My Three Interrupting Builds

The Far Shooter

The Far Shooter

Banned

Join Date: Dec 2006

Teutonic Monks [Holy]

R/

I know of three interrupting builds for a ranger, all which include elites. Here is my first:

Build No. 1

Atts are:
Expertise: 7
Wilderness Survival: 11
Marksmanship: 11
Healing Prayers: As high as you can get.

Skills:
1. Distracting Shot
2. Savage Shot
3. Punishing Shot (Elite)
4. Read The Wind
5. Favorable Winds
6. Dual Shot
7. Troll Unguent
8. Mending

Weapons:
Vampiric Bow (Not compulsary)

Skill 4,5 and 6 are used as the calculated hit would be high. Look:
24 (average hit) x 1.5 (Dual Shot) + 10 + 10 (Read The Wind) + 6 + 6 (Favorable Winds) + 5 + 5 (Vampiric) = 78!


Build No. 2

Atts are:

Marksmanship: 11
Wilderness Survival: 14
Expertise:9
Healing Prayers: As high as you can get.

Skills:
1. Distracting Shot
2. Savage Shot
3. Incendiary Arrows (Elite)
4. Read The Wind
5. Favorable Winds
6. Dual Shot
7. Troll Unguent
8. Mending

Skill 4,5 and 6 are used as the calculated hit would be high. Look:

24 (average hit) x 1.5 (Dual Shot) + 10 + 10 (Read The Wind) + 6 + 6 (Favorable Winds) + 5 + 5 (Vampiric) = 78!
Weapons:
Vampiric Bow (Not compulsary)

Build No. 3

Atts are:
Expertise: 9
Wilderness Survival: 14
Marksmanship: 11
Healing Prayers: As high as you can get.

Skills:
1. Distracting Shot
2. Savage Shot
3. Practiced Stance (Elite)
4. Choking Gas
5. Favorable Winds
6. Dual Shot
7. Troll Unguent
8. Mending

Weapons:
Vampiric Bow (Not compulsary)


Happy Interrupting.

beltran13579

beltran13579

Lion's Arch Merchant

Join Date: Jan 2006

Mo/E

what about that nightfall interupting skill that recharges if u interupt thats the best interupting skill

sdrawkcab11

Frost Gate Guardian

Join Date: May 2006

W/

drop mending - perhaps web of disruption go /Me or res

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

lol yeah, I think everybody will say the same thing about mending

Concerning Incendiary Arrows build, the problem is the duration of the skill. It would be a great skill if you could keep it up all the time, but you can't. The only viable option in my mind would to go R/Me and bring arcane mimicry and take a ranger hench in your team (Aidan/the other proph ranger - I forgot his name - have Practiced Stance) or another ranger with Practiced Stance (hero maybe?).

Concerning the CG build, I'd rather go R/W with an IAS - Flury probably.

Richo

Richo

Lion's Arch Merchant

Join Date: Feb 2006

(Europe server)

[DVDF]

Me/Mo

the first build is just to crap for words srry to say...
1. youre current build does consume to much energy take 9 expertise
2. mending on a ranger?! are you used playing wammo? you only use 1 healing praying skill and sacrifice so much energy and dmg for it? if you wanna get rid of the vamp effect use none or use somthing better like watchfull...
3. to maximise interupting and dmg use 16 marks
4. about the dmg: if you realy want dmg use a vamp hornbow....
and youre dmg is kinda low for a interupt spike...

about the second it already existed but only used for dmg + interuption with fragility before it got nerfed A LONG time ago...

about the third its an standard chocking gas interupting build...

short said youre build are already known for long time and used and got nerfed in a way also a long time ago, you only customized them and made them even weaker then they already where after the balance....

edit:
these are the right builds:

Fragility shocker (R/Me)

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Basic chocking gase interuptor (R/Mo)

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Ranger Spike (R/Me)

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The Far Shooter

The Far Shooter

Banned

Join Date: Dec 2006

Teutonic Monks [Holy]

R/

yeah, i see where you guys are getting. but which would you say is the best one. I personally think the Incendiary Arrows is the worst.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Richo
Basic choking gas interuptor (R/Mo)

AyIxNxz0401+GZTwB7IckJA As Sir Mad pointed out, Choking Gas builds really shine with an IAS, which this one lacks. Any non-R/W Choking Gas build will either suffer from a lack of dependable IAS to take advantage of the spammable interupt, or it will have spread attributes to use Beastmastery IAS skills.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

distortion? gg

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Theres really no point using Punishing Shot (lets face it its half damage skill as it is) without high Marks. Hell why are you even running 11 Marks?! Even if i was using Magebane Shot i would have more than 11 Marks, you just have to keep in mind it recharges only if it hits a SPELL.

Fragility Spiking? Come on thats ancient history in the RA section. Like the Virulence Spiker. It really isn't that good.

I don't get why your saying a Vampiric Bow is ideal when your running 11 Marks. Vampiric is there for the extra unreducable kick if your going for all out damage. Zealous is there for non-damage based builds or high e-consumption builds.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

I really wish people would stop posting builds with mending when using vamp weapons...it makes me want to leap through the tubes of the internet and slap them.

press f2 to turn off vamp--It's that easy.

For pure interrupt prowess, choking gas+practiced stance is the way to go. It's not a particularly strong template to play, but it's really easy and you can get aoe disruption, which is a plus. I'm perfectly content just playing through all of pve with a couple interrupts and barrage, mostly because rangers aren't particularly useful in pve--they're slightly ahead of mesmers, but warriors, minion masters, and post-factions searing flames eles are far superior for dealing damage.

If you just learn to interrupt properly, however, you don't really have to worry about tying up your elite with punishing, magebane, or practiced.

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

Quote:
Originally Posted by Richo
Basic chocking gase interuptor (R/Mo)

AyIxNxz0401+GZTwB7IckJA Erm.. what the hell is that?
The basics of being an interupter is actually taking some interupt skills, it is not about sticking up PS+CG and just standing there spamming arrows. Sure CG helps but if your interupting you have to be looking for the skills that really have to be interupted that your spamming might not hit. Any interupt build must have Savage Shot and Distracting Shot imo. Focused shot? Forked Arrow? These are terrible skills for a CG. And Thom is right, you definetly need an IAS. Also you wont be doing much at all with only 9 Expertise, I pretty much always run 14 Exp in whatever I am doing unless it really isnt possible, it just makes good sense.

PS, CG, Savage, Distract, Flurry, Utility, Utility, Res.
14Exp, 10 Wild, 11 Marks. You dont need lots of wilderness to run CG because at 14 exp you get a really long PS boost.

At OP
You No1 Build is pretty basic Interupt,not great but not too bad, i would just whack up the exp and lose mending.
No. 2 Is useless really since Incendiary got nerfed ages ago its not worth taking.
No. 3Cg is pretty much the best, just whack up exp again and ditch mending.
You might wna consider dropping the vamp bow if its just for pve.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I use basically 1 savage shot 2 distracting shot 3 punishing shot 4 troll urgent 5 apply poison or kindle 6 storm chaser 7 optional maybe a trap and 8 res sig as mine is a R/N.When switching to a R/Mo all I use is rebirth and that is it.

anshin

Wilds Pathfinder

Join Date: Aug 2006

R/

what Lykan said is true...

although... i don't think why you need Wilderness in an interrupter build... because of CG? as i recall it only interrupts spells.... spells that take long enough... might as well use magebane... spells that have less or equal of 1 casting time... you have more chances of interrupting them with DS or SS than with a regular attack with choking...

16 marks...15 expertise...

even punishing shot can make an appearance with these attributes...

and... why the heck all this discussion about bows?? flatbows are the best... put FW in one of the heroes (they make sure you have spirits up at all times) and you have the biggest range with the best fire rate AND lowest arc size because of the spirit...

this makes a good interrupt build if you take distracting and savage...

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

Quote:
Originally Posted by anshin
although... i don't think why you need Wilderness in an interrupter build... because of CG? as i recall it only interrupts spells.... spells that take long enough... might as well use magebane... spells that have less or equal of 1 casting time... you have more chances of interrupting them with DS or SS than with a regular attack with choking... The point of CG is the AoE. It's not needed at all in most of the areas in PvE, but there are a few areas where it's a nice build. Gates of Pain for example: you're going to come across patrols of 2 dryders all the time and would better interrupt their MS. You can take 2 rangers with any build and a couple of interrupts, each targetting a different dryder and interrupting the most dangerous spells, but you need a good coordination for that, or you can take a single CG ranger who's going to interrupt 75% of the spells of both dryders, including the most dangerous spells (because of their long casting time).

However, I do agree such a build is not needed in most of the areas, and actually won't interrupt much more than another build with normal attacks and distracting/svage, at the cost of reducing your damage.

Chewbacca Defense

Lion's Arch Merchant

Join Date: Aug 2006

667 Neighbour of the Beast

Ttgr

This is what I use in PvP. Could work for you in PvE. If I don't have a monk, I'll run with this set. Gives you 630 HP to stop spikes and you're most likely not the primary target, so +6 regen from Trolls is fair. If you have a reliable monk, drop Trolls for something else.

R/? + Health Set
Expertise 13 (12 + 1 Expertise Hat)
Wilderness Survival 10 (9 + 1 WS rune)
Marksmanship 9 (0)

Weapon Set 1: Crippling Recurve bow of Fortitude, +5e
Weapon Set 2: Poisoning Recurve bow of Fortitude, +5e
Weapon Set 3: Dazing Short bow of Fortitude, +5e
Weapon Set 3: Negative Energy Set

[skill]Magebane Shot[/skill][skill]Savage Shot[/skill][skill]Pin Down[/skill][skill]Apply Poison[/skill][skill]Natural Stride[/skill][skill]Troll Unguent[/skill][skill]Resurrection Signet[/skill] + 1 Optional Slot

For the optional slot, you can use Web of Disruption as above.

If running with Concussion Shot as optional, take Read the Wind and switch to either a dazed Short Bow or Flat Bow.

Pin Down to stop target from running, Apply Poison for cover condition. Just camp the target and interrupt spells with Magebane Shot @ 2e. Interrupt actions with Savage Shot @ 5e.

Chewbacca Defense

Lion's Arch Merchant

Join Date: Aug 2006

667 Neighbour of the Beast

Ttgr

For CG Interrupters, you could also use a R/W and use Flail for IAS as Flail won't cost you anything and is pretty easy to keep up.

For your reference:
[skill]Flail[/skill][skill]Flurry[/skill]

anshin

Wilds Pathfinder

Join Date: Aug 2006

R/

didn't thought of Gate of Pain... nice call sir mad... really thanks

i am not addicted enough to notice those things of spells and skills... that is why i like distracting shot so much.... it adds recharge time to any skill...


guess i'll have to spend more thinking into what i will be facing...

The Far Shooter

The Far Shooter

Banned

Join Date: Dec 2006

Teutonic Monks [Holy]

R/

Look, I'm seriously interested in improving my builds... BUT which skill would you think is the best IAS??

The Far Shooter

The Far Shooter

Banned

Join Date: Dec 2006

Teutonic Monks [Holy]

R/

Look, I'm seriously interested in improving my builds... BUT which skill do you think would be the best IAS??

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by The Far Shooter
Look, I'm seriously interested in improving my builds... BUT which skill do you think would be the best IAS?? In a barrage build, go with Flail. In any other bow build, I would reccomend Flurry or Frenzy if you are good at using a cancel stance. Flurry reduces your base damage from your weapon, but most damage is from damage buffs in most bow builds anyways (i.e. preps, attack skill damage bonuses, enchants, etc.). Frenzy is probably the best, but you need to be really wise on when you use it. Lightning Reflexes may work well for a cancel stance for Frenzy when taking damage to reduce damage taken and maintain the IAS.

Tiger's Fury used to be good, but is really pretty limited since it got nerfed a while back. Rampage as One is nice, but really is best suited for a R/W hammer ranger or a R/D scythe ranger. Lightning Reflexes is too short lived to be a really strong cancel stance, but works well to maintain an IAS when under pressure from enemies.

warriorsmiley

warriorsmiley

Krytan Explorer

Join Date: Oct 2005

Vandal Hearts [VH]

W/

The best IAS for a Ranger with little investment in tactics is flail. It has no energy cost and since you have no aderaline skills you can keep spamming it and you simply take dodge or stormchaser to cancel it and keep on moving.

Program Ftw

Program Ftw

Lion's Arch Merchant

Join Date: Jul 2006

Carebear Club [wuv]

R/

Quote:
Originally Posted by The Far Shooter
I know of three interrupting builds for a ranger, all which include elites. Here is my first:

Build No. 1

Atts are:
Expertise: 7
Wilderness Survival: 11
Marksmanship: 11
Healing Prayers: As high as you can get.

Skills:
1. Distracting Shot
2. Savage Shot
3. Punishing Shot (Elite)
4. Read The Wind
5. Favorable Winds
6. Dual Shot
7. Troll Unguent
8. Mending

Weapons:
Vampiric Bow (Not compulsary)

Skill 4,5 and 6 are used as the calculated hit would be high. Look:
24 (average hit) x 1.5 (Dual Shot) + 10 + 10 (Read The Wind) + 6 + 6 (Favorable Winds) + 5 + 5 (Vampiric) = 78!


Build No. 2

Atts are:

Marksmanship: 11
Wilderness Survival: 14
Expertise:9
Healing Prayers: As high as you can get.

Skills:
1. Distracting Shot
2. Savage Shot
3. Incendiary Arrows (Elite)
4. Read The Wind
5. Favorable Winds
6. Dual Shot
7. Troll Unguent
8. Mending

Skill 4,5 and 6 are used as the calculated hit would be high. Look:

24 (average hit) x 1.5 (Dual Shot) + 10 + 10 (Read The Wind) + 6 + 6 (Favorable Winds) + 5 + 5 (Vampiric) = 78!
Weapons:
Vampiric Bow (Not compulsary)

Build No. 3

Atts are:
Expertise: 9
Wilderness Survival: 14
Marksmanship: 11
Healing Prayers: As high as you can get.

Skills:
1. Distracting Shot
2. Savage Shot
3. Practiced Stance (Elite)
4. Choking Gas
5. Favorable Winds
6. Dual Shot
7. Troll Unguent
8. Mending

Weapons:
Vampiric Bow (Not compulsary)


Happy Interrupting. They all suck.

Thanks,
Program~

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Program Ftw
They all suck.
Yea...if you don't like his build, then more power to you, but it really speaks volumes about you if you come and post with nothing but an empty degrading statement.

Quote:
Originally Posted by Warriorsmiley
The best IAS for a Ranger with little investment in tactics is flail. It has no energy cost and since you have no aderaline skills you can keep spamming it and you simply take dodge or stormchaser to cancel it and keep on moving. Flail is actually a Strength attribute skill, so no investment is possible to a warrior secondary, but it still works well with Barrage since adrenaline can be gained quickly.

Program Ftw

Program Ftw

Lion's Arch Merchant

Join Date: Jul 2006

Carebear Club [wuv]

R/

Quote:
Originally Posted by XvArchonvX
Yea...if you don't like his build, then more power to you, but it really speaks volumes about you if you come and post with nothing but an empty degrading statement. Sure does. You know just aswell as I do that having Mending in every bar is a joke, or just somethings seriously wrong. Basically, No comment.

Thanks,
Program~

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Program Ftw
Sure does. You know just aswell as I do that having Mending in every bar is a joke, or just somethings seriously wrong. Basically, No comment.

Thanks,
Program~ Then why bother making a post if you have nothing useful to say? All it does is make you look like a jerk.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by XvArchonvX
Flail is actually a Strength attribute skill, so no investment is possible to a warrior secondary, but it still works well with Barrage since adrenaline can be gained quickly. Flail actually doesn't work out too bad in any build with a few 1/2 sec shots. Not as good as frenzy, but certainly with less of a danger.

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

Actually the main problem I see with Frenzy now is the energy cost, since expertise no longer works with non-ranger stances. So yeah, Flail is not that bad, even without Barrage/Quickshot/Needling Shot.

By the way, Flury does increase your DPS despite the damage reduction, so it doesn't only help spam the additional damage from your preps/enchants/whatever) - it's something like 110% your normal DPS (maybe a bit more - I'm not quite sure).

Program Ftw

Program Ftw

Lion's Arch Merchant

Join Date: Jul 2006

Carebear Club [wuv]

R/

Quote:
Originally Posted by XvArchonvX
Then why bother making a post if you have nothing useful to say? All it does is make you look like a jerk. Exactly.

Thanks,
Program~

The Far Shooter

The Far Shooter

Banned

Join Date: Dec 2006

Teutonic Monks [Holy]

R/

Okay... how about this for an AB build?:

1. [skill]Magebane Shot[/skill] 2. [skill]Savage Shot[/skill] 3. [skill]Distracting Shot[/skill] 4. [skill]Flail[/skill] 5. [skill]Natural Stride[/skill] 6. [skill]Screaming Shot[/skill] 7. [skill]Troll Unguent[/skill] 8. [skill]Apply Poison[/skill] or [skill]Ignite Arrows[/skill]