The Ritualist, just like the Assassin, are fine surgeons tools... in the right hands they are quite deadly. However, if you don't have an intimate understanding of how these professions work, and hours upon hours of logged practice in PvP and PvE.... then you'll quickly dismiss them as "broken" and "unusuable"
That's true, alot of people who think rits are broken, just suck at playing them themselves. Simple math :P
I think the Ritualist is almost dead.....
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I think Rts are still a very strong class honestly, if one of the hardest one to handle properly no matter what people think (since Rt Lords, it seems a lot of people just classed Rt as a very boring and newb class to play where all you do is sit and spam spirits but about every good Rt builds hardly does that).
Offensive spirit spamming is something no other class can really achieve and it's really good pressure. They have some really powerful Weapon spells when used properly (Warmonger imo is a skill unmatched by other classes for its use, WoQuickening is extremely good when you have a team that takes advantage of it since it can be kept on 3-4 people, etc.). Channeling Nuking is the most reliable high damage single target nuking in the game imo. Don't compare Channeled Strike with LOrb and say 'LOrb does about 5 more damage so it's better'. LOrb misses all the damn time, no Rt nuke out of Spirit Rift ever misses. It's a HUGE difference. And no, a Channeler can't fit something like BFlash or Gale, but they can fit Warmonger and some powerful heal support (you can easily go something like 14/15 Channeling-13/14 Restoration and skills from both lines will be very efficient).
The thing about Rt is really synergy. You need a team build that synergizes really well with Rts. Usually you'll need spirits on more than 1 char for Rts to work to their full potential. I don't think they are broken and inferior at all. If you try to mimick a monk, you'll be inferior, but that's not what a Rt should do anyway. They have different ways to do things and they have different strengths that you must take advantage of. The reason why people see Rt as bad eles or bad monks is that they try to copy a monk or ele role while a Rt has its own strengths that you must exploit if you want to not be a subpar copycat.
Personally i really think that Rts are much better than most give them credit for. But i don't expect people to agree until some top 10 guilds run Rts.
Offensive spirit spamming is something no other class can really achieve and it's really good pressure. They have some really powerful Weapon spells when used properly (Warmonger imo is a skill unmatched by other classes for its use, WoQuickening is extremely good when you have a team that takes advantage of it since it can be kept on 3-4 people, etc.). Channeling Nuking is the most reliable high damage single target nuking in the game imo. Don't compare Channeled Strike with LOrb and say 'LOrb does about 5 more damage so it's better'. LOrb misses all the damn time, no Rt nuke out of Spirit Rift ever misses. It's a HUGE difference. And no, a Channeler can't fit something like BFlash or Gale, but they can fit Warmonger and some powerful heal support (you can easily go something like 14/15 Channeling-13/14 Restoration and skills from both lines will be very efficient).
The thing about Rt is really synergy. You need a team build that synergizes really well with Rts. Usually you'll need spirits on more than 1 char for Rts to work to their full potential. I don't think they are broken and inferior at all. If you try to mimick a monk, you'll be inferior, but that's not what a Rt should do anyway. They have different ways to do things and they have different strengths that you must take advantage of. The reason why people see Rt as bad eles or bad monks is that they try to copy a monk or ele role while a Rt has its own strengths that you must exploit if you want to not be a subpar copycat.
Personally i really think that Rts are much better than most give them credit for. But i don't expect people to agree until some top 10 guilds run Rts.
Quote:
Originally Posted by Geishe
I was observing HA teams today. And I saw Rt/P's in at least 4 teams!! They mostly used Shelter/Union/Wanderlust... but no paragon skills from what I saw.
The provided support was phenomenal. Dead? I think we're just starting to be recognized again. Can you post everything you remember them using?
I would really like to play with a Rt/P and I need some help for a place to start.
I tried a Spirit's Strength build with one, but dang those spears can be hard to land.
The provided support was phenomenal. Dead? I think we're just starting to be recognized again. Can you post everything you remember them using?
I would really like to play with a Rt/P and I need some help for a place to start.
I tried a Spirit's Strength build with one, but dang those spears can be hard to land.

Quote:
Originally Posted by unmatchedfury
your saying you could beat a searing flames ele? This I highly dought.
Searing flames is the only recognized Elementalist spike build right now. Rits are crawling all over pvp with Spirit Spamming/Healing/RARE channeling spikes. Elementalists are elementalists/Ritualists are ritualists, theres no point in saying who can outdamage who as they can both be potential predators. It also does not fortify the topic of this thread.
AND for Redfeather... The skills I saw: Union/Shelter/Wanderlust/Pain/Signet of binding/Res sig... and the other two I missed. One was Rt/P one was Rt/E.
Heres some proof:


AND for Redfeather... The skills I saw: Union/Shelter/Wanderlust/Pain/Signet of binding/Res sig... and the other two I missed. One was Rt/P one was Rt/E.
Heres some proof:


Quote:
Originally Posted by unmatchedfury
your saying you could beat a searing flames ele? This I highly dought.
Searing Flames???
There was a thread in Sardelac asking for that skill to get nerfed. I was opposed to the idea. No, searing Flames is easy to beat, I've scrimmaged many, and beaten many in uncontrolled circumstances. They can't self-heal for bollocks, I can.
There was a thread in Sardelac asking for that skill to get nerfed. I was opposed to the idea. No, searing Flames is easy to beat, I've scrimmaged many, and beaten many in uncontrolled circumstances. They can't self-heal for bollocks, I can.
Quote:
Originally Posted by Skuld
um, sf = fame farm, the rit/n/r builds = semi holding
Heya, Im a total HA noob, so I really am not sure what those mean >.< I only saw them in HA because I wanted to learn, so monsieur, if you could be so kind to describe what they mean??
Or is it the Spirit spamming build supplying energy to necro's?? Or is that something else? Ablalalablab, so many questions, sorry for my noobness.
Or is it the Spirit spamming build supplying energy to necro's?? Or is that something else? Ablalalablab, so many questions, sorry for my noobness.
Quote:
Originally Posted by Geishe
Heya, Im a total HA noob, so I really am not sure what those mean >.< I only saw them in HA because I wanted to learn, so monsieur, if you could be so kind to describe what they mean??
Or is it the Spirit spamming build supplying energy to necro's?? Or is that something else? Ablalalablab, so many questions, sorry for my noobness.
I didnt bother reading the other posts
but
SF = cookie cutter build that everyone is using to farm fame and gain rank and boost their e-peen
( kinda like IWAY )
The ritualist spirit spamming supplies energy to necros because of the necro primary atribute Soul Reaping, the ritualist or ranger keeps spamming spirits which fuels the necros with unlimited energy and also pressures the opponent which doesnt have soul reaping , for example NR or QZ.
Or is it the Spirit spamming build supplying energy to necro's?? Or is that something else? Ablalalablab, so many questions, sorry for my noobness.
I didnt bother reading the other posts
but SF = cookie cutter build that everyone is using to farm fame and gain rank and boost their e-peen
( kinda like IWAY )The ritualist spirit spamming supplies energy to necros because of the necro primary atribute Soul Reaping, the ritualist or ranger keeps spamming spirits which fuels the necros with unlimited energy and also pressures the opponent which doesnt have soul reaping , for example NR or QZ.
Quote:
Originally Posted by Terra Xin
That's true, alot of people who think rits are broken, just suck at playing them themselves. Simple math :P
rofl
Quote:
Quote:
|
Originally Posted by Terra Xin
No, searing Flames is easy to beat, I've scrimmaged many, and beaten many in uncontrolled circumstances. They can't self-heal for bollocks, I can.
Nobody cares about 1v1 scrimmage, it isn't a test of anything except who happens to have the build that counters another build. Btw, an SF can bring Mystic Regeneration and have constant +9 health regeneration and continue killing you while that heals. But why bother when a monk can heal you, and the ele can get to killing stuff? |
I'm slowing changing the attitudes towards Ritualists one PuG at a time... 
Last night, I just got done soloing (without henchmen) the Dunes of Despair bonus with my Rt/E, and noticed a group was looking for a necrotic transversal necro to do the bonus. Unfortunately, this poor group had heard of the trick, but had absolutely no idea how to pull it off (i.e. no vampiric weapons at all).
So, I joined their group and soloed the bonus for them. They were quite impressed with the power of a ritualist...

Last night, I just got done soloing (without henchmen) the Dunes of Despair bonus with my Rt/E, and noticed a group was looking for a necrotic transversal necro to do the bonus. Unfortunately, this poor group had heard of the trick, but had absolutely no idea how to pull it off (i.e. no vampiric weapons at all).
So, I joined their group and soloed the bonus for them. They were quite impressed with the power of a ritualist...


