e/d stoneflesh tank.....
Dutch Masterr
i know how many flames im going to get for posting this, but it really needs to be said (and sorry if it already has been).
the whole build of mystic regen, stoneflesh aura, sliver armor, etc...seriously needs a nerf. yes, yes it has its counters but believe me, even mass enchant removal such as rend enchantments doesnt stop this build. now i know this build cant do that much damage, but it is damn ridiculous to have an invincible elementalist running around tanking over 5 warriors and assassins at a time. the only real counter to this build would be a build such as a migraine interupter or energy shutdown. now how many of those do you see in AB? next to none...only one every once in a while. this build is way to abused and in my opinion, its dumb to have a build that only another specific build can kill. i used rend enchantment against this build (removed 6 enchantments)just after the ele had casted all of his enchants, and within no time at all, he was back up running at his full "invincible" state. with a ranger, i used three interupts against it and still no use. LET ME MAKE THIS CLEAR--yes the build has its counters like every other build, but this build has minimal counters. they are near impossible to shut down.
the whole build of mystic regen, stoneflesh aura, sliver armor, etc...seriously needs a nerf. yes, yes it has its counters but believe me, even mass enchant removal such as rend enchantments doesnt stop this build. now i know this build cant do that much damage, but it is damn ridiculous to have an invincible elementalist running around tanking over 5 warriors and assassins at a time. the only real counter to this build would be a build such as a migraine interupter or energy shutdown. now how many of those do you see in AB? next to none...only one every once in a while. this build is way to abused and in my opinion, its dumb to have a build that only another specific build can kill. i used rend enchantment against this build (removed 6 enchantments)just after the ele had casted all of his enchants, and within no time at all, he was back up running at his full "invincible" state. with a ranger, i used three interupts against it and still no use. LET ME MAKE THIS CLEAR--yes the build has its counters like every other build, but this build has minimal counters. they are near impossible to shut down.
Amok Affinity
the skills are hardly overpowered. the thing is, AB means nothing. you can be effective with the most absurd builds imaginable in ab/ra.this is because of the incompetence/lack of coordination of [most] everyone present.
bottom line (irrelevance of AB aside): if it's ridiculous then why does it need to be nerfed? you yourself said it's good for nothing, no damage, nadda.
p.s. snares > stoneflesh llama
bottom line (irrelevance of AB aside): if it's ridiculous then why does it need to be nerfed? you yourself said it's good for nothing, no damage, nadda.
p.s. snares > stoneflesh llama
dudeimoncoke
well of profane, gaze of contempt, drain/shatter/inspired enchant, but the absolute BEST SHUT DOWN for this build is so in your face obvious. JUST LEAVE HIM ALONE. Seriously, if all he does it tank just don't fight him? You are a person with free will, memory, and intellect. Not a monster with AI that tells it to attack something until it dies.
Craze Horse
The only problem is its getting abused in GvG's, anet normally likes to "alter" if you will, builds that are overused in GvG.
I think making Mystic Regeneration go under Myst. would work pretty well. All are great skills that I'd hate to see nerffed, but a build that can take out a keep without having your health drop below 3/4 is in for an inevidable change.
I think making Mystic Regeneration go under Myst. would work pretty well. All are great skills that I'd hate to see nerffed, but a build that can take out a keep without having your health drop below 3/4 is in for an inevidable change.
Lordhelmos
Quote:
Originally Posted by Craze Horse
The only problem is its getting abused in GvG's, anet normally likes to "alter" if you will, builds that are overused in GvG.
I think making Mystic Regeneration go under Myst. would work pretty well. All are great skills that I'd hate to see nerffed, but a build that can take out a keep without having your health drop below 3/4 is in for an inevidable change. Thank gid someone agrees with me. I started a whole thread on this. Nerf Mystic Regen and R.I.P. Dervish. Move it into mysticism.
Also yes the stoneflesh ganker is rediculous as hell. And you can kill the guild lord all by yourself using sliver and sandstorm. Casters outside of the dervish class DO NOT need to be running around with Mystic Regen and have +9 regen for 20 seconds. They aren't on the front, they dont need to be tanking. However, take this skill away from dervs and they becomes sins with scythes.
The only thing that can 100% rip this build a new one is Avatar of Grenth and ONLY because that skill is also rediculous. 75 seconds of enchantment removal on hit? Wonder what they were thinking with that one.
I think making Mystic Regeneration go under Myst. would work pretty well. All are great skills that I'd hate to see nerffed, but a build that can take out a keep without having your health drop below 3/4 is in for an inevidable change. Thank gid someone agrees with me. I started a whole thread on this. Nerf Mystic Regen and R.I.P. Dervish. Move it into mysticism.
Also yes the stoneflesh ganker is rediculous as hell. And you can kill the guild lord all by yourself using sliver and sandstorm. Casters outside of the dervish class DO NOT need to be running around with Mystic Regen and have +9 regen for 20 seconds. They aren't on the front, they dont need to be tanking. However, take this skill away from dervs and they becomes sins with scythes.
The only thing that can 100% rip this build a new one is Avatar of Grenth and ONLY because that skill is also rediculous. 75 seconds of enchantment removal on hit? Wonder what they were thinking with that one.
ss1986v2
i signed the other thread concerning mystic regen being moved to mysticism. better to move the skill then nerf it to worthlessness. and as for the e/d tanks in ab/ra, they arent going to be the reason we see a nerf to mystic, it will be because of the before mentioned GvG gankers. whenever GvG becomes out of balance, anet is pretty swift with their nerfs.
Thom Bangalter
Things are going to be slightly more imbalanced in enviornments where you can trust that your teammates are going to be near-incompetent. Don't like it? Bring gaze of contempt, and he'll drop immediately in the middle of tanking, if you can catch him without obs flesh up. Chillblains would also work. The template is basically the old WM two man sin gank squad with infinite shadow forms, only with less thought.
WTB mesmer, anyone?
Things DO become problematic in GVG with earth gankers, which is why Anet might want to change it, but no way in hell should they nerf something just because it's too good in AB, which is barely a step above RA in terms of metagame issues. There are a whole host of issues I have with AB and how Anet royally screwed up the enviornment, but I digress (basically, 12v12 GVG would be awesome on maps that are really big and open and it's not as competitive since you don't lose rating, instead we get a new version of randoms).
WTB mesmer, anyone?
Things DO become problematic in GVG with earth gankers, which is why Anet might want to change it, but no way in hell should they nerf something just because it's too good in AB, which is barely a step above RA in terms of metagame issues. There are a whole host of issues I have with AB and how Anet royally screwed up the enviornment, but I digress (basically, 12v12 GVG would be awesome on maps that are really big and open and it's not as competitive since you don't lose rating, instead we get a new version of randoms).
LoyalSoldier
Mystic Regen is the only one that is close to being overpowered.
Frankly I don't get the ele tanks in RA because half of the time they suck. They pack so many things to keep themselves alive that they can't attack worth crap. Maby a sandstorm here and there, but really they suck. Not to mention I can bring gaze of contempt and the ele is a deer in the headlights.
Frankly I don't get the ele tanks in RA because half of the time they suck. They pack so many things to keep themselves alive that they can't attack worth crap. Maby a sandstorm here and there, but really they suck. Not to mention I can bring gaze of contempt and the ele is a deer in the headlights.
Thom Bangalter
obs flesh>gaze of contempt. There are a few issues with the guild lord ganking though, but generally a dom mesmer will destroy them.
LoyalSoldier
Quote:
Originally Posted by Thom Bangalter
obs flesh>gaze of contempt. There are a few issues with the guild lord ganking though, but generally a dom mesmer will destroy them.
As a E/D though they can't keep it up forever. There will be a window.
ayame ftw
if u daze him, he cant do much..
Ensign
I think both Mystic Regeneration and Stoneflesh Aura are cause for concern.
Peace,
-CxE
Peace,
-CxE
Dutch Masterr
Quote:
Originally Posted by Ensign
I think both Mystic Regeneration and Stoneflesh Aura are cause for concern.
Peace,
-CxE yes exactly. you would think a skill that reduces ALL damage (except armor ignoring of course) by up to -32 would be an elite skill. this skill is better than a majority of the elites in this game if you ask me. also, you would think MYSTIC regeneration would be in MYSTICysm. i didnt mean nerf to the point of them being useless, just make stoneflesh aura reduce less damage, reduce the length or maybe even make it elite (not all three changes though). mystic regeneration is a great skill, but it has too much potential to be abused by ANYTHING that uses enchantments that is secondary dervish. this skill could also even be elite, or at least a move to mysticysm would balance this problem out alot. the combo of stoneflesh aura+mystic regen+aura of restoration and any other enchantments at minimal earth prayers (8), is just too powerful and you really cant deny that. you also have to remember that all classes should have the ability to kill any other class but this leaves out ranger, warrior, mostly assassin, paragon and even dervish. all classes shouldnt need to bring mass enchant removal, and even mass enchant removal isnt as effective as it should be against this build.
Peace,
-CxE yes exactly. you would think a skill that reduces ALL damage (except armor ignoring of course) by up to -32 would be an elite skill. this skill is better than a majority of the elites in this game if you ask me. also, you would think MYSTIC regeneration would be in MYSTICysm. i didnt mean nerf to the point of them being useless, just make stoneflesh aura reduce less damage, reduce the length or maybe even make it elite (not all three changes though). mystic regeneration is a great skill, but it has too much potential to be abused by ANYTHING that uses enchantments that is secondary dervish. this skill could also even be elite, or at least a move to mysticysm would balance this problem out alot. the combo of stoneflesh aura+mystic regen+aura of restoration and any other enchantments at minimal earth prayers (8), is just too powerful and you really cant deny that. you also have to remember that all classes should have the ability to kill any other class but this leaves out ranger, warrior, mostly assassin, paragon and even dervish. all classes shouldnt need to bring mass enchant removal, and even mass enchant removal isnt as effective as it should be against this build.
Lordhelmos
I agree on both skills being problematic. Stoneflesh on its own is an all around great spell. Granted it has a long cast time, so on its own it isnt too bad and can be interrupted. But stacking it on something like armor or earth or mystic regen is insane. E/D stoneflesh tank is crazy and just about immune to everything but a full rend or a mesmer as pointed out. However these two skills are FAR from "balanced."
Mystic Regen is a volitile subject only because its so essential to a dervish. In the hands of a dervish its a fair skill because dervs are constantly sacrificing enchantments and ARE a front line melee class that needs this kind of regenerative survival. However when you slap mystic regen on an enchantment heavy caster like a bonder monk or elementalist, then you have some serious issues.
People cry that there are counters, but still being forced to play mesmer or bring a full rend for one class is rediculous. That and your E/D or Mo/D has friends. They can easily melee train your mesmer or whatnot.
Try fighting a stoneflesh tank paired up with a spirit spammer and Zb shield of absorption Mo/A with return. Not fun eh?
Im not too worried about stoneflesh because I can smell the nerf. However mystic regeneration is alot more touchy. It doesnt need a nerf, it just needs to be taken out of the hands of secondary caster abusers. Nerf it and Dervish become sins with a scythe and no shadow steps.
Seriously having mystic regeneration in earth prayers with only a 8 point requirement to max its potential is like having spell breaker in protection prayers.
Mystic Regen is a volitile subject only because its so essential to a dervish. In the hands of a dervish its a fair skill because dervs are constantly sacrificing enchantments and ARE a front line melee class that needs this kind of regenerative survival. However when you slap mystic regen on an enchantment heavy caster like a bonder monk or elementalist, then you have some serious issues.
People cry that there are counters, but still being forced to play mesmer or bring a full rend for one class is rediculous. That and your E/D or Mo/D has friends. They can easily melee train your mesmer or whatnot.
Try fighting a stoneflesh tank paired up with a spirit spammer and Zb shield of absorption Mo/A with return. Not fun eh?
Im not too worried about stoneflesh because I can smell the nerf. However mystic regeneration is alot more touchy. It doesnt need a nerf, it just needs to be taken out of the hands of secondary caster abusers. Nerf it and Dervish become sins with a scythe and no shadow steps.
Seriously having mystic regeneration in earth prayers with only a 8 point requirement to max its potential is like having spell breaker in protection prayers.
Ensign
I don't think that Mystic Regeneration in its current form is 'essential' to the Dervish. None of the competitive PvP builds use it, and Mystic Regeneration isn't a skill that makes Dervishes viable in DoA or something. The trouble with the skill is how it only becomes ridiculously strong on a useless character. It's only earth tanks, or other guys stacking five to seven defensive enchantments, that are making this silly.
A proposed nerf to the skill that I like quite a bit is for it to give 1...4 health regeneration, and an additional 1...4 health regeneration if you have another enchantment. The skill would still do what was expected of it on offensive characters, while disabling super grief mode.
Stoneflesh Aura on the other hand I don't feel is as guilty, and is more of a tipping point. Earth Eles have had a ton of stackable defenses for a long time, and Stoneflesh Aura is the addition that pushed them into the abusive range. Of course the effect is nutty, with any variety of armor and DR buffs this quickly reduces all damage taken to zero. Unlike other armors, the casting time on this at least makes it vulnerable.
However the geotank is starting to feel like the 55 Monk, without all the gimmicky stuff needed to maintain your energy. While Earth Elementalist offense isn't something to get excited about, a lot of people do, and when you can mount it on defenses this hard, it's going to get run. Yes, it's disruptable, just as 55ers are, but it has the same set of problems as far as degenerate farming goes.
Peace,
-CxE
A proposed nerf to the skill that I like quite a bit is for it to give 1...4 health regeneration, and an additional 1...4 health regeneration if you have another enchantment. The skill would still do what was expected of it on offensive characters, while disabling super grief mode.
Stoneflesh Aura on the other hand I don't feel is as guilty, and is more of a tipping point. Earth Eles have had a ton of stackable defenses for a long time, and Stoneflesh Aura is the addition that pushed them into the abusive range. Of course the effect is nutty, with any variety of armor and DR buffs this quickly reduces all damage taken to zero. Unlike other armors, the casting time on this at least makes it vulnerable.
However the geotank is starting to feel like the 55 Monk, without all the gimmicky stuff needed to maintain your energy. While Earth Elementalist offense isn't something to get excited about, a lot of people do, and when you can mount it on defenses this hard, it's going to get run. Yes, it's disruptable, just as 55ers are, but it has the same set of problems as far as degenerate farming goes.
Peace,
-CxE
MercenaryKnight
Easiest counter which I bring on my RaO thumper. Dazed. No more new enchants, they die while they keep casting it. But I agree it should go into the dervishes primary attribute to make it more balanced.
Divineshadows
Quote:
Originally Posted by Ensign
Quote: Originally Posted by Ensign I think both Mystic Regeneration and Stoneflesh Aura are cause for concern. Do you mean for PvP or PvE? If you mean for PvP, then why? Do these two skills allow for an earth ele to be too survivable in the guild lord area and leave too much room on the bar for offensive skills to wipe the NPCs? Would archer NPCs be too overpowered if they gave them savage shot in addition to pin down? I wonder which skill description wins out...wild blow or stoneflesh aura. I personally hate mystic regen and stoneflesh aura, because the number of players that go into arenas with the goal of not dying (a very stupid goal IMO) instead of actually killing something has gone way up since the release of these two skills.
It enraged me as a monk in RA when I pointed out all 4 or 5 enchant skills an E/D on the opposing team stacked on themself and the rampage thumper on my team still called that person as the target. That thumper and the dervish on my team charged in and attacked that target while standing in a sandstorm doing no damage whatsoever while I was desparately trying to ping a new target for them over and over again while simultaneously trying to heal insane self inflicted damage by my brain-dead "teammates". What's even more sad, is that my team still managed to win the match with the 2 melee players having their face in the dirt after dying -> rezzing -> dying again...a monk (me) and an interrupt ranger (don't even remember this player's elite skill) proceeded to wipe the other 4 players. Of course, we left the retarded E/D earth tank for last like I wanted my team to do in the first place...
Quote:
Easiest counter which I bring on my RaO thumper. Dazed. No more new enchants, they die while they keep casting it. But I agree it should go into the dervishes primary attribute to make it more balanced.
Dazed is overkill IMO. Hammer bash and disrupting lunge alone get the job done against those useless earth tanks that show up in RA or TA from time to time. Just make sure to leave them for last, run out of their sandstorms as they come up, and then go at them 4v1. They won't last long with 4 players attacking once you interrupt mystic regen and stoneflesh with hammer bash and disrupting lunge. In TA, the only thing I would run on a sandstorm ele's bar to supplement it is obsidian flame (for an occassional spike assist about every 30 seconds or so), glyph of lesser energy, ward against melee, ward of stability, and a couple support skills. If you can get by without both slots for support, then maybe stoneflesh aura squeezes onto that bar but certainly not mystic regen.
Quote:
Originally Posted by Dutch Masterr
...and any other enchantments at minimal earth prayers (8),
I agree that 8 earth prayers does seem a bit low of an investment for 3 regen per enchantment. If this skill remains in the earth line, it seems like 7 should be the breakpoint for 2 regen and 12 should be the breakpoint for 3 regen. Or just re-work the skill entirely as Ensign suggested.
Mouse at Large
I really can't see what the fuss is about. Use Mystic Regen, possibly with say an attune, Stoneflesh, AoE and say AoR (not for the healing, more to give 4 enchants) Unless you are going to drastiically cut down your ES or Earth lines, that will give you +8 regen. That's 5 of your skillslots taken up.
Against AI in PvE, you can get away with Sliver, something like Aftershock and Sandstorm ( I know - I farm certain critters in this setup ) Problem is e-management. Against human opponents, where's the sustainable damage? Sure you might be unkillable, but what are you contributing? In most cases, you might just as well be part of the scenery Dutch Masterr
when i made this post, i meant it for pvp reasons. now that i think of it though, it has a very high potential to be an over abused solo farm build too (which there already might be).
whats bad though is that its not just the earth eles that can abuse this. a searing flames ele with fire attunement+aura of restoration+mystic regen+conviction is almost as bad. a +9 regen that can be kept on always on top of a stance that adds +24 armor. less defended than a stoneflesh tank, but has much more powerful offense and a formidable defense. monks too can abuse this--mending+mystic regen. +4 from mending, +3 from mystic regen and another +3 from mending/mystic. +10 regen in just 2 skills with only -1 energy regen, which is bearable. thats just the first one that came to mind, but you can see where im going with that. imagine if it is used in combonation with protection prayers....extreme damage reduction enchants combined with +3 regen per enchant at ONLY 8 earth prayers. i can see this comming soon, which i actually just thought of--invincible (basically) mo/d using a scythe..if used right it could be devestating. Darkpower Alchemist
[skill=big]Stoneflesh Aura[/skill]
Heh, i need to pay more attention to spells like this. i usually just mow through the guy using this, but it can be scary. [skill=big]Rend Enchantments[/skill] This would seem the obvious answer to the problem,but who plays a primary curses necro in GvG/PvP? Not many last time i checked. [skill=big]Test of Faith[/skill] And this skill would be the damning blow to the build in question,but you would need to stop the caster first. However, that seems to be the problem. Dazing,interupting,and rending are all options,but would take you making 3 individual builds at the minimum to just stop 1 member of the group. That,my friends, makes the build rather difficult to counter. Options abound,but useful options don't seem easily accessible. Mouse at Large
I agree it's powerful, but so are a lot of combos in the game. I still think that in PvP, against human opponents, it's going to be very situational. After all, apart from Sandstorm, there are not a lot of ranged useable damage skills. Splitting skillpoints into Earth/Fire or another secondary further cuts down the damage/pressure output and increases e-management issues.
There is a simple counter. If Sliver is up - don't attack, if Sandstorm, step away. After all, if the AI can manage it, surely human players can (assuming of course they are more intelligent that the AI ) This sort of build might be goodish for GL ganking, or even as a defensive strategy but apart from that, it seems limited. Avatar of Odin
there are many simple counters, if you interrupt stoneflesh aura which is 2 seconds casting so easily interrupted.. they die. If you remove enchantments... they die. If they did alot of damage then they would need a nerf but they don't... they don't do any damage at all and are not a serious threat so just attack a different player. This is a useless build that does no damage so why nerf anything?
frojack
Quote:
Originally Posted by Avatar of Odin
there are many simple counters, if you interrupt stoneflesh aura which is 2 seconds casting so easily interrupted.. they die. If you remove enchantments... they die. If they did alot of damage then they would need a nerf but they don't... they don't do any damage at all and are not a serious threat so just attack a different player. This is a useless build that does no damage so why nerf anything?
I completely agree. The only time I can think of where this build becomes annoying is in a TA match when it's the only thing left standing. Even then all that's needed is for StoneFlesh to be interrupted, locked, or the caster knocked. Bye bye pointless elementalist...
Dutch Masterr
i just think it should get a nerf so there isnt a useless lump running around contributing nothing to the team.
Franco Power
OP, Anet isnt going to nerf something because of AB/RA , they dont care about ab/ra its a place to have fun not competitive pvp so yeah... dont think no one cares
Etcetera
the topic of your thread kills the purpose of the thread. you even say yourself the e/d earth ele does no damage. yes its a solid tank but what's the good of a tank if everyone just runs past him.
i played a w/p in RA once when i was fooling around with my friend and seeing how long we can draw out a battle for. the w/p carried a build like barbed spear burning spear remedy signet watch yourself healing signet thats all i can remember. he himself says its a great tanking build and i admit the skills i carried cant get him below 25% health. but ask yourself. is he a great tank if all his enemies run past him without problems and slaughters his team. then hes only acting as a tree that's difficult to cut down with a butter knife but thats all he is, a tree. obviously im straying from the point (xD) but if you bring it to perspective in AB or fort aspenwood. the main goal of those arenas isnt to totally obliterate the entire team like RA or TA. with that said, all you have to do is ignore the e/d and with his measly damage, he can offer little to help out his team as his only purpose in the team is entirely ignored by you. edit treat the e/d tanker like a 55 with SoJ. cept he doesnt have 55hp and is a teeny bit more difficult to bring down Xiaxhou of Trinity
Quote:
Originally Posted by Dutch Masterr
i just think it should get a nerf so there isnt a useless lump running around contributing nothing to the team.
I thought your opening statement was that it was overpowered? Now you're saying it should be nerfed so there's not a useless lump running around? Rule 1 in defending your position: don't contradict yourself. Stoneflesh isn't so much overpowered. In pve and competitive pvp (except gvg i dont knwoe much about it or the problem stoneflesh+mystic regeneration causes there), the combo is near useless. I suppose you can be one of those losers who use invinci builds to outlast any attack in the arenas and wait for ppl to quit, but that's A) a waste of time B) means you have enough time to wait around for ppl to get tired of you=no life and C)wtf are you doing play the game and stop being a cheap ass noob. BoredJoe
I've only run across one of these in FA twice. The first time the guy just kept laughing saying that we couldn't kill him, so I packed Expunge Enchantments (a touch skill) on my W and he was pretty easy to deal with the next match I saw him.
Maybe E/D tanks aren't as common in FA as people there are used to dealing with bonders. Any person that runs a ton of enchantments should be hard to kill, and bringing a form of enchantment stripping isn't really that hard a choice. Maybe a tweak to mystic regen, but it'd be a shame to see the build nerf'ed to hell. Tony Blair
People keep claiming balance based on their experiences in RA/TA/AB, great.
If the E/D can take down a Guild Lord in 3~ minutes I think something is wrong. Mystic Regeneration being moved into Mysticism, or the change Ensign proposed both seem fine. Stoneflesh Aura, meh. Blightfire
Whats so hard about bringing rend echanments to GVG? you have 8 players and it isn't even an elite...
ensoriki
so your saying you want us to bring a specific build to go against 1 thing...thats risky and nonsense
GVG teammates: UH should we bring a E/D counter ot not Other: I unno sure why not *no E/D's) GVG; your not pulling your weight!!!! ++++++++++++++++++++++++++ Anyhow, I went against 1 in RA (OMFG RA) with my sin I carred expose defenses,bsl,hOto,twisting,moebuis,fiegned,dash neither of us can kill each other as we can both gank, I would ursh in expose bls...with the degen of bleeding deep wound and poison, they were still taking0-3 damage... battle went on for 50 minutes until I let em kill me. And just because something is good in RA doesnt mean...Oh its RA its not that overpowered if one cares obsidian flame and Sandstorm, they do really well atleast make stoneflesh elite....no criticals AND damage reduction....thats crazy crap....rits dulled weapon doesnt even do that FeuerFrei
yea...met them several times alr in RA n AB....and 1 of em just kept laughing n called us noobs for being unable to kill him even with 3 -5 ppl (that was sick)...anywayz...the ones i met in RA, we saved him for last and well still took quite some time to kill him...mmm maybe say abt 2-3 mins??...yea...but without enchant removal n interupts, this build is one crazy tank even though it deals crap damage
mage767
I just hate it when people complain about builds. Just because you cannot beat a Earth ELE with your warrior doesn't mean they are unstoppable. You can STILL cripple them, dismember and what not with a warrior.
Also, look at other profession types such as ranger, necromancer and and particularly mesmers to bring these eles down. There are plenty ofcounters to earth ele, so please stop whining - and bring at least one party member to stop them - never fight alone! (as Kormir says) lactatemike
So maybe the best solution to this isn't even to kill the skills!
Maybe having a mesmer or necro npc that interrupts/removes enchants near the guild lord would be the best solution! That does seem to be the only real problem with this, and doing that would be an easy solution to this build. FeuerFrei
Quote:
Originally Posted by mage767
I just hate it when people complain about builds. Just because you cannot beat a Earth ELE with your warrior doesn't mean they are unstoppable. You can STILL cripple them, dismember and what not with a warrior.
Also, look at other profession types such as ranger, necromancer and and particularly mesmers to bring these eles down. There are plenty ofcounters to earth ele, so please stop whining - and bring at least one party member to stop them - never fight alone! (as Kormir says) well...if u have gone against one of these builds, ull know that conditions mean nthing to them....they regenerate health faster then u can do degen them African War Lord
It's such a fun build I'll hate to see it get nerfed. It is powerfull but like the touch ranger, there are many counters to it. Mainly leaving them alone untill the rest of the team is dead. Backfire, enchant removals, dazed. Toucher didn't get nerfed why should we? I say leave mystic regen where it is and let us have some fun for awhile.
Who is it really bothering? people in RA? last night I had 3 matches in a row where my whole team left.. so I don't give a damn what the quitters in RA think. Nerf quitters before you nerf the skills the people that actually stay and fight use. ShadowsRequiem
leave it as it is. its in RA and AB not any real pvp. if you want to play a char with all defense and no offense be my guest, you still wont be able to cap 4v1
African War Lord
there is plenty of offense I don't know what your running
Divineshadows
Quote:
Originally Posted by African War Lord
there is plenty of offense I don't know what your running
Sandstorm and ob flame is not offense. Sandstorm is basically just an area/attack denial. Good players will be in the sandstorm for 2 seconds max (unless someone else on your team knocks them down in it). Ob flame is really only a strong spike assist, but definately not a general pressure tool. Stone daggers suck. Anything else from the earth line will just make me laugh.
African War Lord
when did I say I used sandstorm? I'm going to post the build I came up with in another thread.
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