Merchant buyback (petition)
Lag Hell
simple, to be able to buy back what u sold to merchant at same price
LicensedLuny
I could swear I've seen dev quotes stating they won't do this for reasons like too much hand-holding.
It's a feature I wouldn't mind seeing, but I think they've already ruled on this. Any such addition however, should only be for the duration of your trade with the merchant. If the window closes, deal is sealed imo. Otherwise, there'd be too many gimmicks where people could use the merchants as temporary storage.
It's a feature I wouldn't mind seeing, but I think they've already ruled on this. Any such addition however, should only be for the duration of your trade with the merchant. If the window closes, deal is sealed imo. Otherwise, there'd be too many gimmicks where people could use the merchants as temporary storage.
bhavv
/signed
Yes a buyback option would be nice as I've accidentally sold 2 shards and a green to a merchant and was very upset
The option should be limited to the same trade obviously, it just allows you to buy back anything you sell by mistake
Yes a buyback option would be nice as I've accidentally sold 2 shards and a green to a merchant and was very upset
The option should be limited to the same trade obviously, it just allows you to buy back anything you sell by mistake
Thalion Galad
/signed
Because of LAG allready sold green items to the merchat
Because of LAG allready sold green items to the merchat
Jedimagician
/signed
but i think they should make it like a pawn shop style, you pay 5 times or something of what the merchant bought it for.
but i think they should make it like a pawn shop style, you pay 5 times or something of what the merchant bought it for.
Westofeden
/signed
Like everyone else I've sold stuff to merchants that I didn't meen to.
Like everyone else I've sold stuff to merchants that I didn't meen to.
??Ripskin
Jedimagician
Quote:
Originally Posted by «Ripskin
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this thread is talking about the [merchant]... when you sell items to them and want the items back...
MrTumnus
/notsigned.
If you don't want to sell it, put it in storage first. If you have more than one bag, designate one bag as the "sell" bag and put only items you want to sell into it and quest & festival items (that have z 0g value to it and thus can't be sold) into it, disabling the others (there's an option in the merchant window, just uncheck everything but one). I almost always go to storage first, store my rare/common crafting materials, dyes (I have 10 spaces used up for them) and any other things I don't want to sell.
edit: Even doing this I might sell unintended stuff to merchants but the chance that this happens goes down when i do the above. If I do sell something that I didn't intend I'd eat the cost of it as a penalty for my stupidity (which I have done in the past).
I recently sold a stack of 250 iron to the merchant before I realized I needed it for my armour. Buying it back at the price I sold it would be parallel to the above, but wouldn't be fair. If this was implemented, players would also want to be able to sell back extraneous armour pieces that they bought (check the "stupid things" or something thread floating around), undelete characters that were their mules (possibly though I think ANet said that's not possible and may never be)...etc.
Sorry...this may sound like me being an a-hole about it but I personally don't think ANet should have to implement a change to the system because of my stupidity.
edit2: changed unsigned to notsigned
If you don't want to sell it, put it in storage first. If you have more than one bag, designate one bag as the "sell" bag and put only items you want to sell into it and quest & festival items (that have z 0g value to it and thus can't be sold) into it, disabling the others (there's an option in the merchant window, just uncheck everything but one). I almost always go to storage first, store my rare/common crafting materials, dyes (I have 10 spaces used up for them) and any other things I don't want to sell.
edit: Even doing this I might sell unintended stuff to merchants but the chance that this happens goes down when i do the above. If I do sell something that I didn't intend I'd eat the cost of it as a penalty for my stupidity (which I have done in the past).
I recently sold a stack of 250 iron to the merchant before I realized I needed it for my armour. Buying it back at the price I sold it would be parallel to the above, but wouldn't be fair. If this was implemented, players would also want to be able to sell back extraneous armour pieces that they bought (check the "stupid things" or something thread floating around), undelete characters that were their mules (possibly though I think ANet said that's not possible and may never be)...etc.
Sorry...this may sound like me being an a-hole about it but I personally don't think ANet should have to implement a change to the system because of my stupidity.
edit2: changed unsigned to notsigned
Hockster
/not signed
The game is already too dumbed down for simpletons. It's amazigly easy to take two seconds and actually look at what you're selling. There's a hovering description and one at the bottom of the merchant window. If that isn't enough, nothing ever will be.
The game is already too dumbed down for simpletons. It's amazigly easy to take two seconds and actually look at what you're selling. There's a hovering description and one at the bottom of the merchant window. If that isn't enough, nothing ever will be.
Emik
Can't agree with you more Hockster...
freekedoutfish
Nope, nope, nope, nope, nope, nope, nope.
/notsigned
Its a nice idea and if it wouldnt cause problems, then I would agree.
However....
It would remove a vital gold sink
If we were able to sell items back at the same price we buy them, then we would loose yet another gold sink from the game. Which is what we dont need.
We need ways to remove gold from people to try and limit those hording gold and forcing prices up.
People would exploit it.
The rich would buyout and hord items until the merchant is out of stock. Because they know they can later sell them back and not make a loss.
Once they have soldout the merchant, they can sell them to the poor for higher prices because there is no where else to get those items.
It could even be the case that if wait a while, and wait for prices to increase, they could make a profit from the change in prices.
You might agrue that the trader can record of how much an item was sold for, to avoid exploits and increases in price.
But consider how many items are sold every second, to thousands of players day after day. Your talking a staggering amount of information to be stored.
And how far down the line do we keep this information?
24 hours, a week, a month?
The system works as it is.
The economy wil only be fixed when we introduce more gold sinks, and stop removing others.
We want to discourage people from simple buying an item from a trader and then reselling it back. If they didnt loose gold doing that, then all the issues I mentioned, would occur.
/notsigned
Its a nice idea and if it wouldnt cause problems, then I would agree.
However....
It would remove a vital gold sink
If we were able to sell items back at the same price we buy them, then we would loose yet another gold sink from the game. Which is what we dont need.
We need ways to remove gold from people to try and limit those hording gold and forcing prices up.
People would exploit it.
The rich would buyout and hord items until the merchant is out of stock. Because they know they can later sell them back and not make a loss.
Once they have soldout the merchant, they can sell them to the poor for higher prices because there is no where else to get those items.
It could even be the case that if wait a while, and wait for prices to increase, they could make a profit from the change in prices.
You might agrue that the trader can record of how much an item was sold for, to avoid exploits and increases in price.
But consider how many items are sold every second, to thousands of players day after day. Your talking a staggering amount of information to be stored.
And how far down the line do we keep this information?
24 hours, a week, a month?
The system works as it is.
The economy wil only be fixed when we introduce more gold sinks, and stop removing others.
We want to discourage people from simple buying an item from a trader and then reselling it back. If they didnt loose gold doing that, then all the issues I mentioned, would occur.
mqstout
Quote:
Originally Posted by freekedoutfish
People would exploit it.
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GrandCharm~
/signed
People sell , there should be something where it asks if you want to drop it also ..
People sell , there should be something where it asks if you want to drop it also ..
Chewbacca Defense
/notsigned
This isn't kindergarden.
This isn't kindergarden.
Darcy
/notsigned
I also learned my lesson the hard way. Like many people, hurrying and lag have cost me items I wanted to keep. Now the following has become automatic. If my party wants to leave, they can wait.
1. Before going to merchant rearrange inventory, making sure no valuables are near the items I want to sell. Go to storage first and get the keeps out of inventory.
2. Put a dividing item after the "to be sold" that will not hurt much to lose.
3. Don't be impatient. Click once and wait for sale to be completed before clicking to sell next item.
When ANet made the comment about "hand-holding", I was annoyed at first. Then I thought about it and they are right. I no longer expect ANet to come up with fixes for my impatience and inattention to the game.
I also learned my lesson the hard way. Like many people, hurrying and lag have cost me items I wanted to keep. Now the following has become automatic. If my party wants to leave, they can wait.
1. Before going to merchant rearrange inventory, making sure no valuables are near the items I want to sell. Go to storage first and get the keeps out of inventory.
2. Put a dividing item after the "to be sold" that will not hurt much to lose.
3. Don't be impatient. Click once and wait for sale to be completed before clicking to sell next item.
When ANet made the comment about "hand-holding", I was annoyed at first. Then I thought about it and they are right. I no longer expect ANet to come up with fixes for my impatience and inattention to the game.
onerabbit
/Not Signed
becuase if i was able to buy the stuff back from merchant, what i sold to him, my list would have about 1mil items, and it would just keep on growing
so sorry
but, i wouldnt mind if say, the merchants got a few good items/rare materials etc in, limeted stock, and you could buy for cheaper, say the , merchant has a some shards they be like 2.1k and he has about 50 in stock, or something
just an idea.
becuase if i was able to buy the stuff back from merchant, what i sold to him, my list would have about 1mil items, and it would just keep on growing
so sorry
but, i wouldnt mind if say, the merchants got a few good items/rare materials etc in, limeted stock, and you could buy for cheaper, say the , merchant has a some shards they be like 2.1k and he has about 50 in stock, or something
just an idea.
bhavv
I have a suggestion. In the majority of RPG's I play, merchants have a 'drag box' system where you place items you want to sell into a box before clicking sell.
This could be implemented by adding an extra sale window where all the Items you want click to sell go into first. When you've sold everything you want to by the current way, you then get to click an accept button to confirm the sale of all those items. If you accidentally clicked to sell an item you didnt want to, you can bring it back into your inventory before accepting the sale.
This way, you can double check the items before you sell them, think of it as a temporary storage window for items to be sold.
This could be implemented by adding an extra sale window where all the Items you want click to sell go into first. When you've sold everything you want to by the current way, you then get to click an accept button to confirm the sale of all those items. If you accidentally clicked to sell an item you didnt want to, you can bring it back into your inventory before accepting the sale.
This way, you can double check the items before you sell them, think of it as a temporary storage window for items to be sold.
Loviatar
Quote:
Quote:
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if you are in too big a hurry to sell.......dont do it.
if you cant bother to actually look at the item you are selling that is your fault.
if you have a laggy connection wait before clicking again.
WHAT I DO
ALL......REPEAT ALL of my sell boxes are UNCHECKED
i move anything i want to sell into the backpack and LOOK at it before selling. then check the box to make it show to sell
then click like a madman as only the checked backpack stuff will be going.
uncheck backpack
add the next batch of things to sell.
repeat as needed.
you will not sell something by accident using this method.
not covering being
drunk
drugs
1 hour sleep
etc
Dougal Kronik
Quote:
Originally Posted by bhavv
I have a suggestion. In the majority of RPG's I play, merchants have a 'drag box' system where you place items you want to sell into a box before clicking sell.
This could be implemented by adding an extra sale window where all the Items you want click to sell go into first. When you've sold everything you want to by the current way, you then get to click an accept button to confirm the sale of all those items. If you accidentally clicked to sell an item you didnt want to, you can bring it back into your inventory before accepting the sale. This way, you can double check the items before you sell them, think of it as a temporary storage window for items to be sold. |
/not signed for having a buy back option if you are in so much of a rush that you sell some items you didn't wish to sell.
Patrick Smit
Quote:
Originally Posted by Dougal Kronik
This is the way it was when Guild Wars was first released. Then the community asked that the merchant window be made more streamlined and quicker.
/not signed for having a buy back option if you are in so much of a rush that you sell some items you didn't wish to sell. |
Series
I sold something valuable by mistake *ONCE*. Now I keep all my valuables in my bags and I uncheck them in the window. I haven't had a problem since.
Enix
I dont think you should be able to "buy back", they should just make the merchant window a list with check-boxes with quantities and a "Purchase" or "Sell" button with a confermation popup. My main problem is that I accidentally double click when I want to buy a stack of 4 keys, or buy an extra salvage kit I dont need or have room for.
Loviatar
Quote:
Originally Posted by Patrick Smit
Agreed on the speed/streamline of the selling process. I wish u could flag items, or even bags as not for selling, untill u deflag it
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BIG GREEN CHECK MARKS OVER EACH AND EVERY BAG/BELT POUCH/BACKPACK.
uncheck any you want.
redo if you add a new character as it is account based and all bags on is the default
Yawgmoth
/signed
It's really needed for just 1 item to be remembered and just for a few minutes. WoW style buying back of 10 or even more items may be too much or... whatever. But even 1 item would be good.
It's really needed for just 1 item to be remembered and just for a few minutes. WoW style buying back of 10 or even more items may be too much or... whatever. But even 1 item would be good.
Patrick Smit
Quote:
Originally Posted by Loviatar
SELL SCREEN
BIG GREEN CHECK MARKS OVER EACH AND EVERY BAG/BELT POUCH/BACKPACK. uncheck any you want. redo if you add a new character as it is account based and all bags on is the default |
Arkantos
Pfff no waiz yu wnt it cuz WoW haz it lawlz.
But seriously, /signed.
It's a great idea. People who say "No, just watch what your selling.", wait until you sell something worth 100k+ due to lag.
But seriously, /signed.
It's a great idea. People who say "No, just watch what your selling.", wait until you sell something worth 100k+ due to lag.
Sli Ander
/Notsigned. Hopefully players are no longer small children that want 'takebacks'. I've made the same mistake as I'm sure many have. I've sold some stuff that would have been really helpful. So I started using the quest item/holiday hat trick to block what I don't want sold.
I'm not trying to bash anybody, but if you make that kind of mistake: learn from it, find a way around it, and move on.
But that's just my two cents
I'm not trying to bash anybody, but if you make that kind of mistake: learn from it, find a way around it, and move on.
But that's just my two cents
Lyphen
This is so strange, I don't understand why people wouldn't want it. Just make it like World of Warcraft - the last 10 items you sold to the vendor are stored until you log out. Simple.
People make mistakes.
People make mistakes.
-.-
Because this isn't like World of Warcraft. AT. ALL.
Lyphen
Oh, you mean you don't sell items to vendors in World of Warcraft and Guild Wars?
News to me.
News to me.
Arkantos
Quote:
Originally Posted by -.-
Because this isn't like World of Warcraft. AT. ALL.
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Lag Hell
Quote:
Originally Posted by Arkantos
Pfff no waiz yu wnt it cuz WoW haz it lawlz.
But seriously, /signed. It's a great idea. People who say "No, just watch what your selling.", wait until you sell something worth 100k+ due to lag. |
and the idea was merchant only, not traders, cos they already have a "request quote" option...
and to all the ppl who think "omg u stupid noobs, watch wat ur selling, just cos lag does not exist in the game and the 'sell' button isnt 1mm away from the 'goodbye' button".... and yes, i did get this from WoW, so wat?
heres a simple layout plan...
PS. i kno, dont need to tell me, i am a mspaint god
Tide to Go
excuse me maybe you dident see my more planned out thread.NO ONE LIKED IT!!!! but i do think its a great idea. Where do you come up with this stuff???
fachtna
Quote:
Originally Posted by Darcy
/notsigned
2. Put a dividing item after the "to be sold" that will not hurt much to lose. |
/notsigned
Arkantos
Instead of calling it buyback, name it refund. Make it so you have to pay double the gold you sold it for to buy it back. i.e. If you sold for 500g, you buy for 1k. There we go, we now have a system totally different then WoW.
Achilles Antony
/not signed
Just learn to be more careful with what you sell, that way you won't have to buy things back. I sold the wrong thing by accident once, and learned from the mistake. I haven't made the same mistake since.
Just learn to be more careful with what you sell, that way you won't have to buy things back. I sold the wrong thing by accident once, and learned from the mistake. I haven't made the same mistake since.
Soldat
I honestly don't see why this would be such a bad addition. I only read the first page of this, but from the /notsigned reasons, none of them really help; just more excuses to reject someone trying to improve the game. It helps the people who make that one mistake, and doesn't hurt anyone else.
/signed
/signed