my hammer build

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

16 hammer mastery
9 strength
11 tactics

skills--healing signet, watch yourself, soldiers defense, sprint or res, beserker stance, irrisistable blow, devestating hammer, heavy blow.

pick a target and open up with irrisistable blow followed by beserker stance. wait for adreniline to build up and use devestating hammer. wait for them to get up and then use heavy blow. use irrisistable and soldiers defense/watch yourself blow whenever needed. for ab use sprint, anything else a res. use stoneskin gauntlets.

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

How much success have you had with that build? Where is crushing blow? No crushing blow = no deep wound = not a good warrior build. Warrior should be inflicting deep wound!

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

I have to say it looks pretty poor.
If its for PvE then:
-sub out bezerkers for flail
-if you are going to use a kill that gets rid of all adrenaline then you must have more than 2 adrenaline attack skills or its a waste
-crushing blow

if its for PvP, I know nothing ^^ .
~A Leprechaun~

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

You need [wiki]Crushing Blow[/wiki] in this build.
KD with Devastating, hit with Crushing Blow when foe is down, then hit with your heavy blow. I wouldn't use Berserker Stance either. If this is PvE, go with [wiki]Flail[/wiki]. If this is PvP, use [wiki]Frenzy[/wiki]. Switch Soldier's Defense for Sprint/Rush.

Tingi

Tingi

Wilds Pathfinder

Join Date: Dec 2005

Mo/

agreed ^^

You're Devastating Builds are better like this...

For PvE

16 Hammer
11 Tactics
9 Str

Devastating
Crushing - DEEP WOUND THX
Fierce Blow
Flail - one of the best pve IAS skills
Watch Yourself - great pve skills
Heal Sig - i dont understand pve warriors with no self heal ^^
Rez - well obviously...
And another skills such as an extra KD, or "To the Limit" cuz of all of your adren skills...or interupt or watever you like .

For PvP

16 Hammer
11 Tactics (In HA no heal sig so no need for tactics unless you want to run shields up or something :P)
9 Str

Devastating
Crushing
Fierce Blow
Frenzy
Rush
Heal Sig
Rez Sig
1 other skill such as...interupt, (needed in HA), bulls strike, another KD or watever you feel like

But TBH...not many people run Hammer Wars in PvP anymore.....darn thumpers!!! grrr

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Quote:
Originally Posted by Shadowfox1125
You need [wiki]Crushing Blow[/wiki] in this build. qft.

Enraging is also pretty fun because you get to wind up using dev hammer quite a bit more...however you then don't have a reliable speed buff and I find myself wanting to run fast more than frenzying.

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

ok, ok...i got the point with crushing blow so i have changed the build completley =P

hammer-16, strength 9, tactics 11

skills--healing signet, disciplined stance, frenzy, dash, enraging charge, devestating hammer, crushing blow, heavy blow

pick a target, run in with enraging charge. after your first hit put on frenzy to build up adreniline and use dash to cancel it if needed. devestating hammer, crushing blow, wait for them to get up, heavy blow. disciplined stnace is basically to use healing signet or to build up adreniline if your taking damage....no res because i made this specificaly for AB. take out enraging charge or disciplined stance for res for any other pvp.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

Please,please, please dont use disoplined stance. Whenever you do a puppy gets run over.

~A Leprechaun~

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

im using it for emergencies and also i dont like not being able to block anything....i dont know, i just feel insecure without some kind of blocking skill. if you have a better skill for blocking, or something that will give you time to use healing signet, please post it.

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

i see your concern. sometimes in pve you dont always have a confident (or live) monk. but there are other skills better than disciplined for short term protection. I use watch yourself for 20 extra armour for not only you, but anybody around you too. on the energy side of the spectrum, you could switch out WY for defencive stance.

Franco Power

Franco Power

Jungle Guide

Join Date: Dec 2006

UK

W/

No offense but this build sucks,

So you using Devastating hammer and no crushing blow or fierce blow ?

Dude devastating hammer is SUPPOSE to combine with fierce blow.

11 tactics ? watch yourself and soldiers defense rofl, because sins/warriors/thumpers are gonna be beating you down all the time and leave your monks alone arent they?

Oh and no rez signet ... mmm

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

Quote:
Originally Posted by Legendary Ultimatum
No offense but this build sucks,

So you using Devastating hammer and no crushing blow or fierce blow ?

Dude devastating hammer is SUPPOSE to combine with fierce blow.

11 tactics ? watch yourself and soldiers defense rofl, because sins/warriors/thumpers are gonna be beating you down all the time and leave your monks alone arent they?

Oh and no rez signet ... mmm guess you didnt notice that i got the point and i posted a completley different build....devestating hammer isnt "supposed" to be used with fierce blow, heavy blow is alot better because you get a second knockdown+30 damage...and yes sins warriors and thumpers all do attack me reguarly.

please read all the posts before you go on a rant.

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

Well, I guess you can say its not "suppose" to, but Fierce does go really well with Devastating. Without Heavy Blow you can dish out Devastating and Fierce more frequently. Also with Heavy Blow a monk can cure the weakness and it does nothing, I'd rather use Hammer Bash even though it doesn't have +damage

I use the common hammer build for RA and TA and done really well with it.

For RA

Hammer 16
Tactics 11
Strength 9

Devastating Hammer, Crushing Blow, Fierce Blow, Protector's Strike, Heal Sig, Frenzy, Rush, and Rez Sig

For TA its the same but with minor changes

Hammer 16
Strength 13

Devastating Hammer, Crushing Blow, Fierce Blow, Protector's Strike, Bull's Strike, Frenzy, Rush, and Rez Sig

ss1986v2

ss1986v2

Wilds Pathfinder

Join Date: Apr 2006

Mo/

Quote:
Originally Posted by Dutch Masterr
devestating hammer isnt "supposed" to be used with fierce blow, heavy blow is alot better because you get a second knockdown+30 damage well, i agree that fierce isnt supposed to be used with devastating. but i would argue that heavy is "alot" better than fierce:

heavy blow
pros: KD, +dmg
cons: lose all adren, conditional (must be weakened + zero effect if not)

fierce blow:
pros: +dmg, +dmg even if condition not met, no "lose all adren" clause
cons: condtional (weakness = more +dmg, no weakness = less +dmg)

if the weakness is removed, heavy becomes a dead skill (will lose all adren and do nothing). for fierce you can still use it (although gimp'd +dmg, it is still +dmg). also, the +dmg at 16 hammer is higher with fierce than with heavy (+32 vs +42 or +0 vs +21), and for my money, i prefer +dmg. plus, add that to the fact that you will be able to fire off your chain more often with fierce than with heavy (the adren loss makes you have to start gathering adren all over again). overall, if i wanted more disruption in my bar, id devote a fourth attack skill to deal another kd (bulls strike, counter blow).

again this is just for me, run whatever is comfortable for you.

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Quote:
Originally Posted by Shaz
Also with Heavy Blow a monk can cure the weakness and it does nothing, I'd rather use Hammer Bash even though it doesn't have +damage I agree with you that Fierce might be a better choice compared to Heavy, but your logic is flawed. So what you're saying is that because Weakness can be removed before Heavy Blow can hit? That's basically the same thing as saying you shouldn't use Gash because bleeding can be removed before you can hit with it. Just a point.

-.-

-.-

Banned

Join Date: Oct 2006

Hammer Bash is just more reliable compared to Heavy Blow.

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

^ yea that's what I mean. There is nothing wrong with Heavy Blow, but if I have to choose between the two for KD I'd go with Hammer Bash. But if you want high damage or spike or whatever with a KD in it then by all mean go Heavy Blow.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

I also like to use Hammer Bash and Fierce Blow with my hammer warrior.

Kais Unduli

Kais Unduli

Wilds Pathfinder

Join Date: Sep 2005

Room V

Is this for PvE or PvP? For PvE it's ok, for PvP I wouldn't even bother showing up with your build.

Since the build is for AB, you should consider using Rush or Sprint instead of Enraging Charge. You don't want your stance to end if you're chasing someone across the map. Also, what kinds of mods are you using?

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Enraging Charge is ok if you take On Your Knees! and Bull's Strike.. or some other KD, they're plentiful on a hammer warrior.
(I know it works with a sword or axe, cause you can land 2 hits in 3 seconds, not sure on hammer)
Otherwise I would definitely agree with you, the criticals you get from Rush or Sprint heavily outweigh the extra adrenaline and not being able to go after kiting targets.

Kais Unduli

Kais Unduli

Wilds Pathfinder

Join Date: Sep 2005

Room V

^ Yes, OYK or Bull's would definitely be a help, but I don't want to start changing the OP's build around when he has it pretty much set the way he wants it.