Item classes
Xzile
I need some help on telling what colors the items names mean, what does the blue mean? what does the purple mean? how do you tell between common, rare, unique? and what does green, purple, gold, white, blue mean? are you talking about, when you talk about purple, green, ect. the items name color? and what is the rare item colors?
DeanBB
white = normal
blue = magic, low mods
purple = magic, medium to max mods
gold = rare tend towards max mods
green = unique, cannot change or salvage
blue = magic, low mods
purple = magic, medium to max mods
gold = rare tend towards max mods
green = unique, cannot change or salvage
dargon
greens also have max mods
androidgeoff
All greens except for Istani and Shing jea greens are max.
LicensedLuny
The list given above is true in all cases except collector items. Collectors (past the starting areas of all three campaigns) will give you a blue item with max base stats (damage and/or energy,) requiring 9 in an attribute, and a perfect inherent mod*. You can add any appropriate prefix or suffix mods to these collector items.
*before NF, inherent mod meant the unchangeable modifier on the weapon, like 17% chance at half skill recharge or damage +13% while enchanted. Items in NF may come with inscriptions. The inscriptions replace inherent mods and can be changed. Inscribed items only drop in NF. You cannot use an inscription on an old-style item with a fixed inherent mod. Some collectors will give you items that can be inscribed. Basically, NF made it easier for people to build their own max, tricked-out items just how they liked. Unfortunately, the new features probably make it a lot more confusing to newer players.
Yeah, it's complicated to understand at first. Guru is not a bad place to look for such explanations, but I tend to look for fixed, factual things (like how weapon coloring works) on wiki first.
Hope it helps,
Luny
*before NF, inherent mod meant the unchangeable modifier on the weapon, like 17% chance at half skill recharge or damage +13% while enchanted. Items in NF may come with inscriptions. The inscriptions replace inherent mods and can be changed. Inscribed items only drop in NF. You cannot use an inscription on an old-style item with a fixed inherent mod. Some collectors will give you items that can be inscribed. Basically, NF made it easier for people to build their own max, tricked-out items just how they liked. Unfortunately, the new features probably make it a lot more confusing to newer players.
Yeah, it's complicated to understand at first. Guru is not a bad place to look for such explanations, but I tend to look for fixed, factual things (like how weapon coloring works) on wiki first.
Hope it helps,
Luny