Two hypothetical questions

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Let's say a few years down the road Anet decides to stop making new GW chapters. Would the current servers still stay online, so people could play? Or would they just be killing the game entirely?

If they did go bankrupt or whatever, or just decided to take down the servers, would it be possible for them to give us a download such that we could play offline? (i.e. with henchmen and heroes) or is so much of the game based off of their servers that it would be impossible? Thanks.

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

I've wondered that myself, I'm thinking that at that point they may just change to a monthly fee. However, I see such a fee being smaller than that of WoW or FFXI, though probably not by much. I mean right now they are getting about 50$ per 6 months a player. So the monthly fee would have to be 8.33$ a month. Now people will complain, but in all reality its what you're paying now anyways. You just sort of prepay it all at once. You might say "But I pay for a cd, and keycode" but lets face it the cd is useless, you already have all the files. Its the keycode you need, and paying for it is no different then paying for a WoW time card (which is just a keycode).

Only people who this would be a big change for would be those that haven't bought any new chapters. Just what I think might happen, but who knows maybe they'll find some other way, even making it single player like you said. As long as they add a LAN/Internet (personal servers hosting "worlds" online).

generik

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Phaern Majes

Only people who this would be a big change for would be those that haven't bought any new chapters. Just what I think might happen, but who knows maybe they'll find some other way, even making it single player like you said. As long as they add a LAN/Internet (personal servers hosting "worlds" online).
They probably won't make it a single player world. If NCSoft really goes bankrupt their first interests would be to get as much cash out of whatever intellectual property that they still have, including stuff like selling ads that are displayed over your login screen and in game for money if that's what it takes.

Making the game offline would just cost them money and completely negate the monetary value of a player base, so why the hell would they do that?!

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Why would they close it? Assuming Anet stays in business, which means the will reuse their server infrastructure for future games - if GW dies out, little of that capapacity will be used.

Just look at diablo I / II. battlenet beign reused over and over (even to host wow), and no older games being removed.

---

If they fail and bankrupt, it owuld be only fair to give comunity dev tools and server software so that any fans left can continue on their own.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

Quote:
Originally Posted by zwei2stein
Why would they close it?
do you not know what a hypothetical question is?

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

Just plugging this in...

I bought every version of GW for around 30€ so I pay less than 5€ a month to the retailer. How much of that actually goes to ANet I don't know.
But if it would ever be monthly fee then I guess the retail guys are cut out and you pay directly to ANet.

I'm going to guestimate that it would be around 3€ to 5$

I'm not an economics expert.

Mister Overhill

Lion's Arch Merchant

Join Date: Aug 2005

Tampa, Florida

Sticks and Stones

R/Rt

The original Anarchy Online, for example, is free to download and play, with access to the expansions available for a nominal monthly fee.

After awhile, games themselves become so outdated, very few would even want to play them, or even find them compatible with their current systems.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by zwei2stein
Why would they close it? Assuming Anet stays in business, which means the will reuse their server infrastructure for future games - if GW dies out, little of that capapacity will be used.

Just look at diablo I / II. battlenet beign reused over and over (even to host wow), and no older games being removed.

---

If they fail and bankrupt, it owuld be only fair to give comunity dev tools and server software so that any fans left can continue on their own.
But, just because Blizzard has done things one way it doesn't automatically mean any other company like Anet would also do so.

As for what would "only be fair", oftentimes what would be fair has no relation to what happens in reality.

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

I don't know if i would want to play Guildwars after it has been stopped, seems like if they go bankrupt they can't keep servers opperational.

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

Quote:
Originally Posted by The Great Al
Let's say a few years down the road Anet decides to stop making new GW chapters. Would the current servers still stay online, so people could play? Or would they just be killing the game entirely?

If they did go bankrupt or whatever, or just decided to take down the servers, would it be possible for them to give us a download such that we could play offline? (i.e. with henchmen and heroes) or is so much of the game based off of their servers that it would be impossible? Thanks.
Guild Wars uses a heightmap system. You can actually see if it you walk near any cliff (you can see the triangles). At the intersection of each set of triangles, data for height, texturing, and walkability are stored. The smallest maps on Guild Wars runs an average of up to a thousand of those intersections. The biggest area probably hits ten thousand.

If you wanted to run even one chapter of GW at your own home, you would need a few supercomputers to do so. To answer your question, no, Guild Wars will never be available for offline play, unless you live where Anet's servers are stored.

Clone

Clone

Krytan Explorer

Join Date: Jan 2006

Quote:
Originally Posted by shardfenix
Guild Wars uses a heightmap system. You can actually see if it you walk near any cliff (you can see the triangles). At the intersection of each set of triangles, data for height, texturing, and walkability are stored. The smallest maps on Guild Wars runs an average of up to a thousand of those intersections. The biggest area probably hits ten thousand.

If you wanted to run even one chapter of GW at your own home, you would need a few supercomputers to do so. To answer your question, no, Guild Wars will never be available for offline play, unless you live where Anet's servers are stored.
I don't see how quadtree-based terrain triangulation has anything to do with being able to run the software offline. Perhaps I'm not understanding what you're trying to say here, but terrain rendering methods used in guild wars certainly don't need a supercomputer to run. Articles on terrain rendering are available lots of places. http://nehe.gamedev.net/data/lessons....asp?lesson=34 Frankly, Anet probably wants to do as little processing server side as possible, and certianly not any graphics processing. The bulk of their massive hardware requirements are there to deal with the volume of players. Keeping track of locations, drops, inventory and other possible current server side activities would likely not be very demanding in an offline, 1 player with heros/henchmen situation. If properly rewritten, it would really be no worse than something like running Diablo with a more demanding graphics engine.

As for would they bother to rewrite it for this situation? I doubt it.

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

I'm just saying this right now: I'd pay $15 a month (via timecard, the idea of my credit card floating out there in cyberspace isn't cool) for Guild Wars.

But if the servers ever go kaput, I really REALLY want them to offer up the server data for Download so that we can keep our char data... if the severs went down, I'd kill myself at this point.

/ragequitwithahandgun

Hand of Ruin

Banned

Join Date: Jul 2006

Games like starcraft are almost 10 years old, and they are still alive and kicking. Obviously supporting a game like GW is a much bigger challenge than starcraft, but I don't see GW dying out anytime soon.

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

again, hypothetical questions

Brianna

Brianna

Insane & Inhumane

Join Date: Feb 2006

It wouldn't be the end of the world for me if GW went down, theres a mystical thing out there called a life.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Quote:
Originally Posted by Brianna
It wouldn't be the end of the world for me if GW went down, theres a mystical thing out there called a life.
Life is pretty cool. My only problem is unlike the game, in life if I take my clothes off and dance in the courtyard nobody joins me in the dance, I usually get taken to a strange cold place.

Whiplashr

Lion's Arch Merchant

Join Date: Jan 2006

Blizzard supports Diablo I and Starcraft, etc, sure. But Blizzard is still massivley successful. More so now than ever. So they can easily still afford to do so. The fact that they still support SC 10 years later is not proof that games like this will continue to be supported later. If WoW had been a bust.. coming off the lackluster Warcraft III.. this could be an entirely different situation.

If ANET goes bust, or if Blizzard were go go bust, it's very likely we could lose those online services. After all, who's going to pay for them? Yes, they could go to a pay per use service, and that could work, but even then, you still need X number of people to meet your costs, or you have to raise the price. Raise it too high and you lose even more. There is a point where the whole thing has to collapse upon itself.

Obviously one day.. whether that be 1 year, 5 years, 10 years.. who knows.. but one day, there will not be online support for any of the above games. I think that's patently obvious. I doubt there will be "official" offline support for any of them. But there could very well end up being custom designed "public" servers for them (as there already are for "some" games).

Anarkii

Anarkii

Jungle Guide

Join Date: May 2005

-None-

R/Me

Quote:
Originally Posted by shardfenix
Guild Wars uses a heightmap system. You can actually see if it you walk near any cliff (you can see the triangles). At the intersection of each set of triangles, data for height, texturing, and walkability are stored. The smallest maps on Guild Wars runs an average of up to a thousand of those intersections. The biggest area probably hits ten thousand.

If you wanted to run even one chapter of GW at your own home, you would need a few supercomputers to do so. To answer your question, no, Guild Wars will never be available for offline play, unless you live where Anet's servers are stored.
All the graphics processing is done at the client, not the server. So it isnt limited by infrastructure, but I dont see ANet putting in the effort to let it be played offline nonetheless.