fixed AI? check these screenies out.
http://img217.imageshack.us/img217/6176/gw129tf4.png
that wont mean much to most of you, but totem farmers will know that scales dont belong that far out.
http://img217.imageshack.us/img217/2286/gw130sz6.png
thats where i finally died. noticed that they FINALLY stopped chasing me, however, they did not return to their spawn, they just sat there waiting for me to come back out. i finally died here.
http://img72.imageshack.us/img72/9959/gw131nk7.png
Point A is where they started to follow me. they actually started even earlier, but they stopped there. later i went by them again and they resumed to follow me around to point B, where i died. i think thats a little far, dont you?
my response: please try again anet, that totally didnt work.
EDIT: got images working, sorry for all bumps mods ><
Good job fixing the AI....or NOT!
4ssassin
Seren!ty
Oh look! Another thread about this subject.
Aera
life's a bitch...
4ssassin
I post this because Anet claimed to have fixed the AI with Fridays update.
WasAGuest
Quote:
Originally Posted by 4ssassin
I post this because Anet claimed to have fixed the AI with Fridays update.
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Also, the update notes claim "some" mobs were fixed. So they are apparently not done yet. But, I would keep posting them and letting them know.
Ignore the rude posts that will always follow a bug report. That's the state of the community right now. Any complaint valid or not will get you flamed. Ignore them and don't feed the desire to have the thread closed. Simply report the post and keep going.
onerabbit
this prob gana get closed now
DeanBB
Or you could just kill the Skales...
quickmonty
Strange how they changed the AI and all mobs started following forever, but they "correct" the problem and it only affects a few mobs.
I'm adjusting to it. It does make things a bit more challenging.
I'm adjusting to it. It does make things a bit more challenging.
WasAGuest
Quote:
Originally Posted by quickmonty
Strange how they changed the AI and all mobs started following forever, but they "correct" the problem and it only affects a few mobs.
I'm adjusting to it. It does make things a bit more challenging. |
The AI, in an attempt to simulate this doens't and can't understand when it should stop running. And since casters are of course set to run and thus avoid getting hit more often, they were the ones that ran and chased forever.
The biggest failure in this is assuming that PvEers would suddenly say "Ohh this is fun" and gradually begin to enjoy PvP. The second failure is in how it works, or in the majority of even simplest play... doesn't work.
"Hurry everyone run to mitigate damage!" LINK
Of course, as I said this is the theory; but from seeing what we can in game, it seems to fit very well.
Faer
Quote:
Originally Posted by onerabbit
this prob gana get closed now
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