Im thinking of a class that would function similarly to the ranger's beast mastery and the Necromancer's minions. The class would control a 'Golem' that functions almost exactly the same as a pet, except that they would be Much more powerful and the main focus of the class. This was inspired by the class in Anarchy Online that controls a big robot.
Attributes would be something like:
*Control(primary): This would alter the level of your golem, golems would progress in all aspects at higher levels. Skills would include a golem ressurect, and 'Golem spells' most of which would be elite except for one or two that you get at the beginning of the game, these would work just like 'charm animal' except you would not need to charm a golem, it would come with the skill. Each type of golem would have a different set of skills to use, some would have attack, some, spells, some attacks, so they could take virtually any role.
*Vitality: This would alter the health and armor of the golem. skills would include anti-knockdowns, extra armor skills, ect. for you and your golem.
*Intelect: This would alter the energy of your golem. Skills would include things that make your golem cast faster, lower energy cost of his spells, ect.
*Power: (very similar to a warrior's strength or a weapon mastery attribute) This would increase the damage dealt by your golem. Skills would include Attacks, IAS skills, ect.
The attribute variations and different golem's would change the class drastically and make the golem play anything from a healer, to a nuker, to a hex spammer, to a tank.
Thoughts?
Golem Master
Coloneh
actionjack
Interesting concept though. A bit too golem depended, and might play too much like a beastmaster. also need something more, as I think its hard to make just all golem related skills.
What about Puppet and Puppeteers? And could even allow you to switch control of the character between the two... things like that... (had an attribute about it befoe...)
What about Puppet and Puppeteers? And could even allow you to switch control of the character between the two... things like that... (had an attribute about it befoe...)
Kai Nui
Yes, do you ride the golem, or is it pretty much bad ass, and you're whimpy walking around and if someone can kill you, they pretty much kill the robot?
Coloneh
Actually i think thats what would bring balance to the class, is that the controller is very weak. I was also considering another attribute: 'Whip Mastery' wielding a whip would imply something about control and could put the character a little farther that melee range and would also let them wield an offhand, making it a caster/fighter class.
BryanM
There's already a class in the game lore for this: Stone Singers.
The pets can't be the be-all, end-all of the class, of course. Ritualists have a weak lightning and a pretty decent healing line to round out all the communing.
The pets can't be the be-all, end-all of the class, of course. Ritualists have a weak lightning and a pretty decent healing line to round out all the communing.
Manfred
And ritualists still aren't that hot regardless.
Frankly, if you're going to have a big strong dumb tank with a wimpy controller, why not just do away with the controller and make the tank slightly less strong, to more reflect player skill and have the game be way more fun for the player?
Frankly, if you're going to have a big strong dumb tank with a wimpy controller, why not just do away with the controller and make the tank slightly less strong, to more reflect player skill and have the game be way more fun for the player?
Coloneh
why are you assuming its a tank? your golem could be a healer, a nuker, an interruptor, and many other types of builds. And the controller wouldnt be as weak as you are assuming, there is always a secondary profession and some skills that operate like Dark Bond.