"While attacking"
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Quote:
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Originally Posted by KANE OG
What I think the OP means is, if you click on a target and are running toward it to attack, does that count as attacking? I think that's a pretty good question... sorry I don't know the answer.
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Quote:
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Originally Posted by KANE OG
if you click on a target and are running toward it to attack, does that count as attacking?
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I meant attack mode as in whenever you've clicked on an enemy to begin attacking them, versus only while you're graphically swinging your weapon.
So the faster you attack, the more you get out of "while attacking" mods? I.E an assassin who's constantly stabbing will benefit more than a dervish who stands around for 3 seconds between each attack.
So the faster you attack, the more you get out of "while attacking" mods? I.E an assassin who's constantly stabbing will benefit more than a dervish who stands around for 3 seconds between each attack.
Quote:
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Originally Posted by Muk Utep
I meant attack mode as in whenever you've clicked on an enemy to begin attacking them, versus only while you're graphically swinging your weapon.
So the faster you attack, the more you get out of "while attacking" mods? I.E an assassin who's constantly stabbing will benefit more than a dervish who stands around for 3 seconds between each attack. |
r
This is something I've been wondering about too.. But I think everyone misunderstood the OP's question.
OK, for example, say a sword warrior is next to, and attacking a target.
A sword hits every 1.33 seconds.
Is that WHOLE 1.33 second time considered "attacking" (So that the warrior is continuously attacking), or is there some sort of cooldown on an attack.. Like maybe 1 second is considered attacking, and .33 seconds is like a cooldown.. kind of like after casting.. There is (I think .75 sec) an amount of time after you cast a spell, where you are no longer considered casting a spell, but cant do anything.
Any, I might try testing it a bit later, I guess this could be done by using signet of rejuvenation on a warrior, etc, who is continuously attacking.
OK, for example, say a sword warrior is next to, and attacking a target.
A sword hits every 1.33 seconds.
Is that WHOLE 1.33 second time considered "attacking" (So that the warrior is continuously attacking), or is there some sort of cooldown on an attack.. Like maybe 1 second is considered attacking, and .33 seconds is like a cooldown.. kind of like after casting.. There is (I think .75 sec) an amount of time after you cast a spell, where you are no longer considered casting a spell, but cant do anything.
Any, I might try testing it a bit later, I guess this could be done by using signet of rejuvenation on a warrior, etc, who is continuously attacking.
g
L
From my understanding, a certain condition must be met first before the "while.." goes into affect. It is like that in most computer languages. I'm not sure how hard it would be to make some sort of IF - THEN/ELSE/WHILE statement (in whatever language ANet is using) to trigger as the "animation" of the character goes into effect, but It may present a challenge. Graphically seeing your character swing a weapon or whatever is just a bunch of animated 3D polygons. It seems that everything is based on some type of algorithm, so I don't see this as being any different. On a easier note, it would be a lot easier to do the same thing that would trigger it as the character gets into "weapon" range and engages the enemy (by clicking or using a skill). That is just my observation.
