Armors that didn't make it in the Game

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m
m0rgaine
Ascalonian Squire
#1
It's a pity that this nice derwish armor don't made it in the game. I saw it in the making of DVD from the CE box and try to take a screen.



Here are also two Armor concepts I found on the "New Nightfall stuff" -Thread on www.conceptart.org Forum.







So nice Concepts, the necro is so freaky^^
I hope in the next chapter we will have a larger variety of Armorsets to choose from.

greets morgaine
Zedd Kun
Zedd Kun
Krytan Explorer
#2
Armor selection in NF is crappy.. give us 50+ armors to choose from! So not everyone looks like clones.. Go to an end-game kurzick city and find a warrior WITHOUT 15k kurzick.. Btw.. These armors wasn't cool, except the Dervish ^^ give us that!
brokenmonkey
brokenmonkey
Krytan Explorer
#3
Umm, directed at the above poster..


Do you know the 1st thing about designing in game armor? Do you think it takes 30 seconds to do? It takes a while, getting it perfect, working good, looking good, matching well, dye'ing well, moving well, .. and so on. Don't post random idiotic things like that please..


Anyways, would you rather have 3 more different armors over an elite mission?

Back on topic, the armors look awesome.
d
dargon
Furnace Stoker
#4
Uhmm, you do realize there are 4 different types of high end armor in nightfall, Elite Sunspear, Vabbian, Ancient and Primeval. That's one more set than than Factions (which appears to have 5, but infact really only has 3.5, Canthan, Kurzick, Luxon. The .5 is imperial+exotic which is for Assns and Rits only, and I don't really count the other classes of exotic as high end armor since it's identical to Tyrian collector armor). Then there's Tyria, which had Grotto and and Citadel high end armors, so only 2 sets.
Sable Phoenix
Sable Phoenix
Frost Gate Guardian
#5
Quote:
Originally Posted by brokenmonkey
Anyways, would you rather have 3 more different armors over an elite mission?
Actually, yes. Very much.

For the rest: the armor is actually already created; where else do the screenshots come from? It just hasn't been added to the live servers for some reason. Design decisions, most likely.

Nightfall does not have more armors than Factions, either. Why say it does when that is so demonstrably false?
K
Kit Engel
Frost Gate Guardian
#6
Quote:
Originally Posted by Sable Phoenix
Actually, yes. Very much.

For the rest: the armor is actually already created; where else do the screenshots come from? It just hasn't been added to the live servers for some reason. Design decisions, most likely.
Those might not be the actual ingame shots. Those might be high-res detail models they make first, then reduce and tweak later to get the ingame stuff. So, no. Those can possibly still take a lot of work before they make it to a state where it can be used in-game.
H
Hexum
Lion's Arch Merchant
#7
I like the last pic, the necro stuff looks horrid.
Sable Phoenix
Sable Phoenix
Frost Gate Guardian
#8
Quote:
Originally Posted by Kit Engel
Those might not be the actual ingame shots. Those might be high-res detail models they make first, then reduce and tweak later to get the ingame stuff. So, no. Those can possibly still take a lot of work before they make it to a state where it can be used in-game.
Nope. I'm looking at it right now and picking out polys, they're definitely not high-res renders. And I can guarantee you they don't make high-res models of every armor and then trim them down to engine poly-count. That kind of design process is only used for normal mapping, which Guild Wars does not employ.
lyra_song
lyra_song
Hell's Protector
#9
That necro armor looks ready.

Prolly will end up in the next chapter.
zankoku
zankoku
Frost Gate Guardian
#10
Quote:
Originally Posted by Hexum
I like the last pic, the necro stuff looks horrid.
As opposed to fishy primeval necro armor?

I've always loved the GW concept art and that's why I always buy the CE boxes for the art books. Other than the dervish, the rest look like paper dolls and may never have made it off the paper. It's a shame because these (and some of the others in the NF art book) are great!
c_ras
c_ras
Krytan Explorer
#11
Quote:
Originally Posted by Zedd Kun
Armor selection in NF is crappy..
My Ranger sure does look good in that Primeval Armor! BOOYA!!!
l
led-zep
Krytan Explorer
#12
the dervish armour looks ok but i dont like the ear coming out of the right arm, it doesnt look like it dyes the same colour at the rest of the armour
Night Daftshadow
Night Daftshadow
Banned
#13
Quote:
Originally Posted by brokenmonkey
Umm, directed at the above poster..


Do you know the 1st thing about designing in game armor? Do you think it takes 30 seconds to do? It takes a while, getting it perfect, working good, looking good, matching well, dye'ing well, moving well, .. and so on. Don't post random idiotic things like that please..


Anyways, would you rather have 3 more different armors over an elite mission?

Back on topic, the armors look awesome.
Now you see the problem with a mmo game that comes out with a new chapter ever 6-12 months? You get small catalog of armors to craft. Unlike other true mmorpg where you can craft many types of armors.
d
dargon
Furnace Stoker
#14
Quote:
Originally Posted by Sable Phoenix
Nightfall does not have more armors than Factions, either. Why say it does when that is so demonstrably false?
Like I said, this is debateable.

Lets go with a specific example, a warrior. In Factions, you can get 3 different types of 15k, ascended, high-end armor. Canthan, Kurzick, or Luxon. In Nightfall, you can get 4 different types, Elite Sunspear, Vabbian, Ancient and Primeval. These 4 types are available for every class in the game in Nightfall except for Assassins and Ritualists who can only get Vabbian or Ancient, so lets assign a number here;

10 character classes, 4 armors for 8 of those classes, and 2 armors for the remaining two classes

(8*4 + 2*2) / 10 = 36/10 = 3.6 sets armor that are unique to Nightfall

In Factions you have

(6*3 + 2*5) / 8 = 25/8 = 3.125 sets of armor that are unique to Factions

Prophecies is just a little bit harder to calculate because the ascended armor crafters each made multiple sets and different classes had different numbers of armor types, for example Bonelace Armor and Cultist's Armor at Granite Citadel + Necrotic Armor, Scar Pattern Armor and Tormentor's Armor at Marhans Grotto, gave necros 5 different 15k sets, on avg though, each class had 25/6 = 4.16 sets of armor available to them, however if you think of it like the armor style is based on the crafter (which is how factions and nightfall work) then each class had 6/2 = 3 sets of armor in prophecies.

So depending on how you look at it, the Armor progression either goes:
Prophecies > Nightfall > Factions

or

Nightfall > Factions > Prophecies

In both cases though, Nightfall has more high-end armor than Factions, and if you still disagree, prove it.
T
The Ernada
Jungle Guide
#15
Quote:
Originally Posted by Night Daftshadow
Now you see the problem with a mmo game that comes out with a new chapter ever 6-12 months? You get small catalog of armors to craft. Unlike other true mmorpg where you can craft many types of armors.
And yet most other "true" mmorpgs still suffer the "clone" syndrome.
Kakumei
Kakumei
Forge Runner
#16
Quote:
Originally Posted by dargon
Like I said, this is debateable.

Lets go with a specific example, a warrior. In Factions, you can get 3 different types of 15k, ascended, high-end armor. Canthan, Kurzick, or Luxon.
Why don't you consider standard Luxon and Kurzick in this list?
Sable Phoenix
Sable Phoenix
Frost Gate Guardian
#17
Quote:
Originally Posted by dargon
Like I said, this is debateable.

Lets go with a specific example, a warrior. In Factions, you can get 3 different types of 15k, ascended, high-end armor. Canthan, Kurzick, or Luxon. In Nightfall, you can get 4 different types, Elite Sunspear, Vabbian, Ancient and Primeval. These 4 types are available for every class in the game in Nightfall except for Assassins and Ritualists who can only get Vabbian or Ancient, so lets assign a number here;

10 character classes, 4 armors for 8 of those classes, and 2 armors for the remaining two classes

(8*4 + 2*2) / 10 = 36/10 = 3.6 sets armor that are unique to Nightfall

In Factions you have

(6*3 + 2*5) / 8 = 25/8 = 3.125 sets of armor that are unique to Factions

Prophecies is just a little bit harder to calculate because the ascended armor crafters each made multiple sets and different classes had different numbers of armor types, for example Bonelace Armor and Cultist's Armor at Granite Citadel + Necrotic Armor, Scar Pattern Armor and Tormentor's Armor at Marhans Grotto, gave necros 5 different 15k sets, on avg though, each class had 25/6 = 4.16 sets of armor available to them, however if you think of it like the armor style is based on the crafter (which is how factions and nightfall work) then each class had 6/2 = 3 sets of armor in prophecies.

So depending on how you look at it, the Armor progression either goes:
Prophecies > Nightfall > Factions

or

Nightfall > Factions > Prophecies

In both cases though, Nightfall has more high-end armor than Factions, and if you still disagree, prove it.
I'm sorry... I must have missed the part where the only armor sets in the game were these so-called "high-end" armors.

Let's see... for your Warrior example, in Factions the sets we have are Ascalon, Krytan, Tyrian, Shing Jea, Canthan, 15k Canthan, Kurzick, 15k Kurzick, Luxon, and 15k Luxon. I count eleven sets there. The Factions-specific classes got eleven as well; they didn't have Ascalon, Krytan, or Tyrian, but got Seitung, Imperial and 15k Imperial to compensate.

Compare to the Warrior sets in Nightfall, which has Istani, Sunspear, Elite Sunspear, Vabbian, Ancient, and Primeval. That's six sets, only a little more than 50% of the selection. Nightfall-specific classes get one extra set, Elonian.

Factions indisputably has more armor sets. The "proof" you request is as simple as adding one plus one.
jon0592
jon0592
Wilds Pathfinder
#18
Those are nice armors...not crazy over the Dervish but the necro looks "freakishly" cool. Is that last one warrior?
arcanemacabre
arcanemacabre
Grotto Attendant
#19
Quote:
Originally Posted by Sable Phoenix
for your Warrior example, in Factions the sets we have are Ascalon, Krytan, Tyrian, Shing Jea, Canthan, 15k Canthan, Kurzick, 15k Kurzick, Luxon, and 15k Luxon. I count eleven sets there.
Uhh, no. First of all, that's 10 sets, second of all the discussion is clearly about armor designs, and because of that you cannot include Ascalon, Krytan, and Tyrian - those are not new designs. That drops the number to 7, 5 base armors and 3 elite.

Although Nightfall only adds 2 base armors and 4 elite for the core professions, 3 base armors and 4 elites for the new professions, and 2 elites for the Factions professions. But there is more characters that need armor in Nightfall.

Total armors added:
Factions - 7 armors for 6 core profs = 42 + 11 armors for 2 new profs + 2 new obsidian = 66
Nightfall - 6 armors for 6 core profs = 36 + 7 armors for 2 new profs = 50 + 2 armors for Factions profs + 2 new obsidian = 56

Now since we're talking designs here, there's also the matter of gender. Multiply both numbers by 2 and you have your total number of added armors - 132 for Factions, 112 for Nightfall. Sure it's less in Nightfall, but it's still a lot!
T
The Ernada
Jungle Guide
#20
Why complain about there being a few armor sets short in a campaign? Are people really going to get them all for each of their characters? Now if you have an issue of not liking the designs then that's another issue. I'm just happy to get just one new set for each of my characters. That's more than enough. I don't need 10 new sets for each profession.