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Originally Posted by Sable Phoenix
Nightfall does not have more armors than Factions, either. Why say it does when that is so demonstrably false?
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Like I said, this is debateable.
Lets go with a specific example, a warrior. In Factions, you can get 3 different types of 15k, ascended, high-end armor. Canthan, Kurzick, or Luxon. In Nightfall, you can get 4 different types, Elite Sunspear, Vabbian, Ancient and Primeval. These 4 types are available for every class in the game in Nightfall except for Assassins and Ritualists who can only get Vabbian or Ancient, so lets assign a number here;
10 character classes, 4 armors for 8 of those classes, and 2 armors for the remaining two classes
(8*4 + 2*2) / 10 = 36/10 = 3.6 sets armor that are unique to Nightfall
In Factions you have
(6*3 + 2*5) / 8 = 25/8 = 3.125 sets of armor that are unique to Factions
Prophecies is just a little bit harder to calculate because the ascended armor crafters each made multiple sets and different classes had different numbers of armor types, for example Bonelace Armor and Cultist's Armor at Granite Citadel + Necrotic Armor, Scar Pattern Armor and Tormentor's Armor at Marhans Grotto, gave necros 5 different 15k sets, on avg though, each class had 25/6 = 4.16 sets of armor available to them, however if you think of it like the armor style is based on the crafter (which is how factions and nightfall work) then each class had 6/2 = 3 sets of armor in prophecies.
So depending on how you look at it, the Armor progression either goes:
Prophecies > Nightfall > Factions
or
Nightfall > Factions > Prophecies
In both cases though, Nightfall has more high-end armor than Factions, and if you still disagree, prove it.