Shock Sword

The Hypnotoad

The Hypnotoad

Ascalonian Squire

Join Date: Nov 2006

behind you

The Legend of Verakie [Vera]

N/

heh, i admit that this isnt very original but here it is (and apologize in advance for any typos that i may miss):

Equip: I use Full 15k Drag (sept for helm, i use +1 swords there) from Proph and the following runes:
Head (+1 swords): Sup swords rune
Body: Maj vig (not rich enough for sup, but sup is the best)
Legs: Sup Absorb
Feet: minor tacs
Hands: minor srgth

Sword and shield are:
Forgotten Sword (any 20/20 15^50 +30 hp sword will do though)
And Exalted Aegis Shield: Req 9 srgth 16 armor RD -5 (20%) +30 hp (you need these stats on your shield, becuase u cant fill most, if not all, of the other reqs for RD or health, it can also be tacs req, doesn't matter there)

now that i have those outta the way, my base stats are usually around:
12+4 swords
9+1 Srgth
9+1 tacs
and (heh) 3 air

ok time to get to the long awaited skills!

Legend:
skill number goes here- {if elite says here} skill name here [the original campaign it is from is here](skill description goes here)

Skills:
S1- {elite} Skull crack [proph](9 adren, 1/2 second use, interupts current action, if that action was a spell, dazes opponent for 10 seconds) <OR> {elite} Crippling slash [nightfall](4 adren, causes cripple for 16 seconds)
S2- Barbarous Slice [nf](6 adren, deals +21 dmg, if not in stance causes bleed for 16 seconds)
S3- Gash [proph](7 adren, if foe is bleeding does +21 dmg and causes deep wound for 21 seconds)
S4- Steelfang Slash [nightfall](8 adren, deals +33 dmg, if hit a kd'ed foe, you gain 5 adren)
S5- Storm Djinn's Haste [nightfall](5 energy, 1/4 second cast, 10 second recharge,ENCHANTMENT SPELL for 13 seconds u move 33% faster and lose 1 energy every second u are moving)
S6- Healing Signenet [proph](2 second cast, 4 second recharge, heal 115 health, -40 armor while casting)
S7- Shock [proph](5 energy, 3/4 second cast, 10 second recharge, target touched foe takes 20 dmg and is kd'ed causes exhastion <10 less max energy, goes away over time>)
S8- Ressurection Signent [proph](3 second cast, doesn't recharge, ressurects target ally for 100% health and 25% energy)

Ok, there are the skills, now here is the basic Strategy:

<[{(IMPORTANT NOTE)}]>
this is not a PvE build, it can be used in PvE, but there are far superior warrior builds for PvE, this is a TEAM PvP build

Strategy:

you basically dont want to attack you target (classes in order of top priority first: monk, mes, ele, necro, derv, sin, ranger, warrior, para, and rit) until u at least have gash, sometimes waiting for steelfang is good too. Lead with Crippling slash (if your using it), Barbarous slice, then gash 'em. Next is where it can change, u can either 1) Shock then Steelfang slash 'em and repeat Barbarous slice and Gash, or you can wait a couple of seconds then try to interupt something important or any old spell with skull bash(again, if your using this instead of crip slash) then u can wack away while they are dazed to get some prime interupts, or shock and Steelfang slash 'em, then barb slice and gash, for a k'o or near one (unless of course a monk intervines... darn u monks!)
Also, if they start to run, activate Storm Djinn's Haste to catch up.
Another good elite to use is Dragon Slash, i havent tested this because i do not have factions, but with it your could possible chain all 4 of your attack skills up to maybe, 3 times doing massive damage.

This is just the basic strategy, it gets a lot more complex in higher level play, such as Hall of Heros, there your top target is usually ghost hero, and u have to use shock more often, dont always wait for Steelfang Slash.

I'm sure i have forgotten something, so if you feel there is something missing, then please feel free to note in a post

EDIT: oh, i forgot to mention, u cant have a stance becuase then that would basically cancel barbarous slice, and stop a lot of the damage out put of this build, so im not quite sure how to get speed boosts in here, and shock makes it hard to use skills that use energy i had Pondered using ViM, but that didnt work

EDIT2: changed skill 5 and strategy, added a new possibility for elite

Credit: Myself and whoever created shock axe (ty! that build rocks!)

icedwhitemocha

icedwhitemocha

Krytan Explorer

Join Date: Nov 2006

Ancestral/Grenz

[CneX]

W/

A warrior PvP build without a speed boost is going to be running around not hitting anything.

Skull crack is a horrible skill, don't use it.

IWAY is hardly a team skill... Only goes into effect when teammates are dead? How about NOT planning on that? Waste of a skillslot...

Cripslash is a fun skill, but not the most effective elite for a sword.

Depending on the type of team build this will be in, not having an IAS will gimp your damage output as well.

Basically you seem to have a handle on skill synergy, but I challenge the practical application of this build.

If you really, really, really want to use barbarous slice for some reason, I suggest your elite be Charge. Otherwise bring a speed boost and just use sever.

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Another build using a Sundering mod
The only prefix mods that are really worth considering are Elemental, Zealous or Vampiric.
Elemental mods have the potential to ignore a substantial amount of armour, resulting in up to 150% damage in some circumstances.
Vampiric gives you +3 armour-ignoring damage.
Zealous lets you regenerate energy faster than the standard 2 warrior pips.

Sundering on the other hand breaks down like this:
You have a 1 in 5 chance of ignoring 20% of your target's armour.

Let's say that you're hitting a warrior in Gladiator's (just for the sake of argument).

So say your hits are doing on average 30 damage against the warrior's 100 armour vs. physical damage (Glad's is 80 +20 vs. Phys).
4 out of 5 of your hits will do 30. 1 in 5 will do 45 damage.
Explanation: every 40 armour halves damage. If we take your 30 damage at 100 armour, that equates to 60 damage at 60 armour, 120 damage at 20 armour and 180 damage at 0 armour. So 80 armour, which is 100-20% (the amount of armour sundering penetrates), would result in 45 damage.

Now let's look at an Elemental mod in contrast:
An Elemental mod would immediately bypass the Gladiator's armour bonus of +20 vs. physical damage. That means that 5 out of 5 attacks would do 45 damage.
There's just no competition.

If the target had 100 armour vs physical and elemental damage, that's where Vampiric comes in. Vampiric is a guaranteed +3 damage every hit, meaning +15 damage over 5 hits. Whilst this LOOKS like it's the same damage as Sundering, remember that sundering is a chance, not a certainty.
Let's say that we have 4 hits instead of 5, and that sundering doesn't cut in.
Vampiric is still going to give you +12 damage in those 4 hits, guaranteed.

So in conclusion, Sundering = poo.

Pupu

Pupu

Jungle Guide

Join Date: Dec 2005

Left gw..yawn

W/N

Quote:
Originally Posted by icedwhitemocha
A warrior PvP build without a speed boost is going to be running around not hitting anything.

Skull crack is a horrible skill, don't use it.

IWAY is hardly a team skill... Only goes into effect when teammates are dead? How about NOT planning on that? Waste of a skillslot...

Cripslash is a fun skill, but not the most effective elite for a sword.

Depending on the type of team build this will be in, not having an IAS will gimp your damage output as well.

Basically you seem to have a handle on skill synergy, but I challenge the practical application of this build.

If you really, really, really want to use barbarous slice for some reason, I suggest your elite be Charge. Otherwise bring a speed boost and just use sever. your so wrong...skullcrack is every bit as useful as any other elite, trying using it right.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

IWAY in a shock build? That isn't really what you want to do,is it? planning for teammates deaths is always bad...unless it is the original IWAY build, which the populous looks down upon.

Let's try a different build,shall we?

[skill=card]Shock[/skill][skill=card]Barbarous Slice[/skill][skill=card]Gash[/skill][skill=card]Steelfang Slash[/skill][skill=card]Dragon Slash[/skill][skill=card]Rush[/skill][skill=card]Healing Signet[/skill][skill=card]Resurrection Signet[/skill]

I just modded it a bit. Didn't want to redo your entire build.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

http://www.guildwarsguru.com/forum/s...php?t=10080986

Btw Skullcrack is crap. Too much effort for too little. Losing out on your Elite for that isn't optimal.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

^
barberous doest work while in a stance so mabye just use sever artery

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Go with Glads armor.. how have you been handling that exhaustion with only 20 energy?

The Hypnotoad

The Hypnotoad

Ascalonian Squire

Join Date: Nov 2006

behind you

The Legend of Verakie [Vera]

N/

ah.. i see there are unbelievers in skull crack.. heh
u have no idea how many spell casters i have shut down with that skill.... its insane monks included, when targetting a STATIONARY monk.. u can usually just fire off a skull crack and catch a badly timed skill, this skill completly demo's ele's and mes's, actually just about all casters

just to mention i have been using this build in RA for about a month, i havent had trouble with speed problems yet, mainly due to the fact that people i play are too dumb to realize they are taking 60+ dmg a sword slash, not including skills mind you, then i dish out the +dmg and what not

even if i cant keep up with a running monk on a team in RA, i can still disable him due to making him concentrate on running, thats the second best thing

im kinda embarassed to say this, but i cant use any faction skills because well, i dont have factions, i could prolly make the build better with skills such as d slash, but come to think of it, that could be adren overkill

also, i know sundering isnt the best mod, and i really would prefer and ebon one, BUT elemental against monks isn't optimal and im usually attacking targets that don't have physichal resistance (omg how wrong did i spell that) anyway, so an extra say, 30 dmg comes 1 in every 5 hits and i mainly like the +30 health mod on my sword, im too poor to get one for another sword; however, if u r going to attack a lot of foe's with phys resistance, then u want elemental. And this is where im gonna shoot down vamp for this build, can you please tell me how to counter the minus one health degen, im not a wamo, so no mending, i guess the VAMPRIC part could make up for it, but a minus 1 degen all the time would put pressure on myself, and if i used heal sig, thats a chance i would rather not take

putting in sever atrery would defeat the purpose of me putting in barbarous slice instead, so ya lol and sever artery didnt work to well, not enough dmg output

I'm really using IWAY becuase i cant think of much else to use XD its really an out of place skill, i might look into more adren srgth and tac skills on war.... i cant really use charge becuase well, the minus energy from exhaust

and i can handle the exhaust w/o glads, its quite simple really, wait a little longer every time u use shock

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

Erm, vampiric steals their health and gives it to you; that should take care of the -1 degen, especially when using an IAS...

The Hypnotoad

The Hypnotoad

Ascalonian Squire

Join Date: Nov 2006

behind you

The Legend of Verakie [Vera]

N/

vampric doesn't heal that much.... especially when your chasing a target

in the end, vampric has no place on a war that cant counter the degen, at least without using heal sig

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Weapon swap if you can't get hits in. I don't see how the highest damage weapon mod has no place on a warrior.

The Hypnotoad

The Hypnotoad

Ascalonian Squire

Join Date: Nov 2006

behind you

The Legend of Verakie [Vera]

N/

haha, good point i was wondering when someone would hit me for that

but um, i think i have a solution to the speed problem, Storm Djinn's haste(5 energy, 1/4 sec cast, 10 sec recharge, you move 33% faster for 13 seconds, each second you are moving u lose 1 energy ECHANTMENT SPELL) the only downside is that u need energy to use it, but it would replace IWAY and that would be fine due to IWAY using the same amount of energy, hmm i think imma try this now. Just have to go make 1k to buy the skill XD

omg, i tested this, and this skill is insane, i say forget rush and sprint on w/e's this is the skill to use it totally rocks even at 3 air

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Wait.. so are you telling me that you don't have any energy problems with Exhaustion and Storm Djinn's Haste? You'll be out of energy in no time. And the purpose of Rush/Sprint is not necessarily a speed boost, but a Frenzy/Flail cancel.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Quote:
Originally Posted by The Hypnotoad
vampric doesn't heal that much.... especially when your chasing a target

in the end, vampric has no place on a war that cant counter the degen, at least without using heal sig
...

Quote: Originally Posted by The Hypnotoad but um, i think i have a solution to the speed problem, Storm Djinn's haste(5 energy, 1/4 sec cast, 10 sec recharge, you move 33% faster for 13 seconds, each second you are moving u lose 1 energy ECHANTMENT SPELL) ...

Quote: Originally Posted by The Hypnotoad ah.. i see there are unbelievers in skull crack.. heh
u have no idea how many spell casters i have shut down with that skill.... its insane monks included, when targetting a STATIONARY monk.. u can usually just fire off a skull crack and catch a badly timed skill, this skill completly demo's ele's and mes's, actually just about all casters ...

when did people stop kiting?

Quote:
Originally Posted by The Hypnotoad
Forgotten Sword (any 20/20 15^50 +30 hp sword will do though) sundering. le sigh.

Quote:
Originally Posted by The Hypnotoad
Body: Maj vig (not rich enough for sup, but sup is the best) Roll a pvp character?

Generic GVG Shock Warrior (though they're pretty much dead at the moment):
Sever/Gash/Final Thrust/Shock/Prot Strike/Frenzy/Rush/Rez Sig

You can put mod it as needed, but this is the pretty standard bar. Barbarous is kind of nice if you plan on spiking and not pressureing as you can either get bleeding or +damage; Heal sig can be added if you're planning on spiking; bull's strike if you need more anti-kite skills.

The Hypnotoad

The Hypnotoad

Ascalonian Squire

Join Date: Nov 2006

behind you

The Legend of Verakie [Vera]

N/

..... ok 1) this isnt a PvP char\, its my PvE war, i rarly make PvP chars, but i make PvE chars become PvP chars
2) people still kite, the only thing is, if your battling and idiot monk they might not run, or not even notice your on em till to late
3) yes i know sundering is good, but it is the best for me atm, im not even using that sword so much for the sundering as mentioned earlier, im using it for the +30 hp
4) and yes i do have energy problems, the solution is just don't spam shock use it when it will be most affective, and Thom, i can only use 1 energy (excluding shock) on this build due to exhaustion from shock, so skills such as bull's strike will not fit, since i added SDH, there isn't much of a problem with kiting
5) u cant use any stances in this build(if you do it destroys the whole combo), which means no frenzy or flail, which means u dont need rush or sprint then, eh? its not like frenzy or flail is missed in this build, it packs quite a punch w/o

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

1) Storm Dijin's Haste has to be the weirdest skill I've ever seen on a warriors skillbar.
2) You have no IAS
3) Sudnering sucks
4) Refer to #2
5) You have very little damage
6) All of the above x100

The Hypnotoad

The Hypnotoad

Ascalonian Squire

Join Date: Nov 2006

behind you

The Legend of Verakie [Vera]

N/

heh, it may be the wierdest skill u have ever seen, but that doesnt mean that it doesnt work, due to the very little energy that this build uses, and the fact that just about everything doesn't use energy, that skill rocks on this build, and your number 5... just try this build, if you do it right, it does massive dmg

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by The Hypnotoad
heh, it may be the wierdest skill u have ever seen, but that doesnt mean that it doesnt work, due to the very little energy that this build uses, and the fact that just about everything doesn't use energy, that skill rocks on this build, and your number 5... just try this build, if you do it right, it does massive dmg I could try your build, or I could just put frenzy sever gash and final thrust on my bar and do 10x more damage then you.

And also, an replace BS with sever, add an IAS, take out SDH for sprint/rush. Take out steelfang for final, and you'll have a build thats 10x better then your current one.

-.-

-.-

Banned

Join Date: Oct 2006

Use this build instead.

http://www.gwkb.org/cBuild.php?mode=Show&ID=6641

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Seriously, how many PvE creatures will be running away from you at speeds of more than +25%? You don't need an added 33%, 25% works. [wiki]Rush[/wiki] costs 4 Adren, but will last longer than your SDH, AND there is no -1 energy energy everytime you move.

Quote:
Originally Posted by The Hypnotoad
but it would replace IWAY and that would be fine due to IWAY using the same amount of energy And how would SDH replace IWAY? You're comparing:

[card]"I Will Avenge You!"[/card]

to this

[card]Storm Djinn's Haste[/card]

I don't see this comparison.. IWAY gives you IAS and a Health Regen - SDH simply gives you a speed boost.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Wait, so you're running shock sword in pve? because that's just retarded.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

It's not retarded to run shock sword in PvE, it just isn't the most neccessary build to run. I have played a shock sword in Pve,and It works just like it would work in PvP. Monks,eles,and mesmers still exist in PvE.

Casters still need to be interupted, but the point is that the build is useable, although it can be streamlined to be better.

The Hypnotoad

The Hypnotoad

Ascalonian Squire

Join Date: Nov 2006

behind you

The Legend of Verakie [Vera]

N/

no actually, im not, shadow fox is being wierd, in my first post i specifically stated that this build was ment for PvP

if i take out BS and put sever in, and rem SF for final, then you have completely ruined my build, the point if to use BS and gash, shock the SF for adren then use Bs and gash again and SF, that combo chain is more powerful than one final thrust and gash, u guys aren't looking at the big picture of this build, just the really, really quick spurts of dmg
this is a spike build, and i switched out IWAY for SDH becuase speed increase is more valuable in PvP than attack speed increase (IMO), you still attack pretty fast with a sword anyway

ok you guys arent looking at how all the skills relate to each other, and how skills that ARENT in the bar make it better, for instance, SDH is a speed boost ECHANT therefore not hindering BS, which is the basis of all dmg in this build, or near all dmg shock is used with SF to get adren back to use BS and gash again giving another say, 42 dmg on top of the original 42 from them and 33 SF add that together and you get 110+ extra dmg (excluding deep wound, kd, and bleed) not to mention u have 16 swords, are attacking a target that has 60 armor (mostly) so your doing around 40-55 in the first place, can u please tell me how that isnt massive dmg ok ill do some math here:
lets say u do 40 dmg a hit and your target has 480 health
BS em that is 61 dmg and bleed -> target has 419 health
Gash em that is another 61 dmg and deep wound -> target has 262 health
shock em that is around 20 dmg -> target has 242 health
SF em 77 dmg gain 5 adren -> target has 165 health
norm hit 40 dmg -> target has 125 health
BS again 61 dmg -> target has 64 health
Gash again 61 dmg -> target has 3 health
norm hit -> target is ko'd
and that is esculding dmg for bleed, which would have killed the target sooner

add in dragon slash, and you can keep the combo up even longer:
BS>Gash>shock>SF>norm>BS>Gash>DSlash>BS>Gash>Shock >SF>BS>Gash
and so on, in fact you should be able to keep this up until u have no energy from exhaustion
my friend has tested this, i dont have factions personally, but he has confirmed this

if i have calculated anything wrong please tell me

-.-

-.-

Banned

Join Date: Oct 2006

Quote:
Originally Posted by The Hypnotoad

shock the SF for adren then use Bs and gash again and SF, that combo chain is more powerful than one final thrust and gash, u guys aren't looking at the big picture of this build, just the really, really quick spurts of dmg
You're going to Exhausted yourself REALLY REALLY QUICKLY. You're missing the point about a spike, dragging it so long will give it away to be countered. That's why most Spikes are completed with FEW skills and not many.

Quote:
Originally Posted by The Hypnotoad
this is a spike build, and i switched out IWAY for SDH becuase speed increase is more valuable in PvP than attack speed increase (IMO), you still attack pretty fast with a sword anyway
I call this a Pressure build, not a spike build. Increased Running speed is a must in any warrior build and so is an Increase Attack Speed Stance. If you don't have Frenzy in PvP, then you fail as a Warrior. Pure and simple.

Quote:
Originally Posted by The Hypnotoad SDH is a speed boost ECHANT therefore not hindering BS, Abrievations are making me confused. Spell it out fully.


Quote: Originally Posted by The Hypnotoad so your doing around 40-55 in the first place, Bullshit, no normal swing of a Sword can do 40-55 damage on a 60AL target.

Quote:
Originally Posted by The Hypnotoad
lets say u do 40 dmg a hit and your target has 480 health Most targets wouldn't have 480 Health in PvP.

Quote:
Originally Posted by The Hypnotoad
BS em that is 61 dmg and bleed -> target has 419 health
Gash em that is another 61 dmg and deep wound -> target has 262 health
shock em that is around 20 dmg -> target has 242 health
SF em 77 dmg gain 5 adren -> target has 165 health
norm hit 40 dmg -> target has 125 health
BS again 61 dmg -> target has 64 health
Gash again 61 dmg -> target has 3 health
norm hit -> target is ko'd
and that is esculding dmg for bleed, which would have killed the target sooner You wont' be doing 40-55 base damage thus making your entire equation wrong.

Quote:
Originally Posted by The Hypnotoad
add in dragon slash, and you can keep the combo up even longer:
BS>Gash>shock>SF>norm>BS>Gash>DSlash>BS>Gash>Shock >SF>BS>Gash
and so on, in fact you should be able to keep this up until u have no energy from exhaustion
my friend has tested this, i dont have factions personally, but he has confirmed this ...then your build is a Spike now is it? More like Pressure than anything else.

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Wow, I'm being weird?
Quote:
Originally Posted by The Hypnotoad
this is a spike build, and i switched out IWAY for SDH becuase speed increase is more valuable in PvP than attack speed increase (IMO), you still attack pretty fast with a sword anyway In spike builds, IAS is the ONLY way to go.. who needs a speed boost? Go watch some W/A Shadow Prison spike warriors in GvG.

My post is legit. The two skills are different. Frenzy -> Rush/Sprint is the way to go. Lemme remind you of your own post.

http://www.guildwarsguru.com/forum/s...0&postcount=13

The Hypnotoad

The Hypnotoad

Ascalonian Squire

Join Date: Nov 2006

behind you

The Legend of Verakie [Vera]

N/

most people dont realize this but, the higher mastery u have in an attribute, then the more dmg u do with the weapon, otherwise, my whole 17 months on guild wars as a war has been wrong and i would go cry in a corner, it can be used to spike, and i have many sucessful spikes with this build, but i nvr thought of it as a pressure build... now that i think about it, it is about a 50/50 and IAS isn't as needed as u think it is, im not saying it is overrated, but that this build works fine w/o it

and ill go test how much dmg i do to a monk with 60 armor ill come back with results

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Quote:
Originally Posted by The Hypnotoad
most people dont realize this but, the higher mastery u have in an attribute, then the more dmg u do with the weapon This only applies to weapon attack skills. As long as you meet the requirement of your weapon, your normal attacks do the same damage.

Again, about the spike, please go watch some W/A Shadow Prison Warriors in GvG.. Observe Mode.. those are real spikes..

Spikes should come quickly, so IAS is needed. Enough said.

-.-

-.-

Banned

Join Date: Oct 2006

Frenzy is a MUST on any PvP Warrior build, lack of it makes your subpar.

Also...

Quote:
Originally Posted by Damage Calculator

Result: Weapon does 17.23-25.27 damage. That's the damage range of a Sword with 16 Sword Mastery, a 14.867% increase from 15-22. There's no way in hell you should be doing 40-55 base damage by yourself.

Wilhelm

Wilhelm

Krytan Explorer

Join Date: Jul 2006

Canada eh

looking for mature, luxon pvx guild

Mo/

hmm, soooo,
-Me + Pre Kiting outta danger
-You Storm Doofing Towards me, then Trying to Shock me...with..no energy
-Me, Rof
-Me Kite
-Me /laugh and or /fame for kicks

Arkantos is right, both posts.

-edit..put /fame

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Relying on hoping your opponent is an idiot is a bad strategy in PvP. Relying on your opponent being a bad player is also a bad strategy in PvP. Relying on both at the same time makes you stupid and a bad player.

For a sword build, the good players run frenzy+rush/sprint as stated by Shadowfox. Why is it so commonly used? Why can't they be creative and come up with something better? Because it is the best option with the current skillset. As a Warrior in PvP, you need to be doing a lot of damage and if you're spiking you need that damage fast. 33% faster attack rate is the best you're going to do and you're going to need a cancel stance as Flail is out of the question, slower moving speed is a drawback if your target is kiting and especially if you have charge on your bar or someone else does for the 25% speed boost without cancelling the 33% attack rate. Tiger Stance has too long a recharge and a drawback of ending if you miss and Tiger's Fury is in the ranger line, cancels out non attack skills as well as requiring wasted attributes to make it effective. Not to mention it's a Ranger skill, throwing the whole concept of Shock away if you choose it.

Frenzy and Sprint are superior skills in the sense that they are low cost and no real drawback big enough to justify not having them on the same bar. It's nice that you're trying to be different but as the old saying goes: Just because you're unique does not make you useful.

Quote:
Originally Posted by Shadowfox1125
This only applies to weapon attack skills. As long as you meet the requirement of your weapon, your normal attacks do the same damage.

Again, about the spike, please go watch some W/A Shadow Prison Warriors in GvG.. Observe Mode.. those are real spikes..

Spikes should come quickly, so IAS is needed. Enough said. Actually, you don't do the displayed damage until you have 12 in the attribute, regardless of requirement. Requirement only means you can start doing a percentage of the displayed damage.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

More like, if you don't meet the requirement the weapon automatically becomes a Starter weapon.

ss1986v2

ss1986v2

Wilds Pathfinder

Join Date: Apr 2006

Mo/

where are savio and ensign when you need them?

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

We don't need them to explain game mechanics yet again, it's already written out by them on an article...somewhere. Yeah, in GWG articles section.

Franco Power

Franco Power

Jungle Guide

Join Date: Dec 2006

UK

W/

Can a mod close this before anyone else reads it and starts using it or thinking its good...

Fatal Fury

Frost Gate Guardian

Join Date: Jul 2006

W/

why not a combination of Berserker's stance with shock and follow up with On your knees with the adrenaline u used with berserker's stance and, as long as you have shock available to spike with, you have berserker's stance to gain quick adrenaline to continue the spike. It could be crazy enough to work.