"While attacking"
Muk Utep
For mods with the condition "while attacking", is this whenever you're in attack mode, or only while your character is actually swinging their weapon?
HawkofStorms
It means while Swinging their weapon/shooting their bow/wanding, etc
Not sure what you mean by "attack mode" though (but I'm definately right about this whatever you meant).
Not sure what you mean by "attack mode" though (but I'm definately right about this whatever you meant).
Xenex Xclame
The attack mode that you are talking about is actually Combat mode.
If your the one getting attacked your in Combat mode however you are not attacking.So i would say it is when you are actually attacking.
If your the one getting attacked your in Combat mode however you are not attacking.So i would say it is when you are actually attacking.
KANE OG
What I think the OP means is, if you click on a target and are running toward it to attack, does that count as attacking? I think that's a pretty good question... sorry I don't know the answer.
icedragon981
Quote:
Originally Posted by KANE OG
What I think the OP means is, if you click on a target and are running toward it to attack, does that count as attacking? I think that's a pretty good question... sorry I don't know the answer.
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Faer
Quote:
Originally Posted by KANE OG
if you click on a target and are running toward it to attack, does that count as attacking?
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Muk Utep
I meant attack mode as in whenever you've clicked on an enemy to begin attacking them, versus only while you're graphically swinging your weapon.
So the faster you attack, the more you get out of "while attacking" mods? I.E an assassin who's constantly stabbing will benefit more than a dervish who stands around for 3 seconds between each attack.
So the faster you attack, the more you get out of "while attacking" mods? I.E an assassin who's constantly stabbing will benefit more than a dervish who stands around for 3 seconds between each attack.
icedragon981
Quote:
Originally Posted by Muk Utep
I meant attack mode as in whenever you've clicked on an enemy to begin attacking them, versus only while you're graphically swinging your weapon.
So the faster you attack, the more you get out of "while attacking" mods? I.E an assassin who's constantly stabbing will benefit more than a dervish who stands around for 3 seconds between each attack. |
Gorebrex
I could never figure it out myself, so I dont bother with that mod, it goes to the merchant.
rong626
i think casting spells that deals damage to foes should be considered as "attacking"
Sol_Vie
But that isn't attacking. That's casting. There's a big and important difference there. It's being offensive, yes, but not attacking in the GW definition of the word.
RobotMULE
This is something I've been wondering about too.. But I think everyone misunderstood the OP's question.
OK, for example, say a sword warrior is next to, and attacking a target.
A sword hits every 1.33 seconds.
Is that WHOLE 1.33 second time considered "attacking" (So that the warrior is continuously attacking), or is there some sort of cooldown on an attack.. Like maybe 1 second is considered attacking, and .33 seconds is like a cooldown.. kind of like after casting.. There is (I think .75 sec) an amount of time after you cast a spell, where you are no longer considered casting a spell, but cant do anything.
Any, I might try testing it a bit later, I guess this could be done by using signet of rejuvenation on a warrior, etc, who is continuously attacking.
OK, for example, say a sword warrior is next to, and attacking a target.
A sword hits every 1.33 seconds.
Is that WHOLE 1.33 second time considered "attacking" (So that the warrior is continuously attacking), or is there some sort of cooldown on an attack.. Like maybe 1 second is considered attacking, and .33 seconds is like a cooldown.. kind of like after casting.. There is (I think .75 sec) an amount of time after you cast a spell, where you are no longer considered casting a spell, but cant do anything.
Any, I might try testing it a bit later, I guess this could be done by using signet of rejuvenation on a warrior, etc, who is continuously attacking.
Elena
from my experience as a hammer was using counter blow thus far simply having youre character attack by clicking on or using space bar while in range to properly use there weapons is considered attacking
gjbrouhard
But Bane Signet should be armor-ignoring damage? Does that work for a test then?
LicensedLuny
bane sig knocks down attacking foes
c_ras
From my understanding, a certain condition must be met first before the "while.." goes into affect. It is like that in most computer languages. I'm not sure how hard it would be to make some sort of IF - THEN/ELSE/WHILE statement (in whatever language ANet is using) to trigger as the "animation" of the character goes into effect, but It may present a challenge. Graphically seeing your character swing a weapon or whatever is just a bunch of animated 3D polygons. It seems that everything is based on some type of algorithm, so I don't see this as being any different. On a easier note, it would be a lot easier to do the same thing that would trigger it as the character gets into "weapon" range and engages the enemy (by clicking or using a skill). That is just my observation.