Hi everyone.
Quick question, is there any reason when I use the skill Rampage as One my character just stops waiting its doing?
Running, Attacking, ect...
Is it meant to be like this? Seems kind of strange a Pet Shout would just result in me stopping all actions.
Bug with Rampage as One?
2 pages • Page 1
It's not a stance or shout, it's a skill.
From the wiki:
From the wiki:
Quote:
| Although this skill has no activation time, it is still activated like a regular skill, not a stance. Therefore, Rampage as One cannot be activated when using another skill, knocked down, etc. |
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Originally Posted by MadOnion
Sometimes, I'm still not completely sure when it happens, but I know I'll press the button for rampage and it won't activate, probably because I'm doing something else or I'm hitting a bunch of other buttons too.
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Originally Posted by Fiddlers Black
please read the above once more with caution ...
it is a skill, so it requires your action how small it might be, just like dolyak signet ... also no activation time and can't activate it while running etc. ... If it would have been a stance(or even a shout) you would be right to suspect a bug. |
Skills without any activation time can be activated while performing any action like running or fighting. Deadly Riposte, Critical Eye, Ritual Lord, Focused Anger, just to name few examples. Rampage as One is an exception in the rule, and I believe it's either bugged or someone forgot to add the activation time to the description.
Dolyak Signet is a Signet, btw.
Scown-dog
Lion's Arch Merchant
Peace Machine Grrr [DiE]-with Kanwulf until I feel the boot
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Joined Aug 2005
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Originally Posted by RoadKill97
You're wrong.
Skills without any activation time can be activated while performing any action like running or fighting. Deadly Riposte, Critical Eye, Ritual Lord, Focused Anger, just to name few examples. Rampage as One is an exception in the rule, and I believe it's either bugged or someone forgot to add the activation time to the description. Dolyak Signet is a Signet, btw. |
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I know it aint official but we all use wiki dont we?
* This skill has largely replaced Ferocious Strike as the Elite Skill in Bunny Thumper builds.
* This skill requires your pet to be alive to activate. Thus it is highly advisable to bring Comfort Animal in any build utilizing this skill.
* The high energy cost can be offset with high levels of expertise.
* With effective energy management, this skill can be kept perpetually active with a Beast Mastery rank of only 10 (see chart).
* Due to its high cost and increased attack speed, this skill goes particularly well with Zealous weapons.
* Note that it is not a stance, so can be combined with stances that block or evade attacks, such as Whirling or Dryder's defenses.
* Although this skill has no activation time, it is still activated like a regular skill, not a stance. Therefore, Rampage as One cannot be activated when using another skill, knocked down, etc.
Now its not a stance, can't use it while knocked down, (tested that just a sec ago)
The action that when you activate the skill and suddenly break all actions, is easily overcome with having your target locked either with calling or button-bash it with the right key followed up with space... It's a thing a thumper needs to remember
instead of complain about. I don't see it as a 'bug'
* This skill has largely replaced Ferocious Strike as the Elite Skill in Bunny Thumper builds.
* This skill requires your pet to be alive to activate. Thus it is highly advisable to bring Comfort Animal in any build utilizing this skill.
* The high energy cost can be offset with high levels of expertise.
* With effective energy management, this skill can be kept perpetually active with a Beast Mastery rank of only 10 (see chart).
* Due to its high cost and increased attack speed, this skill goes particularly well with Zealous weapons.
* Note that it is not a stance, so can be combined with stances that block or evade attacks, such as Whirling or Dryder's defenses.
* Although this skill has no activation time, it is still activated like a regular skill, not a stance. Therefore, Rampage as One cannot be activated when using another skill, knocked down, etc.
Now its not a stance, can't use it while knocked down, (tested that just a sec ago)
The action that when you activate the skill and suddenly break all actions, is easily overcome with having your target locked either with calling or button-bash it with the right key followed up with space... It's a thing a thumper needs to remember
instead of complain about. I don't see it as a 'bug'Z
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Originally Posted by guinevere
It's a thing a thumper needs to remember
instead of complain about. I don't see it as a 'bug' |
There is no reason it should interrupt all your actions when you use the skill.
