http://gw.gamewikis.org/wiki/Antidote_Signet
http://gw.gamewikis.org/wiki/Remedy_Signet
Did anyone else notice this unfairness towards the ranger?
Antdote signet vs Remedy signet
Reinfire
Orinn
double the recharge, and only works on certain conditions. but doesn't antidote signet remove multiple conditions at once? Granted, I'd more than likely take Remedy over antidote usually, but antidote definitely has its uses.
Mercury Angel
Quote:
Originally Posted by Orinn
double the recharge, and only works on certain conditions. but doesn't antidote signet remove multiple conditions at once? Granted, I'd more than likely take Remedy over antidote usually, but antidote definitely has its uses.
Antidote is fine for what it does. Remedy Signet will only ever remove the top condition on the condition stack, whatever it may be.
No matter how many conditions you have, no matter where on the stack it is, it'll take off Blindness for you. Poison's not really an issue, as sources of Poison tend to be able to reapply it with ease, and Disease is a toss-up in usefulness.
Mending Touch, despite having a cost, is the flexible self multi-condition strip for any profession that can afford to go secondary monk though.
No matter how many conditions you have, no matter where on the stack it is, it'll take off Blindness for you. Poison's not really an issue, as sources of Poison tend to be able to reapply it with ease, and Disease is a toss-up in usefulness.
Mending Touch, despite having a cost, is the flexible self multi-condition strip for any profession that can afford to go secondary monk though.
Patccmoi
The 2s cast is ridiculous though compared to more or less all other self-condition removal.
Mending Touch, Sig of Malice, Sig of Remedy and Plague Touch (for warriors) are nearly always better to have than Antidote. Antidote will just never be used when you compare it to the rest.
Imo for what it does it should be .75s cast and 5s recharge.
Mending Touch, Sig of Malice, Sig of Remedy and Plague Touch (for warriors) are nearly always better to have than Antidote. Antidote will just never be used when you compare it to the rest.
Imo for what it does it should be .75s cast and 5s recharge.
bhavv
Whats unfair about that? Remedy signet only removes 1 condition, Antidote removes up to 3.
BTW if you want some better self condition removal, use mending touch.
BTW if you want some better self condition removal, use mending touch.
Former Ruling
Quote:
Originally Posted by bhavv
Whats unfair about that? Remedy signet only removes 1 condition, Antidote removes up to 3.
BTW if you want some better self condition removal, use mending touch. But only 1 of those three it can remove is even worth removing from mid stack >_>
If Antidote Signet removed Blindness, Cripple, and [whatever] as its three removed, it would be worth it. But as it is now...its a 2 sec cast, huge recharge (compared to every other condition removal in the game), and only mildly effective because of its condition choice...
Not like remedy signet is any better though..
There are just too many better self condition removal options...
1) Plague Touch - If your touch range. No recharge means even though it only removes one you can cut through a small stack to the one you want to get rid of. Also has the bonus of giving it to your target.
2) Signet of Malice - This is even a signet itself, and with the spammability of conditions from yourself this can be useful.
3) Mending Touch - The all-propose remover...2 Conditions on a 4 recharge for 5energy (lower if your a ranger).
BTW if you want some better self condition removal, use mending touch. But only 1 of those three it can remove is even worth removing from mid stack >_>
If Antidote Signet removed Blindness, Cripple, and [whatever] as its three removed, it would be worth it. But as it is now...its a 2 sec cast, huge recharge (compared to every other condition removal in the game), and only mildly effective because of its condition choice...
Not like remedy signet is any better though..
There are just too many better self condition removal options...
1) Plague Touch - If your touch range. No recharge means even though it only removes one you can cut through a small stack to the one you want to get rid of. Also has the bonus of giving it to your target.
2) Signet of Malice - This is even a signet itself, and with the spammability of conditions from yourself this can be useful.
3) Mending Touch - The all-propose remover...2 Conditions on a 4 recharge for 5energy (lower if your a ranger).
some guy
Antidote is better, it takes off blinding first, and with remedy signet, it removes the most recent condition.
Arcador
Well antidote could use a little speed boost
XvArchonvX
I honestly never really put Antidote Signet on my rangers' bar. I've always found condition removals from other professions more effective, so I generally use my secondary to remove conditions. My personal favorites are Signet of Malice and Purge Conditions.
http://gw.gamewikis.org/wiki/Signet_of_Malice
http://gw.gamewikis.org/wiki/Purge_Conditions
Purge has a long recharge, but usually serves it's purpose just fine for PvE. I almost always am causing at least one condition to foes on my ranger also, so Sig of Malice's requirement is easy to meet for me.
http://gw.gamewikis.org/wiki/Signet_of_Malice
http://gw.gamewikis.org/wiki/Purge_Conditions
Purge has a long recharge, but usually serves it's purpose just fine for PvE. I almost always am causing at least one condition to foes on my ranger also, so Sig of Malice's requirement is easy to meet for me.
Solus_the_Deadly
Quote:
Originally Posted by XvArchonvX
I honestly never really put Antidote Signet on my rangers' bar. I've always found condition removals from other professions more effective, so I generally use my secondary to remove conditions. My personal favorites are Signet of Malice and Purge Conditions.
http://gw.gamewikis.org/wiki/Signet_of_Malice
http://gw.gamewikis.org/wiki/Purge_Conditions
Purge has a long recharge, but usually serves it's purpose just fine for PvE. I almost always am causing at least one condition to foes on my ranger also, so Sig of Malice's requirement is easy to meet for me. Just a little off the Topic
I'd Have to Say Remedy.
http://gw.gamewikis.org/wiki/Signet_of_Malice
http://gw.gamewikis.org/wiki/Purge_Conditions
Purge has a long recharge, but usually serves it's purpose just fine for PvE. I almost always am causing at least one condition to foes on my ranger also, so Sig of Malice's requirement is easy to meet for me. Just a little off the Topic
I'd Have to Say Remedy.