Ok, The first AI change that made monsters flee AoE was, what, 9 months ago or more? I haven't pulled out the good ol' fire henchie since then. Today I decide to do the unthinkable and add Cynn to my party.
What do I see?
Freakin' stupid FIRE STORM!!!!! Enemies are scattering. Aggro is lost. The opposing force takes a whopping 20-40 damage before they re-target and attempt to slaughter my toon (that's right, a 'toon' is a group, not a character....welcome to the 1980's :P).
What I want to know is WHY (freakin' flippin' WHYYYYYYYY!!!!) does Cynn still have this spell that makes her unusable?
Please replace that one spell with anything else, preferably Phoenix, Meteor, Immolate, any Glyph you want, Conjure Flame, Flare.....hell ANYTHING! Anything that will make her usable, please.
Sheesh, thought this would have been taken care of by now....
FakeEdit:
I'm not actually pissed off about this, I think it's quite funny. I left town, fought once, zoned back after seeing Fire Storm, and kicked her from my group.
It's like having this idiotic newbie who won't listen to you when you tell them not to use that spell sitting in every town just waiting there for the first chance to make a retard out of him/herself. It just makes no sense to me at all that she still has that spell....
OmgWtfCynn???
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All the hench skill builds are ridiculously retarded. They've been given the skills human players wouldnt use (eg Firestorm, Charge elite on every warrior?) etc etc.
I think a great thing would be if we could customise hench skills, but not have direct controll over them like heroes.
Or heck, let us use up to 7 heroes in PVE please.
I think a great thing would be if we could customise hench skills, but not have direct controll over them like heroes.
Or heck, let us use up to 7 heroes in PVE please.
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Originally Posted by bhavv
All the hench skill builds are ridiculously retarded. They've been given the skills human players wouldnt use (eg Firestorm, Charge elite on every warrior?) etc etc.
I think a great thing would be if we could customise hench skills, but not have direct controll over them like heroes. Or heck, let us use up to 7 heroes in PVE please. |
I dont have nf so the 7 heroes doesnt mean much till after xmas (when i get it) but the ability to alter henches would be great. little thorn and stephen having useful elites would be nice.
~the custom rat~
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Originally Posted by bhavv
All the hench skill builds are ridiculously retarded. They've been given the skills human players wouldnt use (eg Firestorm, Charge elite on every warrior?) etc etc.
I think a great thing would be if we could customise hench skills, but not have direct controll over them like heroes. Or heck, let us use up to 7 heroes in PVE please. |
Quote:
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Originally Posted by bhavv
All the hench skill builds are ridiculously retarded. They've been given the skills human players wouldnt use (eg Firestorm, Charge elite on every warrior?) etc etc.
I think a great thing would be if we could customise hench skills, but not have direct controll over them like heroes. Or heck, let us use up to 7 heroes in PVE please. |
M
I've been hard pressed to find good 4-person builds I can use in GW, at least when I'm stuck with one of those slots being a monk, though I could always go smite, since I don't think a hero would understand how to smite properly. 
Oh yeah, and how heroes always attack the same target kinda makes the strategies I have in mind difficult, too. I mean, what's the point in a party focusing on KDs (including Brambles and Lacerate) if it's only one enemy at a time ever getting KDed? Likewise with disabling hexes, degen on a monster that dies before the hex completes, etc...

Oh yeah, and how heroes always attack the same target kinda makes the strategies I have in mind difficult, too. I mean, what's the point in a party focusing on KDs (including Brambles and Lacerate) if it's only one enemy at a time ever getting KDed? Likewise with disabling hexes, degen on a monster that dies before the hex completes, etc...
Better yet, give her a secondary profession, and this skillbar:
[skill]Fire Attunement[/skill] [skill]Glyph of Energy[/skill] [skill]Mark of Rodgort[/skill] [skill]Arcane Echo[/skill] [skill]Meteor Shower[/skill] [skill]Fireball[/skill] [skill]Immolate[/skill] [skill]Resurrection Signet[/skill]
'nough said.
[skill]Fire Attunement[/skill] [skill]Glyph of Energy[/skill] [skill]Mark of Rodgort[/skill] [skill]Arcane Echo[/skill] [skill]Meteor Shower[/skill] [skill]Fireball[/skill] [skill]Immolate[/skill] [skill]Resurrection Signet[/skill]
'nough said.
A
p
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Originally Posted by carbajac
She uses Firestorm because she used it in the cinematic, if they change that skill, it would invalidate the opening cinematic as well as the manuscript booklet because I'm pretty sure she used it in there too.
/notsigned...It's just how she rolls. |
Well it gives a description of a fire storm in d manuscript but let's have a look at Devona shall we: "Devona stepped in front of Cynn and into the gap left by the falling Charr, reversing her Blade and Slashing the other way."
So the cinematic and manuscript are not a good excuse for her to keep fire storm
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Originally Posted by Magie
nope in d cinematic she used meteor shower. Also in d cinematic devona has a sword and not a hammer.*Takes a look to the manuscript*
Well it gives a description of a fire storm in d manuscript but let's have a look at Devona shall we: "Devona stepped in front of Cynn and into the gap left by the falling Charr, reversing her Blade and Slashing the other way." So the cinematic and manuscript are not a good excuse for her to keep fire storm |
Off Topic: Magie I would suggest that you use full words instead of abbreviations i.e. d = the reason being there are people that are picky on what gets written on these boards.
Regards


