Shock Sword
The Hypnotoad
heh, i admit that this isnt very original but here it is (and apologize in advance for any typos that i may miss):
Equip: I use Full 15k Drag (sept for helm, i use +1 swords there) from Proph and the following runes:
Head (+1 swords): Sup swords rune
Body: Maj vig (not rich enough for sup, but sup is the best)
Legs: Sup Absorb
Feet: minor tacs
Hands: minor srgth
Sword and shield are:
Forgotten Sword (any 20/20 15^50 +30 hp sword will do though)
And Exalted Aegis Shield: Req 9 srgth 16 armor RD -5 (20%) +30 hp (you need these stats on your shield, becuase u cant fill most, if not all, of the other reqs for RD or health, it can also be tacs req, doesn't matter there)
now that i have those outta the way, my base stats are usually around:
12+4 swords
9+1 Srgth
9+1 tacs
and (heh) 3 air
ok time to get to the long awaited skills!
Legend:
skill number goes here- {if elite says here} skill name here [the original campaign it is from is here](skill description goes here)
Skills:
S1- {elite} Skull crack [proph](9 adren, 1/2 second use, interupts current action, if that action was a spell, dazes opponent for 10 seconds) <OR> {elite} Crippling slash [nightfall](4 adren, causes cripple for 16 seconds)
S2- Barbarous Slice [nf](6 adren, deals +21 dmg, if not in stance causes bleed for 16 seconds)
S3- Gash [proph](7 adren, if foe is bleeding does +21 dmg and causes deep wound for 21 seconds)
S4- Steelfang Slash [nightfall](8 adren, deals +33 dmg, if hit a kd'ed foe, you gain 5 adren)
S5- Storm Djinn's Haste [nightfall](5 energy, 1/4 second cast, 10 second recharge,ENCHANTMENT SPELL for 13 seconds u move 33% faster and lose 1 energy every second u are moving)
S6- Healing Signenet [proph](2 second cast, 4 second recharge, heal 115 health, -40 armor while casting)
S7- Shock [proph](5 energy, 3/4 second cast, 10 second recharge, target touched foe takes 20 dmg and is kd'ed causes exhastion <10 less max energy, goes away over time>)
S8- Ressurection Signent [proph](3 second cast, doesn't recharge, ressurects target ally for 100% health and 25% energy)
Ok, there are the skills, now here is the basic Strategy:
<[{(IMPORTANT NOTE)}]>
this is not a PvE build, it can be used in PvE, but there are far superior warrior builds for PvE, this is a TEAM PvP build
Strategy:
you basically dont want to attack you target (classes in order of top priority first: monk, mes, ele, necro, derv, sin, ranger, warrior, para, and rit) until u at least have gash, sometimes waiting for steelfang is good too. Lead with Crippling slash (if your using it), Barbarous slice, then gash 'em. Next is where it can change, u can either 1) Shock then Steelfang slash 'em and repeat Barbarous slice and Gash, or you can wait a couple of seconds then try to interupt something important or any old spell with skull bash(again, if your using this instead of crip slash) then u can wack away while they are dazed to get some prime interupts, or shock and Steelfang slash 'em, then barb slice and gash, for a k'o or near one (unless of course a monk intervines... darn u monks!)
Also, if they start to run, activate Storm Djinn's Haste to catch up.
Another good elite to use is Dragon Slash, i havent tested this because i do not have factions, but with it your could possible chain all 4 of your attack skills up to maybe, 3 times doing massive damage.
This is just the basic strategy, it gets a lot more complex in higher level play, such as Hall of Heros, there your top target is usually ghost hero, and u have to use shock more often, dont always wait for Steelfang Slash.
I'm sure i have forgotten something, so if you feel there is something missing, then please feel free to note in a post
EDIT: oh, i forgot to mention, u cant have a stance becuase then that would basically cancel barbarous slice, and stop a lot of the damage out put of this build, so im not quite sure how to get speed boosts in here, and shock makes it hard to use skills that use energy i had Pondered using ViM, but that didnt work
EDIT2: changed skill 5 and strategy, added a new possibility for elite
Credit: Myself and whoever created shock axe (ty! that build rocks!)
Equip: I use Full 15k Drag (sept for helm, i use +1 swords there) from Proph and the following runes:
Head (+1 swords): Sup swords rune
Body: Maj vig (not rich enough for sup, but sup is the best)
Legs: Sup Absorb
Feet: minor tacs
Hands: minor srgth
Sword and shield are:
Forgotten Sword (any 20/20 15^50 +30 hp sword will do though)
And Exalted Aegis Shield: Req 9 srgth 16 armor RD -5 (20%) +30 hp (you need these stats on your shield, becuase u cant fill most, if not all, of the other reqs for RD or health, it can also be tacs req, doesn't matter there)
now that i have those outta the way, my base stats are usually around:
12+4 swords
9+1 Srgth
9+1 tacs
and (heh) 3 air
ok time to get to the long awaited skills!
Legend:
skill number goes here- {if elite says here} skill name here [the original campaign it is from is here](skill description goes here)
Skills:
S1- {elite} Skull crack [proph](9 adren, 1/2 second use, interupts current action, if that action was a spell, dazes opponent for 10 seconds) <OR> {elite} Crippling slash [nightfall](4 adren, causes cripple for 16 seconds)
S2- Barbarous Slice [nf](6 adren, deals +21 dmg, if not in stance causes bleed for 16 seconds)
S3- Gash [proph](7 adren, if foe is bleeding does +21 dmg and causes deep wound for 21 seconds)
S4- Steelfang Slash [nightfall](8 adren, deals +33 dmg, if hit a kd'ed foe, you gain 5 adren)
S5- Storm Djinn's Haste [nightfall](5 energy, 1/4 second cast, 10 second recharge,ENCHANTMENT SPELL for 13 seconds u move 33% faster and lose 1 energy every second u are moving)
S6- Healing Signenet [proph](2 second cast, 4 second recharge, heal 115 health, -40 armor while casting)
S7- Shock [proph](5 energy, 3/4 second cast, 10 second recharge, target touched foe takes 20 dmg and is kd'ed causes exhastion <10 less max energy, goes away over time>)
S8- Ressurection Signent [proph](3 second cast, doesn't recharge, ressurects target ally for 100% health and 25% energy)
Ok, there are the skills, now here is the basic Strategy:
<[{(IMPORTANT NOTE)}]>
this is not a PvE build, it can be used in PvE, but there are far superior warrior builds for PvE, this is a TEAM PvP build
Strategy:
you basically dont want to attack you target (classes in order of top priority first: monk, mes, ele, necro, derv, sin, ranger, warrior, para, and rit) until u at least have gash, sometimes waiting for steelfang is good too. Lead with Crippling slash (if your using it), Barbarous slice, then gash 'em. Next is where it can change, u can either 1) Shock then Steelfang slash 'em and repeat Barbarous slice and Gash, or you can wait a couple of seconds then try to interupt something important or any old spell with skull bash(again, if your using this instead of crip slash) then u can wack away while they are dazed to get some prime interupts, or shock and Steelfang slash 'em, then barb slice and gash, for a k'o or near one (unless of course a monk intervines... darn u monks!)
Also, if they start to run, activate Storm Djinn's Haste to catch up.
Another good elite to use is Dragon Slash, i havent tested this because i do not have factions, but with it your could possible chain all 4 of your attack skills up to maybe, 3 times doing massive damage.
This is just the basic strategy, it gets a lot more complex in higher level play, such as Hall of Heros, there your top target is usually ghost hero, and u have to use shock more often, dont always wait for Steelfang Slash.
I'm sure i have forgotten something, so if you feel there is something missing, then please feel free to note in a post
EDIT: oh, i forgot to mention, u cant have a stance becuase then that would basically cancel barbarous slice, and stop a lot of the damage out put of this build, so im not quite sure how to get speed boosts in here, and shock makes it hard to use skills that use energy i had Pondered using ViM, but that didnt work
EDIT2: changed skill 5 and strategy, added a new possibility for elite
Credit: Myself and whoever created shock axe (ty! that build rocks!)
icedwhitemocha
A warrior PvP build without a speed boost is going to be running around not hitting anything.
Skull crack is a horrible skill, don't use it.
IWAY is hardly a team skill... Only goes into effect when teammates are dead? How about NOT planning on that? Waste of a skillslot...
Cripslash is a fun skill, but not the most effective elite for a sword.
Depending on the type of team build this will be in, not having an IAS will gimp your damage output as well.
Basically you seem to have a handle on skill synergy, but I challenge the practical application of this build.
If you really, really, really want to use barbarous slice for some reason, I suggest your elite be Charge. Otherwise bring a speed boost and just use sever.
Skull crack is a horrible skill, don't use it.
IWAY is hardly a team skill... Only goes into effect when teammates are dead? How about NOT planning on that? Waste of a skillslot...
Cripslash is a fun skill, but not the most effective elite for a sword.
Depending on the type of team build this will be in, not having an IAS will gimp your damage output as well.
Basically you seem to have a handle on skill synergy, but I challenge the practical application of this build.
If you really, really, really want to use barbarous slice for some reason, I suggest your elite be Charge. Otherwise bring a speed boost and just use sever.
Nexus Icon
Another build using a Sundering mod
The only prefix mods that are really worth considering are Elemental, Zealous or Vampiric.
Elemental mods have the potential to ignore a substantial amount of armour, resulting in up to 150% damage in some circumstances.
Vampiric gives you +3 armour-ignoring damage.
Zealous lets you regenerate energy faster than the standard 2 warrior pips.
Sundering on the other hand breaks down like this:
You have a 1 in 5 chance of ignoring 20% of your target's armour.
Let's say that you're hitting a warrior in Gladiator's (just for the sake of argument).
So say your hits are doing on average 30 damage against the warrior's 100 armour vs. physical damage (Glad's is 80 +20 vs. Phys).
4 out of 5 of your hits will do 30. 1 in 5 will do 45 damage.
Explanation: every 40 armour halves damage. If we take your 30 damage at 100 armour, that equates to 60 damage at 60 armour, 120 damage at 20 armour and 180 damage at 0 armour. So 80 armour, which is 100-20% (the amount of armour sundering penetrates), would result in 45 damage.
Now let's look at an Elemental mod in contrast:
An Elemental mod would immediately bypass the Gladiator's armour bonus of +20 vs. physical damage. That means that 5 out of 5 attacks would do 45 damage.
There's just no competition.
If the target had 100 armour vs physical and elemental damage, that's where Vampiric comes in. Vampiric is a guaranteed +3 damage every hit, meaning +15 damage over 5 hits. Whilst this LOOKS like it's the same damage as Sundering, remember that sundering is a chance, not a certainty.
Let's say that we have 4 hits instead of 5, and that sundering doesn't cut in.
Vampiric is still going to give you +12 damage in those 4 hits, guaranteed.
So in conclusion, Sundering = poo.
The only prefix mods that are really worth considering are Elemental, Zealous or Vampiric.
Elemental mods have the potential to ignore a substantial amount of armour, resulting in up to 150% damage in some circumstances.
Vampiric gives you +3 armour-ignoring damage.
Zealous lets you regenerate energy faster than the standard 2 warrior pips.
Sundering on the other hand breaks down like this:
You have a 1 in 5 chance of ignoring 20% of your target's armour.
Let's say that you're hitting a warrior in Gladiator's (just for the sake of argument).
So say your hits are doing on average 30 damage against the warrior's 100 armour vs. physical damage (Glad's is 80 +20 vs. Phys).
4 out of 5 of your hits will do 30. 1 in 5 will do 45 damage.
Explanation: every 40 armour halves damage. If we take your 30 damage at 100 armour, that equates to 60 damage at 60 armour, 120 damage at 20 armour and 180 damage at 0 armour. So 80 armour, which is 100-20% (the amount of armour sundering penetrates), would result in 45 damage.
Now let's look at an Elemental mod in contrast:
An Elemental mod would immediately bypass the Gladiator's armour bonus of +20 vs. physical damage. That means that 5 out of 5 attacks would do 45 damage.
There's just no competition.
If the target had 100 armour vs physical and elemental damage, that's where Vampiric comes in. Vampiric is a guaranteed +3 damage every hit, meaning +15 damage over 5 hits. Whilst this LOOKS like it's the same damage as Sundering, remember that sundering is a chance, not a certainty.
Let's say that we have 4 hits instead of 5, and that sundering doesn't cut in.
Vampiric is still going to give you +12 damage in those 4 hits, guaranteed.
So in conclusion, Sundering = poo.
Pupu
Quote:
Originally Posted by icedwhitemocha
A warrior PvP build without a speed boost is going to be running around not hitting anything.
Skull crack is a horrible skill, don't use it.
IWAY is hardly a team skill... Only goes into effect when teammates are dead? How about NOT planning on that? Waste of a skillslot...
Cripslash is a fun skill, but not the most effective elite for a sword.
Depending on the type of team build this will be in, not having an IAS will gimp your damage output as well.
Basically you seem to have a handle on skill synergy, but I challenge the practical application of this build.
If you really, really, really want to use barbarous slice for some reason, I suggest your elite be Charge. Otherwise bring a speed boost and just use sever. your so wrong...skullcrack is every bit as useful as any other elite, trying using it right.
Skull crack is a horrible skill, don't use it.
IWAY is hardly a team skill... Only goes into effect when teammates are dead? How about NOT planning on that? Waste of a skillslot...
Cripslash is a fun skill, but not the most effective elite for a sword.
Depending on the type of team build this will be in, not having an IAS will gimp your damage output as well.
Basically you seem to have a handle on skill synergy, but I challenge the practical application of this build.
If you really, really, really want to use barbarous slice for some reason, I suggest your elite be Charge. Otherwise bring a speed boost and just use sever. your so wrong...skullcrack is every bit as useful as any other elite, trying using it right.
Darkpower Alchemist
IWAY in a shock build? That isn't really what you want to do,is it? planning for teammates deaths is always bad...unless it is the original IWAY build, which the populous looks down upon.
Let's try a different build,shall we?
[skill=card]Shock[/skill][skill=card]Barbarous Slice[/skill][skill=card]Gash[/skill][skill=card]Steelfang Slash[/skill][skill=card]Dragon Slash[/skill][skill=card]Rush[/skill][skill=card]Healing Signet[/skill][skill=card]Resurrection Signet[/skill]
I just modded it a bit. Didn't want to redo your entire build.
Let's try a different build,shall we?
[skill=card]Shock[/skill][skill=card]Barbarous Slice[/skill][skill=card]Gash[/skill][skill=card]Steelfang Slash[/skill][skill=card]Dragon Slash[/skill][skill=card]Rush[/skill][skill=card]Healing Signet[/skill][skill=card]Resurrection Signet[/skill]
I just modded it a bit. Didn't want to redo your entire build.
LightningHell
http://www.guildwarsguru.com/forum/s...php?t=10080986
Btw Skullcrack is crap. Too much effort for too little. Losing out on your Elite for that isn't optimal.
Btw Skullcrack is crap. Too much effort for too little. Losing out on your Elite for that isn't optimal.
A Leprechaun
^
barberous doest work while in a stance so mabye just use sever artery
barberous doest work while in a stance so mabye just use sever artery
Shadowfox1125
Go with Glads armor.. how have you been handling that exhaustion with only 20 energy?
The Hypnotoad
ah.. i see there are unbelievers in skull crack.. heh
u have no idea how many spell casters i have shut down with that skill.... its insane monks included, when targetting a STATIONARY monk.. u can usually just fire off a skull crack and catch a badly timed skill, this skill completly demo's ele's and mes's, actually just about all casters
just to mention i have been using this build in RA for about a month, i havent had trouble with speed problems yet, mainly due to the fact that people i play are too dumb to realize they are taking 60+ dmg a sword slash, not including skills mind you, then i dish out the +dmg and what not
even if i cant keep up with a running monk on a team in RA, i can still disable him due to making him concentrate on running, thats the second best thing
im kinda embarassed to say this, but i cant use any faction skills because well, i dont have factions, i could prolly make the build better with skills such as d slash, but come to think of it, that could be adren overkill
also, i know sundering isnt the best mod, and i really would prefer and ebon one, BUT elemental against monks isn't optimal and im usually attacking targets that don't have physichal resistance (omg how wrong did i spell that) anyway, so an extra say, 30 dmg comes 1 in every 5 hits and i mainly like the +30 health mod on my sword, im too poor to get one for another sword; however, if u r going to attack a lot of foe's with phys resistance, then u want elemental. And this is where im gonna shoot down vamp for this build, can you please tell me how to counter the minus one health degen, im not a wamo, so no mending, i guess the VAMPRIC part could make up for it, but a minus 1 degen all the time would put pressure on myself, and if i used heal sig, thats a chance i would rather not take
putting in sever atrery would defeat the purpose of me putting in barbarous slice instead, so ya lol and sever artery didnt work to well, not enough dmg output
I'm really using IWAY becuase i cant think of much else to use XD its really an out of place skill, i might look into more adren srgth and tac skills on war.... i cant really use charge becuase well, the minus energy from exhaust
and i can handle the exhaust w/o glads, its quite simple really, wait a little longer every time u use shock
u have no idea how many spell casters i have shut down with that skill.... its insane monks included, when targetting a STATIONARY monk.. u can usually just fire off a skull crack and catch a badly timed skill, this skill completly demo's ele's and mes's, actually just about all casters
just to mention i have been using this build in RA for about a month, i havent had trouble with speed problems yet, mainly due to the fact that people i play are too dumb to realize they are taking 60+ dmg a sword slash, not including skills mind you, then i dish out the +dmg and what not
even if i cant keep up with a running monk on a team in RA, i can still disable him due to making him concentrate on running, thats the second best thing
im kinda embarassed to say this, but i cant use any faction skills because well, i dont have factions, i could prolly make the build better with skills such as d slash, but come to think of it, that could be adren overkill
also, i know sundering isnt the best mod, and i really would prefer and ebon one, BUT elemental against monks isn't optimal and im usually attacking targets that don't have physichal resistance (omg how wrong did i spell that) anyway, so an extra say, 30 dmg comes 1 in every 5 hits and i mainly like the +30 health mod on my sword, im too poor to get one for another sword; however, if u r going to attack a lot of foe's with phys resistance, then u want elemental. And this is where im gonna shoot down vamp for this build, can you please tell me how to counter the minus one health degen, im not a wamo, so no mending, i guess the VAMPRIC part could make up for it, but a minus 1 degen all the time would put pressure on myself, and if i used heal sig, thats a chance i would rather not take
putting in sever atrery would defeat the purpose of me putting in barbarous slice instead, so ya lol and sever artery didnt work to well, not enough dmg output
I'm really using IWAY becuase i cant think of much else to use XD its really an out of place skill, i might look into more adren srgth and tac skills on war.... i cant really use charge becuase well, the minus energy from exhaust
and i can handle the exhaust w/o glads, its quite simple really, wait a little longer every time u use shock
Nexus Icon
Erm, vampiric steals their health and gives it to you; that should take care of the -1 degen, especially when using an IAS...
The Hypnotoad
vampric doesn't heal that much.... especially when your chasing a target
in the end, vampric has no place on a war that cant counter the degen, at least without using heal sig
in the end, vampric has no place on a war that cant counter the degen, at least without using heal sig
jesh
Weapon swap if you can't get hits in. I don't see how the highest damage weapon mod has no place on a warrior.
The Hypnotoad
haha, good point i was wondering when someone would hit me for that
but um, i think i have a solution to the speed problem, Storm Djinn's haste(5 energy, 1/4 sec cast, 10 sec recharge, you move 33% faster for 13 seconds, each second you are moving u lose 1 energy ECHANTMENT SPELL) the only downside is that u need energy to use it, but it would replace IWAY and that would be fine due to IWAY using the same amount of energy, hmm i think imma try this now. Just have to go make 1k to buy the skill XD
omg, i tested this, and this skill is insane, i say forget rush and sprint on w/e's this is the skill to use it totally rocks even at 3 air
but um, i think i have a solution to the speed problem, Storm Djinn's haste(5 energy, 1/4 sec cast, 10 sec recharge, you move 33% faster for 13 seconds, each second you are moving u lose 1 energy ECHANTMENT SPELL) the only downside is that u need energy to use it, but it would replace IWAY and that would be fine due to IWAY using the same amount of energy, hmm i think imma try this now. Just have to go make 1k to buy the skill XD
omg, i tested this, and this skill is insane, i say forget rush and sprint on w/e's this is the skill to use it totally rocks even at 3 air
Shadowfox1125
Wait.. so are you telling me that you don't have any energy problems with Exhaustion and Storm Djinn's Haste? You'll be out of energy in no time. And the purpose of Rush/Sprint is not necessarily a speed boost, but a Frenzy/Flail cancel.
Thom Bangalter
Quote:
Originally Posted by The Hypnotoad
in the end, vampric has no place on a war that cant counter the degen, at least without using heal sig
Quote: Originally Posted by The Hypnotoad but um, i think i have a solution to the speed problem, Storm Djinn's haste(5 energy, 1/4 sec cast, 10 sec recharge, you move 33% faster for 13 seconds, each second you are moving u lose 1 energy ECHANTMENT SPELL) ...
Quote: Originally Posted by The Hypnotoad ah.. i see there are unbelievers in skull crack.. heh
u have no idea how many spell casters i have shut down with that skill.... its insane monks included, when targetting a STATIONARY monk.. u can usually just fire off a skull crack and catch a badly timed skill, this skill completly demo's ele's and mes's, actually just about all casters ...
when did people stop kiting?
Quote:
I call this a Pressure build, not a spike build. Increased Running speed is a must in any warrior build and so is an Increase Attack Speed Stance. If you don't have Frenzy in PvP, then you fail as a Warrior. Pure and simple.
Originally Posted by The Hypnotoad
Forgotten Sword (any 20/20 15^50 +30 hp sword will do though)
sundering. le sigh.
this is a spike build, and i switched out IWAY for SDH becuase speed increase is more valuable in PvP than attack speed increase (IMO), you still attack pretty fast with a sword anyway
Quote:
You're going to Exhausted yourself REALLY REALLY QUICKLY. You're missing the point about a spike, dragging it so long will give it away to be countered. That's why most Spikes are completed with FEW skills and not many.
Quote: |
Quote:
Quote: Originally Posted by The Hypnotoad so your doing around 40-55 in the first place, Bullshit, no normal swing of a Sword can do 40-55 damage on a 60AL target.
Quote:
Originally Posted by The Hypnotoad
lets say u do 40 dmg a hit and your target has 480 health
Most targets wouldn't have 480 Health in PvP. Quote:
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