First, my apologies if this has already been suggested. I did look at the index, and I did search. Nothing I saw really covers what I'm thinking about here.
I propose a new title track and quest/mission set to let people earn a title indicating their versatility/proficiency with a specific character. The set of quests/missions could be independent of campaign.
This is just a proposal, and I'm interested to see others' ideas. I also realize that, if implemented, it would require a fair amount of work from ANet.
For as long as I've been playing GW (little over a year) I've seen people that both claim to be excellent <insert any profession> and, when on teams with that person, appear to be awful <insert said earlier profession>.
For as long as I've been reading Guru (about a year) I've seen people complaining that
- no one wants <insert some profession> in a PuG
- too many people joining PuGs as <insert some profession> don't play very well
- too few people are joining PuGs for fear of grouping with bad players
- the PvE game is becoming too single-player for the above reasons.
So it's got me thinking ... how about a title you could display in towns to show your level of experience and understanding with your character?
I'm having a hard time sorting out how the exact details would work, but I envision a series of missions or quests that you may only do with henchman, thus, avoiding the ability to have other players power you through it. Each new fight or next step would require a significantly different strategy to beat. Upon completion of some of these tests, you get a new title, like "Advancing <primary profession>." Upon completion of all of them, you get a title, like "Apt <primary profession>."
I expect the test quests and henchmen skill sets would need to be different based on your primary class.
The purpose of these titles is so that if someone were looking to join a PuG they could see a, for example, "Advancing Warrior" and know that player has managed to beat a quest that requires he/she didn't over-extend/over-aggro while fighting on a hench team. They could see someone displaying "Apt Assassin" and know that person survived a whole set of tests specifically for an Assassin on a team. Please, don't anyone get offended. They're just the most recent examples that spring to mind. Any one person might play any one class exquisitely or terribly.
I realize you couldn't ever make a set of tests that proves how good someone is with every possible build and situation. And I don't think these tests should require too many different builds. But at least the tests could prove they're able to assess and handle a few basic, different situations that require some rather basic understanding of team fights in this game. With the right variation in hench skills, it might also indicate they're somewhat aware of the more critical skills from other professions.
Ideally, the tests would include henchman that call some of their actions. I'm thinking of things like spirits, shouts, enchantments, and hexes that significantly affect the situation even if you're not the one casting them.
I see the beginning of such a test on new Canthan characters with their profession insignia (I think that was it) training. That's a major step in the right direction. However, there's no title for that (I don't think,) nor do those challenges require the ability to work on a team.
The difficulty level should be appropriate for max (200 attribute points, level 20) characters and similar in difficulty to at least some of the harder situations you face in the main PvE storylines (not DoA, not UW, etc.) The Zaishen Challenge battles, imo, would be too hard for this.
This is not about who's the uber-leet whatever. It's about people that have shown enough of an understanding about their character that others can have some added confidence in them on PuG teams.
I think the title should be character-based because someone that can play a decent, again for example, Elementalist can not necessarily play a Monk so well. I don't think the title should involve the secondary profession. Ideally, the tests might even require us to use different secondary professions to complete.
Eventually (I'm sure and I hope) people would put up walkthroughs for each of these tests on places like wiki. What I'm hoping is that whoever writes the walkthrough has the presence of mind to include some discussion on why you're doing each step. At least then you'd know the title-wearer has invested enough of his/her effort in that character to read some general concepts of it on wiki.
I realize this could make it a lot harder for newer players to find groups later on in the game, but do you suppose that would help encourage them to learn more on their own or from friends rather than just sending them away? I know both people that I think should have these titles and people that I think should not. I'm hoping such an addition would help encourage the latter to learn more about their characters.
That's all for now. Agree/disagree/suggest/flame away!
Cheers,
Luny