Best Class for PvP.

Sendrent

Sendrent

Ascalonian Squire

Join Date: Dec 2006

Hey guys.

i was thinking of posting this in the PvP area but there does not seem to be a place for it.

So here are my two questions.

1) what is the class/profession for PvP.

2) would it be best to start a character from new or make a PvP character to get the most out of it and end up with the best PvP character?

Keep in mind im purchasing Factions.

Thankyou
Sendrent


*Equips Flame shield just incase*

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Whatever your best at will be the best pvp class for you.

Starting a PvP char would be the best choice as well.

Sendrent

Sendrent

Ascalonian Squire

Join Date: Dec 2006

well i have not got the game yet (getting in a few days)

so i was going to choose a class.

The assasins look pretty good as do warriors.

Franco Power

Franco Power

Jungle Guide

Join Date: Dec 2006

UK

W/

Im sorry to tell you but you wont be able to get into any high level competitve form of pvp with just factions, You need to have all 3 campaigns because of the skills and different professions used to play in "builds". Now im sure you didnt understand anything that I ve just said so to put it simple

you need prophecies,factions and Nightfall to do gvg/ha/ta.

Sendrent

Sendrent

Ascalonian Squire

Join Date: Dec 2006

Oh great, over here in australia all 3 games combined is $300.

Hmmmm..


I can still do a fair bit of fun PvP in factions though right?

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

Quote:
Originally Posted by Sendrent
well i have not got the game yet (getting in a few days)

so i was going to choose a class.

The assasins look pretty good as do warriors.
If you make an assassin, be prepared to be left out of every pug group, everywhere. The reason being is that assassins tend to think they are tanks and are too energy draining on monks. Even if you play it properly, no one will give you a chance to prove it.

As far as pvp goes.....the class every group needs is a monk. You can be heal or you can be prot, but if you want to pvp a lot, monk is the way to go.

Quote:
Originally Posted by Antheus
W/Mo. Use Mending to regenerate lost health. Use Restore Life to ressurect fallen allies.
W/mo's with mending are the most ridiculed profession in the game, especially wammos with mending.

Geez people, what's with you? The OP asked for honest opinions, not for you all to show how ignorant and mean spirited you can be.

Sendrent

Sendrent

Ascalonian Squire

Join Date: Dec 2006

Monk aye?

I was thinking the Elementalist looked pretty good, dont know how it would go at PvP though.

VaMpIrE|OrD

VaMpIrE|OrD

Krytan Explorer

Join Date: Jun 2006

United Kingdom!

Acolytes Of Anguish [aOa]

W/

Quote:
Originally Posted by Commander Ryker

If you make an assassin, be prepared to be left out of every pug group, everywhere. The reason being is that assassins tend to think they are tanks and are too energy draining on monks. Even if you play it properly, no one will give you a chance to prove it.

As far as pvp goes.....the class every group needs is a monk. You can be heal or you can be prot, but if you want to pvp a lot, monk is the way to go.
Agreed monk is the most needed, warriors are starting to feel a bit left out in pvp nowadays and you dont see very many sins there anymore but for pve a good starting character is always a warrior they can heal them selves as well as fighting hard + have high armor over all.

VaMpIrE|OrD

VaMpIrE|OrD

Krytan Explorer

Join Date: Jun 2006

United Kingdom!

Acolytes Of Anguish [aOa]

W/

Quote:
Originally Posted by Sendrent
Monk aye?

I was thinking the Elementalist looked pretty good, dont know how it would go at PvP though.
you do however need to be a bit experienced to play as monk because you have 4-8 people to heal/prot depending on where you are so you gotta be quick..

Ele's atm are really popular because of nightfall and the elite searing flames theres a lot of pvp teams based around these and these builds also work well in pve..

Only prob with a ele is they are vunerable, you need to stay behind someone or have a good monk

Sendrent

Sendrent

Ascalonian Squire

Join Date: Dec 2006

With the monk is the main reason they are wanted i am guessing is because of their healing?

Nothing to do with damage dealing?

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

Quote:
Originally Posted by Sendrent
Monk aye?

I was thinking the Elementalist looked pretty good, dont know how it would go at PvP though.
Yeah, Ele is pretty good too. I think a wards ele is used a lot, not sure tho. Wards are spells that protect the party, you can find the info on them here at guru.

Sendrent

Sendrent

Ascalonian Squire

Join Date: Dec 2006

Sounds good.

Someone said in this topic and i read somewere else that if you really want to PvP you need all three copies of the games.

Can somone

A) Tell me why you need all the copies, what do they give you? (as much detail as possible :P )

B) if i just got factions would i still be able to Pvp alot/have fun/join a pvp guild?

VaMpIrE|OrD

VaMpIrE|OrD

Krytan Explorer

Join Date: Jun 2006

United Kingdom!

Acolytes Of Anguish [aOa]

W/

With the monk is the main reason they are wanted i am guessing is because of their healing?

Nothing to do with damage dealing?


Monks can do 4 things mainly,

Heal - every main mission and group kinda require one of these mostly 2 as you go further
Prot - these ar enot as comman as heal but are still pretty good for healing and to reduce damage and stuff, most skills here use more energy though.
Bonding- uses a bit of everything, you just stick loads of skills on people and stand around spamming blessed sig and this it
Smiting - can do a lot of damage and have a lot of high damage aoe skills

55hp mokning is pretty popular since the start basically the mokn goes prot/heal/and smite to stay alive and kill everything alone so they are scary sometimes

TMWNN

Academy Page

Join Date: Sep 2005

Gold Coast, Australia

Tyrannus Australis [Trex]

W/N

Quote:
Originally Posted by Sendrent
Oh great, over here in australia all 3 games combined is $300.

Hmmmm..


I can still do a fair bit of fun PvP in factions though right?
You'll be fine with just factions, just more limited in you choice of skill than if you had all 3 campaigns, a sin is a good choice for a facions only account since most of thier skills are in factions.

Go to guildwiki and look up some sin builds and have fun

Sendrent

Sendrent

Ascalonian Squire

Join Date: Dec 2006

Sin?

assasin?

no? :P

VaMpIrE|OrD

VaMpIrE|OrD

Krytan Explorer

Join Date: Jun 2006

United Kingdom!

Acolytes Of Anguish [aOa]

W/

Sounds good.

Someone said in this topic and i read somewere else that if you really want to PvP you need all three copies of the games.

Can somone

A) Tell me why you need all the copies, what do they give you? (as much detail as possible :P )

B) if i just got factions would i still be able to Pvp alot/have fun/join a pvp guild?



A) First chapter(prophesies(sp?)) - has all basic skills and here you cant really enjoy pvp much because the teams require factions and nf skills mainly but there are still teams that use this, but theres some skills that you can get here that you cant in other campains which is a major letdown for characters like ele which use a mixture of all 3 most the time.

Second chapter (factions) introduces aliance battles which is 12 v 12 battles vs players, however to join this you need to join a guild not to sure if every guild hall has this but i know taht you need to have a guild hall in your guild, you speak to aperson he takes you there, this chapter has a lot of pvp skills that are used in nowadays builds such as double dragon and starburst, although starbursters have died out i went against one in pvp a few days ago..

And the 3rd chapter(nightfall) this is mainly popular because the skills are slightly better and a bit over powered in some cases like searing flames and other skills like sandstorm are really liked, also pargons and dervishs are wanted a lot in pvp for thier avatars and shouts.

Best detail i can do sorry.

B) you can pvp as much as you want, in 12 v 12 you dont really get set builds you get your own build and just go in so thats always fun, however going as monk would be fine in pvp but you may not be able to join much team based builds as they have nf/tyrian reqs as well..

All chapters provide fun espcially the affiliated in factions because they explode and do xtra damage to you so its fun to see if you can stay alive, however teams are sort of getting harder to find now you do have to stand around sometimes.

And finally getting a guild is avilable to all profesions and you can join whatever type of guild you want just ask to join a pvp based guild and some guilds havea req others dont and a lot of people are still willing to help even if your not in thier guild.

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

Quote:
Originally Posted by Sendrent
Sounds good.

Someone said in this topic and i read somewere else that if you really want to PvP you need all three copies of the games.

Can somone

A) Tell me why you need all the copies, what do they give you? (as much detail as possible :P )
The only reason I can think that you'd need all 3 copies is for the skills. I believe that there are some skills that are only chapter specific.

Quote:
Originally Posted by Sendrent
B) if i just got factions would i still be able to Pvp alot/have fun/join a pvp guild?
You probably could. I would hope that all skills are unlockable from the Priest of Balthazar.

Quote:
Originally Posted by VaMpIrE|OrD
With the monk is the main reason they are wanted i am guessing is because of their healing?

Nothing to do with damage dealing?

Monks can do 4 things mainly,

Heal - every main mission and group kinda require one of these mostly 2 as you go further
Prot - these are not as comman as heal but are still pretty good for healing and to reduce damage and stuff, most skills here use more energy though.
Bonding- uses a bit of everything, you just stick loads of skills on people and stand around spamming blessed sig and this it
Smiting - can do a lot of damage and have a lot of high damage aoe skills

55hp mokning is pretty popular since the start basically the mokn goes prot/heal/and smite to stay alive and kill everything alone so they are scary sometimes
I'm pretty sure that smite monks are not something that pvp teams look for. There used to be an E/Mo that did pretty good smiting but I think they stopped using that a long time ago.

Also, 55 monks are not for pvp, they are used for farming.

VaMpIrE|OrD

VaMpIrE|OrD

Krytan Explorer

Join Date: Jun 2006

United Kingdom!

Acolytes Of Anguish [aOa]

W/

Quote:
Originally Posted by Commander Ryker
I'm pretty sure that smite monks are not something that pvp teams look for. There used to be an E/Mo that did pretty good smiting but I think they stopped using that a long time ago.

Also, 55 monks are not for pvp, they are used for farming.
There actually is a really good smiting monk team atm called mystic wrath spike but i know i drifted to pve with the 55 monk, sorry

Bastian

Bastian

Lion's Arch Merchant

Join Date: Mar 2006

Mo/A

For the OP:

If you are looking to get into PvP, I would suggest reading the forums and learning the ins and outs of the various builds.

For example, 2 characters that may be a good place to start:

1. Monk
- There are many monk builds to choose from, start somewhere easy like Word of Healing or Boon Prot. Read about weapon swapping once you start to get the hang of it. Don't use healing breeze!

2. Warrior
- Learn builds like a shock/axe warrior or run a warrior with plague touch. Sword, axe, and hammer all have their own advantages. Once you get better, start reading about adrenaline spikes and speed buffs. Don't use a monk secondary in PvP.

3. Mesmer
- Mesmers, while used little in PvE, are a primary target in PvP because of the amount of damage they can do to a team through various ways. Learn how to use illusion magic first - its a bit easier. Then move into domination, learn how to time Diversion, look for weapon swapping monks, and running E-Denial builds and interrupts.

4. Elementalists
- They are used more and more, just read the forums. The builds are not hard to use, energy management is a bigger concern here.

Hope this helps!

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

You don't need to worry about what class you play in PvP, you can recreate PvP characters with any profession and stats you like.

Now that they got rid of premades, I don't recommend you start with a PvP character. Play through the PvE campaign at least once to unlock skills and runes and weapon upgrades, and also learn the game. PvP is a harsh environment to start playing if you've never played before.

Toutatis

Toutatis

Walking Wiki

Join Date: Nov 2006

Isle of Medication

Visitors from Aranna [VFA]

Me/E

All professions do very well in PvP. It's just a matter of adapting your skills to suit the battles you're going to be getting into - and as stated earlier in this thread, getting all the chapters will give you a lot more options in terms of the skills you'll have available. Each chapter will only give you access to a small set of skills that are common to all chapters (core skills), and whatever other skills that are specific to that chapter (for example, if you only buy Factions then you won't have access to Prophecies-specific skills or Nightfall-specific skills). Going with one chapter only will limit your skill choice somewhat, but it is still possible to make a really good build for any profession, even if you only have one chapter.

Also, what I would do is create a PvE character as well as a PvP character. PvE is great for testing out different builds, and whenever a PvE character learns a new skill the same skill becomes unlocked for your PvP characters to use so you can transfer a PvE biuld over to PvP easily, and be forearmed with knowledge of how the build works and what situations it works better in.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

PvE is the best way to start, youll gain a huge amount of experiance with out having been yelled at for being new to the game.

Unlocking skills is faster and easier in pve and that helps to build a good pvp char.

As for what kind of char to make for pvp, a monk will get you into teams fast and easy but they are lots of work and get blamed for any mistakes they make. A war is easy but can be ineffective without the right skills.

Mesmers and Eles have great builds, that means there in demand and usualy killed first in most pvp matches.

I would sugest a Necromancer would be a great place to start pvp with. They have good skill balance, self healing, nice offence, tend to attract less attention on the battle field and are not that complicated to learn.

In the end you'll probable try everything untill you find a proffesion and play style that keeps you having fun.

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

Two words: Tainted Necro. It's all core skills. You can own just one chapter and play a reasonable tainted necro.

Muk Utep

Muk Utep

Frost Gate Guardian

Join Date: Dec 2006

The general consensus is that there's no best class. They all have their own strengths and weaknesses, all can be played well enough to "pwn", and in the end it's about the player's skill and not the profession.

That said, I believe monk is the profession that can make the most difference on a team, provided that the team doesn't already have all the monks they need. That and the fact that they're usually in great demand makes it the class that you might be most likely to feel a sense of success with. Every PvP team build (save for a select few like the all-melee IWAY build or pure ele-spike teams) has a couple of monks.

Quote:
Originally Posted by dansamy
Two words: Tainted Necro. It's all core skills. You can own just one chapter and play a reasonable tainted necro.
You've caught my interest. Do you have a link to that build?

Bastian

Bastian

Lion's Arch Merchant

Join Date: Mar 2006

Mo/A

A tainted necro uses death magic (usually at 16) in order to maintain the elite "Tainted Flesh" on his allies.

Other skills usually run with death magic are:

1. Rotting Flesh
2. Putrid Explosion
3. Well of Profane
4. Well of Suffering
5. Necrotic Traversal
6. Consumer Corpse

(probably not all these skills at once though)

Secondaries can usually include:

1. An elementalist with wards (or old IWAY used to run it with Maelstrom or Meteor shower along with gale and/or the speed boost skill from air magic (can't think of it at the moment))

2. Monk secodary allows for extra healing or protection spells.

Additionally, I would recommend a weapon with a +20% enchantment mod to it.

GL HF

Sendrent

Sendrent

Ascalonian Squire

Join Date: Dec 2006

Thankyou for all your help guys!