A Lazy Shambling horror?

Tauren Arcanist

Academy Page

Join Date: Nov 2006

Vanquishers Island

Jenns Ungulating Glory Globes[JuGG]

E/Mo

I recently picked up Animate Shambling Horror on my MM but I've noticed that the Shambling/Jagged horrors seem to get a bit lazy after a fight. Its not that they dont fight its that when I start moving away from the battle zone they dont follow right away. They sorta stop to catch their breath or something and then figure out they should follow their master. Any one else experiencing this? Is this the way it was intended or is this a bug?

bebe

bebe

Forge Runner

Join Date: Jun 2005

http://tinyurl.com/4g5ueb8

Put the peanut in the peanut hole!

Yeah.. That happens to me too. ._.

It bugs me >.<

Aegeroth

Lion's Arch Merchant

Join Date: Jul 2006

Sydney, AUS.

Sons of Dark Magicians [SoDM]

N/Me

Happens with Flesh Golems for me

Coolniceronguy

Coolniceronguy

Frost Gate Guardian

Join Date: Nov 2005

Calgary, Alberta, Canada

Amidst A Sea Of Darkness[Star]

Yup, Same thing with Flesh Golem for me too. I have even seen on rare occassions FG stop while in the middle of combat, 5-10 secs at a time, and not do a damn thing, just stands there, dumb as a box of rocks.

Tachyon

Tachyon

Forge Runner

Join Date: Nov 2005

Stoke, England

The Godless [GOD]

W/

Yep, both Shambling Horrors and Flesh Golem do that with me too.

Hexum

Lion's Arch Merchant

Join Date: Oct 2005

MxG

N/Mo

I stopped using Shambling horrors because of this.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

ive seen it with flesh golems...they are always lagging behind the rest of the group.

Well99

Frost Gate Guardian

Join Date: Jan 2006

Nix Guild (NG)

N/E

Same here ... I did notice a couple were taking smoke breaks and had coffee in their hands.Hard to animate good help nowadays..)

Thermoblaze

Thermoblaze

Frost Gate Guardian

Join Date: Aug 2006

Croatia

New Dragons[NDR]

Mo/

Yeah i ahve also that problem

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Same problem. Guess it's part of the AI "improvement".

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

There was another thread about this a few days ago. Here it is: http://www.guildwarsguru.com/forum/s...php?t=10090161

.neuronster.

.neuronster.

Lion's Arch Merchant

Join Date: Apr 2006

My house.

Grenth's Rejects [GR]

E/Mo

Quote:
Originally Posted by dictionary
sham·ble (shām'bəl) Pronunciation Key
intr.v. sham·bled, sham·bling, sham·bles

To walk in an awkward, lazy, or unsteady manner, shuffling the feet.
there you have it, mystery solved.

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

and now the definition of 'flesh' of flesh golem.... drum roll please

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

I imagine all the minions except the Fiends do it. I've personally seen the Golem and Vamp Horrors fall behind...

Markaedw

Markaedw

Desert Nomad

Join Date: Nov 2005

N/

Yea, the feinds are the only guys you can count on to keep up now days.

They also seem to have a higher aggro range, and seem more out of controll.

The Shambling Horrors may be slow but they do keep it easy to maintain the army. Also has anyone else noticed, the minions seem to age slower (or is that I haven't played in a while)?

Angel Netherborn

Angel Netherborn

Krytan Explorer

Join Date: Jun 2006

Lower Ward, Sigil

Goda Vos

Latest update: "Fixed a bug that caused some Necromancer minions in Nightfall to behave sluggishly."

Should be fixed then I guess.