Bug with Rampage as One?

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Hi everyone.

Quick question, is there any reason when I use the skill Rampage as One my character just stops waiting its doing?

Running, Attacking, ect...

Is it meant to be like this? Seems kind of strange a Pet Shout would just result in me stopping all actions.

Robin_Anadri

Robin_Anadri

Krytan Explorer

Join Date: Jun 2005

Atlanta, GA

Girl Power [GP]

Me/Mo

It's not a stance or shout, it's a skill.

From the wiki:
Quote:
Although this skill has no activation time, it is still activated like a regular skill, not a stance. Therefore, Rampage as One cannot be activated when using another skill, knocked down, etc.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

So it is, fair enough.

Still doesn't explain why it causes you stop doing any actions. Can be annoying when your chasing someone down.

Fiddlers Black

Fiddlers Black

Ascalonian Squire

Join Date: Nov 2005

What Are We Doing [Here]

Mo/

please read the above once more with caution ...

it is a skill, so it requires your action how small it might be, just like dolyak signet ... also no activation time and can't activate it while running etc. ...

If it would have been a stance(or even a shout) you would be right to suspect a bug.

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

Yes its always done that. Annoying? Yes.

MadOnion

MadOnion

Lion's Arch Merchant

Join Date: May 2005

Sometimes, I'm still not completely sure when it happens, but I know I'll press the button for rampage and it won't activate, probably because I'm doing something else or I'm hitting a bunch of other buttons too.

ump

Lion's Arch Merchant

Join Date: Nov 2005

Quote:
Originally Posted by MadOnion
Sometimes, I'm still not completely sure when it happens, but I know I'll press the button for rampage and it won't activate, probably because I'm doing something else or I'm hitting a bunch of other buttons too.
The skill was updated at some point so your pet has to be alive when you activate it.

RoadKill97

RoadKill97

Lion's Arch Merchant

Join Date: Jun 2006

Legion of Zeal [Zeal]

W/

Quote:
Originally Posted by Fiddlers Black
please read the above once more with caution ...

it is a skill, so it requires your action how small it might be, just like dolyak signet ... also no activation time and can't activate it while running etc. ...

If it would have been a stance(or even a shout) you would be right to suspect a bug.
You're wrong.

Skills without any activation time can be activated while performing any action like running or fighting. Deadly Riposte, Critical Eye, Ritual Lord, Focused Anger, just to name few examples. Rampage as One is an exception in the rule, and I believe it's either bugged or someone forgot to add the activation time to the description.

Dolyak Signet is a Signet, btw.

Scown-dog

Scown-dog

Lion's Arch Merchant

Join Date: Aug 2005

Canada-nuff said

Peace Machine Grrr [DiE]-with Kanwulf until I feel the boot

W/N

I personaly think it should be a Shout. It's gonna be hard to communicate RaO to our pet unless you shout it, unless your insanely skilled of course:P

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

In the beast mastery line, all skills that apply an effect over a period of time to your pet (pets) only are shouts, wheras those that apply to your pet and yourself are skills. Why they do it that way? Beats me....

Renegade26

Renegade26

Krytan Explorer

Join Date: Jul 2006

R/

What's run as one described as? Surely that works without the pause?

Hand of Ruin

Banned

Join Date: Jul 2006

Quote:
Originally Posted by RoadKill97
You're wrong.

Skills without any activation time can be activated while performing any action like running or fighting. Deadly Riposte, Critical Eye, Ritual Lord, Focused Anger, just to name few examples. Rampage as One is an exception in the rule, and I believe it's either bugged or someone forgot to add the activation time to the description.

Dolyak Signet is a Signet, btw.
This is correct. Signets have aftercasts, and apparently so does Rampage as One.

prince blak death

Ascalonian Squire

Join Date: Dec 2006

defenders of the corrupted

R/Mo

yes it is a bug

rampage as one is really a stance thats why wild blow works against it

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Did anyone test is RaO has an activation time? Ie. can you use it while knockdowned?

Thorondor Port

Krytan Explorer

Join Date: Jul 2006

British Columbia

W/

Use spacebar and spam it when your about to use rao/using rao/right after you use roa on your target

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by prince blak death
yes it is a bug

rampage as one is really a stance thats why wild blow works against it
Then explain how I just had RaO and Sprint up at the same time.

guinevere

Academy Page

Join Date: Jan 2006

Europe [Neths]

[iP]

R/

I know it aint official but we all use wiki dont we?

* This skill has largely replaced Ferocious Strike as the Elite Skill in Bunny Thumper builds.
* This skill requires your pet to be alive to activate. Thus it is highly advisable to bring Comfort Animal in any build utilizing this skill.
* The high energy cost can be offset with high levels of expertise.
* With effective energy management, this skill can be kept perpetually active with a Beast Mastery rank of only 10 (see chart).
* Due to its high cost and increased attack speed, this skill goes particularly well with Zealous weapons.
* Note that it is not a stance, so can be combined with stances that block or evade attacks, such as Whirling or Dryder's defenses.
* Although this skill has no activation time, it is still activated like a regular skill, not a stance. Therefore, Rampage as One cannot be activated when using another skill, knocked down, etc.

Now its not a stance, can't use it while knocked down, (tested that just a sec ago)

The action that when you activate the skill and suddenly break all actions, is easily overcome with having your target locked either with calling or button-bash it with the right key followed up with space... It's a thing a thumper needs to remember instead of complain about. I don't see it as a 'bug'

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Every other skill I've used that has no cast time does not interrupt my action. I do not know why RaO is that way.

Want to challenge me on this? Focused anger for the paragon does not interrupt your current action or stop you from moving. It is also a skill with no cast time.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

Yes, it's clearly bugged. No other "skill" behaves this way(by "skill" I mean type of skill, just like "Spells" are a type of skill).

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by guinevere
It's a thing a thumper needs to remember instead of complain about. I don't see it as a 'bug'
I'm not complaining, I'm trying to address if this is an issue or not, because I plan to report this to A.net via support.

There is no reason it should interrupt all your actions when you use the skill.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

I think you should report it. Its a rather weird quirk in an otherwise awesome skill.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

I'm at work at the moment, but can someone please go into the game and test "Heal as One" which is also a skill and see if it interrupts all actions like movement and attacking?

The fact Rampage as one is a "Skill" and not a Shout or Stance could be the reason it acts the way it does.

But I'd like someone to test "Heal as One" before I log anything up with A.net.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Heal as one also interrupts your action.

Dunno about strike as one.

RoadKill97

RoadKill97

Lion's Arch Merchant

Join Date: Jun 2006

Legion of Zeal [Zeal]

W/

Heal as One interrupts the action, but also has an activation time of one second.

Strike as One does not interrupt the action, but then again, it's a shout.

Quote:
Originally Posted by RTSFirebat
The fact Rampage as one is a "Skill" and not a Shout or Stance could be the reason it acts the way it does.
Note that RaO is the only "Skill" in the game, which does not have an activation time, but still interrupts your action when activated.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Ok thanks for the info, as it stands it seems "Ramage as One" doesn't have any activation time, it seems to be instant...

Of course this could be a mistake thus the reason it interrupts your action, or its just bugged.

I'll make a support ticket to A.net about it shortly.

Hand of Ruin

Banned

Join Date: Jul 2006

Quote:
Originally Posted by RTSFirebat
Ok thanks for the info, as it stands it seems "Ramage as One" doesn't have any activation time, it seems to be instant...

Of course this could be a mistake thus the reason it interrupts your action, or its just bugged.

I'll make a support ticket to A.net about it shortly.
I already said it's called aftercast... it was probably intended as part of the nerf... lot's of skills have aftercasts (or lack thereof) that similar skills dont, as a balancing tool...

Just because it's called aftercast doesn't mean it is only a feature of spells...

Velvet Wing

Velvet Wing

Lion's Arch Merchant

Join Date: Aug 2006

In your cupboard *nomming* your cookies

Blade of Souls

P/W

I find it a weird "bug" ... I mean, the point of the whole skill is to make you and your companion faster.. Then why do I have to stop running, stand still and then do something to make us faster? Would be more convenient if they made it a shout, then I could cast it while running

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Just hit spacebar immediately afterwards. I personally don't think this is a bug. RaO is not a stance, it is a skill like Ritual Lord, and using it makes you stop because it is a skill being used, rather than a stance being activated. You can activate a stance while doing something else, but a skill has to be queued, if you are already performing an action (attacking, running, healing skill, knocked down), RaO will be queued and you will use it when you finish your current action.

Narayanese

Frost Gate Guardian

Join Date: Jul 2006

Quote:
Originally Posted by Hand of Ruin
I already said it's called aftercast... it was probably intended as part of the nerf... lot's of skills have aftercasts (or lack thereof) that similar skills dont, as a balancing tool...

Just because it's called aftercast doesn't mean it is only a feature of spells...
It stopped your action even in the first days nightfall was out, before the pet-must-be-alive nerf. And I haven't noticed any aftercast: If I run, then press Rampage As One and press W about the same time, I don't seem to stop.

The bit about self-interrupting is only annoying, it does make the skill any weaker since you can work around it, so I'd guess it's a bug and not a way of nerfing the skill.

RoadKill97

RoadKill97

Lion's Arch Merchant

Join Date: Jun 2006

Legion of Zeal [Zeal]

W/

Quote:
Originally Posted by Carth`
Just hit spacebar immediately afterwards. I personally don't think this is a bug. RaO is not a stance, it is a skill like Ritual Lord, and using it makes you stop because it is a skill being used, rather than a stance being activated. You can activate a stance while doing something else, but a skill has to be queued, if you are already performing an action (attacking, running, healing skill, knocked down), RaO will be queued and you will use it when you finish your current action.
Bolded parts where you go wrong.

No offense, but please read the thread before posting, it is only two pages so far.

Also, do some testing at Isle of the Nameless with Ritual Lord. Use RL while running to see if your character stops. You can also try other skills like Endure Pain and Healing Signet. According to your claims, HS should finish before Endure Pain will be activated.

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

I thought Ritual Lord did make you stop. -_-

What I said is still true, that's how it behaves - as a skill in a queue. But if other "skills" don't behave the same way, then I agree it should be changed.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

I've logged a bug report with A.net now, waiting a responce.

If anything I think the solution would be to change it to a "Shout" or "Stance".

Anarkii

Anarkii

Jungle Guide

Join Date: May 2005

-None-

R/Me

Quote:
Originally Posted by RTSFirebat
I've logged a bug report with A.net now, waiting a responce.

If anything I think the solution would be to change it to a "Shout" or "Stance".
Changing it to a stance would be a balance change(read 'Slight Nerf') instead of a pure bug fix. Being able to pair RaO alongwith a ranger stance made for some interesting choices.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Anarkii
Changing it to a stance would be a balance change(read 'Slight Nerf') instead of a pure bug fix. Being able to pair RaO alongwith a ranger stance made for some interesting choices.
Well of course it's has the advantage of being able to be used with stances such as Whiring Defence.

But being changes to a shout could be a possible option.

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

Actually it's better as it is now. Changing it to either a stance or a shout would weaken it as there are now a few 'shout-hate' skills in the game (Ulcerous Lungs, Vocal Minority etc.). Though it probably needs weakening anyways .

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by RTSFirebat
Thank you very much for contacting the Guild Wars Customer Support Team. Unfortunately there is no information available on the subject you inquired about. Such information will be normally be released to the public on our official website www.guildwars.com as soon as it becomes available. You might also want to visit the numerous Guild Wars fansites and forums ( http://www.guildwars.com/community/fansites/ ) where you will also be able to find a lot of information regarding Guild Wars.

We are sorry that we can not help you in this case, but please feel free to contact us again in case you have other questions.
Well that is their response... not really want I asked.

They said they will "forward" it onto their development team

So basically support knows nothing about what I'm asking "Is it a bug?" and cannot help further.

Fungus Amongus

Fungus Amongus

Wilds Pathfinder

Join Date: Jul 2005

Fifteen Over Fifty [Rare] | [Rare] Alliance

I'm sure they're well aware of the fact that you have to stop to activate the skill, they did have to develop it after all. It seems balanced as it is currently. They might have decided to have it work the way it does with its current duration. I would bet that if they make it work like other pet shouts, they'll reduce its duration.

It is a bit annoying they way it works, I agree.

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by RTSFirebat
Well that is their response...
rofl, looks like they didn't really read it, or just gave you the premade reply that fits best.

Did you file it under bug reports, or under one of the other categories?

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

RaO is bugged IMO. That "stop running when you use a no cast time run skill" is obviously a bug, without a doubt.

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

Quote:
Originally Posted by Fiddlers Black
it is a skill, so it requires your action how small it might be, just like dolyak signet ... also no activation time and can't activate it while running etc. ...
Being a plain skill has nothing to do with why you stop. It's just the way they decided to implement its use. Other plain skills let you activate them while moving.

Youre getting the godliest speed/attack boost in the game. Don't complain noob.