Nightfall: Gamespy's #1 MMO game of 2006
lacasner
Well, these towns and outposts are different though, then if you include them it is an mmo but not an rpg, because there is nothing to do in towns except merchant or storage, of which is generally required for the average player. Human interaction is something that exists but is not needed.
Toll Booth Willie
Gratz a-net. Hopefullly the awards will attract some new players or old players back. Better rack up as many awards as you can this year, cause next year is gonna have more competition.
ogami_ito
OK. Read this and then you don't have to ever reply again to this thread because I'm going to answer everything.
1. To reiterate... this award and all awards are good for the player base because more players = a better community and more money for ANET = more chapters.
2. GW may or may not be Massively Multiplayer (MMorpg). It does have many people "play" at the same time in outposts/cities. It only has 8 people in an instance at any time. Other measures of MM are difficult to qualify, such as the feeling of persistance and character affect on game world current-state. On the one hand, games like WOW are more MM because people can join in games at any time and there is always a "randomness" factor of adventuring while running into other people in the wilderness. (that is the only thing I miss about WOW BTW). On the other hand, wins in HH and the Factions competitive missions affect the game world (if only slightly, but more than most games).
3. GW IS an Online game (mmOrpg).
4. From the standpoint of computer games, it IS a role playing game (mmoRPG). I think all that really means is that you play a character that has "roles" and that character has some statistics or elements that improve as the character gains experience. GW is not as role-playing oriented as some other games...it plays more like an Action RPG.
1. To reiterate... this award and all awards are good for the player base because more players = a better community and more money for ANET = more chapters.
2. GW may or may not be Massively Multiplayer (MMorpg). It does have many people "play" at the same time in outposts/cities. It only has 8 people in an instance at any time. Other measures of MM are difficult to qualify, such as the feeling of persistance and character affect on game world current-state. On the one hand, games like WOW are more MM because people can join in games at any time and there is always a "randomness" factor of adventuring while running into other people in the wilderness. (that is the only thing I miss about WOW BTW). On the other hand, wins in HH and the Factions competitive missions affect the game world (if only slightly, but more than most games).
3. GW IS an Online game (mmOrpg).
4. From the standpoint of computer games, it IS a role playing game (mmoRPG). I think all that really means is that you play a character that has "roles" and that character has some statistics or elements that improve as the character gains experience. GW is not as role-playing oriented as some other games...it plays more like an Action RPG.
Thallandor
congrats Anet.
/claps
More storage now please :P
/claps
More storage now please :P
Spike
Quote:
Originally Posted by lacasner
Massivly multiplayer is playing with many players simultaneously. 8 players is not massive. I never said I have a problem with it being non massive, you should deal with your own stupitidy and ignorance before you release your anger from real life on the internet buddy.
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Shadowfox1125
Quote:
Originally Posted by Spike
LOL this from a person SOO stupid and as well ingorant as to not know that factions has 2 16 players missions as well as 2 12 player ones. That was'nt me being angry trust me if I WAS angry with you, you would know it.
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And a side note, take your anger/flames elsewhere.
rubics
Impressive and well deserved. <3 Arena.net.
Clord
This is MMORPG but it was Anet's decision not to call it MMORPG.
Terra Xin
Congratulations once again Anet. It would seem like, you have alot more to look forward to^^.
The only things a game needs for it to be called a MMORPG are these:
1: It has to be an RPG game
2: It has to be online
3: It has to have areas where numbers of people can operate at the same time
It does not mean that the numbers of people in an area have to remain constant 100% of the time (where you transfer from a 100ppl in-town district to a 2-12 man party explorable area)
Stating that Guildwars isn't 100% MMORPG is not the same as it being an MMORPG period. Even a game that is 50% MMORPG is still an MMORPG. Though I don't know how you would determine that.
Anet decided not to refer to themselves as an MMORPG game because there is a more accurate term for GuildWars.... I forgot what it's called. But they're still an MMORPG, they just don't call themselves an MMORPG. It's like having a title that you're not displaying.
The only things a game needs for it to be called a MMORPG are these:
1: It has to be an RPG game
2: It has to be online
3: It has to have areas where numbers of people can operate at the same time
It does not mean that the numbers of people in an area have to remain constant 100% of the time (where you transfer from a 100ppl in-town district to a 2-12 man party explorable area)
Stating that Guildwars isn't 100% MMORPG is not the same as it being an MMORPG period. Even a game that is 50% MMORPG is still an MMORPG. Though I don't know how you would determine that.
Anet decided not to refer to themselves as an MMORPG game because there is a more accurate term for GuildWars.... I forgot what it's called. But they're still an MMORPG, they just don't call themselves an MMORPG. It's like having a title that you're not displaying.
Ninna
even ANET has included mmo comparisons in Guild Wars press releases
Guild Wars Factions #1 Game in North America and Europe (05/2006)
http://www.guildwars.com/press/relea...2006-05-23.php
Guild Wars Factions #1 Game in North America and Europe (05/2006)
http://www.guildwars.com/press/relea...2006-05-23.php
Quote:
"The popularity of MMOGs is on the rise and quickly becoming one of the strongest performing genres on the PC platform. From 2004 to 2005, usage of MMOGs grew nearly 29 percent, and that combined with the significant increase of sales at retail for these products illustrates the growing importance of this genre," said Anita Frazier, industry analyst, The NPD Group. |
Zakarr
MMORPG = Massive Multiplayer Online Role Playing Game
The words itself don't define how much of the game world should be open and how much instanced.
If we compare GW to WoW, very large portion of the WoW game is based on maximum *5* player team. Guild Wars has mostly *8* player team. Raids and larger dungeons in WoW can hold more up to *40* player team but such areas are very end of the game and they are instanced. What is the point with random player encounters if they don't want to interact with you? It is like NPC passing by. Most players will only experience that side of the game. Sure, there is World PvP option where you can go to the enemy faction towns with 40 player raid groups but how common that is?
Now we go to the largest towns. GW wins hands down. Main towns are much more populated in GW than in WoW. You can meet much much more different people in GW than in WoW. The keyword is "interact" and you surely can interact in non-instanced towns. Other people are more interested to do that there than in the wilderness anyway. The whole community can be accessed via interional districts. In WoW, there is maybe maximum 10,000 players in one realm and almost half of it are usually in enemy faction which you can only kill or emote.
The original definition for MMORPG probably is outdated. Online games have been there pretty long. So many things have changed.
If we want to continue this argument, you better show the current *official* definition for MMORPG before it is reasonable to continue.
The words itself don't define how much of the game world should be open and how much instanced.
If we compare GW to WoW, very large portion of the WoW game is based on maximum *5* player team. Guild Wars has mostly *8* player team. Raids and larger dungeons in WoW can hold more up to *40* player team but such areas are very end of the game and they are instanced. What is the point with random player encounters if they don't want to interact with you? It is like NPC passing by. Most players will only experience that side of the game. Sure, there is World PvP option where you can go to the enemy faction towns with 40 player raid groups but how common that is?
Now we go to the largest towns. GW wins hands down. Main towns are much more populated in GW than in WoW. You can meet much much more different people in GW than in WoW. The keyword is "interact" and you surely can interact in non-instanced towns. Other people are more interested to do that there than in the wilderness anyway. The whole community can be accessed via interional districts. In WoW, there is maybe maximum 10,000 players in one realm and almost half of it are usually in enemy faction which you can only kill or emote.
The original definition for MMORPG probably is outdated. Online games have been there pretty long. So many things have changed.
If we want to continue this argument, you better show the current *official* definition for MMORPG before it is reasonable to continue.
Phoenix Ex
I think the best argument is all the people that says "oh, but Guild Wars is not an MMORPG, ANet says so, its a CORPG" every freaking time that people request more MMORPG elements (True vanity items, trade improvements/auction house, storage. And the more trivial stuff like hair stylist, homes >.>, mounts). Talk about hypocrites....
Condor San
Quote:
Originally Posted by ChaoticCoyote
The original article is here:
http://goty.gamespy.com/2006/pc/index13.html To quote: In broader terms, Guild Wars is extremely close to being our favorite MMO ever due to its enlightened approach to the genre. The attention that ArenaNet pays to the game's PvP experience would be embraced by the industry at large in a perfect world, and its ability to offer such a stellar product without charging a monthly subscription is nothing short of revolutionary. If subsequent expansions reflect the level of quality we saw in Factions and Nightfall, then ArenaNet's model will be viable indeed. Congrats, ANet! |
I'm guessing they're talking about those give away 10k USD to the winner in a tournament? while the no monthly fee is a nice way to cater WoW players for a break which quickly lead to boredom due to lack of contents) GW is no way about PVP, its 95% PVE base (player vs environments)
Fav MMO? isn't GW suppose to be CORPG?
MMO mean you mingle with other 100+ of players while doing a quest or exploring.
Gamespy got it wrong and the reward don't make any sense.
There are tons of good free MMO out there, guess Gamespy is either bais or never try any of em..
Free good MMO
1. Hero Online
2. Silk Road Online
3. Ares Online
4. Martial Heros
5. Rappelz Online
6. Pirate King Online
7 Last Chaos and so many more.
jackie
Congrats Anet!
Guild Wars is an online game that doesn't fit into one category only and MMO is closest of them it can get. If there would be category for CORPG, what kind of competition there would be?
For example System Shock is a game that breaks the rules of a 'standard' FPS game by having roleplaying aspects and quite different approach to player than let say Half-Life, Doom etc. and still it's categorized and compared to other FPS games.
Guild Wars is an online game that doesn't fit into one category only and MMO is closest of them it can get. If there would be category for CORPG, what kind of competition there would be?
For example System Shock is a game that breaks the rules of a 'standard' FPS game by having roleplaying aspects and quite different approach to player than let say Half-Life, Doom etc. and still it's categorized and compared to other FPS games.
EPO Bot
THIS is a mmorpg:
http://www.somethingawful.com/articles.php?a=3060
GW may not be like it for a large part, but i dont think that's a problem.
http://www.somethingawful.com/articles.php?a=3060
GW may not be like it for a large part, but i dont think that's a problem.
Stixxx
Congratulations Anet!!!
Ninna
Quote:
Originally Posted by Condor San
MMO mean you mingle with other 100+ of players while doing a quest or exploring.
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Dungeons and Dragons Online is a mmorpg -- and all its adventure content is instanced, like GW
Omega X
Quote:
Originally Posted by scrinner
Congratulations anet and Good job omega at failing life Guildwars NF deserved the title and im rather saddened by the fact eve and wow swept through mmorpg polls without guildwars getting much recognition. Sorta lost trust in that site after watching their forums and looking at the polls....
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And Guild Wars is not a persistent world so its not an MMORPG.
Whisper Evenstar
Go Anet - w00t w00t!
Fred Kiwi
Quote:
Originally Posted by milias
OMG! They called it an expansion!!! What sacrilege!!!
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lyra_song
Quote:
Originally Posted by Condor San
There are tons of good free MMO out there, guess Gamespy is either bais or never try any of em..
Free good MMO 1. Hero Online 2. Silk Road Online 3. Ares Online 4. Martial Heros 5. Rappelz Online 6. Pirate King Online 7 Last Chaos and so many more. |
A lot of the other "Free" MMORPGs design their business model around "Money makes your character better". Meaning using credit cards to purchase in game items to make your experience more fun (which i dislike heavily).
Guild Wars has an online store, but buying things is not required and completely optional.
Aegeroth
Quote:
Originally Posted by GameSpy
Guild Wars is extremely close to being our favorite MMO ever
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glountz
GW deserved this place.
GW community, due to the lack of anti-jerk features in this game, is quite another story.
GW community, due to the lack of anti-jerk features in this game, is quite another story.
dreamhunk
Quote:
Originally Posted by glountz
GW deserved this place.
GW community, due to the lack of anti-jerk features in this game, is quite another story. |
lyra_song
Quote:
Originally Posted by dreamhunk
If this was in a court case or any legal battle i am sure it wouldn't hold any water!
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Im reminded of the class action lawsuit against Nintendo for damages thanks to the strap for the Wii Remote breaking.
"The class action lawsuit seeks to enjoin Nintendo from continuing its unfair or deceptive business practices as it relates to the Nintendo Wii.The lawsuit also seeks an injunction that requires Nintendo to correct the defect in the Wii remote and to provide a refund to the purchaser or to replace the defective Wii remote with a Wii remote that functions as it is warranted and intended."
The lawsuit claims that Nintendo is unfair and deceptive, when seeing as the Wii remote functions as intended, and Nintendo is clear in its warnings about swinging the controller, and the Wii Remote Strap is clearly not designed to stop a flying controller, but rather to prevent it from falling to the floor, the real problem is the consumer.
This is the same as suing Anet for labeling GW as a MMORPG, when its a CORPG, or whatever label they want to use. Theres no deception, just consumer misconception. The semantic arguement is debatable but irrelevant as to how the game functions.
dreamhunk
Quote:
Originally Posted by lyra_song
Yes, i agree. Court cases against video games tend to be frivolous and fail to have any real merit.
Im reminded of the class action lawsuit against Nintendo for damages thanks to the strap for the Wii Remote breaking. "The class action lawsuit seeks to enjoin Nintendo from continuing its unfair or deceptive business practices as it relates to the Nintendo Wii.The lawsuit also seeks an injunction that requires Nintendo to correct the defect in the Wii remote and to provide a refund to the purchaser or to replace the defective Wii remote with a Wii remote that functions as it is warranted and intended." The lawsuit claims that Nintendo is unfair and deceptive, when seeing as the Wii remote functions as intended, and Nintendo is clear in its warnings about swinging the controller, and the Wii Remote Strap is clearly not designed to stop a flying controller, but rather to prevent it from falling to the floor, the real problem is the consumer. This is the same as suing Anet for labeling GW as a MMORPG, when its a CORPG, or whatever label they want to use. Theres no deception, just consumer misconception. The semantic arguement is debatable but irrelevant as to how the game functions. |
Omega X
Quote:
Originally Posted by Aegeroth
Thats for the person who said it had no competition, it had competition, from every single MMORPG released so far.
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The only game that compares on the MOG level of Guild Wars released this year is Phantasy Star Universe. And as I understand it, people are turned off by the fee.
Condor San
Quote:
Originally Posted by lyra_song
These games aren't retail. Rappelz sucks (although its pet system OWNZ Guild Wars' pet system). and Silk Road is lag city.
A lot of the other "Free" MMORPGs design their business model around "Money makes your character better". Meaning using credit cards to purchase in game items to make your experience more fun (which i dislike heavily). Guild Wars has an online store, but buying things is not required and completely optional. |
and why does Rappelz sucks? that game reminded me of Lineage 2 without the fancy animation and spell/dmg effects. perhaps they got crappy community unlike GW? running around like a bot and grind like a zombie xD
I'm sure A.net got thousand of player buying stuff from their shop using a credit card.
lyra_song
Quote:
Originally Posted by Condor San
hehz, i never need to buy any thing using a cc within those FREE games. Maybe im just that good in knowing how to build a char and own other with it?
and why does Rappelz sucks? that game reminded me of Lineage 2 without the fancy animation and spell/dmg effects. perhaps they got crappy community unlike GW? running around like a bot and grind like a zombie xD |
Rappelz sucks because it reminds me of Lineage 2 (which i hated very much...gankfest over there). Its all grind grind grind, then occassionally someone kills you. The end.
Quote:
I'm sure A.net got thousand of player buying stuff from their shop using a credit card. |
Extra slots? Unlocked skills? Serial numbers?
Rappelz offers weapons, armor, etc in their stores.
Quote:
Originally Posted by dreamhunk
false advertisement ring a bell
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You can't be sued for false advertisement over a semantic arguement.
Theres zero merit in it.
*sighs*
You are a little on the dense side aren't you?
Ninna
Quote:
Originally Posted by Omega X
The issue was not that it had competition period. But DID it have competition THIS year?
The only game that compares on the MOG level of Guild Wars released this year is Phantasy Star Universe. And as I understand it, people are turned off by the fee. |
2006 MMORPGs
------------
Dark Age of Camelot had an expansion
Dark and Light was released
Dungeons and Dragons Online had an expansion
EverQuest had *2* expansions
Everquest2 had *2* expansions
Dungeons and Dragons Online is -very similar- to GW PVE
(all adventure content is instanced)
Everquest 2 did get a different award
Most Improved Game -- EverQuest II
http://goty.gamespy.com/2006/pc/index21.html
Omega X
Quote:
Originally Posted by Ninna
guess you failed to read my post
2006 MMORPGs ------------ Dark Age of Camelot had an expansion Dark and Light was released Dungeons and Dragons Online had an expansion EverQuest had *2* expansions Everquest2 had *2* expansions Dungeons and Dragons Online is *very similar* to GW PVE |
Ninna
Quote:
Originally Posted by Omega X
They don't normally count expansions since its not a stand alone game. So that leaves 2-3 other games this year which Gamespy pretty much hated. That effectively left no competition.
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Gamespy aside,
if you look at the DEMMX finalists for Multiplayer of the year
http://www.demmx.com/demmx/awards/2006.jsp
Factions was competing against Dungeons and Dragons Online's expansion and Second Life
more importantly,
I think most people will agree that Gamespy will give Burning Crusade (an expansion) best mmorpg for 2007
Omega X
Quote:
Originally Posted by Ninna
I see your point about all the chapters being standalone and able to merit being "new games"
Gamespy aside, if you look at the DEMMX finalists for Multiplayer of the year http://www.demmx.com/demmx/awards/2006.jsp they had GW going against Dungeons and Dragons Online and Second Life |
But I still don't trust Gamespy for anything. They are like the Game Pro of game sites. Even their owner IGN is much more respectable when it comes to games. Which is confusing because they are both under the same roof yet one is soooo much worse than the other is.
Ninna
I respect that - alot of people dont care for Gamespy
lacasner
Anet did have a good marketing strategy by putting their games up before heavyweights (im predicting) lotro, conan, and warhammer come out. I think results will be very different next year.
baal and diablo
its been a long time coming good going everyone that worked on the game
your necro servant--baal and diablo
your necro servant--baal and diablo