heya, I was just messing around with some new skills I got, and I tried to create the largest healing spike possible. This isnt a very practical build at all, but its great bragging rights, and with a bit of modification, it has great potential.
My biggest healing spike to date: 760hp + 35hp divine favor.
Here is the template: ATMRbfLEHSyWJnkRCJV64qAA
knock yourselves out!
EXTREME healing spike
coljnr9
Yanman.be
And this is very usefull.
(not flaming, but I bet this is what the flamez will be about )
(not flaming, but I bet this is what the flamez will be about )
Xasew
-Fertile Seasons
-Symbiosis
-Lots of enchantments on you
-Life Attunement+Aura of Faith on target
-Healer's Boon+Divine Boon on you
-Use Infuse
Biggest heal I've seen was 10k I think. That was a while back and with only 4-5 people IIRC. Completely useless in real play of course...
-Symbiosis
-Lots of enchantments on you
-Life Attunement+Aura of Faith on target
-Healer's Boon+Divine Boon on you
-Use Infuse
Biggest heal I've seen was 10k I think. That was a while back and with only 4-5 people IIRC. Completely useless in real play of course...
olly123
Quote:
Originally Posted by Xasew
-Fertile Seasons
-Symbiosis
-Lots of enchantments on you
-Life Attunement+Aura of Faith on target
-Healer's Boon+Divine Boon on you
-Use Infuse
Biggest heal I've seen was 10k I think. That was a while back and with only 4-5 people IIRC. Completely useless in real play of course... true, but if u put more enchantments on them could kiss, do better, ive laways wondered how big kiss could heal for :P
-Symbiosis
-Lots of enchantments on you
-Life Attunement+Aura of Faith on target
-Healer's Boon+Divine Boon on you
-Use Infuse
Biggest heal I've seen was 10k I think. That was a while back and with only 4-5 people IIRC. Completely useless in real play of course... true, but if u put more enchantments on them could kiss, do better, ive laways wondered how big kiss could heal for :P
Burst Cancel
At 16 heal:
- Infuse Health heals for 1.38*0.5 = 69% of your maximum health
- Dwayna's Kiss heals for 63 + 37x, where x is the number of enchantments and hexes on the target.
Symbiosis gives +158 hp/ench at 16 BM. This translates to 158*0.69 = 109 points of healing. Even ignoring all of the other ways to buff the infuser's health, it should be clear that Dwayna's Kiss can never heal for more than Infuse Health, no matter how many enchantments you use.
- Infuse Health heals for 1.38*0.5 = 69% of your maximum health
- Dwayna's Kiss heals for 63 + 37x, where x is the number of enchantments and hexes on the target.
Symbiosis gives +158 hp/ench at 16 BM. This translates to 158*0.69 = 109 points of healing. Even ignoring all of the other ways to buff the infuser's health, it should be clear that Dwayna's Kiss can never heal for more than Infuse Health, no matter how many enchantments you use.
dudeimoncoke
Quote:
Originally Posted by Burst Cancel
it should be clear that Dwayna's Kiss can never heal for more than Infuse Health, no matter how many enchantments you use.
this is only true without dp, seeing as how infuse depends on your health and dwaynas kiss depends on enchants. So anything that lowers the amount of health you have (dp, runes, AoTl) would reduce the heal of infuse but not of kiss.
Burst Cancel
Well, we're trying to find the largest spike heal we can get, so there's no point in talking about DP, Aura of the Lich, etc., because we already know that it will lower the heal. The point is that, in terms of maximum healing power, Infuse Health will beat Kiss.
But consider the worst-case scenario: the healer has 1 base health. Each enchantment still adds 109 health under symbiosis, meaning Infuse *still* heals for more. Here's the (simple) math for 1 hp base, and 1 enchantment under symbi.
Infuse Health heals for: (1+158)*0.69 = 109 (or 110? does it round or truncate?)
Dwayna's Kiss heals for: 63+37 = 100
So even with a base health of 1, Infuse Health heals for 9 health more than Dwayna's. Adding any enchantments only makes it worse, because each enchantment adds 109 to Infuse, whereas it only adds 37 to Kiss. The only time Dwayna's will heal for more is if there are no enchantments.
But consider the worst-case scenario: the healer has 1 base health. Each enchantment still adds 109 health under symbiosis, meaning Infuse *still* heals for more. Here's the (simple) math for 1 hp base, and 1 enchantment under symbi.
Infuse Health heals for: (1+158)*0.69 = 109 (or 110? does it round or truncate?)
Dwayna's Kiss heals for: 63+37 = 100
So even with a base health of 1, Infuse Health heals for 9 health more than Dwayna's. Adding any enchantments only makes it worse, because each enchantment adds 109 to Infuse, whereas it only adds 37 to Kiss. The only time Dwayna's will heal for more is if there are no enchantments.
olly123
Quote:
Originally Posted by Burst Cancel
So even with a base health of 1, Infuse Health heals for 9 health more than Dwayna's. Adding any enchantments only makes it worse, because each enchantment adds 109 to Infuse, whereas it only adds 37 to Kiss. The only time Dwayna's will heal for more is if there are no enchantments.
k cheers for that, but how does an enchantment make infuse heal for an extra 109 hp?
dgb
Quote:
Originally Posted by olly123
k cheers for that, but how does an enchantment make infuse heal for an extra 109 hp?
[skill]Symbiosis[/skill]
Every enchant on the infuser = 158 extra health, the infuser has min health of 1, and infuse heals for 0.69 of max health. Every enchant adds 158 to max health, making for 109 healing extra on the infuse.
Every enchant on the infuser = 158 extra health, the infuser has min health of 1, and infuse heals for 0.69 of max health. Every enchant adds 158 to max health, making for 109 healing extra on the infuse.
olly123
Quote:
Originally Posted by dgb
[skill]Symbiosis[/skill]
Every enchant on the infuser = 158 extra health, the infuser has min health of 1, and infuse heals for 0.69 of max health. Every enchant adds 158 to max health, making for 109 healing extra on the infuse.
ahhh cheers again, so i take it u put a silly enchantment ( say mending) on ur self ( the infuser) and heal away
Every enchant on the infuser = 158 extra health, the infuser has min health of 1, and infuse heals for 0.69 of max health. Every enchant adds 158 to max health, making for 109 healing extra on the infuse.
ahhh cheers again, so i take it u put a silly enchantment ( say mending) on ur self ( the infuser) and heal away