Firstly, the elementalist ideas:
Gust - Increased damage to 10-90 (90 at 16 air)
Invoke Lightning - Reduce recharge to 10 secs
All mind elites - Remove the conditional damage to strike for the full amount all the time, leave the conditional effect, increase mind burn recharge to 8 secs (5 secs is ridiculous with exhaustion anyway), Increase Mind Freeze damage a bit.
Unsteady Ground - Increase duration to 10 seconds (same as sandstorm, 5 seconds for this skill is currently useless)
Energy boon - Either remove exhaustion, or increase energy gain to 10-30 (30 at 16 energy storage)
Ether Renewal - Increase duration to 10 secs
Double Dragon - Reduce recharge to 20 secs
Searing Flames (wooot!!!) - Increse recharge to 3 secs, or reduce burning applied to 5 secs.
Mirror of Ice - Increase cost to 10 energy, reduce recharge to 5 secs (makes it a little more usefull)
Ward against harm - Increase armour gain to 75(ish) for fire, 35(ish) for other damage at 16 water. The armour gain from this skill atm isnt good enough to effectively counter fire, and the normal reduction for an elite is the same as watch yourself and stand your ground.
*Edit - or allies inside the ward cannot be set on fire

Now for the monk skills:
Boon signet - Increase heal to 55(ish)
Healers Boon - REDUCE!!! GREATLY REDUCE the number of next spells this affects to 2-15, and increase energy cost to 10. This skill is too overpowered for healing atm, and works well even with 0 divine favor.
Withdraw hexes - Reduce cost to 10, remove the base 5 second recharge to instant, and reduce the additional recharge to 3 seconds per hex at 16 divine favor. Right now this skill is nothing compared to divert hexes.
Healing light - Increase the energy gain to 4 at 13-14 healing, and to 5 at 15-16 healing.
Divert Hexes - Completely remove the condition removal of this skill, as if removing 3 hexes and healing for 70+ each is not enough! And maybe reduce the maximum number of hexes removed to 2.
Life Sheath - Reduce recharge to 5 secs
Shield of Deflection - Increase duration to 8 seconds
Zealous Benediction - *TARGET OTHER ALLY* please. This skill is too powerfull for self healing, especially with the energy gain.
Balthazars Pendulum - Reduce recharge to 5 secs
Signet of judgement - AOE knockdown too please
Empathic Removal - Reduce recharge to 5 secs
Anyway, theres my ideas for a little skill balancing in these two classes, let me know what you think, the ideas were made to make all the elites a little more equal and usefull enough to deserve that gold box around them lol, with a few nerfs on the overpowered ones.