Ritual Lordless spirit spamming Rt/A

Karmaniac

Karmaniac

Lion's Arch Merchant

Join Date: Feb 2006

I've been running this build for a while but it still lacks proper end-game playtesting to judge if it really is worth the effort. I do not claim to be the person responsible for this build in case someone wants to be nitpicky about it but I didn't see any Rt/A builds here so I decided to post it.

Communing 11+1+3
Spawning Power 11+1
Deadly Arts 8
Restoration 3+1

Shelter
Union
Signet of Binding
Signet of Creation
Boon of Creation
Assassin's Promise {E}
Feast of Souls
Flesh of My Flesh

Equipment of your choice- personally I use Alsin's Walking Stick. Not very important because this build only has 3 spells and you really can't expect HSR20% to save you if you mess up.

You can up your performance slightly by using either major or superior rune of spawning power. In that case max communing since it gives better pay-off.

Before the fight starts cast BoC and then Shelter+Union in that order. Then cast SoB on Shelter and finally SoC. Effective use of this build would require some coordination from team so you can target AP correctly. When your skills recharge Shelter is probably "dead" and Union close to it. Cast FoS and start a new spirit cycle. In mid-fight the order is a bit different: Shelter->SoB->Union->SoC. Rinse&repeat

With the setup above Shelter gives you 12 shots and one additional shot per roughly 4 seconds with SoC which isn't really that much. With little planning and coordination you can however be a valuable asset to the whole team. In addition AP is easily applied to offensive spirit use as well.

All comments are appreciated. Thank you.

I??aki

I??aki

Academy Page

Join Date: Oct 2006

Bilbao

Looking for guild

Mo/

Good idea on the build, but i think that ritual lord, evenat 12 spawning is still more effective and safer.

Another thing i didn't understand is that you meant to cast SoB on Shelter adn then SoC on Union, or both on shelter and then both on Union?

Karmaniac

Karmaniac

Lion's Arch Merchant

Join Date: Feb 2006

Might be but Ritual Lord makes any build that much more energy sensitive. While being less safe AP also offers energy management (13 energy for 5 energy spent) and instant recharge.

And about signets: first you cast SoB on Shelter (because SoB requires target and Shelter takes priority) and then you just cast SoC (which affects all spirits in area so both Shelter and Union are probably affected)

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

Nice build. Focusing mainly on one spirit is a good way to go if that spirit is as fragile as Shelter. In the situation of just focusing on one, I'd suggest just using Soul Twisting instead.
IT may not work out as well as Assassin's Promise, but then it won't be nearly as gimped if the foe you target doesn't die in the alloted time...

So instead of */A as your secondary, Try */R and see how Serpent's Quickness works. Or go dual-Rit and get the other Rit to carry Weapon of Quickening. A skill that works well on all the casters in the team. Or even carry both Serpent's Quickness and Weapon of Quickening in the Team build. That I haven't tried. Would be interesting to see the effects...