Armors that didn't make it in the Game
m0rgaine
It's a pity that this nice derwish armor don't made it in the game. I saw it in the making of DVD from the CE box and try to take a screen.
Here are also two Armor concepts I found on the "New Nightfall stuff" -Thread on www.conceptart.org Forum.
So nice Concepts, the necro is so freaky^^
I hope in the next chapter we will have a larger variety of Armorsets to choose from.
greets morgaine
Here are also two Armor concepts I found on the "New Nightfall stuff" -Thread on www.conceptart.org Forum.
So nice Concepts, the necro is so freaky^^
I hope in the next chapter we will have a larger variety of Armorsets to choose from.
greets morgaine
Zedd Kun
Armor selection in NF is crappy.. give us 50+ armors to choose from! So not everyone looks like clones.. Go to an end-game kurzick city and find a warrior WITHOUT 15k kurzick.. Btw.. These armors wasn't cool, except the Dervish ^^ give us that!
brokenmonkey
Umm, directed at the above poster..
Do you know the 1st thing about designing in game armor? Do you think it takes 30 seconds to do? It takes a while, getting it perfect, working good, looking good, matching well, dye'ing well, moving well, .. and so on. Don't post random idiotic things like that please..
Anyways, would you rather have 3 more different armors over an elite mission?
Back on topic, the armors look awesome.
Do you know the 1st thing about designing in game armor? Do you think it takes 30 seconds to do? It takes a while, getting it perfect, working good, looking good, matching well, dye'ing well, moving well, .. and so on. Don't post random idiotic things like that please..
Anyways, would you rather have 3 more different armors over an elite mission?
Back on topic, the armors look awesome.
dargon
Uhmm, you do realize there are 4 different types of high end armor in nightfall, Elite Sunspear, Vabbian, Ancient and Primeval. That's one more set than than Factions (which appears to have 5, but infact really only has 3.5, Canthan, Kurzick, Luxon. The .5 is imperial+exotic which is for Assns and Rits only, and I don't really count the other classes of exotic as high end armor since it's identical to Tyrian collector armor). Then there's Tyria, which had Grotto and and Citadel high end armors, so only 2 sets.
Sable Phoenix
Quote:
Originally Posted by brokenmonkey
Anyways, would you rather have 3 more different armors over an elite mission?
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For the rest: the armor is actually already created; where else do the screenshots come from? It just hasn't been added to the live servers for some reason. Design decisions, most likely.
Nightfall does not have more armors than Factions, either. Why say it does when that is so demonstrably false?
Kit Engel
Quote:
Originally Posted by Sable Phoenix
Actually, yes. Very much.
For the rest: the armor is actually already created; where else do the screenshots come from? It just hasn't been added to the live servers for some reason. Design decisions, most likely. |
Hexum
I like the last pic, the necro stuff looks horrid.
Sable Phoenix
Quote:
Originally Posted by Kit Engel
Those might not be the actual ingame shots. Those might be high-res detail models they make first, then reduce and tweak later to get the ingame stuff. So, no. Those can possibly still take a lot of work before they make it to a state where it can be used in-game.
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lyra_song
That necro armor looks ready.
Prolly will end up in the next chapter.
Prolly will end up in the next chapter.
zankoku
Quote:
Originally Posted by Hexum
I like the last pic, the necro stuff looks horrid.
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I've always loved the GW concept art and that's why I always buy the CE boxes for the art books. Other than the dervish, the rest look like paper dolls and may never have made it off the paper. It's a shame because these (and some of the others in the NF art book) are great!
c_ras
Quote:
Originally Posted by Zedd Kun
Armor selection in NF is crappy..
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led-zep
the dervish armour looks ok but i dont like the ear coming out of the right arm, it doesnt look like it dyes the same colour at the rest of the armour
Night Daftshadow
Quote:
Originally Posted by brokenmonkey
Umm, directed at the above poster..
Do you know the 1st thing about designing in game armor? Do you think it takes 30 seconds to do? It takes a while, getting it perfect, working good, looking good, matching well, dye'ing well, moving well, .. and so on. Don't post random idiotic things like that please.. Anyways, would you rather have 3 more different armors over an elite mission? Back on topic, the armors look awesome. |
dargon
Quote:
Originally Posted by Sable Phoenix
Nightfall does not have more armors than Factions, either. Why say it does when that is so demonstrably false?
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Lets go with a specific example, a warrior. In Factions, you can get 3 different types of 15k, ascended, high-end armor. Canthan, Kurzick, or Luxon. In Nightfall, you can get 4 different types, Elite Sunspear, Vabbian, Ancient and Primeval. These 4 types are available for every class in the game in Nightfall except for Assassins and Ritualists who can only get Vabbian or Ancient, so lets assign a number here;
10 character classes, 4 armors for 8 of those classes, and 2 armors for the remaining two classes
(8*4 + 2*2) / 10 = 36/10 = 3.6 sets armor that are unique to Nightfall
In Factions you have
(6*3 + 2*5) / 8 = 25/8 = 3.125 sets of armor that are unique to Factions
Prophecies is just a little bit harder to calculate because the ascended armor crafters each made multiple sets and different classes had different numbers of armor types, for example Bonelace Armor and Cultist's Armor at Granite Citadel + Necrotic Armor, Scar Pattern Armor and Tormentor's Armor at Marhans Grotto, gave necros 5 different 15k sets, on avg though, each class had 25/6 = 4.16 sets of armor available to them, however if you think of it like the armor style is based on the crafter (which is how factions and nightfall work) then each class had 6/2 = 3 sets of armor in prophecies.
So depending on how you look at it, the Armor progression either goes:
Prophecies > Nightfall > Factions
or
Nightfall > Factions > Prophecies
In both cases though, Nightfall has more high-end armor than Factions, and if you still disagree, prove it.
The Ernada
Quote:
Originally Posted by Night Daftshadow
Now you see the problem with a mmo game that comes out with a new chapter ever 6-12 months? You get small catalog of armors to craft. Unlike other true mmorpg where you can craft many types of armors.
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Kakumei
Quote:
Originally Posted by dargon
Like I said, this is debateable.
Lets go with a specific example, a warrior. In Factions, you can get 3 different types of 15k, ascended, high-end armor. Canthan, Kurzick, or Luxon. |
Sable Phoenix
Quote:
Originally Posted by dargon
Like I said, this is debateable.
Lets go with a specific example, a warrior. In Factions, you can get 3 different types of 15k, ascended, high-end armor. Canthan, Kurzick, or Luxon. In Nightfall, you can get 4 different types, Elite Sunspear, Vabbian, Ancient and Primeval. These 4 types are available for every class in the game in Nightfall except for Assassins and Ritualists who can only get Vabbian or Ancient, so lets assign a number here; 10 character classes, 4 armors for 8 of those classes, and 2 armors for the remaining two classes (8*4 + 2*2) / 10 = 36/10 = 3.6 sets armor that are unique to Nightfall In Factions you have (6*3 + 2*5) / 8 = 25/8 = 3.125 sets of armor that are unique to Factions Prophecies is just a little bit harder to calculate because the ascended armor crafters each made multiple sets and different classes had different numbers of armor types, for example Bonelace Armor and Cultist's Armor at Granite Citadel + Necrotic Armor, Scar Pattern Armor and Tormentor's Armor at Marhans Grotto, gave necros 5 different 15k sets, on avg though, each class had 25/6 = 4.16 sets of armor available to them, however if you think of it like the armor style is based on the crafter (which is how factions and nightfall work) then each class had 6/2 = 3 sets of armor in prophecies. So depending on how you look at it, the Armor progression either goes: Prophecies > Nightfall > Factions or Nightfall > Factions > Prophecies In both cases though, Nightfall has more high-end armor than Factions, and if you still disagree, prove it. |
Let's see... for your Warrior example, in Factions the sets we have are Ascalon, Krytan, Tyrian, Shing Jea, Canthan, 15k Canthan, Kurzick, 15k Kurzick, Luxon, and 15k Luxon. I count eleven sets there. The Factions-specific classes got eleven as well; they didn't have Ascalon, Krytan, or Tyrian, but got Seitung, Imperial and 15k Imperial to compensate.
Compare to the Warrior sets in Nightfall, which has Istani, Sunspear, Elite Sunspear, Vabbian, Ancient, and Primeval. That's six sets, only a little more than 50% of the selection. Nightfall-specific classes get one extra set, Elonian.
Factions indisputably has more armor sets. The "proof" you request is as simple as adding one plus one.
jon0592
Those are nice armors...not crazy over the Dervish but the necro looks "freakishly" cool. Is that last one warrior?
arcanemacabre
Quote:
Originally Posted by Sable Phoenix
for your Warrior example, in Factions the sets we have are Ascalon, Krytan, Tyrian, Shing Jea, Canthan, 15k Canthan, Kurzick, 15k Kurzick, Luxon, and 15k Luxon. I count eleven sets there.
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Although Nightfall only adds 2 base armors and 4 elite for the core professions, 3 base armors and 4 elites for the new professions, and 2 elites for the Factions professions. But there is more characters that need armor in Nightfall.
Total armors added:
Factions - 7 armors for 6 core profs = 42 + 11 armors for 2 new profs + 2 new obsidian = 66
Nightfall - 6 armors for 6 core profs = 36 + 7 armors for 2 new profs = 50 + 2 armors for Factions profs + 2 new obsidian = 56
Now since we're talking designs here, there's also the matter of gender. Multiply both numbers by 2 and you have your total number of added armors - 132 for Factions, 112 for Nightfall. Sure it's less in Nightfall, but it's still a lot!
The Ernada
Why complain about there being a few armor sets short in a campaign? Are people really going to get them all for each of their characters? Now if you have an issue of not liking the designs then that's another issue. I'm just happy to get just one new set for each of my characters. That's more than enough. I don't need 10 new sets for each profession.
drupal
The dervish armor looks so nice! I have to admit that I like not much of the armors in nightfall. Dervish Vabbian is "ok"...
Illuminus
http://www.conceptart.org/forums/showthread.php?t=83394
Amazing concept art. I could stare at those Dervish skill icons for ages !
Amazing concept art. I could stare at those Dervish skill icons for ages !
Griff Mon
And nobody even mentioned FoW armour....
arcanemacabre
Quote:
Originally Posted by Griff Mon
And nobody even mentioned FoW armour....
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Quote:
Originally Posted by arcanemacabre
Total armors added:
Factions - 7 armors for 6 core profs = 42 + 11 armors for 2 new profs + 2 new obsidian = 66 Nightfall - 6 armors for 6 core profs = 36 + 7 armors for 2 new profs = 50 + 2 armors for Factions profs + 2 new obsidian = 56 |
realoddsman
Actually, no one mentioned the Exotic Armors in factions. I think there was 1.5k exotic and 15k exotic.
Nonetheless, Nightfall introduced hero armors... 2 sets per hero.
Nonetheless, Nightfall introduced hero armors... 2 sets per hero.
Omega X
A lot of those armors look amazing in detail.
But it looks though as if the designs got lost in translation to the game. When compared to the art, it looks severely dumbed down. Like they were counting polys like pocket change or something.
But it looks though as if the designs got lost in translation to the game. When compared to the art, it looks severely dumbed down. Like they were counting polys like pocket change or something.
kimahri
Quote:
Originally Posted by Illuminus
http://www.conceptart.org/forums/showthread.php?t=83394
Amazing concept art. I could stare at those Dervish skill icons for ages ! |
twicky_kid
They are not just going to throw these away. They money already tide up in man hours creating them.
More than likely we'll see them later. Those I do like these armor sets a lot.
More than likely we'll see them later. Those I do like these armor sets a lot.
Ozric
Quote:
Originally Posted by Illuminus
http://www.conceptart.org/forums/showthread.php?t=83394
Amazing concept art. I could stare at those Dervish skill icons for ages ! |
drupal
Look at that Scythe skin, it's so nice and it didn't made it into the game...
http://www.conceptart.org/forums/att...d=11650 07930
http://www.conceptart.org/forums/att...d=11650 07930
Anghardel
The Dervish concept just looks like frilly Elonian Armor. Nothing too special about that, I think.
The one set that catches my eye is the last one, which I can assume with great positivity is a warrior set - obviously. It looks awesome, and now that I see it I have to say that it's a pity Anet decided against including it. But you can't have everything, I suppose.
I've played many games and have looked at many art concepts over the years and while some look awesome, they make absolutely no sense in the context of environment or function - designing armor in "real life" is an accomplishment in itself. Everything has to work together.
But, I know a game is not real life. In any case, I would have preferred the final warrior set to much of what is already in the game. Anet could've really spiced up some things for a lot of the classes - namely the warrior Fissure armor, which causes you to gain about 40 pounds in the midriff and assume the appearance of a pinecone standing on it's head :P
When I think of it, the per-game armor skin numbers are fairly low, considering that most of the games are quite large/lengthy. I've had experiences with much shorter games, or single games that had exponentially more unique armors to them. I applaud Anet for some of their designs, but to be completely - possibly brutally - honest they seem to have fallen short in their production when they could've churned out so many more looks. I've found myself relying on dye combinations to make myself look unique because every 5th person of the same class I am looks like a replica of my character at any given time.
I do have a certain grasp on the work that goes into designing and producing armors for a game, as I have modded numerous sets of my own design into games I have enjoyed in the past - one that comes to mind is "Morrowind," for which I created, or helped to create nearly as many sets of armor as appear in Tyria and possibly Factions (though certainly not in all three titles).
But this is where it falls to the players to excercise their creative potentials. While I have not done so often, I am inclined on a fairly regular basis to mix and match armor pieces, based on the shapes, lines, dyeability, etc. of whatever sets I happen to have amassed by playing through each campaign. You'd be surprised at how well certain pieces pulled from different sets seem to click well with others.
The one set that catches my eye is the last one, which I can assume with great positivity is a warrior set - obviously. It looks awesome, and now that I see it I have to say that it's a pity Anet decided against including it. But you can't have everything, I suppose.
I've played many games and have looked at many art concepts over the years and while some look awesome, they make absolutely no sense in the context of environment or function - designing armor in "real life" is an accomplishment in itself. Everything has to work together.
But, I know a game is not real life. In any case, I would have preferred the final warrior set to much of what is already in the game. Anet could've really spiced up some things for a lot of the classes - namely the warrior Fissure armor, which causes you to gain about 40 pounds in the midriff and assume the appearance of a pinecone standing on it's head :P
When I think of it, the per-game armor skin numbers are fairly low, considering that most of the games are quite large/lengthy. I've had experiences with much shorter games, or single games that had exponentially more unique armors to them. I applaud Anet for some of their designs, but to be completely - possibly brutally - honest they seem to have fallen short in their production when they could've churned out so many more looks. I've found myself relying on dye combinations to make myself look unique because every 5th person of the same class I am looks like a replica of my character at any given time.
I do have a certain grasp on the work that goes into designing and producing armors for a game, as I have modded numerous sets of my own design into games I have enjoyed in the past - one that comes to mind is "Morrowind," for which I created, or helped to create nearly as many sets of armor as appear in Tyria and possibly Factions (though certainly not in all three titles).
But this is where it falls to the players to excercise their creative potentials. While I have not done so often, I am inclined on a fairly regular basis to mix and match armor pieces, based on the shapes, lines, dyeability, etc. of whatever sets I happen to have amassed by playing through each campaign. You'd be surprised at how well certain pieces pulled from different sets seem to click well with others.
Bryant Again
Quote:
Originally Posted by Illuminus
http://www.conceptart.org/forums/showthread.php?t=83394
Amazing concept art. I could stare at those Dervish skill icons for ages ! |
Issac
Dude i would really like that warrior armor. If its really for a warrior lol.