Let us play the good guys OR the bad guys next time . . .

OlMurraniKasale

OlMurraniKasale

Krytan Explorer

Join Date: Jul 2006

Seattle

Zaishen Order

Rt/

Not much more to this post than the title says. Give us options to choose at character start-up which side you want to be on. Guild Wars Villains ftw.

Maybe offer a title of "Villainous Traitor" for anyone who switches sides midst battle.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

/signed.

I always enjoy joining the Dark Side in some games, maybe have different demonic armor styles and weapons and such, access to diff elite caps. Exellent idea.

Plus after you beat the campaign one way with one character you can do it a different way with another so the game doesn't get as repetative as it is now...

Isaac Rahl

Isaac Rahl

Ascalonian Squire

Join Date: Dec 2006

2 steps away from reality

The Guardians of Loyalty [HOPE]

R/E

/claps /signed
Awesome idea. Although the traitor thing seems kind of... abusable. Only word I could think of. You could mess up so many people by suddenly killing the teams monk. What if half the team stabbed the rest of the team in the back? That would be funny but harsh. Unless of course once you became a traitor you were sent to the dark side, and couldn't do light side missions anymore. Thus you could only be a traitor once. But the idea of being evil ingame is excellent.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Yeah the traitor title is REAL stupid, no offense lol

shifting shadows

Frost Gate Guardian

Join Date: Dec 2006

LaZy

/nosign

Sorry, we're all heroes. Making us villains just wouldn't tie in. My main issue with this is the tried and tested method of it. It just doesn't work. Dividing the gamers like with the kurzicks and luxons didn't really work. Kurzicks just steamrolled luxons 85% of the time. It would be the same thing with the good v evil thing. One side would just dominate the other. It happens in every game where players are split. So sorry, but I'm voting for a more unified front from now on.

OlMurraniKasale

OlMurraniKasale

Krytan Explorer

Join Date: Jul 2006

Seattle

Zaishen Order

Rt/

The Traitor title is NOT stupid! Well, yeah, maybe it is. lol

Maybe it belongs in the same category as Ascalon Defender . . . ?

Antheus

Forge Runner

Join Date: Jan 2006

So, basically you're asking to be a mob.

Preferably with a green drop?

Wouldn't that just make you stand in one place, getting farmed by 55s? Seems boring to me...

[KotL]Mjolnir

Academy Page

Join Date: Jan 2006

UK

W/Mo

Quote:
Originally Posted by Antheus
So, basically you're asking to be a mob.

Preferably with a green drop?

Wouldn't that just make you stand in one place, getting farmed by 55s? Seems boring to me...
I...well...*gets up, walks over to a wall, slams head several times, sits back down* Nope its still there, idiot is too kind a word for you.

Quid Pro Quo

Quid Pro Quo

Wilds Pathfinder

Join Date: Jul 2005

/notsigned

Doesn't fit into the game and would end up splitting the story in half thus making it much shorter.

Cataclysm

Cataclysm

Lion's Arch Merchant

Join Date: Mar 2006

The Lost Dynasty [SEEK]

W/Mo

I'l like it... It'd be cool to be a Servent of Abbadon.

I agree that it would get pretty lopsided though and wouldn't work out as planned

Lordhelmos

Lordhelmos

Wilds Pathfinder

Join Date: Apr 2006

Sentients of Shadow (noir)

Me/E

I think this would be an excellent idea and would meld with the game very well. At the end of nightfall we just saw a rise of a new god and wars beyond the mist are still going on between Balthazar and Menzies, along with Grenth and Dhuum duking it out in the underworld. Although abaddon is gone I know the are other deities of evil power lurking out there.

It would be a good choice to allow the players to choose sides by completing certain quests as a lightbringer, or turn to the darkside and gain maybe a "darkbringer" title.

It would be cool to be able choose either to aid the six true gods, or to turn on them and join menzies, dhumm and the others lords of evil.

~PVE to PVP Battle Ideas~

If this idea is implemented in the next chapter, it would be cool to have optional PvP missions like fort aspenwood and jade quarry where players from each side would duel each other under the banner of the true gods... or dark lords. Entry into these areas would be decided by your title. For example, Dwayna might need some help in a PvP mission and her avatar requires you to be a lightbringer RankX in order for her to trust that you serve the powers of light.

The same concept would go towards the darkside. If you have enough darkbringer points, Dhumm's emissaries might trust your party with a raid in the underworld where you fight other players aligned with grenth for nice bonuses, faction, and maybe collecter items for new weapons.

Of couse these missions would be massive battles like AB, and there would be nice quirks to keep things interesting. For example, you might be able to capture lost souls while fighting on dhuum's side and turn them into shadow warriors to assist you in the battle.

~PVE Ideas~

Depending on your title, you can choose different paths in the story much like Nightfall. There would be a huge battle of good and evil going on in the new continent and a line similar to the Kurzick/Luxon side would be in play. This line decides wether the world is spiraling into darkness or being lead towards the light. When one of the side captures outposts and territories, the landscape might change similar to nightfallen jahai or the nightfallen garden of seborhrim. Maybe this line could decide what kind of monsters spawn and if a certain area is under control by one of the forces, new areas might be opened. Of course, the main story would continue despite what side is ruling and a balance by Anet would be imposed to ensure one side doesnt hold too long.

There can also be elite missions available to those with high darkbringer or lightbringer titles and as you progress through the story you gain new armor forging options depending on what side you are fighting for. The new Heros from the next chapter will also be decided by what path you choose, but of course there would be ways to get them all.

Due to the nature of good and evil, you may only serve one at a time. So if you are a darkbringer all of the lightbringer missions and areas become locked. However, you may change sides at anytime by doing special "repentance" or "scourge" missions to prove your loyalty to the enemies. These are repeatable missions and several of them will be available.

There will also be two endgame missions, one for each side. So you can get a good ending or an evil one, and perhaps eventually both with endgame armor features for each area. One you beat the game, you will have access to both factions and will no longer have to repent or do scourges to change sides, although you may do them for fun and exp.

malignant-heretic

malignant-heretic

Frost Gate Guardian

Join Date: Mar 2006

UK

UH - UNHOLY

N/

as much as i would like to play as an evil character focused on taking over the world id have to say /notsigned.

As mentioned in previous posts it wouldnt tie in with the story line, for example say in CH4 you can chose to be good or evil, what happens then when you take your "evil" character back to one of the older chapters where you "save the world" it doesnt make sence that youd join the forces of evil then go to another continent and help defeat them. To add it they would have to rewrite the older chapters and allow you to join with the evil side, it would take far to much time to do.
If anet can find a way to implement it without ruining the game or changing previous chapters then im all for it, but i dont think it would work

now if something like the luxon/kurzick thing in factions went on, where you chose an army to fight for which are neither good nor evil then that may work but good and evil wont work.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Then how about just making CH4 you a villain?

rong626

Banned

Join Date: Jul 2006

hell

Woot

P/W

/notsigned
Bah they have to create another world for good guys and bad guys??

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Quote:
Originally Posted by Wretchman Drake
Then how about just making CH4 you a villain?
Son of a... **slap**

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

How come this sounds like Luxons and Kurzicks?

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Quote:
Originally Posted by Shadowfox1125
How come this sounds like Luxons and Kurzicks?
Because apparently when I thought no one liked factions, both of the people who do participated in this thread and want to do it again. Or maybe they don't own factions but want to and only dream of it and all it's nasty glory.

OlMurraniKasale

OlMurraniKasale

Krytan Explorer

Join Date: Jul 2006

Seattle

Zaishen Order

Rt/

What LordHelmos said.

As for it being kinda like Kurzick or Luxon, skip that analogy. I mean you play a full game as a bad guy or a good guy. Not 1/2 a game, a full games worth.

As I said before, what LordHelmos said. Well thought out and right in line what I was thinking.

And who says you have to take your Chapter 4 toon anywhere? The first three are done. So says the next chapter even has anything to do with GW as it currently stands?

Why not go for broke and make Chapter 4 a whole new realm. You can't go back, just forward.

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

I shall be the Rank 12 Traitor!

Arcane Echo
*targets monk*
Meteor Shower!
Meteor Shower!
Searing Flames!
Liquid Flame!
Searing Flames!
Searing Flames!
Meteor Shower!


that'd be SOOO much fun.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Quote:
Originally Posted by Kai Nui
Son of a... **slap**
well now look whos a goody two shoes here

valtonray

Frost Gate Guardian

Join Date: Oct 2005

Nashville TN

LFG

N/

first off that signifies a civil war it was done in factions... just say the opposing side was bad

kang

kang

Frost Gate Guardian

Join Date: Jul 2006

Australia

The Confidential Men [Cmen]

W/

Id settle for evil looking armour...... Not Kurzick or FoW, I mean full on demonic

Domino

Domino

Lion's Arch Merchant

Join Date: May 2005

Houston

A/Rt

more races/options FTW. I want to play as an Undead.

Pwny Ride

Pwny Ride

Wilds Pathfinder

Join Date: Oct 2006

Aussieland

Prime Players Of [OSHA] ~ [dth] alliance. <3

Me/E

Quote:
Originally Posted by Quid Pro Quo
/notsigned

Doesn't fit into the game and would end up splitting the story in half thus making it much shorter.
Why would it make it shorter. Heres an example:

Good Side ---> (example mission)<---Bad Side
I
I
______________ I______________
I I
(example mission good side) (example mission-bad side)

Thats the best diagram i could do atm lol
Think of the mission 'ladder' working like that. Players would'nt be 'pitted'
against each other, since this is Player Versus Environment.
This will MAKE it fit into the game. This idea would also provide maximum
replay value ~ would'nt that be nice?
Different Outposts for different people on each side, while every now and then an outpost where both sides mic with each other. You get the idea.

@ Maligant Heretic ~
each Guild Wars Chapter is 'stand-alone', you dont NEED other chapters to play them, therefore what your saying it totally irrelivant to the concept of Guild Wars pve.

@ Quid Pro Quo ~
Its not about building the concept aroudn the storyline, its about building the storyline around the concept.

@ Valtonray ~
Thw hole good and evil side will not be like the luxon kurzick side of things.
This time the evil side is THE EVIL SIDE, there would be no other way about it, thats why comparing this idea to the Luxon and Kurzick idea is totally unfair.

Edit: Making the little diagram is hard and guru is being uncooperative lol :S

geekling

Frost Gate Guardian

Join Date: Sep 2006

Quote:
Originally Posted by Pwny Ride
Why would it make it shorter.
Because something's got to give. If you boil it down what you are asking for is two parallell games - for the price of one - 'cause you're not suggesting that chapter 4 will be twice the price of previous chapters, are you. Something's got to give - and that will be the content and the lenght of each of these parallell games.

A single story line guildwars campaign is usually around 20 mission and say 100 quests.

It'll be shorter because with your model instead you'd get 10 "good" missions and 10 "evil" missions and 50 quests for each side.
From a developer point of view - the work going into making the hypothetical mission or quest 'Snookums Bottom.' Is pretty much doubled if you need to make it two versions - one version where the PCs are playing on the good side and you plug in the content for this and one with the content for playing the bad side. Because even if they are similar, and even use the same map, it is two completely seperate beasts.

Meaning that to get the same content you normally get of a new guildwars chapter - with the good and evil model. You have to start a new character, play the 'good' game to the end, then create an other new character and start all over and play the bad side. = Less replayability.

Pwny Ride

Pwny Ride

Wilds Pathfinder

Join Date: Oct 2006

Aussieland

Prime Players Of [OSHA] ~ [dth] alliance. <3

Me/E

Quote:
Originally Posted by geekling
Because something's got to give. If you boil it down what you are asking for is two parallell games - for the price of one - 'cause you're not suggesting that chapter 4 will be twice the price of previous chapters, are you. Something's got to give - and that will be the content and the lenght of each of these parallell games.

A single story line guildwars campaign is usually around 20 mission and say 100 quests.

It'll be shorter because with your model instead you'd get 10 "good" missions and 10 "evil" missions and 50 quests for each side.
From a developer point of view - the work going into making the hypothetical mission or quest 'Snookums Bottom.' Is pretty much doubled if you need to make it two versions - one version where the PCs are playing on the good side and you plug in the content for this and one with the content for playing the bad side. Because even if they are similar, and even use the same map, it is two completely seperate beasts.

Meaning that to get the same content you normally get of a new guildwars chapter - with the good and evil model. You have to start a new character, play the 'good' game to the end, then create an other new character and start all over and play the bad side. = Less replayability.
hehe my bad, i forgot to add the idea of good/bad deed titles or what i would like to call 'karma'. THAT would fix the replayability issues, letting a single character play both good and bad sides of the story

[KotL]Mjolnir

Academy Page

Join Date: Jan 2006

UK

W/Mo

No matter how much I loved being a Sith in KotOR and slaughtering almost everyone I could the closest thing to villians in GW we'll get is probably doing something evil that is for the greater good by the end of the game.

wilson

Krytan Explorer

Join Date: May 2005

aggro bubble

[RD];[FW];[GOTS];[baed];[kiSu]

Would be a nice idea although I couldn't use it. I don't know how many chracters I deleted in KotOR that were meant to become evil but I just couldn't live with it. I like to be the good guy.

geekling

Frost Gate Guardian

Join Date: Sep 2006

Quote:
Originally Posted by Pwny Ride
hehe my bad, i forgot to add the idea of good/bad deed titles or what i would like to call 'karma'. THAT would fix the replayability issues, letting a single character play both good and bad sides of the story
No not really.

Whoopie-doodle-do! I've finished the game. Beat the final and hardest mission, now let's go back in time, switch sides and trounce through all those low level missions I've already done once but this time with a level 20 character so they're not a challenge at all, and fight for the good/bad guys to win.

Not exactly adding to the replayablilty issue, much less fixing it.

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

Quote:
Originally Posted by shifting shadows
/nosign

Sorry, we're all heroes. Making us villains just wouldn't tie in. My main issue with this is the tried and tested method of it. It just doesn't work. Dividing the gamers like with the kurzicks and luxons didn't really work. Kurzicks just steamrolled luxons 85% of the time. It would be the same thing with the good v evil thing. One side would just dominate the other. It happens in every game where players are split. So sorry, but I'm voting for a more unified front from now on.
Sad, but true.

/notsign

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

/notsign

However, a different starting point would be nice.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

First, this has been suggested before.
Second, there are too many flies of immaturity being drawn to the stench of this thread.

Let's just forget this ever happened, and maybe go post in a previously existing thread on the matter, mkay?