under-nourished but well enough to survive the winter. Not sure about Channeling out-damaging Air though. Sure, in a perfect world after a while the Ritualist will still keep on blasting while the Ele struggles with energy. Those low-power but consistent spells do add up. We don't live in a perfect world however...
A ritualists most damaging, bread and butter attack is Channeling Strike. An awesome attack spell. However it requires you to hold an item to get 'near' Lightning Orb damage (the damage is lower by default and gets lower the higher the armour value of it's target) and at the same time, lowering the energy, hp, armour, and casting/recharge benefit's you get from weapons. Plus The Ritualist doesn't really have a spell as durable or as useful as Lightning Javelin or Lightning Strike. Spirit Burn can do more damage but as it's name suggests, requires the proximity of a spirit to achieve this. It also suffers the same 'higher, AL poorer comparative results' problem of Channeling Strike. That's not even taking into account things like knockdown. A Ritualist can not achieve knockdown with channeling. I love my Ritualist but I have to say that I have never, ever been toppled by one before in a match-up and I have had a few. If my opponent is lucky and I'm not armoured up or using Mirror of Ice/Obsidian Flesh for laughs, he'd be on his arse the whole time anyways. The one thing I've learned about running an elementalist against all the different types of casters is that knockdown owns them all. Not saying ele's are a lot stronger, not saying anything of the sort. Just that the inability to deliver 1 of the 2 best conditions in the game (the other of course being DW) seriously hampers an offensive casters ability to kill. ...But that's ok though. Ritualists are not Elementalists. That I believe is the point ![]() Lyphen
Well, when henching in Factions, I always bring along Gai or Aeson, they do make a big different. Come to think of it, I did Tahnakkai temple a few days back, and I think the Ritualist single-handedly saved our butts a few times. I normaly try to solo missions, but I guess now, if I see a ritualist looking for a group, I'll accomodate! I know what it's like as a mesmer to be the underdog.
I'll be running through Factions (Vizunah Foreign onwards) and Thunderhead Keep onwards this week on my ranger, Sailyphe Tosaitii and a relative's Axe warrior if anyone wants a part of my godly orders barrage/triple chop group! ![]() Cebe
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Originally Posted by frojack
Ritualist's are ok. A bit under-nourished but well enough to survive the winter. Not sure about Channeling out-damaging Air though. Sure, in a perfect world after a while the Ritualist will still keep on blasting while the Ele struggles with energy. Those low-power but consistent spells do add up. We don't live in a perfect world however...
*snip* That's not even taking into account things like knockdown. A Ritualist can not achieve knockdown with channeling. I love my Ritualist but I have to say that I have never, ever been toppled by one before in a match-up and I have had a few. I play an air elementalist. Unless an outside influence drains off my energy I can go on forever and probably not have my energy dip much below 50...although I agree with you that an Air elementalist could probably outdamage a Channeling Ritualist. Also Channeling can knockdown: Grasping was Kurrong Giga Strike
i personally think that ritualists have endless potential. the only reason not many ppl realise that is because the rits have alot of seemingly useless skills that if put to work with other skills pwn.
ive already experimented with a spirit weapon barrager with little success. most of them didnt work as well as id hoped and still didnt surpass a critical barrager or an elemental one. even so i continue to experiment with spirit weapons for other uses and may have come up with a good interuper. Calen The Civl
The ritualist is my primary character; I have just beat Nightfall with her. Ritualists are complex. While a mesmer must know the capabilities of a foe to be effective, a ritualist must know the environment, the foe (to a lesser extent than a mesmer) , and most importantly themselves to be effective.
The interconnection of their skills make them a challenge to play well. That is why the ritualist is dying after the ritual lord nerf (which I think is a bit of an overly harsh nerf). The list of skills that cost 15-25 energy is long and is another large deterrent. Although the ritualist as energy management ability that is on par with the mesmer if a little different. When I play as a ritualist, I fill any niche the party needs. I rarely have problems getting into groups; I can even be as selective of groups as a monk gets to be. Most groups want protection or healing; In a good group a support healer (heal party etc) and a ritualist as the primary can do well without the always desired monk. If a team needs a tank, tank the ritualist can if more limited and conditional than a warrior. I tend to avoid channeling when teams need nukers. Against high armor targets wanding with spirits strength and brutal weapon does almost the same amount of damage. I use spirits when "nuking" is needed. A handful of spirits can easily pull down a level 28 critter. Again, the ritualist is a jack of all trades and rounds a party out nicely. Keep experimenting and we will eventually find something the rit can be better doing than any other class (other than versatility). frojack
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Originally Posted by Celestial Beaver
I play an air elementalist. Unless an outside influence drains off my energy I can go on forever and probably not have my energy dip much below 50...although I agree with you that an Air elementalist could probably outdamage a Channeling Ritualist.
Also Channeling can knockdown: Grasping was Kurrong Snap! I knew I was forgetting something. Thanks for the correction. ![]() Edit: BTW, I'm not necessarily saying that they can out-damage them (I would assume so, but I haven't ran tests to that effect) I am just pointing out the fact that in real-world terms, killing with spells is more effective as an Elementalist. Carth`
The problem is ritualists aren't really the best at anything. There are better damage dealers, better healers, better protectors etc. You take a ritualist if you can't find a better character. But the ritualist doesn't have a defined role, they are quite good at things that other characters can already do, but don't have any one thing they do best themselves (except for.. spirit spamming in RA l;ol).
Redfeather1975
They are versatile. I find that a pro not a con. I think other people do as well.
I think the problem lies in some of the players only wanting the best at something, and not recognizing that being good, but not great at everything is a strength. A class who specializes in an area is going to stuggle in others. A class that is versatile, may not excel in any area, but will allow the player to stick to that one class while playing any role in the game well enough to get by. I guess it depends on how many characters a person wants to make. If you only want to make 1, but you want to do just about everything in the game, it's wise to pick a rit or mesmer. unmatchedfury
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Originally Posted by Redfeather1975
They are versatile. I find that a pro not a con. I think other people do as well.
I think the problem lies in some of the players only wanting the best at something, and not recognizing that being good, but not great at everything is a strength. A class who specializes in an area is going to stuggle in others. A class that is versatile, may not excel in any area, but will allow the player to stick to that one class while playing any role in the game well enough to get by. I guess it depends on how many characters a person wants to make. If you only want to make 1, but you want to do just about everything in the game, it's wise to pick a rit or mesmer. In PvE that’s fine. You’ll get picked up cause people know your the only other class besides monk that can heal, and your usually more intelligent than a hero monk. You’ll get picked up cause protection is kina nice and there are still too many noob pargons around. but in PvP there's no need for "versatility" as a strength. You need to have peak effecitiancy at the job you do, no the potential to be able to play a lot of varying builds, the amount of builds in your build template doesn’t help you after the map is loaded, your just worse than a monk, worse than a ele( please do not tell me that Searing flames is inferior to a rit channeler) and worse than a paragon. There’s nothing you can do that a PvP party can’t get 20% better from another class. Well let me retract that, the only thing a ritulast can do better than any other class in PvP is offensive spirits to control an area. The problem with these is how buggy they are. I like rits. Rits are fun as hell to play In PvE and people like them, just don’t expect your guild to beg you to play rit in the next GvG Amok Affinity
dead? i love my rit.
someone asked for skill tags, heres some stuff to throw together for no-brainer comm./chan. spirit build. [skill]boon of creation[/skill][skill]attuned was songkai[/skill] emanagement [skill]pain[/skill][skill]bloodsong[/skill][skill]anguish[/skill] + [skill]painful bond[/skill] damage there's the core for you. you can throw in union or whatever the hell you want, dissonance, disenchantment, whatever really. more attacking spirits = better. maybe /me to echo bond if you can work the energy out Carth`
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Originally Posted by Redfeather1975
They are versatile. I find that a pro not a con. I think other people do as well.
I think the problem lies in some of the players only wanting the best at something, and not recognizing that being good, but not great at everything is a strength. A class who specializes in an area is going to stuggle in others. A class that is versatile, may not excel in any area, but will allow the player to stick to that one class while playing any role in the game well enough to get by. I guess it depends on how many characters a person wants to make. If you only want to make 1, but you want to do just about everything in the game, it's wise to pick a rit or mesmer. I can definitely see the advantage of taking a character that is the best at something over a character that can do more than one thing. Guild Wars is a team game, a build isn't made up of one skill bar, but of your whole team's combined skill bars. So you have the best healers, best damage dealers etc, rather than 8 people who are quite good at a few things. A class that specialises in something won't struggle in other areas, he has his allies to cover those areas, and his allies do a much better job of it than he can, leaving him to fill his role. If you want to only make 1 character, but want to do everything in the game, I advise you make a monk. They are needed in nearly every team in nearly every location. A ritualist or mesmer is an awful choice for your only PvE character, unless you intend to only play the game with henchmen. Your role in PvE as those characters is questionable, since another character can do it better in most situations. crucifix
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Of course, Channelers deal more damage than any elementalist, and a ritualst need to only take a couple of restoration spells to make a good healer (where a monk needs a whole bar + energy management). But noone looks at that...
you're kidding... right? Now possibly, if they gave rits some armor penetration on all of the lightning attacks, it qould be useful for damage, but they don't, so it sucks. |
why arent rits used in pvp? they are, but only in NR/ tranq builds for spirit spamming, and thats as a secondary. Ritualists are crap healers, the majority of the heals are conditional and/ or suck. lets see what else... ahh, what the rit could do... spirit spam. Yeah, thats only used now for a battery for necro teams in pvp. for the most part, those spirits are used for energy and energy only. what else is there.... humm... NOTHING! now, if rits had clear cut skills that they excelled at more than any other character, they would be fantastic. Unfortunately, this isnt true. mesmers, necros, rangers, etc, etc, make a much better utility character for any team over a rit. Terra Xin
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Originally Posted by frojack
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You're on the nose that rits are not elementalists. The good thing about the channeling line is that the point of the rits damage is the ability to spam over and over again, coupled with the overly nice Essence Strike, that skill alone can fuel your skills for a very long time. Channeled Strike isn't my favourite skill, I don't like using any skills that cost 10 energy while I'm holding an item, so energy management would need for me to be used in the elite form. Plus, two seconds is one second too long.
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Originally Posted by Crucifix
you're kidding... right? Now possibly, if they gave rits some armor penetration on all of the lightning attacks, it qould be useful for damage, but they don't, so it sucks.
...no I'm not. Anytime you're interested in a test trive, feel free to contact me anytime. One of my character names is there, anyone will do :P.
Carth`
I don't think 1v1 proves anything, and is in fact quite pointless. If you want to prove the usefulness of a rit, don't do it with a 1v1 battle. Do it with a real scenario in PvP or PvE where a ritualist is a better choice than another character.
The only thing I can think of is Soul Twisting Shelter in a hard area of PvE. Redfeather1975
Just like to point out that there are millions of people playing this game and Anet probably thought that some of the audience wanted a versatile class and was not interested in being the best at something.
There needs to be balance and having a class that can do almost everything and also be the best at some things is not balanced. I know some of you don't like that. So don't pick the profession. It's not meant for you. It's versatility was created to try and get Guild Wars to appeal to a broader fan base. There are 9 other professions if you are not happy with what ritualists are. I'd also like to add from both a PVP and PVE standpoint, that it can be advantageous to have a class using a build that is capable of many roles as support, and also has some of the best self heals+self rezzing abilities,that work through 'frozen soil', in the game. If you don't want your groups dps or healing to drop drastically when a particular profession dies, it might be a good idea to bring a profession that can step in and switch gears to fill that gap, and that can also heal themselves very well as well as insta-rez themselves. I hope everyone understands why I think that a profession capable of creating a large number of decent, but not uber, 'jack of all trade' builds can be useful. Terra Xin
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Originally Posted by Carth`
I don't think 1v1 proves anything, and is in fact quite pointless. If you want to prove the usefulness of a rit, don't do it with a 1v1 battle. Do it with a real scenario in PvP or PvE where a ritualist is a better choice than another character.
The only thing I can think of is Soul Twisting Shelter in a hard area of PvE. I've already proven myself in both PvE and PvP. I got myself Mighty Gladiator through TA using my channeler, and I'm working on an HA build... still needs a few tweaks, but I think it will work. In PvE, whenever I used my channeling build, people thought I was pretty awesome, made me feel good, but I doubt they thought much more of the potential. The point was whether an elementalist can outdamage a rit, a 1v1 is perfect for such a situation. But seriously, if you really think the profession is that useless, then I can't spare the time convincing you otherwise. I think i'll do what I've been doing since I chose to play a rit - to do a damn good job of it^^. Soul Twisting + Shelter? *yawn* edit: btw, saying that elementalists can outpower rits without any sort of testing done on your behalf is half an assuption. arcanemacabre
Honestly, I'd say the Paragon and the Ritualist are interchangeable in a team. I, personally love both. I'd say the people who think Rits are dead are the same ones that think Mesmers in PvE are useless.
Mogster
i see atleast 1 rit in most majour areas i travel to, im huge rit fan just finished my mummy armor hehe, best rit armor IMO ;p
Skuld
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Originally Posted by escoffier
most people dont understand what rits can do and therefore dont want them,they arent the easiest proffesion to play either.but by god i love my rit!
More like they're completely broken and inferior to monks and paras (even dervs..).
Domino
The Ritualist, just like the Assassin, are fine surgeons tools... in the right hands they are quite deadly. However, if you don't have an intimate understanding of how these professions work, and hours upon hours of logged practice in PvP and PvE.... then you'll quickly dismiss them as "broken" and "unusuable"
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