IW for PvE?
Miyagullo
Could IW be used in general PvE or would warriors just be more usful? I've tried with henchies and it seems to be ok but can require a bit of healing. I don't want to try with real people in fear of being flamed .
DeathandtheHealing
a mesmer is a lot more useful in its other attributes.
as for in pve people use wars as tanks to absorb damage, not to deal high dps like in pvp.
I wouldnt take a IW in any of my groups...
as for in pve people use wars as tanks to absorb damage, not to deal high dps like in pvp.
I wouldnt take a IW in any of my groups...
Trouveur
IW can do good damages in PvE, so why not ?
lightblade
Here's why people don't use IW for PvE:
1) All it does is damage; while this can be done with any other class, thus it's not something unique.
2) Can be stripped and disabled easily
3) There's other elites a lot more useful.
1) All it does is damage; while this can be done with any other class, thus it's not something unique.
2) Can be stripped and disabled easily
3) There's other elites a lot more useful.
Zakarr
It really depends what skills the enemy creatures have. If there is lots of evade, block, blindness, weakness, high armors, adrenaline denial, other physical or elemental damage reductions or things like that, IW might be a good secondary melee character or maybe even primary if you can cover enchantments and boost their protection somehow. Otherwise warrior will always outdamage them.
A Leprechaun
It may not be the best thing ever but its really fun. I did Consulate docks with real people and used an IW build and I think I helped out quite a lot as all the rangers using whirling defenses didnt stand a chance against my amazing un-evadable damage ^^.
~A Leprechuan~
~A Leprechuan~
Skyy High
Monks will hate you. They'll start the mission thinking they have a mesmer along who can screw with monsters and reduce damage...but they'll find out shortly that they actually have a squishy on the front lines playing tank. When I play monk, I don't want eles going to the front casting PBAoE, and I don't want mesmers going to the front with IW when you could very well be doing a lot more good with your spells.
the_jos
I have done some Tyrian missions with an IW build.
Informed the monks before we started, they did not mind.
Basic build with 16 illusions, rest split on Inspiration (most) and Fast casting.
Something with IW, Distortion, Spirit of Failure, Ether Feast, Clumsiness.
Monks won't hate you, but make sure the tank aggroes first.
It's a fun build, but works in high end shiverpeaks.
Never tried the last 3 missions with IW.
Informed the monks before we started, they did not mind.
Basic build with 16 illusions, rest split on Inspiration (most) and Fast casting.
Something with IW, Distortion, Spirit of Failure, Ether Feast, Clumsiness.
Monks won't hate you, but make sure the tank aggroes first.
It's a fun build, but works in high end shiverpeaks.
Never tried the last 3 missions with IW.
Miyagullo
If your a Me/W then if you use a skill such as flurry then at 16 Illusion magic you would be hitting 42 dmg every 0.88 seconds which isn't bad. If you have healing signet and/or illusion of weakness then you will have a way of healing yourself. The only danger is an enchantment stripper. I don't know how much dmg a Warrior can do as I have never been one.
Razz L Dazzle
Mesmers weren't meant be up in melee range. Their armor is weak and distortion also took a big hit in nerfs. Mesmers are more utility characters, interrupts, support and shutdown is what make them fun. If you want to use IW you probably are more suited on a warrior.
No respectable mesmer would take IW into serious consideration in a 'team' environment. If you use a solo build with it, by all means farm away.
No respectable mesmer would take IW into serious consideration in a 'team' environment. If you use a solo build with it, by all means farm away.
Kai Nui
Bring along good armor insignias and bring physical resistance. That'll boost your armor above 100 for sure. Unless of course there are elementalists or something.
Kelson
It may not be the most effective use of a mesmer, but I had a ton of fun with a Me/A IW build I was using. Dark Escape, shadow stepping and resistances can give plenty of survivability.
charlote
IW isnt the best elite there is as a mesmer, it can deal a bit of damage, but still it can be stripped away by mesmers/necromancers very easily....
mesmers also dont have max armour like warriors, so it can be a bit risky
mesmers also dont have max armour like warriors, so it can be a bit risky
LouAl
I don't think it is really a viable option for most PvE team situations although I had some decent success with it a while back.
It seemed that my teams kept having a few monsters that would drop back into the backline and start mashing on the squishies, and then the tank would feel the need to come rushing back to help out (bringing everything with him/her), so I brought IW as a backup for when this happened. It worked ok becuase the monsters were usually targeting someone else and I had a good amount of damage with it so I could kill them off quickly and the team's tank didn't feel the need to come back and "assist" us in the backline. Also, it helped because the AoE nukers didn't feel the need to waste a MS or other large spell on one or two baddies that were running around...
Like I said, it worked decently but wasn't excellent, and I still prefer other setups. I do think that this is a better use to some degree than trying to stay up on the front line because you aren't quite the liability to the team.
It seemed that my teams kept having a few monsters that would drop back into the backline and start mashing on the squishies, and then the tank would feel the need to come rushing back to help out (bringing everything with him/her), so I brought IW as a backup for when this happened. It worked ok becuase the monsters were usually targeting someone else and I had a good amount of damage with it so I could kill them off quickly and the team's tank didn't feel the need to come back and "assist" us in the backline. Also, it helped because the AoE nukers didn't feel the need to waste a MS or other large spell on one or two baddies that were running around...
Like I said, it worked decently but wasn't excellent, and I still prefer other setups. I do think that this is a better use to some degree than trying to stay up on the front line because you aren't quite the liability to the team.
Ahrims Assassin
http://gw.gamewikis.org/wiki/Build:Me/A_Neutral_IW
I'm not sure how to link it but there it is.
Good armor, as long as there isn't much enchantment removal, I found it in the RA section but it says it can be used for PVE.
Edit: Nevermind it linked itself I guess
I'm not sure how to link it but there it is.
Good armor, as long as there isn't much enchantment removal, I found it in the RA section but it says it can be used for PVE.
Edit: Nevermind it linked itself I guess
Avarre
42 dam/0.88sec. To one target. Without domination caster shutdown. With 60 base AL. At melee range.
You do not want to be even remotely close to mobs, especially ones that can quite literally devour you in seconds. While IW is an interesting gimmick skill, it is vastly ineffective due to it's range, the reliance on the enchant, and the Illusion line in PvE in general.
You do not want to be even remotely close to mobs, especially ones that can quite literally devour you in seconds. While IW is an interesting gimmick skill, it is vastly ineffective due to it's range, the reliance on the enchant, and the Illusion line in PvE in general.
Richo
there is to much enchant removal in PvE so its very hard to keep up IW and be able to tank with a 60 al armor
NinjaKai
Quote:
Originally Posted by Richo
there is to much enchant removal in PvE so its very hard to keep up IW and be able to tank with a 60 al armor
Not all PvE has enchantment removal. Its heavier in Elona but fairly tame on Cantha and Tyria.
As for the current topic. I'd say IW is more effective on a A/Me when it comes to a team situation.
As for the current topic. I'd say IW is more effective on a A/Me when it comes to a team situation.
uberpwnage
http://gw.gamewikis.org/wiki/Build:Me/D_Mystic_IW
This is the most capable IW build I've seen. If you're under attack, slots 4-6 have your back. Because of all the enchants in this build, you're pretty much covered 24/7. Dwayna's Touch works as a nice spike heal, too.
However, if you're still running a flurry build, I'd leave IW at home. These builds are usually low on survivability, and on top of that, just generally easily counterable and able-to-be-seen-from-a-mile-away.
This is the most capable IW build I've seen. If you're under attack, slots 4-6 have your back. Because of all the enchants in this build, you're pretty much covered 24/7. Dwayna's Touch works as a nice spike heal, too.
However, if you're still running a flurry build, I'd leave IW at home. These builds are usually low on survivability, and on top of that, just generally easily counterable and able-to-be-seen-from-a-mile-away.
uberpwnage
Quote:
Originally Posted by NinjaKai
Dervish has to be one of the better options for an IW mesmer. Its the only secondary that gives you constant health regen and spike healing waste time during battle. Warrior certainly can't do that. You also get a decent IAS from wind prayers. The defence of this build is also good, provides good snare (Despite nay sayers a snare is just as useful in PvE as it is PvP) to stop your target running away.
I find that, with this build, if you cast Veil of Thorns and Armor of Sanctity before running into battle, usually, as the AI attacks you, it realizes how little it's doing and lays off. Usually until dead too.
If you happen to find yourself under real pressure, lay down all your enchants, starting with mystic regen, and just Dwayna's touch like mad (5 e, 3/4 sec cast, 2s recharge) for 150 health per 2 3/4th seconds, not counting regen from mystic regen.
Bottom line, if you REALLY want IW for PvE (and PvP for that matter ), that build is exactly what you want.
If you happen to find yourself under real pressure, lay down all your enchants, starting with mystic regen, and just Dwayna's touch like mad (5 e, 3/4 sec cast, 2s recharge) for 150 health per 2 3/4th seconds, not counting regen from mystic regen.
Bottom line, if you REALLY want IW for PvE (and PvP for that matter ), that build is exactly what you want.
Thom Bangalter
Nothing sounds smarter than a character with 60 AL running into a mob of level 24-28 monsters.
NinjaKai
Quote:
Originally Posted by Thom Bangalter
Nothing sounds smarter than a character with 60 AL running into a mob of level 24-28 monsters.
Most experienced mesmers that would choose IW would have the common sense not to jump into an area like that using an IW build. Considering that mesmers look at the monsters in an area before going in, not like the rest of the easy to use professions.
uberpwnage
Not to mention that, truly, most intelligent mesmers will probably use armor with the blessed insignia with IW. (+10 AL when enchanted)
NinjaKai
Quote:
Originally Posted by uberpwnage
Not to mention that, truly, most intelligent mesmers will probably use armor with the blessed insignia with IW. (+10 AL when enchanted)
Of course there is always the Me/A version which is pretty useful. I mean it might not have IAS but the regen and armor from Feigned Neutrality is worth it.
Avarre
Quote:
Originally Posted by NinjaKai
NinjaKai
Quote:
Originally Posted by Avarre
If you're seriously choosing IW for any kind of standard PvE, you aren't experienced. Unless you don't mind playing as a liability to your team, or are gimmicking.
Avarre the only time I ever consider using IW is when i'm using heroes and henchman for fun. I'd never hinder a human team by using an IW build.
the_jos
Oh, I did enjoy playing IW in southern shiverpeaks.
Even with PuGs.
Just make sure there is no enchantment removal in range and let the warrior take aggro first.
And let the team know you are playing IW.
I hardly ever needed healing as IW, just know your opponents and skills.
Even with PuGs.
Just make sure there is no enchantment removal in range and let the warrior take aggro first.
And let the team know you are playing IW.
I hardly ever needed healing as IW, just know your opponents and skills.
Dutch Masterr
honestly, IW isnt a skill to be taken seriously. its just a fun and gimicky skill to use in RA and AB. any real mesmer would never take such a silly skill into a high rated GvG or HA battle. it is also NOT suited for PvE for obvious reasons...if i have a mesmer on my team, i expect them to play a mesmers role: shutting down a specific profession/group of professions, not play a next to useless "warrior" role.
if you do want to use it though, go with Me/D. if youre going to be in the front line, you will need some defense such as conviction. use vital boon+signet of pious light for your main heal, and mystic regeneration for extra protection.
if you do want to use it though, go with Me/D. if youre going to be in the front line, you will need some defense such as conviction. use vital boon+signet of pious light for your main heal, and mystic regeneration for extra protection.
Samurai-JM
I personally think IW is a useless skill... 34 damage every hit isnt nearly as good as the 70-100+ damage warriors, assassins, and dervishes can put out.
michelle mal
My mesmer has protector of cantha and elonia titles, all done as IW. The damage of maxed out Ill. is 42, if using speed buffs, this is about every.75 sec., can't be blocked, or affected by conditions. The build I use always has conjure phantasm, images of remorse, and clumsiness. I cast 1 or 2 of these right away, so that by the time I have run into melee range, the enemy is usually almost dead, and my energy has had a chance to recharge a little. If IW gets stripped, I just switch to my staff and use these skills, while I wait for a chance to go IW again. Its best to try to attack an enemy already being engaged by a melee player, so you dont bear the brunt of its attacks. 'Hekets Rampage' is the speed buff I use instead of 'Flurry', at 12 Beast mastery it gives 10 sec. of buff for 5e, instead of 'Flurry's 5 sec., and can be maintained constantly. Since this is such a simple build, there is space to take advantage of 12 Beast Mastery, and take a strong pet to help or even tank for you. I use a Black Moa, because it is the coolest looking pet in the game. I get some comments about a mesmer with a pet carrying a sword, but this an effective build, as long as you dont allow yourself to get mobbed..remember you are not a tank. And of all the builds of all the professions I have played, it is easily the most fun. And this is a GAME, don't take it so seriously, guys.
=DNC=Trucker
Agree 100% with Michelle. Its not about what the best role is for a mesmer - its about having fun. The build/lines she described is very fun to use and keeps your character (and game) a bit interesting. For the casual players looking for something to try, I def recommend it