Elite skill balance ideas for Elems and Monks

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Just thought I'd share my mind on some elite skill balances for elly's and monks as these are the 2 classes I play. They are in the same order as what appears in my skills menu.

Firstly, the elementalist ideas:

Gust - Increased damage to 10-90 (90 at 16 air)

Invoke Lightning - Reduce recharge to 10 secs

All mind elites - Remove the conditional damage to strike for the full amount all the time, leave the conditional effect, increase mind burn recharge to 8 secs (5 secs is ridiculous with exhaustion anyway), Increase Mind Freeze damage a bit.

Unsteady Ground - Increase duration to 10 seconds (same as sandstorm, 5 seconds for this skill is currently useless)

Energy boon - Either remove exhaustion, or increase energy gain to 10-30 (30 at 16 energy storage)

Ether Renewal - Increase duration to 10 secs

Double Dragon - Reduce recharge to 20 secs

Searing Flames (wooot!!!) - Increse recharge to 3 secs, or reduce burning applied to 5 secs.

Mirror of Ice - Increase cost to 10 energy, reduce recharge to 5 secs (makes it a little more usefull)

Ward against harm - Increase armour gain to 75(ish) for fire, 35(ish) for other damage at 16 water. The armour gain from this skill atm isnt good enough to effectively counter fire, and the normal reduction for an elite is the same as watch yourself and stand your ground.

*Edit - or allies inside the ward cannot be set on fire

Now for the monk skills:

Boon signet - Increase heal to 55(ish)

Healers Boon - REDUCE!!! GREATLY REDUCE the number of next spells this affects to 2-15, and increase energy cost to 10. This skill is too overpowered for healing atm, and works well even with 0 divine favor.

Withdraw hexes - Reduce cost to 10, remove the base 5 second recharge to instant, and reduce the additional recharge to 3 seconds per hex at 16 divine favor. Right now this skill is nothing compared to divert hexes.

Healing light - Increase the energy gain to 4 at 13-14 healing, and to 5 at 15-16 healing.

Divert Hexes - Completely remove the condition removal of this skill, as if removing 3 hexes and healing for 70+ each is not enough! And maybe reduce the maximum number of hexes removed to 2.

Life Sheath - Reduce recharge to 5 secs

Shield of Deflection - Increase duration to 8 seconds

Zealous Benediction - *TARGET OTHER ALLY* please. This skill is too powerfull for self healing, especially with the energy gain.

Balthazars Pendulum - Reduce recharge to 5 secs

Signet of judgement - AOE knockdown too please

Empathic Removal - Reduce recharge to 5 secs

Anyway, theres my ideas for a little skill balancing in these two classes, let me know what you think, the ideas were made to make all the elites a little more equal and usefull enough to deserve that gold box around them lol, with a few nerfs on the overpowered ones.

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

It's obvious that you play mostly casual pvp, ZB is definitely not overpowered.

Ward against harm is fine, 75 more armor is like 80% less damage from fire... To the whole party for one skill eh?

Arcador

Arcador

Wilds Pathfinder

Join Date: Jul 2005

--

R/N

I see some of the ideas as really good.
Divert Hexes is IMBA anayway. Remove 3 hexes with 5 recharge? No wonder no one uses heavy hex builds nowdays.

Also this LoD is a bit strong too. Increasing it's recharge will do fine.

Shielding hands compared to shield of abs is a bit weak. Decreasing rech to 15 or something may help.

About the Ele - Glimmering Mark - Casting time reduced to 3/4 will make this skill from pve to a competive level with Blinding Surge. I do not agree about Empathetic Removal

anyway the update is probably done already...after several days we will say what Anet thinks

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Deleet
It's obvious that you play mostly casual pvp, ZB is definitely not overpowered.

Ward against harm is fine, 75 more armor is like 80% less damage from fire... To the whole party for one skill eh?
No i meant to increase the armour gain at 16 water from 63 to 75, not add 75.

ZB is very overpowered for 'self' healing, 190 health every 4 secs for 0 energy is too much more then any other skill in the game. You cant cast Woh on yourself, why ZB?

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Arcador
I see some of the ideas as really good.
Divert Hexes is IMBA anayway. Remove 3 hexes with 5 recharge? No wonder no one uses heavy hex builds nowdays.

Also this LoD is a bit strong too. Increasing it's recharge will do fine.

Shielding hands compared to shield of abs is a bit weak. Decreasing rech to 15 or something may help.

About the Ele - Glimmering Mark - Casting time reduced to 3/4 will make this skill from pve to a competive level with Blinding Surge. I do not agree about Empathetic Removal

anyway the update is probably done already...after several days we will say what Anet thinks
I forgot about divert hexes, it is too powerfull. I were thinking it would work to reduce hexes removed to 2, and nerf its condition removal altogether.

Lod is ok I think, its overall healing is fine, but using lod means you cant use an elite skill that heals a single target for lots like woh or boon, so its still got balance with that respect.

As for shielding hands, dont get me started on normal skills lol or I'll have 3 forum pages full of suggestions.

The Silver Star

The Silver Star

Krytan Explorer

Join Date: Jun 2006

UK, Scotland

Il Guild Name Il

W/

/signed to 90%
ZB is not overpowered ask the majority of PvPers its like saying "omg RC removes all my conditions wtf?" ZB maybe be a good self heal but really its not as good as some people make it out to be. And Invoke Lightning recharge should not be reduced, can you image how many Invoke Spikes there would be? I agree with the rest of the suggestions though except Shield Deflection its fine as it is probably needs an ergy reduction.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Or how about for ZB the energy gain would only trigger off other allies?

The reason why I believe it is overpowered is if you compare it to every other healing skill and elite in healing prayers, and RC.

Or maybe RC and Woh should be changed to any ally including yourself like ZB?

These are just ideas that im sugesting to get the skills more balanced in respect to one another. No single elite like ZB should be more or less advantageous then another like woh.

The Silver Star

The Silver Star

Krytan Explorer

Join Date: Jun 2006

UK, Scotland

Il Guild Name Il

W/

You have to remember that ZB is a prot skill and WoH a hea skill so on a prot monk things like Divert/Rc are usually much more usefull.

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

There are so many other skills in the entire game that need a major rebalance.
Glimmering Mark?
Thunderclap?
Mirror of Ice?
UNYiELDING AURA?
Amity?
Ray of Judment?

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Gregslot
There are so many other skills in the entire game that need a major rebalance.
Glimmering Mark?
Thunderclap?
Mirror of Ice?
UNYiELDING AURA?
Amity?
Ray of Judment?
Mirror of Ice I've already suggested. Glimering mark is completely fine as it is unless your suggesting a nerf. 5 sec recharge, 17 sec hex aoe 5 sec blind, without hex removal its more effective then blinding surge.

I were seriously having a think over Ray of Judgement, then thought of spiritual pain. Also a 6 monk team in HA with arcane echo ray of judgement spike anyone? That would tear through anything.

Amnity is fine, reducing the recharge or increasing the duration would lead to abuse of the skill, again unless your suggesting a nerf.

Unyielding aura is just plain silly altogther, nothing can be done there unless they change the skill entirely lol.

Thunderclap + shortbow = Seriously disabled monks.

Although these skills arent used as often as the others in PVP, they can still be devastaing when used correctly.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

I've added a divert hexes nerf to the op, something that is deffinately needed. Dont for get to sign if you agree and want these classes balanced a bit.

It would be nice if people that play the other classes could suggest some ideas for other elites.

black_mischief

Ascalonian Squire

Join Date: Nov 2005

Arc - Ascalon Rehab Clinic

divert hexes shouldn't even be a monk skill. it should have been a mesmer (anti-caster skill). it's absurd how Anet constantly stacks the same classes w/ imba skills. why wasn't divert hexes a rit skill? so much for class/game balance.

buff Expel Hexes and give it 10...80 healing.

nerf divert hexes and give it +10 armor for each hex removed for 5..15 seconds.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Oh, btw, speaking of elite skill balances, WTF is up with the paragons the power is yours? This is the third time im mentioning it on these forums, but hopefully someone from anet will read it. My full comments on this skill are in the worst elite thread. Hope they fix this skill soon.

Sable Phoenix

Sable Phoenix

Frost Gate Guardian

Join Date: Jun 2005

Searing Flames should not be touched. Elementalists finally get what they've been asking for, meaningful damage, and everyone else wants the skill that lets them do it nerfed because they don't want to deal with Elementalists that are an actual threat. Get over it.

Instead of yet another nerf, the other Elementalist skills need to be buffed to match the ones that are actually effective, such as Liquid Flame, Glowing Gaze, Searing Flames and Sandstorm.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

I don't think the monk elites need a whole lot of skill balancing. I mean since when have we seem more then one or two elites being used by monks.

wookie909

wookie909

Pre-Searing Cadet

Join Date: Dec 2007

Gandara

Les Héritiers de Kiff [Hdk]

Mo/E

Concerning Amity,

Pleaaaaase Arena.net, read my post, modify this skill, make it better, just boost it! Something like : E: 5 CT: 1/4 RT: 20 For 6...16...20 seconds, target foe and nearby foes cannot attack. For each foe, Amity ends if that foe takes damage.

PS : I personnaly think the icon of this skill is awesome =)

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

some stuff mentiln here would make the skills ridiculous overpowered...and not nerfed... there was only thought about pvp maybe..but pve was totally forgotten it seems, when the OP made his thoughts.espcially in case for Hard Mode...


Mind Freeze in HM is absolutely overpowered as it is now.. increasign its damage now would make out of an overpowered HM Skill an Insta neckbreaker Skill..when you get it, what I mean with that..think only in the Ice Imps..which are so or so absolutely imba in Hm with their combination of Mind Freeze and Maelstrom...

1 of these Imps alone can wipe your whole Caster backline eventually just with 1 cast of both these spells..when they stay too close to each other...no imagine what happens..when you have to fight vs more than 1 imp ... with H/H your are there absolutely helpless ..only with a full pug you have a chance at these places..because pugs can split up intelligently..H/H not ...


Double Dragon is insane in H..as it is ...needs no recharge boos..so that ele Jade Jerks in HM cantha can rip you appart even much quicker with it ...

SF needs no nerf ..learn to handle SF eles !!!!

Ward against harm needs no buff.. the spell is strogn enough..as it is...
--------------

SHield of Deflection is already overpowered..because it KD's everyone, who attacks you, while ur under this enchant and damages too...increase of duration is a big NO NO

Signet of Judgement.. You are defenitely insane !


your "balancing" would more destroy it..then repair ...


I also agree. that there are alot of other skills...that could need Buffs/Nerfs... there are so much skills out there..which haven't received uptil now 1 single balance touch...and the certain ones mentioned here could receive when changed either something else..then what was mentioned here imo

Ajantis

Wilds Pathfinder

Join Date: Oct 2005

W/

Look at the topic-date before you post next time..

And that's Shield of Judgment...

Tark Alkerk

Tark Alkerk

Krytan Explorer

Join Date: Dec 2005

In a Black Hole

less

E/

Massive Necro on this thread.

To paraphrase a meme, old thread is old.

new balls please.

You can hardly post in a thread where the source material is a year old.
it would like me saying that we should go find Saddam and hang him because he
is an evil man, rather than pussy footing around.

ThienThan

Academy Page

Join Date: Nov 2007

GUST - Oh RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO no! 3sec kd is insane in this skill already! You want a new spike meta? Everyone run gust and freaking kd everyone on the whole match 3/10 of the time? It's dump. Srry! Gust is good by itself. We used to run it in HA and/or TA. Sometimes for GvG too!

Invoke Lightning - Hell no! 10s with Glyph of swifness? No no and no! This skill is good by itself also. Change it only bring new meta to PvP.

Mind Effect - Uhmm no? These elites are GOOD because it splits into 2 kind of dmg. So spirit bond and Prot spirit have almost no effect. You are just not gud at PvP.

Unsteady Ground - Uhmm no again? Do you know how good this skill is if you run with balance in the right way? Wow. You are surely a PvEr.

Energy boon - No no no and no. Mind blast/Rodgort is so gud already. With this type. You just spam the hell out of AoE.

Searing Flames - No. HA Ha ha.....!!! Im sure you lose to this kind of meta and get mad HA Ha ha.....>!!! This skill need a build of MAX 6 spikers. The 1st spiker deal burning ONLY. That mean the dmg is coming from only 5 spiker.

Mirror of Ice - Are you kidding me? This skill is awesome by itself in GvG! You dont play GvG do you?

Ward against harm - Oh RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO no, Do you know why the freaking GANK won and hold hall a lot now and then? it's 50% coming from this dam skill. WoW BUFF it? WOW

Healers Boon - Uhmm WTF? They changed it LONG ago buddy!

Withdraw hexes - Uhmm sorry? In divine atribute = better than Divert hex itself already. PLUS it removes ALL hexes. But you are right, this skill need to be buffed but not the buff you suggest, it would be too powerful.

Healing light - Uhmm no no and no HA Ha ha....!!! No need to say anything more.

Zealous Benediction - You know what? HA Ha ha...No need to say, this skill is GOOD. Change it = Dump + Idiot.

Signet of judgement - You WISH LMAO. HA HA HA HA HA. Do you know the dam A/Mo SoJ build HA HA HA HA!

Your idea = Imbalance the game LMAO LMAO LMAO! Sorry

mystical nessAL

Wilds Pathfinder

Join Date: Nov 2006

DDrk

W/Mo

I dont want you to kill PvE.

Billeh

Academy Page

Join Date: Oct 2007

New York

Crew of the Forsaken[LaZy]

E/

Most of this I agree wit, but Invoke Lightning should not be reduced. There would be so many more spikers and they would become a lot more deadly...

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Phoenix Tears

Shield of Deflection is already overpowered..because it KD's everyone, who attacks you, while ur under this enchant and damages too...increase of duration is a big NO NO
Umm... maybe you're playing a different game or something, because in Guild Wars, Shield of Deflection doesn't KD anything. Maybe you mean Shield of Judgment?

L2P plz?


To OP: Gust is already a good skill, it is just really overlooked.

Searing Flames is not overpowered anymore after it got hit with the nerf bat a few times. If you can't handle it, you're probably not good.

ZB is not overpowered, anyone remember when Nightfall came out and guilds ran 2 ZB monks in GvG? Yea, no one does that anymore, so it's not overpowered.

Invoke Lightning Buff = New Meta GG

Healing Light doesn't need a buff in the energy gain, maybe a +10 in the healing range at most.



Basically, what I'm trying to say is, the game is starting to look a little balanced now, and these nerfs/buffs would throw it off so bad.