aaaah thats music in my ears!! tnx a lot for that fix
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Tydra
Dark Luke
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onerabbit
My Sweet Revenga
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tomcruisejr
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Originally Posted by Tydra
GuildWars.com: "Fixed a bug that caused some monsters to remain permanently aggressive toward their targets."
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Drake-Striker
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Big_Iron
Former Ruling
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Originally Posted by Drake-Striker
They also removed XP from guild scrimage matches
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Blackhawk
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Originally Posted by tomcruisejr
if perma aggro was indeed a problem, that can be attributed to players not killing the monsters. it's not the ai's problem.
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BoredJoe
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Gun Pierson
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Originally Posted by WoodyDotNet
I guess the Devs were finally able to duplicate the problem.
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manitoba1073
BowLad21
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twicky_kid
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VGJustice
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Originally Posted by BowLad21
I would like to say sort of "un" tested.
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chessyang
GreatLich
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Originally Posted by chessyang
**sigh** not fix yet.... basic IDS run.... had 2 follow for a bit and then another two follow me from the small passage towards the cave.. SS of all 4
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stop a bit, let them finish the hex and be done with them 
Russell.Crowe
swiftygem
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Originally Posted by GreatLich
I had something strange just now, a little different though... my hench party wiped, all but Aidan (sp?), The res countdown started and Aidan teleports with me to the res shrine (I think this is new in Nightfall) but here the funny thing: one of the ruby djinni I was fighting had apparently just finished casting Savannah Heat on aidan, so right when we all ressed we were hit by the spell. the caster of course was way out of range...
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Riotgear
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Originally Posted by GreatLich
That's not aggro lock... that's "casting-lock" been around forever... basically those Avicara Wise (note that these are mesmers who are in the middle of hexing you) you are the one dragging them around the map
stop a bit, let them finish the hex and be done with them ![]() |
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Rampager
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twicky_kid
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Originally Posted by Rampager
seems fixed to me i can run elona now with my warrior without 15 sages stalking me
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Arcador
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Originally Posted by swiftygem
Same thing happens in the Deep, e.g. if the tank goes to an enemy group, someone starts casting Maelstrom on him and he recalls back right in the middle of his own casters. Quite funny
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MithranArkanere
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Originally Posted by tomcruisejr
if perma aggro was indeed a problem, that can be attributed to players not killing the monsters. it's not the ai's problem.
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Alya
IlikeGW
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Originally Posted by GreatLich
That's not aggro lock... that's "casting-lock" been around forever... basically those Avicara Wise (note that these are mesmers who are in the middle of hexing you) you are the one dragging them around the map
stop a bit, let them finish the hex and be done with them ![]() |
Navaros
| Fixed a bug that caused some monsters to remain permanently aggressive toward their targets. |
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Tydra
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Originally Posted by Navaros
The conclusions in this thread are consistent with how things are stated in the update notes:
(...) Perhaps there are other bugs, and on other monsters, that the devs didn't even look into. |
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some guy
Alya