This Week it's Shock Axe!
http://gw.gamewikis.org/wiki/Build:W/E_Shock_Axe
Since I am an Elonian only war (though I did cheat with Shock and Sergio), I am quite limited without access to Evicerate and such but I found an interesting replacement. Anyway here's what I am currently using for PvE and hope to adapt to PvP:
Axe: 12+1+4 (irl it's 12, I've yet to buy an Axe Hat.

Strength: 9+1
Earth or Water Mastery: 9 (You'll see folks)
Excess into tactics with a Rune.
Insignia/Armor: Any work but 1-2 Stonefist (the KD booster) Logos really aggrevate the monks.
Shock
Executioner's Strike
Decapitate {e}
Berserker Stance or Flail (I use Berserker atm because I like the Adrenaline booster)
Stoneflesh Aura or Frigid Armor
Lion's Comfort
Wild Blow (Bad idea I know, but I hate ranger stance)
Res
Normally I cast the defensive skill before going Leroy into a mob. With your defense up you accumulate your adrenaline then find your target and switch to him. After that, unload the Shock then do the Execute+Decapitate spike for massive damage. After executioner, most squishies are already dead since the skill guarentees a critical hit, so you fall back and choose your next target.
Probably my big mistakes for this build thus far are relying on Lion's Comfort for healing and using Wild Blow as a 3rd attack. I was thinking of replacing Wild Blow with Axe Rake but Decapitate conflicts with the adrenaline problems. I might drop the elemental defense to get Healing Signet back but Stoneflesh has been very helpful at times.
But anyway C&C guys. It feels like I am missing a key item with this build.