Ice Spikes: Target and adjacent foes are struck for 20...68 cold damage and move 66% slower for 2...5 seconds.
...But they are all level 28 so it's even more. They usually wipe out my whole party in seconds
The two I can't beat beacuse of this problem is "The Troubled Keeper" and "Holding the Line" so far.
I'm using a Mo/Me smiting monk and I was wondering if you guys and gals knew an easy way to counter the huge spike damge.