Maybe offer a title of "Villainous Traitor" for anyone who switches sides midst battle.

OlMurraniKasale
Wretchman Drake
Isaac Rahl
Wretchman Drake
shifting shadows
OlMurraniKasale
Antheus
[KotL]Mjolnir
Originally Posted by Antheus
So, basically you're asking to be a mob.
Preferably with a green drop? Wouldn't that just make you stand in one place, getting farmed by 55s? Seems boring to me... |
Quid Pro Quo
Cataclysm
Lordhelmos
malignant-heretic
Wretchman Drake
rong626
Kai Nui
Originally Posted by Wretchman Drake
Then how about just making CH4 you a villain?
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Shadowfox1125
Kai Nui
Originally Posted by Shadowfox1125
How come this sounds like Luxons and Kurzicks?
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OlMurraniKasale
Priest Of Sin
Wretchman Drake
Originally Posted by Kai Nui
Son of a... **slap**
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valtonray
kang
Domino
Pwny Ride
Originally Posted by Quid Pro Quo
/notsigned
Doesn't fit into the game and would end up splitting the story in half thus making it much shorter. |
geekling
Originally Posted by Pwny Ride
Why would it make it shorter.
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Pwny Ride
Originally Posted by geekling
Because something's got to give. If you boil it down what you are asking for is two parallell games - for the price of one - 'cause you're not suggesting that chapter 4 will be twice the price of previous chapters, are you. Something's got to give - and that will be the content and the lenght of each of these parallell games.
A single story line guildwars campaign is usually around 20 mission and say 100 quests. It'll be shorter because with your model instead you'd get 10 "good" missions and 10 "evil" missions and 50 quests for each side. From a developer point of view - the work going into making the hypothetical mission or quest 'Snookums Bottom.' Is pretty much doubled if you need to make it two versions - one version where the PCs are playing on the good side and you plug in the content for this and one with the content for playing the bad side. Because even if they are similar, and even use the same map, it is two completely seperate beasts. Meaning that to get the same content you normally get of a new guildwars chapter - with the good and evil model. You have to start a new character, play the 'good' game to the end, then create an other new character and start all over and play the bad side. = Less replayability. |
[KotL]Mjolnir
wilson
geekling
Originally Posted by Pwny Ride
hehe my bad, i forgot to add the idea of good/bad deed titles or what i would like to call 'karma'. THAT would fix the replayability issues, letting a single character play both good and bad sides of the story
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Poison Ivy
Originally Posted by shifting shadows
/nosign
Sorry, we're all heroes. Making us villains just wouldn't tie in. My main issue with this is the tried and tested method of it. It just doesn't work. Dividing the gamers like with the kurzicks and luxons didn't really work. Kurzicks just steamrolled luxons 85% of the time. It would be the same thing with the good v evil thing. One side would just dominate the other. It happens in every game where players are split. So sorry, but I'm voting for a more unified front from now on. |
LightningHell
Faer