Antdote signet vs Remedy signet

Reinfire

Reinfire

Lion's Arch Merchant

Join Date: May 2006

Amsterdam, NL

The Guild of Cunning Artificiers [ANKH]

W/

http://gw.gamewikis.org/wiki/Antidote_Signet

http://gw.gamewikis.org/wiki/Remedy_Signet

Did anyone else notice this unfairness towards the ranger?

Orinn

Krytan Explorer

Join Date: Jul 2006

Defiant Dragons

double the recharge, and only works on certain conditions. but doesn't antidote signet remove multiple conditions at once? Granted, I'd more than likely take Remedy over antidote usually, but antidote definitely has its uses.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Quote:
Originally Posted by Orinn
double the recharge, and only works on certain conditions. but doesn't antidote signet remove multiple conditions at once? Granted, I'd more than likely take Remedy over antidote usually, but antidote definitely has its uses. Antidote is fine for what it does. Remedy Signet will only ever remove the top condition on the condition stack, whatever it may be.
No matter how many conditions you have, no matter where on the stack it is, it'll take off Blindness for you. Poison's not really an issue, as sources of Poison tend to be able to reapply it with ease, and Disease is a toss-up in usefulness.


Mending Touch, despite having a cost, is the flexible self multi-condition strip for any profession that can afford to go secondary monk though.

Patccmoi

Patccmoi

Wilds Pathfinder

Join Date: Mar 2006

Quebec

Pretty much stopped

Rt/

The 2s cast is ridiculous though compared to more or less all other self-condition removal.

Mending Touch, Sig of Malice, Sig of Remedy and Plague Touch (for warriors) are nearly always better to have than Antidote. Antidote will just never be used when you compare it to the rest.

Imo for what it does it should be .75s cast and 5s recharge.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Whats unfair about that? Remedy signet only removes 1 condition, Antidote removes up to 3.

BTW if you want some better self condition removal, use mending touch.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by bhavv
Whats unfair about that? Remedy signet only removes 1 condition, Antidote removes up to 3.

BTW if you want some better self condition removal, use mending touch. But only 1 of those three it can remove is even worth removing from mid stack >_>

If Antidote Signet removed Blindness, Cripple, and [whatever] as its three removed, it would be worth it. But as it is now...its a 2 sec cast, huge recharge (compared to every other condition removal in the game), and only mildly effective because of its condition choice...

Not like remedy signet is any better though..

There are just too many better self condition removal options...
1) Plague Touch - If your touch range. No recharge means even though it only removes one you can cut through a small stack to the one you want to get rid of. Also has the bonus of giving it to your target.
2) Signet of Malice - This is even a signet itself, and with the spammability of conditions from yourself this can be useful.
3) Mending Touch - The all-propose remover...2 Conditions on a 4 recharge for 5energy (lower if your a ranger).

some guy

some guy

Jungle Guide

Join Date: Jul 2006

SPAWN CAMPING YOUR HOUSE

We Speed Clear H O H [ HsC]

Antidote is better, it takes off blinding first, and with remedy signet, it removes the most recent condition.

Arcador

Arcador

Wilds Pathfinder

Join Date: Jul 2005

--

R/N

Well antidote could use a little speed boost