my hammer build
Dutch Masterr
16 hammer mastery
9 strength
11 tactics
skills--healing signet, watch yourself, soldiers defense, sprint or res, beserker stance, irrisistable blow, devestating hammer, heavy blow.
pick a target and open up with irrisistable blow followed by beserker stance. wait for adreniline to build up and use devestating hammer. wait for them to get up and then use heavy blow. use irrisistable and soldiers defense/watch yourself blow whenever needed. for ab use sprint, anything else a res. use stoneskin gauntlets.
9 strength
11 tactics
skills--healing signet, watch yourself, soldiers defense, sprint or res, beserker stance, irrisistable blow, devestating hammer, heavy blow.
pick a target and open up with irrisistable blow followed by beserker stance. wait for adreniline to build up and use devestating hammer. wait for them to get up and then use heavy blow. use irrisistable and soldiers defense/watch yourself blow whenever needed. for ab use sprint, anything else a res. use stoneskin gauntlets.
Shaz
How much success have you had with that build? Where is crushing blow? No crushing blow = no deep wound = not a good warrior build. Warrior should be inflicting deep wound!
A Leprechaun
I have to say it looks pretty poor.
If its for PvE then:
-sub out bezerkers for flail
-if you are going to use a kill that gets rid of all adrenaline then you must have more than 2 adrenaline attack skills or its a waste
-crushing blow
if its for PvP, I know nothing ^^ .
~A Leprechaun~
If its for PvE then:
-sub out bezerkers for flail
-if you are going to use a kill that gets rid of all adrenaline then you must have more than 2 adrenaline attack skills or its a waste
-crushing blow
if its for PvP, I know nothing ^^ .
~A Leprechaun~
Shadowfox1125
You need [wiki]Crushing Blow[/wiki] in this build.
KD with Devastating, hit with Crushing Blow when foe is down, then hit with your heavy blow. I wouldn't use Berserker Stance either. If this is PvE, go with [wiki]Flail[/wiki]. If this is PvP, use [wiki]Frenzy[/wiki]. Switch Soldier's Defense for Sprint/Rush.
KD with Devastating, hit with Crushing Blow when foe is down, then hit with your heavy blow. I wouldn't use Berserker Stance either. If this is PvE, go with [wiki]Flail[/wiki]. If this is PvP, use [wiki]Frenzy[/wiki]. Switch Soldier's Defense for Sprint/Rush.
Tingi
agreed ^^
You're Devastating Builds are better like this...
For PvE
16 Hammer
11 Tactics
9 Str
Devastating
Crushing - DEEP WOUND THX
Fierce Blow
Flail - one of the best pve IAS skills
Watch Yourself - great pve skills
Heal Sig - i dont understand pve warriors with no self heal ^^
Rez - well obviously...
And another skills such as an extra KD, or "To the Limit" cuz of all of your adren skills...or interupt or watever you like .
For PvP
16 Hammer
11 Tactics (In HA no heal sig so no need for tactics unless you want to run shields up or something :P)
9 Str
Devastating
Crushing
Fierce Blow
Frenzy
Rush
Heal Sig
Rez Sig
1 other skill such as...interupt, (needed in HA), bulls strike, another KD or watever you feel like
But TBH...not many people run Hammer Wars in PvP anymore.....darn thumpers!!! grrr
You're Devastating Builds are better like this...
For PvE
16 Hammer
11 Tactics
9 Str
Devastating
Crushing - DEEP WOUND THX
Fierce Blow
Flail - one of the best pve IAS skills
Watch Yourself - great pve skills
Heal Sig - i dont understand pve warriors with no self heal ^^
Rez - well obviously...
And another skills such as an extra KD, or "To the Limit" cuz of all of your adren skills...or interupt or watever you like .
For PvP
16 Hammer
11 Tactics (In HA no heal sig so no need for tactics unless you want to run shields up or something :P)
9 Str
Devastating
Crushing
Fierce Blow
Frenzy
Rush
Heal Sig
Rez Sig
1 other skill such as...interupt, (needed in HA), bulls strike, another KD or watever you feel like
But TBH...not many people run Hammer Wars in PvP anymore.....darn thumpers!!! grrr
Thom Bangalter
Quote:
Originally Posted by Shadowfox1125
You need [wiki]Crushing Blow[/wiki] in this build.
qft.
Enraging is also pretty fun because you get to wind up using dev hammer quite a bit more...however you then don't have a reliable speed buff and I find myself wanting to run fast more than frenzying.
Enraging is also pretty fun because you get to wind up using dev hammer quite a bit more...however you then don't have a reliable speed buff and I find myself wanting to run fast more than frenzying.
Dutch Masterr
ok, ok...i got the point with crushing blow so i have changed the build completley =P
hammer-16, strength 9, tactics 11
skills--healing signet, disciplined stance, frenzy, dash, enraging charge, devestating hammer, crushing blow, heavy blow
pick a target, run in with enraging charge. after your first hit put on frenzy to build up adreniline and use dash to cancel it if needed. devestating hammer, crushing blow, wait for them to get up, heavy blow. disciplined stnace is basically to use healing signet or to build up adreniline if your taking damage....no res because i made this specificaly for AB. take out enraging charge or disciplined stance for res for any other pvp.
hammer-16, strength 9, tactics 11
skills--healing signet, disciplined stance, frenzy, dash, enraging charge, devestating hammer, crushing blow, heavy blow
pick a target, run in with enraging charge. after your first hit put on frenzy to build up adreniline and use dash to cancel it if needed. devestating hammer, crushing blow, wait for them to get up, heavy blow. disciplined stnace is basically to use healing signet or to build up adreniline if your taking damage....no res because i made this specificaly for AB. take out enraging charge or disciplined stance for res for any other pvp.
A Leprechaun
Please,please, please dont use disoplined stance. Whenever you do a puppy gets run over.
~A Leprechaun~
~A Leprechaun~
Dutch Masterr
im using it for emergencies and also i dont like not being able to block anything....i dont know, i just feel insecure without some kind of blocking skill. if you have a better skill for blocking, or something that will give you time to use healing signet, please post it.
Mesmer in Need
i see your concern. sometimes in pve you dont always have a confident (or live) monk. but there are other skills better than disciplined for short term protection. I use watch yourself for 20 extra armour for not only you, but anybody around you too. on the energy side of the spectrum, you could switch out WY for defencive stance.
Franco Power
No offense but this build sucks,
So you using Devastating hammer and no crushing blow or fierce blow ?
Dude devastating hammer is SUPPOSE to combine with fierce blow.
11 tactics ? watch yourself and soldiers defense rofl, because sins/warriors/thumpers are gonna be beating you down all the time and leave your monks alone arent they?
Oh and no rez signet ... mmm
So you using Devastating hammer and no crushing blow or fierce blow ?
Dude devastating hammer is SUPPOSE to combine with fierce blow.
11 tactics ? watch yourself and soldiers defense rofl, because sins/warriors/thumpers are gonna be beating you down all the time and leave your monks alone arent they?
Oh and no rez signet ... mmm
Dutch Masterr
Quote:
Originally Posted by Legendary Ultimatum
No offense but this build sucks,
So you using Devastating hammer and no crushing blow or fierce blow ?
Dude devastating hammer is SUPPOSE to combine with fierce blow.
11 tactics ? watch yourself and soldiers defense rofl, because sins/warriors/thumpers are gonna be beating you down all the time and leave your monks alone arent they?
Oh and no rez signet ... mmm guess you didnt notice that i got the point and i posted a completley different build....devestating hammer isnt "supposed" to be used with fierce blow, heavy blow is alot better because you get a second knockdown+30 damage...and yes sins warriors and thumpers all do attack me reguarly.
please read all the posts before you go on a rant.
So you using Devastating hammer and no crushing blow or fierce blow ?
Dude devastating hammer is SUPPOSE to combine with fierce blow.
11 tactics ? watch yourself and soldiers defense rofl, because sins/warriors/thumpers are gonna be beating you down all the time and leave your monks alone arent they?
Oh and no rez signet ... mmm guess you didnt notice that i got the point and i posted a completley different build....devestating hammer isnt "supposed" to be used with fierce blow, heavy blow is alot better because you get a second knockdown+30 damage...and yes sins warriors and thumpers all do attack me reguarly.
please read all the posts before you go on a rant.
Shaz
Well, I guess you can say its not "suppose" to, but Fierce does go really well with Devastating. Without Heavy Blow you can dish out Devastating and Fierce more frequently. Also with Heavy Blow a monk can cure the weakness and it does nothing, I'd rather use Hammer Bash even though it doesn't have +damage
I use the common hammer build for RA and TA and done really well with it.
For RA
Hammer 16
Tactics 11
Strength 9
Devastating Hammer, Crushing Blow, Fierce Blow, Protector's Strike, Heal Sig, Frenzy, Rush, and Rez Sig
For TA its the same but with minor changes
Hammer 16
Strength 13
Devastating Hammer, Crushing Blow, Fierce Blow, Protector's Strike, Bull's Strike, Frenzy, Rush, and Rez Sig
I use the common hammer build for RA and TA and done really well with it.
For RA
Hammer 16
Tactics 11
Strength 9
Devastating Hammer, Crushing Blow, Fierce Blow, Protector's Strike, Heal Sig, Frenzy, Rush, and Rez Sig
For TA its the same but with minor changes
Hammer 16
Strength 13
Devastating Hammer, Crushing Blow, Fierce Blow, Protector's Strike, Bull's Strike, Frenzy, Rush, and Rez Sig
ss1986v2
Quote:
Originally Posted by Dutch Masterr
devestating hammer isnt "supposed" to be used with fierce blow, heavy blow is alot better because you get a second knockdown+30 damage
well, i agree that fierce isnt supposed to be used with devastating. but i would argue that heavy is "alot" better than fierce:
heavy blow
pros: KD, +dmg
cons: lose all adren, conditional (must be weakened + zero effect if not)
fierce blow:
pros: +dmg, +dmg even if condition not met, no "lose all adren" clause
cons: condtional (weakness = more +dmg, no weakness = less +dmg)
if the weakness is removed, heavy becomes a dead skill (will lose all adren and do nothing). for fierce you can still use it (although gimp'd +dmg, it is still +dmg). also, the +dmg at 16 hammer is higher with fierce than with heavy (+32 vs +42 or +0 vs +21), and for my money, i prefer +dmg. plus, add that to the fact that you will be able to fire off your chain more often with fierce than with heavy (the adren loss makes you have to start gathering adren all over again). overall, if i wanted more disruption in my bar, id devote a fourth attack skill to deal another kd (bulls strike, counter blow).
again this is just for me, run whatever is comfortable for you.
heavy blow
pros: KD, +dmg
cons: lose all adren, conditional (must be weakened + zero effect if not)
fierce blow:
pros: +dmg, +dmg even if condition not met, no "lose all adren" clause
cons: condtional (weakness = more +dmg, no weakness = less +dmg)
if the weakness is removed, heavy becomes a dead skill (will lose all adren and do nothing). for fierce you can still use it (although gimp'd +dmg, it is still +dmg). also, the +dmg at 16 hammer is higher with fierce than with heavy (+32 vs +42 or +0 vs +21), and for my money, i prefer +dmg. plus, add that to the fact that you will be able to fire off your chain more often with fierce than with heavy (the adren loss makes you have to start gathering adren all over again). overall, if i wanted more disruption in my bar, id devote a fourth attack skill to deal another kd (bulls strike, counter blow).
again this is just for me, run whatever is comfortable for you.
Shadowfox1125
Quote:
Originally Posted by Shaz
Also with Heavy Blow a monk can cure the weakness and it does nothing, I'd rather use Hammer Bash even though it doesn't have +damage
I agree with you that Fierce might be a better choice compared to Heavy, but your logic is flawed. So what you're saying is that because Weakness can be removed before Heavy Blow can hit? That's basically the same thing as saying you shouldn't use Gash because bleeding can be removed before you can hit with it. Just a point.
-.-
Hammer Bash is just more reliable compared to Heavy Blow.
Shaz
^ yea that's what I mean. There is nothing wrong with Heavy Blow, but if I have to choose between the two for KD I'd go with Hammer Bash. But if you want high damage or spike or whatever with a KD in it then by all mean go Heavy Blow.
jesh
I also like to use Hammer Bash and Fierce Blow with my hammer warrior.
Kais Unduli
Is this for PvE or PvP? For PvE it's ok, for PvP I wouldn't even bother showing up with your build.
Since the build is for AB, you should consider using Rush or Sprint instead of Enraging Charge. You don't want your stance to end if you're chasing someone across the map. Also, what kinds of mods are you using?
Since the build is for AB, you should consider using Rush or Sprint instead of Enraging Charge. You don't want your stance to end if you're chasing someone across the map. Also, what kinds of mods are you using?
jesh
Enraging Charge is ok if you take On Your Knees! and Bull's Strike.. or some other KD, they're plentiful on a hammer warrior.
(I know it works with a sword or axe, cause you can land 2 hits in 3 seconds, not sure on hammer)
Otherwise I would definitely agree with you, the criticals you get from Rush or Sprint heavily outweigh the extra adrenaline and not being able to go after kiting targets.
(I know it works with a sword or axe, cause you can land 2 hits in 3 seconds, not sure on hammer)
Otherwise I would definitely agree with you, the criticals you get from Rush or Sprint heavily outweigh the extra adrenaline and not being able to go after kiting targets.
Kais Unduli
^ Yes, OYK or Bull's would definitely be a help, but I don't want to start changing the OP's build around when he has it pretty much set the way he wants it.