Currently, replayability in GW is very low imo... you always start the same, and you go through the same exact missions and do the same exact quests and complete the same exact goals for each character. Everytime you take a new character through a campaign, you're basically put on rails, where you have to do a series of sequential tasks in order to progess further.
It's not so bad when you're playing a new profession for the first time, but when you're using ones you're used to, and doing the same mission again for the fourth time... it just becomes tedius and boring.
Aside from that, it also encourages solo-playing. Once you know exactly what to do, you'd rather just grab henches/heroes and get it over with. Think back to the first time you did a mission and you were completely clueless, and everything was new and a surprise... it's much more exciting and interesting that way, but unfourtunately the way this game is designed, that soon dissapears.
With Nightfall and factions we saw an improvement - you could choose two different paths. This was a step foward, but I was expecting Anet to expand upon the idea of choosing more than two paths in Nightfall, but alas we were still only given two choices. Yes, this improves replayability, but it's still a series of sequential quests and still a ride on rails.
I think for the next chapter, they should really focus on giving us many different paths through the game. Different starting areas, different "main" objectives through the story line (for example, the overall objective in nightfall is to defeat Abbadon, everything you do is a step towards that objective, there are other choices though - we could choose to side with abbadon, we could choose to simply flee and hide , each choice can lead us in a new direction and create a much more dynamic and devolped story).
Each path would open up new areas and new expereinces, and ultimately lead you to a different end than others.
That's what I'd like to see from C4, and would really make me want to buy it.
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I'd like to present a scenario which would more clearly define what I'm suggesting here, I am NOT suggesting this as a storyline, just something to show how the story could be so much more than the one track we're all on now.
Scenario:
You live in a land called Kansas in the south.
War has broken out between the East coast and West Coast, and is threatening the stability of the entire region. The evil lizard people from the north have taken advantage of the situation, and have managed to break past the weakended defenses of the northern strongholds, and are pushing into your homeland.
You must take action, you can:
-Fight for the West coast and clense the land of the rebellious east
-Fight for the east coast and crush the oppressive west
-Remain in your homeland and prepare to defend against the inpedning onslaught
-Launch a counter attack and lead a crusade deep into the north and strike the lizard people at the very heart of their society
It presents a much more interesting and dynamic experience, and you get the feeling of playing four different games each time you play through a different path. Don't comment on this "scenario", because it is not a part of my actual suggestion, just a tool to illustrate what I am saying.
H


