Energy Management problems
ender6
The worst thing about this thread is that it seems like amatuer hour at the apollo for Monks. The first question that needs to be addressed (and maybe i overlooked it somewhere) is what are you doing that you are facing energy problems? (e.g. PvE, PvP, more specifically HoH, etc.)
Of course there were a few decent suggestions that transcend both PvP and PvE that bare repeating:
-Signets (such as Devotion) do wonder when trying to conserve energy.
-Knowing when to cast heal is priceless when attempting to conserve energy.
-Inspired Hex (never leave home without it if you are facine E problems).
-EDrain/Mantra of Recall, both are old school and like true classics are priceless.
-WoH (depends on situation) is a great mode of conserving energy. It wouldn't be ideal if you were a Boon Prot in PvP, but I think we can take that as given.
-The overall theory of 5 energy casts goes along with the aforementioned. Rather than spam heal party mind what and who you cast spells at.
Things that I think are foolish and bare repeating:
-Energy Tap. (maybe you can pull that one off in PvE, but why?)
-Pursuing the Ele line for e convservation as a monk--please, unless you are strictly a support healer that's worthless to even consider.
Regardless of which direction you go in when it comes to conserving energy, the best assest you have is using your common sense /with patience when it comes to healing party members.
Of course there were a few decent suggestions that transcend both PvP and PvE that bare repeating:
-Signets (such as Devotion) do wonder when trying to conserve energy.
-Knowing when to cast heal is priceless when attempting to conserve energy.
-Inspired Hex (never leave home without it if you are facine E problems).
-EDrain/Mantra of Recall, both are old school and like true classics are priceless.
-WoH (depends on situation) is a great mode of conserving energy. It wouldn't be ideal if you were a Boon Prot in PvP, but I think we can take that as given.
-The overall theory of 5 energy casts goes along with the aforementioned. Rather than spam heal party mind what and who you cast spells at.
Things that I think are foolish and bare repeating:
-Energy Tap. (maybe you can pull that one off in PvE, but why?)
-Pursuing the Ele line for e convservation as a monk--please, unless you are strictly a support healer that's worthless to even consider.
Regardless of which direction you go in when it comes to conserving energy, the best assest you have is using your common sense /with patience when it comes to healing party members.
pingu666
/E is for glyph of lesser energy, on the dzagnor bastion mission, and jennor horde too (but less) the team naturaly spreads out, on the bastion often they will be MILES away from you, standard single target healing will leave you running about like benny hill. LOD and heal party spam are *very* good.
if your going for the bonus on nundu bay, then healparty spam is needed for the bonus bosses.
there is good synergy there, if your going tobe spamming expensive spells
mostly i run Mo/p for leaders zeal
if your going for the bonus on nundu bay, then healparty spam is needed for the bonus bosses.
there is good synergy there, if your going tobe spamming expensive spells
mostly i run Mo/p for leaders zeal
Yama
ender6 is rigth you know! It is important to know when you face the energy problems. Anyway for my healing monk I solved my energy problems with vigorous spirit. Always have it on the warriors, assassins, dervishes and if possible everyone in the party. With healing prayers at 15 or 16 they will do most of the healing themselves with vigorous spirit on them. It can double function as a cover for other enchantments on the target as well. I am serious I used to have EDrain on the bar but since they changed it I found it no longer worthwhile.
I put vigorous spirit on the bar and I had no more energy problems. Now I run a monk only setup and I can easily pick any secondary profession in case I would have to need for a skill from another profession. On top of all this I think my healing has improved since I started using vigorous spirit. And last week someone said to me in PvE that Mo/Me is still the best setup when he saw my hero was setup as Mo/Rt (not using any Rt skills...). Ha, what a laugh.
I put vigorous spirit on the bar and I had no more energy problems. Now I run a monk only setup and I can easily pick any secondary profession in case I would have to need for a skill from another profession. On top of all this I think my healing has improved since I started using vigorous spirit. And last week someone said to me in PvE that Mo/Me is still the best setup when he saw my hero was setup as Mo/Rt (not using any Rt skills...). Ha, what a laugh.
beltran13579
i never ever have energy problems in PvP and im a Mo/A blessed light and i go in with 27 energy(i hide my energy twice) and most of the time i dont even switch weapon sets
Effigy
Saying you never ever have energy problems in PvP is an exaggeration. Even the best monk in the world will have energy problems sometimes unless the opposition is complete trash.
Burst Cancel
Inspired X is garbage for emgt - investing 9 attributes for 3 energy every 20 seconds? No thanks.
Edrain is 7e every 25 seconds. Even assuming you're not an idiot and have an HSR set to cast it from, it's still not worth your elite slot. MoR is 9e every 20, but you can't improve its returns with HSR.
The only times you aren't going to run out of energy in PvP is if a) the opposing team is much worse than you, b) your team build includes a lot of defense (wards, aegis chain, lots of mesmer shutdown, etc.). That said, monks have 70+ energy, so it takes some heavy pressure to actually burn through all of that.
Edrain is 7e every 25 seconds. Even assuming you're not an idiot and have an HSR set to cast it from, it's still not worth your elite slot. MoR is 9e every 20, but you can't improve its returns with HSR.
The only times you aren't going to run out of energy in PvP is if a) the opposing team is much worse than you, b) your team build includes a lot of defense (wards, aegis chain, lots of mesmer shutdown, etc.). That said, monks have 70+ energy, so it takes some heavy pressure to actually burn through all of that.
Kuja
Quote:
Originally Posted by beltran13579
i never ever have energy problems in PvP and im a Mo/A blessed light and i go in with 27 energy(i hide my energy twice) and most of the time i dont even switch weapon sets
Define energy "problems" if you never ran out of energy then you must be the best Blight ever.
olly123
Quote:
Originally Posted by Burst Cancel
Quote:
Originally Posted by Kuja
Define energy "problems" if you never ran out of energy then you must be the best Blight ever.
that or he never actuly does anything
Burst Cancel
You can hit 70+ energy with a +30/-2 set. The energy is always available, so you treat it as having 70 effective energy, even if you can only see 25 of it most of the time.
Bloodied Blade
^^
I can usually only get up into the high 60s for my max energy (even with swaps), but it isn't hard to hit low-mid 70s with the new runes. As for energy management- Signet of Devotion helps a lot. I personally don't like Sig of Rejuv just b/c I got really attached to SoD. Glyph of Lesser energy is nice if you're gonna run mo/e because it practically gives you 2 free heals... if you're a ZB that's pretty much +15e if you're using ZB on targets below 50% while the glyph lasts. Best e-management I've been seeing so far is using a mix of prot in your build... SoA or PS if nothing else. In places like FoW they really help to reduce the healing you have to do. With a bonder there you can even run heal party on your bar for the occassional party-wide boost if you happen to catch the wrong end of some AoE spam. Effigy
I don't like Sig of Rejuv much either, but it is an alternative if you don't have very high DF. With ~9 DF, SoD isn't that worthwhile imo. On a BLight build, it's amazing.
NinjaKai
Air of Enchantment won't steer you wrong.
Effigy
It will if you're playing anything besides a ZF smiter.
bungusmaximus
Quote:
Originally Posted by NinjaKai
Air of Enchantment won't steer you wrong.
it will, tried it myself, sucks. You're always in trouble when people switch targets and the other monk elites are just more effective and efficient
Burst Cancel
Quote:
Originally Posted by Bloodied Blade
I can usually only get up into the high 60s for my max energy (even with swaps), but it isn't hard to hit low-mid 70s with the new runes.
You don't need runes to hit 70+ energy.
Base energy: 20 Energy from basic monk armor: +10 Energy from wand: +15 Energy from offhand: +(12+15)=+27 20+10+15+27 = 72e No runes or armor inscriptions. Striker IV
Burst , your losing 2 pips of regen from those weapons/equip.
is this viable having a better pool to start with vs haveing 2 more pips of regen ? Im gonna grab those anyway , but if sosmeon replies, im certainly reading them. edit2 ouch! 27k + to buy the parchment? ill go with what i got , and possibly collect/save up for some of that. Effigy
You only switch to it for a second or two at a time to get off a spell when your energy in the other sets is out.
Burst Cancel
Quote:
Originally Posted by Striker IV
Burst , your losing 2 pips of regen from those weapons/equip.
is this viable having a better pool to start with vs haveing 2 more pips of regen ? Im gonna grab those anyway , but if sosmeon replies, im certainly reading them. edit2 ouch! 27k + to buy the parchment? ill go with what i got , and possibly collect/save up for some of that. You lose 2 pips for regen for 1~1.75s of cast+aftercast for each spell, that's it. This is something a lot of people don't seem to understand. 90% of the time, you should be on your defensive swap. As you deplete your energy pool, you swap up to other sets to cast, and then immediately swap back to your defensive swap. You don't sit in your higher energy swaps, so any negative mods on those swaps are mostly irrelevant. The energy in those swaps is always available, so you consider yourself as having as much energy as your highest swap allows. I also don't see why it would cost you 27k+. There should be collectors with the 15/-1 foci. olly123
Quote:
Originally Posted by Burst Cancel
You lose 2 pips for regen for 1~1.75s of cast+aftercast for each spell, that's it.
This is something a lot of people don't seem to understand. 90% of the time, you should be on your defensive swap. As you deplete your energy pool, you swap up to other sets to cast, and then immediately swap back to your defensive swap. You don't sit in your higher energy swaps, so any negative mods on those swaps are mostly irrelevant. The energy in those swaps is always available, so you consider yourself as having as much energy as your highest swap allows. I also don't see why it would cost you 27k+. There should be collectors with the 15/-1 foci. ok ok but say u swap to ur hight to cast a 10-15e spell, would when u swap back have to gain that 10-15 energy back b4 it says u have 1 energy on ur bar??, or unless u cant lose energy u dont have,so is technicly free?? can some one jsut conferm thta please Burst Cancel
Example time.
Consider a monk with two sets: Set1: 25e defensive set Set2: 47e offensive set She starts in set1 and casts until she has 0 energy. Then, she swaps up to set2 (her meter reads 22e at this point), casts a 10e spell (meter reads 12e), and then swaps back down to her 25e set (meter reads 0e). At this point, although her meter says 0e, her energy is actually at -10. This means that she will have to regen 11 energy before her meter will read 1 again.** Swapping to higher sets does not give you 'free' energy. The game will keep track of your actual energy into the negatives, so any energy you use in the higher swaps will have to be regenerated even when you swap back down to lower sets. **Note: in reality, the example isn't technically accurate because she will be regenerating energy while she swaps and casts, so she'll actually have a bit more than -10 energy. But, I think you get the point. Effigy
Burst explained it pretty well. You can think of the energy set as "borrowed" energy. It's like the credit card of weapon sets. It's always available, but you should only use it if you need to. If you use it too much, you end up with an energy deficit that has to be regenerated before you can cast again. The -2 regen on the high set is like a surcharge you pay whenever you make a "withdrawal," if you will.
I'm not sure if that helped or made it more confusing, but I figured it was worth a try. As far as getting the +15 energy items, check this link. Scroll down to "Misc" and it will show you where to get +15/-1 focii for the various attributes. For the wand, it doesn't matter what attribute it's linked to or whether it's max damage because you won't be attacking with it. There are a variety of collector wands you can use, such as the Earth Wand from Sir Robert. |