Snowball Fight: New Skills
Zinger314
The "6" slot in the Snowball fight corresponds to a profession specific skill. Since we've had 4 new professions since the last Wintersday, what are these new skills?
I've found 2:
Paragon:
That ability is completely and utterly useless, since you are never in earshot of your Allies that often. And you don't get much benefit. Would have worked better at 200% speed.
Ritualist:
Yes, that's right, a Spirit! It summons a snowman named Jack Frost. I believe he attacks more frequently, since he has no aftercast delay. But, you can only have 1 of each within a certain range (like all other spirits)
What are the Dervish/Assassin skills?
I've found 2:
Paragon:
That ability is completely and utterly useless, since you are never in earshot of your Allies that often. And you don't get much benefit. Would have worked better at 200% speed.
Ritualist:
Yes, that's right, a Spirit! It summons a snowman named Jack Frost. I believe he attacks more frequently, since he has no aftercast delay. But, you can only have 1 of each within a certain range (like all other spirits)
What are the Dervish/Assassin skills?
Mouser
The Jack Frost spirit is BRUTAL... especially when they plant him in your base.
Glitched
The Assassin gets Side Step. You shadow step to a location in the area and get healed for 50. Not jaw-dropping but the recharge is fair enough.
fripple
The assassin skill is worthless. Teleports you like two feet in a random direction and heals you for one snowball.
The rit skill is great, though.
The rit skill is great, though.
-.-
The Ritualist skill is going to be so much fun...
Zinger314
Dervish apparently have a unique skill for each side:
Avatar is a normal Grenth. The skill sucks, since 5 health is nothing where everyone has 400 health.
I presume there's an Avatar of Dwayna, can anyone tell me what it is?
Avatar is a normal Grenth. The skill sucks, since 5 health is nothing where everyone has 400 health.
I presume there's an Avatar of Dwayna, can anyone tell me what it is?
Lets Get to Healing
The Assassin's is Side step. you teleport to a random location, and get 50 health.
beanerman_99
My ele had a skill similar to Ice spikes. It does damage and slows enemy down. Also, it seems some of my skills are random. One battle I have Yellow Snow and the next its replaced with Avalanche. Anyone else?
Glitched
Quote:
Originally Posted by beanerman_99
My ele had a skill similar to Ice spikes. It does damage and slows enemy down. Also, it seems some of my skills are random. One battle I have Yellow Snow and the next its replaced with Avalanche. Anyone else?
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Lets Get to Healing
Quote:
Originally Posted by beanerman_99
My ele had a skill similar to Ice spikes. It does damage and slows enemy down. Also, it seems some of my skills are random. One battle I have Yellow Snow and the next its replaced with Avalanche. Anyone else?
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yes, avalanche and yellow snow change.
Former Ruling
Quote:
Originally Posted by beanerman_99
My ele had a skill similar to Ice spikes. It does damage and slows enemy down. Also, it seems some of my skills are random. One battle I have Yellow Snow and the next its replaced with Avalanche. Anyone else?
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Also the ice spikes like skill is old, from last year.
Retribution X
Sweetness! My rit will be going in here tomorrow!
GOd that skill rocks!
GOd that skill rocks!
TheGuildWarsPenguin
Avatar of Dwayna: For 30 seocnds, you get 10 health each time you use an attack skill.
Servant of Kali
rotfl so imbalanced, but as a huge fan of Rt i love it
Thallandor
lol its just for fun, it dont need to be balanced
RTSFirebat
heh Rits get a great skill, I'm going to make one just for Snowball PvP thanks A.net
Aegeroth
Lol, delete afterwards Firebat?
RTSFirebat
Quote:
Originally Posted by Aegeroth
Lol, delete afterwards Firebat?
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Mr_T_bot
Quote:
Originally Posted by Zinger314
I presume there's an Avatar of Dwayna, can anyone tell me what it is?
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Avarre
This is not a discussion of the merits of making CCshards available through the Snowball Arena.
pegasux
wow my mule rit can come out and play again =). poor guy has been stuck at guild hall for about 5 months already.
Jetdoc
The best special skills, IMO...
1. Warrior. Only speed boost in the game, where speed is most important.
2. Elementalist. A snare that can't be removed by Yellow Snow.
3. Monk. Makes monks logical present runners, as those knocking them down won't be able to snag the present, as they get knocked down as well.
4. Ritualist. A little bit more offense to guard key movement points.
5. Necro. A nice effect for someone that is about to die. Too bad many players are using this at full health.
I can't find a good use for the Ranger, Mesmer, Assassin, Paragon or Dervish skills, yet.
1. Warrior. Only speed boost in the game, where speed is most important.
2. Elementalist. A snare that can't be removed by Yellow Snow.
3. Monk. Makes monks logical present runners, as those knocking them down won't be able to snag the present, as they get knocked down as well.
4. Ritualist. A little bit more offense to guard key movement points.
5. Necro. A nice effect for someone that is about to die. Too bad many players are using this at full health.
I can't find a good use for the Ranger, Mesmer, Assassin, Paragon or Dervish skills, yet.
MSecorsky
Mesmer... interrupts and causes blind for 10 secs.
Carth`
lol! it's like RA, a Rit on your team unbalances it in your favour. It's like having an extra player.
For the mesmer skill, I don't think the Blinding is useful since Snowball is a spell? They key is a 1/4 sec interruption. Use it to protect the present runner from knockdowns/snares.
The others do seem useless.
Quote:
Originally Posted by Jetdoc
I can't find a good use for the Ranger, Mesmer, Assassin, Paragon or Dervish skills, yet.
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The others do seem useless.
Avarre
Mesmer is nice for interrupting Hidden Rock.
Hidden Rock -> KD -> Steal Present -> Interrupt previous runner's HR -> run away.
Hidden Rock -> KD -> Steal Present -> Interrupt previous runner's HR -> run away.
Alleji
I tried playing warrior, ele, mesmer and monk (would try a rit but don't have one) and mes seems to be the most powerful by a long shot.
In a game where the key skill is 2s cast, being able to shut it down 100% of the time is brutal. The interrupt is really powerful. If I'm carrying a present and have one person chasing me, he's never getting that present because he never gets to knock me down :P It's possible to defend against two as well, but really hard to tab between two targets while running a present... and if they both decided to use hidden rock at the same time and actually use it correctly (i.e. point-blank range to pick up the present) not much you can do about that...
In a game where the key skill is 2s cast, being able to shut it down 100% of the time is brutal. The interrupt is really powerful. If I'm carrying a present and have one person chasing me, he's never getting that present because he never gets to knock me down :P It's possible to defend against two as well, but really hard to tab between two targets while running a present... and if they both decided to use hidden rock at the same time and actually use it correctly (i.e. point-blank range to pick up the present) not much you can do about that...
Zinger314
Quote:
Originally Posted by Jetdoc
5. Necro. A nice effect for someone that is about to die. Too bad many players are using this at full health.
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If you place the Holiday Blues in a stratigic location, such as the Icy Ground near the presents or the enemy bases, you can cause the enemy team to be affected by a LOT of degen.
kade
so far mo/war teams seems to be the best...tho from my experience Avalanche can make or break a battle.
Bale_Shadowscar
Quote:
Originally Posted by Zinger314
Not really. You instant-res, so the health which you use it at makes no difference.
If you place the Holiday Blues in a stratigic location, such as the Icy Ground near the presents or the enemy bases, you can cause the enemy team to be affected by a LOT of degen. |
blackbird71
Quote:
Originally Posted by Jetdoc
The best special skills, IMO...
1. Warrior. Only speed boost in the game, where speed is most important. 2. Elementalist. A snare that can't be removed by Yellow Snow. 3. Monk. Makes monks logical present runners, as those knocking them down won't be able to snag the present, as they get knocked down as well. 4. Ritualist. A little bit more offense to guard key movement points. 5. Necro. A nice effect for someone that is about to die. Too bad many players are using this at full health. I can't find a good use for the Ranger, Mesmer, Assassin, Paragon or Dervish skills, yet. |
Mesmer should be obvious. An interrupt at the right time can save your present carrier from being hit by a mega snowball or an avalanche. Also, the blind can take someone out of comission long enough to score.
getalifebud
Yeah its imbalanced between classes and sides, but im only going to complain when im using my paragon to fight for grenth. I'm suddenly using my rit again, praying for dwaynas side.
IlikeGW
paragon skill = junk, 2 second cast and small range is ridiculous.
rit = jack frost is great, but somewhat overrated, I've blown by most teams with a rit without a problem. it's a good skill though, the damage catches the noobs who don't get away from it off guard.
also, I posted about the rather ridiculous imbalance between grenth and dwayna on another site. summary:
"* Dwayna(Blue) - Avalanche - Spell. Target foe and all nearby foes are Crippled for 10 seconds. Cast time 1sec. Recast 30sec.
Excellent skill. Has a good chance of slowing an enemy down, which is all important because then people can hit them with all manners of knock downs and other things.
* Grenth(Red) - Yellow Snow - Glyph. Lose one condition. Your next snoball causes disease. Cast time 2sec. Recast 4sec.
Pointless skill. The disease effect is really not that useful. The cast time is absolutely skill breaking because you are losing important tactical mobility and defenseless.
What do you all think? Personally I think Grenth should get a realistic cast time for what it is... a one condition cure, and a barely felt degen on the enemy. I think 1/2 sec cast, with recast bumped to 15 sec would be better, although still disadvantaged, since you're only countering an enemy, not striking. The best solution would then be:
Yellow Snow - Transfer all current conditions and remaining duration to target enemy. cast time 1sec. recast 30 sec."
rit = jack frost is great, but somewhat overrated, I've blown by most teams with a rit without a problem. it's a good skill though, the damage catches the noobs who don't get away from it off guard.
also, I posted about the rather ridiculous imbalance between grenth and dwayna on another site. summary:
"* Dwayna(Blue) - Avalanche - Spell. Target foe and all nearby foes are Crippled for 10 seconds. Cast time 1sec. Recast 30sec.
Excellent skill. Has a good chance of slowing an enemy down, which is all important because then people can hit them with all manners of knock downs and other things.
* Grenth(Red) - Yellow Snow - Glyph. Lose one condition. Your next snoball causes disease. Cast time 2sec. Recast 4sec.
Pointless skill. The disease effect is really not that useful. The cast time is absolutely skill breaking because you are losing important tactical mobility and defenseless.
What do you all think? Personally I think Grenth should get a realistic cast time for what it is... a one condition cure, and a barely felt degen on the enemy. I think 1/2 sec cast, with recast bumped to 15 sec would be better, although still disadvantaged, since you're only countering an enemy, not striking. The best solution would then be:
Yellow Snow - Transfer all current conditions and remaining duration to target enemy. cast time 1sec. recast 30 sec."
Retribution X
In a team, in which a friend of mine and I erm, *Ahem**Cough*Randomly*cough* were in the same group. I was rit, he was necro.
Place jack by other team's avatar, and place Holiday blues there also, kinda raped pressie runners...
and when we got 2 warriors, CAMPING! What fun!
Place jack by other team's avatar, and place Holiday blues there also, kinda raped pressie runners...
and when we got 2 warriors, CAMPING! What fun!